AI Dungeon

Last updated

AI Dungeon
AI Dungeon Logo.PNG
Developer(s) Latitude
Designer(s) Nick Walton
Platform(s)
Release
  • Windows, Browser (Linux, macOS)
  • December 5, 2019
  • Android, iOS
  • December 17, 2019
Genre(s) Interactive fiction
Mode(s) Single-player, multiplayer

AI Dungeon is a single-player/multiplayer text adventure game which uses artificial intelligence (AI) to generate content and allows players to create and share adventures and custom prompts. The game's first version was made available in May 2019, and its second version (initially called AI Dungeon 2) was released on Google Colaboratory in December 2019. It was later ported that same month to its current cross-platform web application. The AI model was then reformed in July 2020.

Contents

Gameplay

AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]

In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings). [7]

After beginning an adventure, four main interaction methods can be chosen for the player's text input: [8]

The game adapts and responds to most actions the player enters. [9] Providing blank inputs can be used to prompt the AI to generate further content, and the game also provides players with options to undo or redo or modify recent events to improve the game's narrative. [10] Players can also tell the AI what elements to "remember" for reference in future parts of their playthrough. [11]

User-generated content

AI Dungeon with a custom prompt Ai dungeon with a custom setting.png
AI Dungeon with a custom prompt

In addition to AI Dungeon's pre-configured settings, players can create custom "adventures" from scratch by describing the setting in text format, which the AI will then generate a setting from. [8] [5]

These custom adventures can be published for others to play, with an interface for browsing published adventures and leaving comments under them.

Multiplayer

AI Dungeon includes a multiplayer mode in which different players each have their own character and take turns interacting with the AI within the same game session. Multiplayer supports both online play across multiple devices or local play using a shared device. [12] [13]

The game's hosts are able to supervise the AI and modify its output. [12] [13]

Unlike the single-player game, in which actions and stories use second person narration, multiplayer game stories are presented using third-person narration. [13]

Worlds

AI Dungeon allows players to set their adventures within specific "Worlds" that give context to the broader environment where the adventure takes place. [14] This feature was first released with two different worlds available for selection: Xaxas, a "world of peace and prosperity"; and Kedar, a "world of dragons, demons, and monsters". [14]

Development

AI Dungeon Classic (Early GPT-2)

Screenshot from the first version of AI Dungeon (also known as AI Dungeon Classic) AI Dungeon Classic Screenshot.png
Screenshot from the first version of AI Dungeon (also known as AI Dungeon Classic)

The first version of AI Dungeon (sometimes referred to as AI Dungeon Classic [15] [16] ) was designed and created by Nick Walton of Brigham Young University's "Perception, Control, and Cognition" deep learning laboratory [9] in March 2019 [8] during a hackathon. [17] [18] Before this, Walton had been working as an intern for several companies in the field of autonomous vehicles. [9]

This creation used an early version of the GPT-2 natural-language-generating neural network, created by OpenAI, [19] [20] allowing it to generate its original adventure narratives. [21] During his first interactions with GPT-2, Walton was partly inspired by the tabletop game Dungeons & Dragons (D&D), which he had played for the first time with his family a few months earlier: [17] [13] [15]

"I realized that there were no games available that gave you the same freedom to do anything that I found in [ Dungeons & Dragons] [13] ... You can be so creative compared to other games." [17]

This led him to wonder if an AI could function as a dungeon master. [13]

Unlike later versions of AI Dungeon, the original did not allow players to specify any action they wanted. Instead, it generated a finite list of possible actions to choose from. [16]

This first version of the game was released to the public in May 2019. [15] [9] It is not to be confused with another GPT-2-based adventure game, GPT Adventure, created by Northwestern University neuroscience postgraduate student Nathan Whitmore, also released on Google Colab several months after the public release of AI Dungeon. [22] [23]

AI Dungeon 2 (Full GPT-2)

In November 2019, a new, "full" version of GPT-2 was released by OpenAI. This new model included support for 1.5 billion parameters (which determine the accuracy with which a machine learning model can perform a task [24] ), compared with the 126 million parameter version used in the earliest stages of AI Dungeon's development. [25] [19] The game was recreated by Walton, leveraging this new version of the model, and temporarily rebranded as AI Dungeon 2. [19] [26]

Gameplay screenshot from the second version of AI Dungeon AI Dungeon Screenshot.png
Gameplay screenshot from the second version of AI Dungeon

