World's Biggest Pac-Man

Last updated

World's Biggest Pac-Man
WorldsBiggestPacman logo.png
Developer(s) Soap Creative
Series Pac-Man
Platform(s) Browser
Release13 April 2011
Genre(s) Arcade Game
Mode(s) Single-player with multiplayer interaction

World's Biggest Pac-Man is a browser game created by Australian website designer Soap Creative along with Microsoft and Namco Bandai Games. [1] It is a Pac-Man game which differed from the original by having multiple players play together in a series of user-created, customizable and interlocking mazes. The game was announced at the Microsoft MIX Developer Conference on 13 April 2011. [2] [3]

Contents

The game was built as a HTML5 project for Microsoft's (then) new Internet Explorer 9, as well as to commemorate the 30th anniversary of Pac-Man. A week after launching, it had 13,500 user-designed mazes and nearly 300 million dots eaten. Created as a community tribute to the original Pac-Man arcade game, it followed the guidelines that Namco Bandai originally set for Pac-Man. The project was designed to be community-driven and a team of moderators were implemented to keep an eye out for any offensive mazes that might be created. [4]

Although no login is required to play the game, users who wish to create their own mazes or post high-scores have to sign in using Facebook Connect. [5] Although created with Internet Explorer 9 in mind, World's Biggest Pac-Man is playable on any browser supporting HTML5. [6] [7]

Gameplay

The gameplay for World's Biggest Pac-Man is similar to classic Pac-Man , but with a few differences. As before, the goal is to eat all of the dots and power pellets in the maze without being caught by the ghosts roaming through it. The number of power pellets is not fixed at four, but instead determined by the user who created that particular maze. In addition, there are no tunnels; instead, doorways at each edge of the screen allow Pac-Man to travel to an adjacent maze, with a new arrangement of dots and obstacles. Every maze has a fresh set of four ghosts, but they do not use the doorways. The player has the ability to move to a new maze without clearing the current one so they can return to any unfinished maze at a later time. The game continues until the player runs out of lives. [7]

Another distinct feature in World's Biggest is the ability to construct new mazes adjacent to pre-existing ones. To build a maze a Facebook account is required, and is accessed via the Facebook Connect platform. The game also has two high score leader-boards, one where players could competing against each other for the top of the leader-board, and the other where countries were ranked based on their players' total high score. The player also has the option to display high scores online via Facebook. [5] [7]

Ghosts

One aim of the game, besides eating all the Pac-Dots, is avoiding any of the four ghosts roaming through the maze. Running into a ghost will kill Pac-Man on contact, unless Pac-Man consumed a Power Pellet. These pellets, which can be freely placed when creating a maze (a minimum of 0 and a maximum of 10 per maze), will turn the tables completely for a period of time by causing the ghosts to turn blue and run away from Pac-Man, allowing him to eat them. In the original game, the ghost AI was programmed in a well-defined pattern of Scatter, Chase and Repeat. [8] Unlike the original, the time the ghosts remained vulnerable does not diminish as the game progresses to the point where the ghosts could merely reverse direction. If the player left a maze without completing it, the ghosts will stay where they left off in that maze until Pac-Man returned to that maze, after which they will begin chasing him again.

Enemy ColorWorld's Biggest Pac-Man [9]
CharacterNicknameAlternate
character
Alternate
nickname
RedChaserRed guyShadowBlinky
PinkAmbusherPink guySpeedyPinky
CyanFickleBlue guyBashfulInky
OrangeStupidSlow guyPokeyClyde

Fruits

The fruits on World's Biggest Pac-Man are a potent means to earn additional points. The fruits appear upon consuming a certain number of pellets on the current maze and the player can retrieve them as long as they show up, but otherwise do not affect the completion of the level. By default, the fruit will be a 100-point cherry, and for every maze cleaned of pellets, the next maze attempted will advance to the next fruit and remain until the player finishes another board and the fruit value further increases. Once the player has cleared seven boards, the bonus "fruit" will be indefinitely locked at the 5,000-point key until the game ended.

