X-COM (email games)

Last updated
X-COM
Em@il games - X-COM Coverart.jpg
Cover (with Portuguese distribution stickers)
Developer(s) MicroProse
Publisher(s) Hasbro Interactive
Series X-COM
Platform(s) Microsoft Windows
Release
  • NA: September 30, 1999
  • EU: 1999
Genre(s) squad-based TBS
Mode(s) Multiplayer

X-COM (also X-COM: First Alien Invasion [1] ) was part of a budget range video game series released in 1999 by Hasbro Interactive for Microsoft Windows that relied solely on the play-by-mail concept.

Contents

Overview

X-COM has 50 maps (10 for each setting - Urban, UFO, Ice, X-COM Base and Alien Base). On each map there are a number of crates containing powerups (such as doubling the action points, damage or range of a unit for a turn, reveal the complete map for the same turn, instantly heal the unit, or provide a shield, landmine or grenades), but also hazards such as mines and traps or teleports. Like the older games, there are also explosive barrels; shooting a barrel and managing to explode it will damage and potentially kill all units nearby.

Unit and weapon design is based on the first game of the series, UFO-Enemy Unknown, except the human flame-thrower and sniper's rifle and the alien helium thrower (the manual states the game has "a wide variety of weapons all from the year 2001", while UFO-EU starts in 1999). Each unit is tied to a weapon; it isn't possible, for instance, to equip a Commander with a rocket launcher instead of the sniper's rifle.

The game is played in a simplified logic of the older games: each unit "life" is measured by hit points and can only move a certain number of squares depending on their action points. They can either shoot, move, or move but losing an action point for an opportunity shot—the unit will fire at any enemy unit that crosses its sights (this is only available for lighter weapons). Each weapon also has its own damage rating and range.

After all enemy units were killed, the winner would have their final score calculated from movements, stealth, firepower and bravery displayed in combat—one could win, but if in a clumsy and lucky way, a "Terrible" score was possible.

When Hasbro Interactive ceased operations, so did the e-mail servers.

See also

Related Research Articles

<i>XCOM</i> Video game series

XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.

<i>SubSpace</i> (video game) 1997 video game

SubSpace is a 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998. SubSpace incorporates quasi-realistic zero-friction physics into a massively multiplayer online game.

<i>Starsiege: Tribes</i> 1998 video game

Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege. It was developed by Dynamix and published by Sierra On-Line in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.

<i>X-COM: Terror from the Deep</i> 1995 video game

X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to X-COM: UFO Defense and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.

<i>X-COM: UFO Defense</i> 1994 video game

X-COM: UFO Defense is a 1994 science fiction strategy video game developed by Mythos Games. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation.

<i>Redneck Rampage</i> 1997 video game

Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game is a first-person shooter with a variety of weapons and levels, and has a hillbilly theme, primarily taking place in a fictional Arkansas town. Many of the weapons and power-ups border on the nonsensical, and in some ways the game is a parody of both first-person shooter games and rural American life. It features music by psychobilly and cowpunk artists such as The Beat Farmers and Mojo Nixon. The game has been re-released on GOG.com and Steam with support for Windows and macOS. The game is supported by the BuildGDX, Rednukem and Raze source ports.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.

<i>Medal of Honor: Airborne</i> 2007 video game

Medal of Honor: Airborne is a first-person shooter video game, developed by EA Los Angeles, and released worldwide on mobile phones in August 2007, on Microsoft Windows and Xbox 360 in September 2007, and on PlayStation 3 in November 2007. It is the 11th installment of the Medal of Honor series, and uses a modified version of Unreal Engine 3, In the game's single-player mode, players assume the role of an American paratrooper in the US 82nd Airborne Division who is airdropped with his squadrons and fights against hostile forces across six large missions that take place during the latter half of the European theater of World War II, while in its online multiplayer mode, players can choose to fight as Allied soldiers that parachute into the battlefield, or as Axis soldiers who defend on the ground.

<i>Rebelstar: Tactical Command</i> 2005 video game

Rebelstar: Tactical Command is a turn-based tactics video game developed by Codo Technologies and published by Namco and Atari Europe for the Game Boy Advance in 2005. It's the fourth game in the Rebelstar series. The game was created by Julian Gollop, who previously designed X-COM: UFO Defense, Laser Squad and the original Rebelstar games.

<i>Crysis</i> (video game) 2007 video game

Crysis is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game in the Crysis series. A standalone expansion entitled Crysis Warhead was released in 2008, following similar events as Crysis but from a different narrative perspective. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design.

UFO: Alien Invasion is a strategy video game in which the player fights aliens that are trying to take control of the Earth. The game is heavily influenced by the X-COM series, especially X-COM: UFO Defense.

<i>Metal Gear Online</i> 2008 video game

Metal Gear Online, and also known as Metal Gear Online 2, was a stealth third-person shooter video game for the PlayStation 3. It was an online multiplayer spin-off of the Metal Gear video game series. The starter pack of Online was available worldwide bundled with Metal Gear Solid 4: Guns of the Patriots, with a standalone release for Japan. The name Metal Gear Online is common with earlier online components for Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops. Metal Gear Online's North American and European servers were shut down on June 12, 2012.

<i>Ghost Squad</i> (video game) 2004 video game

Ghost Squad and Ghost Squad: Evolution are light gun rail shooter arcade games developed and published by Sega. A home version of the original Ghost Squad was developed for Nintendo's Wii game console. A sequel, Operation GHOST, was released in arcades in 2012.

<i>Codename: Outbreak</i> 2001 video game

Codename: Outbreak is a first-person shooter video game developed by Ukrainian GSC Game World and published by Virgin Interactive. It is set during the early 21st century. Prior to the start of the game, a meteor shower arrives containing a parasitic alien life form that takes control of their hosts. The invasion is fast spreading. The game involves fighting off this alien invasion over 14 different levels.

<i>Breed</i> (video game) 2004 video game

Breed is a squad based, science-fiction video game developed by Brat Designs and published by cdv Software Entertainment. The game was released in the U.S. and Europe in March and April 2004.

<i>X-COM: Enforcer</i> 2001 video game

X-COM: Enforcer is the sixth game in the X-COM series, but takes place in a time line separate to that was established by the first four games of the series. Enforcer is an action third-person shooter without the strategy game elements of previous games. It was the last game released in the series until Firaxis Games' 2012 reboot.

H.E.D.Z. or Head Extreme Destruction Zone is a 1998 action game for Windows from VIS Interactive published by Hasbro Interactive. The player, whose character is an alien, selects heads and goes on a preset order of battlefields to fight other aliens for heads, as well as the right to be the MVP of the arenas.

<i>The Dreamland Chronicles: Freedom Ridge</i> Video game

The Dreamland Chronicles: Freedom Ridge is an unreleased video game for Microsoft Windows and PlayStation 2 by Mythos Games. Developed by the team which produced X-COM: UFO Defense, including lead designer Julian Gollop, the game was planned to be "a remake of the first X-COM with 3D graphics," as the first of four games planned in the new series.

<i>XCOM: Enemy Unknown</i> 2012 video game

XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.

<i>Fistful of Frags</i> 2007 video game

Fistful of Frags is a multiplayer Western Half-Life 2 first-person shooter mod that involves team-based or free-for-all shootouts and cooperative games against AI managed enemies. It was released on Steam for Microsoft Windows, Mac OS and Linux on May 9, 2014, with several updates subsequently adding features and maps.

References

  1. Baize, Anthony. "MicroProse em@il Games: X-COM -- First Alien Invasion". AllGame. Archived from the original on 2014-11-15.