AI Dungeon 2's AI was given more focused training compared to its predecessor, using genre-specific text. [15] This training material included approximately 30 megabytes of content web-scraped from chooseyourstory.com (an online community website of content inspired by interactive gamebooks, written by contributors of multiple skill levels, using logic of differing complexity [27] ) and multiple D&D rulebooks and adventures. [28]

The new version was released in December 2019 as open-source software available on GitHub. [29] It was accessible via Google Colab, an online tool for data scientists and AI researchers that allows for free execution of code on Google-hosted machines. [30] [9] It could also be run locally on a PC, but in both cases, it required players to download the full model, around 5 gigabytes of data. [9] Within days of the initial release, this mandatory download resulted in bandwidth charges of over $20,000, forcing the temporary shut-down of the game until a peer-to-peer alternative solution was established. [9] Due to the game's sudden and explosive growth that same month, however, it became closed-source, proprietary software and was relaunched by Walton's start-up development team, Latitude (with Walton taking on the role of CTO). [20] [31] This relaunch constituted mobile apps for iOS and Android (built by app developer Braydon Batungbacal) on December 17. [32] [33] [9] Other members of this team included Thorsten Kreutz for the game's long-term strategy and the creator's brother, Alan Walton, for hosting infrastructure. [9]

At this time, Nick Walton also established a Patreon campaign to support the game's further growth (such as the addition of multiplayer and voice support, [9] along with longer-term plans to include music and image content [9] ) and turn the game into a commercial endeavor, which Walton felt was necessary to cover the costs of delivering a higher-quality version of the game. [17] [9] AI Dungeon was one of the only known commercial applications to be based upon GPT-2. [6]

Following its first announcement in December 2019, a multiplayer mode was added to the game in April 2020. [34] Hosting a game in this mode was originally restricted to premium subscribers, although any players could join a hosted game. [12] [13]

Dragon model release (GPT-3)

In July 2020, the developers introduced a premium-exclusive version of the AI model, named Dragon, which uses OpenAI's new API for leveraging the GPT-3 model without maintaining a local copy (released on June 11, 2020). [35] [18] [28] GPT-3 was trained with 570 gigabytes of text content (approximately one trillion words, with a $12 million development cost [6] ) and can support 175 billion parameters, compared to the 40 gigabytes of training content and 1.5 billion parameters of GPT-2. [36] [20]

The free model was also upgraded to a less advanced version of GPT-3 and was named Griffin. [18]

Speaking shortly after this release, on the differences between GPT-2 and GPT-3, Walton stated:

"[GPT-3 is] one of the most powerful AI models in the world... [1] It's just much more coherent in terms of understanding who the characters are, what they're saying, what's going on in the story and just being able to write an interesting and believable story." [6]

In the latter half of 2020, the "Worlds" feature was added to AI Dungeon, providing players with a selection of overarching worlds in which their adventures can take place. [14] In February 2021, it was announced that AI Dungeon's developers, Latitude, had raised $3.3 million in seed funding (led by NFX, with participation from Album VC and Griffin Gaming Partners) to "build games with 'infinite' story possibilities." [37] this funding intended to move AI content creation beyond the purely text-based nature of AI Dungeon as it existed at the time.

After its announcement on August 20, a new 'See' interaction mode was made available for all players and added to the game on August 30, 2022.

AI Dungeon was retired from Steam on March 12, 2024. [38]

Reception

Approximately two thousand people played the original version of the game within the first month of its May 2019 release. [15] [9] Within a week of its December 2019 relaunch, the game reached over 100,000 players and over 500,000 play-throughs, [19] and reached 1.5 million players by June 2020. [25]

As of December 2019, the game's corresponding Patreon campaign had raised approximately $15,000 per month. [8]

GPT-2 edition reviews

In his January 2020 review of the GPT-2-powered version of AI Dungeon (known at the time as AI Dungeon 2), Craig Grannell of Stuff Magazine named it "App of the Week" and awarded it 4 out of 5 stars. Grannell praised the game's flexibility and its custom story feature, but criticized the abrupt shifts in content that were common in the GPT-2 edition of the game: [4]

"[AI Dungeon is] an endless world of dreamlike storytelling, and a fascinating glimpse into the future of AI." [4]

Campbell Bird of 148Apps also awarded this edition of the game 4 out of 5 stars in his review, also praising its creativity whilst criticizing the lack of memory for previous content: [39]