Maze Creation

World's Biggest Pac-Man has a unique feature that distinguishes it from the original game, in which users are able to create their own mazes. This feature requires Facebook Connect. To create a maze, users can highlight a square in the maze grid. When creating a maze, users are able to add walls, power pellets, delete any excesses or mistakes, or simply reset the maze to start over. Once the maze is completed, users can submit it to add it to the grid alongside other user-created mazes. At the moment, the game has a grid of over 4,000 x 4,000, supporting over 16 million mazes. Dan Kitzler, of West Covina, California, USA, was the first to reach the edge of the "supposed" 4,000 X 4,000 grid on 21 November 2016. He went beyond that grid number, shattering the illusion that the grid only contains 16 million mazes. Dan contacted Ashley Ringrose (website creator), who admitted he had no idea about the actual size of the maze grid. The maze grid was made up of 25 X 25 (625 maze) quadrants. [10]

Reception

High Scores

There was a Guinness World Record for "The highest score on World's Biggest Pac-Man". At the time, it was 5,555,552 points which was set by Stephen Kish on 14 August 2011. [12] They no longer hold such a category on their website. That high score was beaten unofficially by a Twitch streamer known as NewTxtDoc. He reached a score of 11,111,108 over a 25-hour period from the 23 November to 24 November 2020. [13]

See also

Related Research Articles

<i>Pac-Man</i> 1980 video game

Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.

<i>Pac-Man Vs.</i> 2003 video game

Pac-Man Vs. is a 2003 maze video game developed by Nintendo and published by Namco for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the Game Boy Advance to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play.

<i>Pac-Man Plus</i> 1982 video game

Pac-Man Plus is an arcade game that was developed by Namco and released by Bally Midway in 1982. It is part of the Pac-Man series of games.

<i>Jr. Pac-Man</i> 1983 video game

Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway in 1983. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man scrolls horizontally and has no escape tunnels. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man as they are being eaten.

<i>Super Pac-Man</i> 1982 video game

Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.

<i>Pac-Man World 2</i> 2002 video game

Pac-Man World 2 is a video game developed and published by Namco Hometek for the Xbox, GameCube, and PlayStation 2, released in 2002. A version of the game for Microsoft Windows was released in 2004, and an isometric sidescroller was made for the Game Boy Advance in 2005. The game is a sequel to Pac-Man World (1999). The game is a platform game, where the player controls Pac-Man in a 3D platforming environment, through six worlds. In 2005, a sequel, Pac-Man World 3, was released.

<i>Professor Pac-Man</i> 1983 video game

Professor Pac-Man is a quiz arcade video game that was produced by Bally Midway and released in August 1983. It is the seventh title in the Pac-Man series of games. It is also the last of only seven games from Bally Midway Manufacturing to run on their Midway Astrocade hardware. Only 400 cabinets were made; many of these were returned to the manufacturer and converted to Pac-Land cabinets.

<i>Ms. Pac-Man Maze Madness</i> 2000 video game

Ms. Pac-Man Maze Madness is a maze chase video game developed and published by Namco for the PlayStation in 2000. It was later released for the Nintendo 64, Dreamcast, and Game Boy Advance. A remake of Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda from stealing the Gems of Virtue. The game was well-received upon release, with critics applauding its simplicity and faithfulness to the arcade original. A sequel was in development around 2006, but was cancelled for unknown reasons.

<i>Namco Classic Collection Vol. 2</i> 1996 video game

Namco Classic Collection Vol. 2 is a 1996 compilation arcade game developed and published by Namco. It is a collection of four of Namco's popular games: Pac-Man (1980), Rally-X (1980), New Rally-X (1981) and Dig Dug (1982). Alongside the original games, three new "Arrangement" games based on each game are included.

<i>Pac-Man: Adventures in Time</i> 2000 video game

Pac-Man: Adventures in Time is a 2000 maze video game in the Pac-Man series developed by Creative Asylum and Mind's Eye Productions, and published by Hasbro Interactive, in collaboration with Namco. The game follows a formula similar to the original arcade game, while expanding on it with new features. In the game, Pac-Man travels through various time periods using Professor Pac-Man's time machine to recover pieces of an ancient artifact.

<i>Pac-Mania</i> 1987 video game

Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.

<i>Pac-Man Championship Edition</i> 2007 video game

Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.

<i>Pac-Man Battle Royale</i> 2011 video game

Pac-Man Battle Royale is a 2010 maze battle-royale arcade game in the Pac-Man series. Developed and published by Namco Bandai Games, it was made in celebration of Pac-Man's 30th Anniversary. The game sees up to four players control multi-colored Pac-Men as they try to compete to be the last Pac-Man standing.