"AI Dungeon is like doing improv with a partner who is equal parts enthusiastic and drunk... [It] is a game that's charming, occasionally frustrating, but mostly just impressive in its raw creativity and spirit." [39]

Jon Mundy of TapSmart awarded it a 3 out of 5-star rating, similarly, praising its variety and the "magical" custom adventure option, but described its adventure narratives as "often too passive and vague" and lacking in resolution. [5]

GPT-3 edition reviews

The AI's tendency to create graphic and sexual content despite not being prompted by players was noted by reviewers, including Lindsay Bicknell. Latitude CEO Nick Walton and researcher Suchin Gururangan responded to such concerns, stating that the behavior was unexpected and reasoning that such a thing occurs due to a lack of strict constraints placed on the GPT-3 model. They stated that they did not do enough to prevent it from behaving this way "in the wild". [40] [41] [42]

Creating non-game content

In addition to those who used AI Dungeon for its primary purpose as a game, other users experimented with using its language generation interface to create other forms of content that would not be found in traditional games (primarily via the custom adventure option). Although the game was primarily trained using text adventures, training content for the GPT models themselves included large amounts of web content (including the entirety of the English-language Wikipedia), thereby allowing the game to adapt to areas outside of this core focus. [6] [43] Examples of AI Dungeon being used in this way include:

Content moderation and user privacy

In April 2021, AI Dungeon implemented a new algorithm for content moderation to prevent instances of text-based simulated child pornography created by users. The moderation process involved a human moderator reading through private stories. [49] [41] [50] [51] The filter frequently flagged false positives due to wording (terms like "eight-year-old laptop" misinterpreted as the age of a child), affecting both pornographic and non-pornographic stories. Controversy and review bombing of AI Dungeon occurred as a result of the moderation system, citing false positives and a lack of communication between Latitude and its user base following the change. [40]

Addition of advertisements

In June 2022, AI Dungeon added advertisements to replace the past "energy" system. in which users would need to wait for energy to refill to generate more content. [52] The advertisement system would allow for infinite tries of AI output, but would occasionally interrupt gameplay with advertisements. This addition received backlash from users, and Latitude would add a beta system in response, allowing storing of actions through watching advertisements. [53] The advertisement system was removed by the end of 2022. [54]

Related Research Articles

<i>Dungeons & Dragons</i> Fantasy role-playing game

Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as Dungeons & Dragons.

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous examples of this NPC technology and gradual difficulty levels can be found in the game Mike Tyson's Punch-Out!! (1987).

<span class="mw-page-title-main">Procedural generation</span> Method in which data is created algorithmically as opposed to manually

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

<i>Dungeons & Dragons Online</i> 2006 video game

Dungeons & Dragons Online is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach. Upon switching to a hybrid free-to-play model it was renamed Dungeons & Dragons Online: Eberron Unlimited. The game was rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed Dungeons & Dragons Online as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot. The tool may allow the user to select elements for the narrative, or it may combine them randomly, a specific variation known as a random plot generator. Such tools can be created for virtually any genre, although they tend to produce formulaic and hackneyed situations.

OpenAI is an American artificial intelligence (AI) research organization founded in December 2015 and headquartered in San Francisco, California. Its stated mission is to develop "safe and beneficial" artificial general intelligence (AGI), which it defines as "highly autonomous systems that outperform humans at most economically valuable work". As a leading organization in the ongoing AI boom, OpenAI is known for the GPT family of large language models, the DALL-E series of text-to-image models, and a text-to-video model named Sora. Its release of ChatGPT in November 2022 has been credited with catalyzing widespread interest in generative AI.

<i>Minecraft Dungeons</i> 2020 video game

Minecraft Dungeons is a 2020 dungeon crawler video game developed by Mojang Studios and Double Eleven and published by Xbox Game Studios. It is a spin-off of the sandbox video game Minecraft and was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2020. It was also adapted into an arcade video game by Raw Thrills. The arcade version released in May 2021. The game would later cease development on September 28, 2023.

<span class="mw-page-title-main">Dungeons & Dragons Starter Set</span> Role-playing game rule set

The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.

Synthetic media is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especially through the use of artificial intelligence algorithms, such as for the purpose of misleading people or changing an original meaning. Synthetic media as a field has grown rapidly since the creation of generative adversarial networks, primarily through the rise of deepfakes as well as music synthesis, text generation, human image synthesis, speech synthesis, and more. Though experts use the term "synthetic media," individual methods such as deepfakes and text synthesis are sometimes not referred to as such by the media but instead by their respective terminology Significant attention arose towards the field of synthetic media starting in 2017 when Motherboard reported on the emergence of AI altered pornographic videos to insert the faces of famous actresses. Potential hazards of synthetic media include the spread of misinformation, further loss of trust in institutions such as media and government, the mass automation of creative and journalistic jobs and a retreat into AI-generated fantasy worlds. Synthetic media is an applied form of artificial imagination.

Wolves of Freeport, Inc, formerly named OneBookShelf, Inc, is a digital marketplace company for both major and indie games, fiction and comics. In 2023, OneBookShelf merged with Roll20 to become Wolves of Freeport. OneBookShelf itself was formed by the merger of RPGNow and DriveThruRPG in 2006. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast.

Generative Pre-trained Transformer 3 (GPT-3) is a large language model released by OpenAI in 2020.

<span class="mw-page-title-main">GPT-2</span> 2019 text-generating language model

Generative Pre-trained Transformer 2 (GPT-2) is a large language model by OpenAI and the second in their foundational series of GPT models. GPT-2 was pre-trained on a dataset of 8 million web pages. It was partially released in February 2019, followed by full release of the 1.5-billion-parameter model on November 5, 2019.

<span class="mw-page-title-main">DALL-E</span> Image-generating deep-learning model

DALL-E, DALL-E 2, and DALL-E 3 are text-to-image models developed by OpenAI using deep learning methodologies to generate digital images from natural language descriptions known as "prompts".

<span class="mw-page-title-main">ChatGPT</span> Chatbot developed by OpenAI

ChatGPT is a generative artificial intelligence (AI) chatbot developed by OpenAI and launched in 2022. It is based on the GPT-4o large language model (LLM). ChatGPT can generate human-like conversational responses, and enables users to refine and steer a conversation towards a desired length, format, style, level of detail, and language. It is credited with accelerating the AI boom, which has led to ongoing rapid investment in and public attention to the field of artificial intelligence. Some observers have raised concern about the potential of ChatGPT and similar programs to displace human intelligence, enable plagiarism, or fuel misinformation.

<span class="mw-page-title-main">Hallucination (artificial intelligence)</span> Erroneous material generated by AI

In the field of artificial intelligence (AI), a hallucination or artificial hallucination is a response generated by AI that contains false or misleading information presented as fact. This term draws a loose analogy with human psychology, where hallucination typically involves false percepts. However, there is a key difference: AI hallucination is associated with erroneous responses rather than perceptual experiences.

<span class="mw-page-title-main">Generative artificial intelligence</span> AI system capable of generating content in response to prompts

Generative artificial intelligence is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. These models learn the underlying patterns and structures of their training data and use them to produce new data based on the input, which often comes in the form of natural language prompts.

<span class="mw-page-title-main">AI boom</span> Ongoing period of rapid progress in artificial intelligence

The AI boom, or AI spring, is an ongoing period of rapid progress in the field of artificial intelligence (AI) that started in the late 2010s before gaining international prominence in the early 2020s. Examples include protein folding prediction led by Google DeepMind as well as large language models and generative AI applications developed by OpenAI.