<i>Pac-Man Championship Edition DX</i> 2010 video game

Pac-Man Championship Edition DX is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam, Android and iOS. It is the sequel to the 2007 game Pac-Man Championship Edition, which was the last game developed by series creator Toru Iwatani. The player controls Pac-Man as he must eat all of the dots in the maze while avoiding colored ghosts that pursue him. A bonus item will appear once the player has eaten all dots on one side of the maze, causing the layout to change. Several additions were made over the original, such as bombs that send all ghosts to the regeneration box and sleeping ghosts that will give chase when Pac-Man moves past them.

<i>Pac-Man 256</i> 2015 video game

Pac-Man 256 is an endless runner video game developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment. The game is part of the Pac-Man series and is inspired by the original Pac-Man game's infamous Level 256 glitch, as well as Hipster Whale's own game Crossy Road, which previously featured a Pac-Man mode. The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. In June 21, 2016, Bandai Namco Studios Vancouver released a version of the game for the PlayStation 4, Xbox One, and PC, featuring additional features like multiplayer for up to 4 players, a new power-up, and no longer having to wait a certain amount of time to get power-ups, and instead having to eat a number of Pac-Dots.

<i>Pac-Man Championship Edition 2</i> 2016 maze video game

Pac-Man Championship Edition 2 is a maze arcade game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. An installment in the Pac-Man series, it was released for PlayStation 4, Windows, and Xbox One on September 15, 2016; an updated version featuring an exclusive 2-player co-op mode, Pac-Man Championship Edition 2 Plus, was released for Nintendo Switch on February 22, 2018. It is a direct sequel to Pac-Man Championship Edition and the follow-up of Pac-Man Championship Edition DX+.

<i>Pac-Man All-Stars</i> 2002 video game

Pac-Man All-Stars is a video game for Microsoft Windows developed by British studio Creature Labs and published by Infogrames Interactive in 2002. It is a multiplayer video game where players control their characters to run around in different arenas to collect the most dots. The game is an enhanced version of the multiplayer mode found in Ms. Pac-Man Maze Madness and Pac-Man: Adventures in Time.

<i>Pac-Man 99</i> 2021 video game

Pac-Man 99 was a maze video game with battle royale elements developed by Arika and published by Bandai Namco Entertainment for the Nintendo Switch. It was released through the Nintendo Switch Online service on April 7, 2021.

References

  1. "World's Biggest Pac-Man: About This Game". IGN Entertainment, Inc. Retrieved 28 May 2014.
  2. Gross, Doug (20 April 2011). "Fans gobbling up 'World's Biggest Pac-Man' game". CNN.com. Retrieved 8 November 2011.
  3. Epstein, Mike (14 April 2011). "This is the World's Biggest Pac-Man Game" . Retrieved 28 May 2014.
  4. Terdiman, Daniel (21 April 2011). "The making of the World's Biggest Pac-Man game (Q&A) | Geek Gestalt - CNET News". News.cnet.com. Retrieved 8 November 2011.
  5. 1 2 Senior, Tom (14 April 2011). "World's Biggest Pac-Man is now free to play in your browser". PC Gamer. Future Publishing Limited. Retrieved 28 May 2014.
  6. 1 2 Stuart, Keith (14 April 2011). "World's Biggest Pac-Man becomes internet hit | Technology | guardian.co.uk". The Guardian. Retrieved 8 November 2011.
  7. 1 2 3 Morris, Chris (15 April 2011). "World's biggest Pac-Man underway". Plugged In. Retrieved 28 May 2014.
  8. "The Pac-Man Dossier". Home.comcast.net. 16 June 2011. Retrieved 8 November 2011.
  9. DeMaria, Rusel; Wilson, Johnny L. (18 December 2003). High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill Osborne Media. ISBN   0-07-223172-6.
  10. Terdiman, Daniel (21 April 2011). "The making of the World's Biggest Pac-Man game (Q&A)". CBS Interactive, Inc.
  11. "World's Biggest Pac-Man: Online Game Is International Web Hit - ABC News". Abcnews.go.com. 20 April 2011. Retrieved 8 November 2011.
  12. Citizen, Jessica (3 January 2014). "Guinness World Records for gamers out now!". Player Attack. Retrieved 26 November 2020.[ permanent dead link ]
  13. Beating the World's Biggest Pac-man High Score [Full VOD] - NewTxtDoc on Twitch , retrieved 26 November 2020