References

  1. 1 2 Nelius, Joanna (August 3, 2020). "This AI-Powered Choose-Your-Own-Adventure Text Game Is Super Fun and Makes No Sense". Gizmodo. Archived from the original on February 28, 2021. Retrieved August 4, 2020.
  2. Macgregor, Jody (December 8, 2019). "This AI writes a text adventure while you play it". PC Gamer . Archived from the original on July 20, 2022. Retrieved December 10, 2019.
  3. Vincent, James (December 6, 2019). "This AI text adventure game has pretty much infinite possibilities". The Verge . Archived from the original on July 13, 2022. Retrieved December 10, 2019.
  4. 1 2 3 4 Grannell, Craig (January 12, 2020). "App of the week: AI Dungeon". Stuff. Archived from the original on July 12, 2020. Retrieved July 11, 2020.
  5. 1 2 3 4 Mundy, Jon (February 28, 2020). "AI Dungeon - freeform narrative adventures". TapSmart. Archived from the original on July 14, 2020. Retrieved July 12, 2020.
  6. 1 2 3 4 5 6 Kulp, Patrick (July 24, 2020). "A Cutting-Edge Storytelling AI Co-Wrote This Story on Itself". Adweek. Archived from the original on July 27, 2020. Retrieved July 29, 2020.
  7. McDonald, Glenn (March 18, 2020). "I slayed dragons with an AI-powered dungeon master". Experience Magazine. Archived from the original on August 2, 2022.
  8. 1 2 3 4 Robertson, Adi (December 30, 2019). "The infinite text adventure AI Dungeon 2 is now easy to play online". The Verge . Archived from the original on June 1, 2022. Retrieved March 6, 2020.
  9. 1 2 3 4 5 6 7 8 9 10 11 12 13 Harris, John (January 9, 2020). "Creating the ever-improvising text adventures of AI Dungeon 2". Gamasutra. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  10. Gailloreto, Coleman (November 15, 2020). "How Good Is The AI Dungeon At Narrating Roleplaying Games?". Screen Rant . Archived from the original on November 20, 2020. Retrieved November 20, 2020.
  11. Creswell, Jacob (November 17, 2020). "AI Dungeon Proves Machine Learning Games Are the Future". Comic Book Resources . Archived from the original on November 19, 2020. Retrieved November 25, 2020.
  12. 1 2 3 Dawe, Liam (April 15, 2020). "The AI generated text adventure 'AI Dungeon' can now be played online with others". GamingOnLinux. Archived from the original on April 29, 2023. Retrieved July 11, 2020.
  13. 1 2 3 4 5 6 7 Walton, Nick (April 9, 2020). "AI Dungeon Multiplayer is Out!". Medium. Archived from the original on July 11, 2020. Retrieved July 11, 2020.
  14. 1 2 3 Orr, Andrew (October 1, 2020). "Delve Into the 'AI Dungeon' for Text-Based Adventures". The Mac Observer. Archived from the original on October 10, 2020. Retrieved October 3, 2020.
  15. 1 2 3 4 5 Hitt, Tarpley (December 9, 2019). "Meet the Mormon Gamer Who Took Dungeons & Dragons Online". The Daily Beast. Archived from the original on October 23, 2020. Retrieved July 17, 2020.
  16. 1 2 Olson, Mathew (December 17, 2019). "AI Dungeon 2, the Text Adventure Where You Can do Nearly Anything, Is Now on Mobile". USgamer. Archived from the original on September 20, 2020. Retrieved July 30, 2020.
  17. 1 2 3 4 Knight, Will (February 28, 2020). "Forget Chess—the Real Challenge Is Teaching AI to Play D&D". Wired. ISSN   1059-1028. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
  18. 1 2 3 Walton, Nick (July 14, 2020). "AI Dungeon: Dragon Model Upgrade". Medium. Archived from the original on October 31, 2020. Retrieved July 15, 2020.
  19. 1 2 3 4 Walton, Nick (February 11, 2020). "How we scaled AI Dungeon 2 to support over 1,000,000 users". Medium. Archived from the original on July 11, 2020. Retrieved July 11, 2020.
  20. 1 2 3 Dormehl, Luke (June 12, 2020). "OpenAI's GPT-3 algorithm is here, and it's freakishly good at sounding human". Digital Trends. Archived from the original on July 20, 2020. Retrieved July 11, 2020.
  21. Staff, Ars (January 20, 2020). "The machines are whispering: We tested AI Dungeon 2 and cannot stop laughing". Ars Technica. Archived from the original on July 11, 2020. Retrieved July 11, 2020.
  22. Rayne, Elizabeth (September 9, 2019). "This AI 'choose your own adventure' game literally writes itself as you play". SYFY Wire. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  23. Robitzski, Dan (September 5, 2019). "A neural network dreams up this text adventure game as you play". Futurism. Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  24. Guo, Jingru. "AI Notes: Parameter optimization in neural networks". DeepLearning.AI. Archived from the original on July 15, 2020. Retrieved July 15, 2020.
  25. 1 2 Lim, Hengtee (June 11, 2020). "Can AI Make Video Games? - How Nick Walton Created AI Dungeon". Lionbridge AI. Archived from the original on July 11, 2020. Retrieved July 11, 2020.
  26. Grayson, Nathan (December 6, 2019). "In AI Dungeon 2, You Can Do Anything--Even Start A Rock Band Made Of Skeletons". Kotaku . Archived from the original on June 1, 2022. Retrieved December 14, 2019.
  27. Diebel, Eric (September 1, 2015). "A Brief History Of The Interactive Gamebook". Overmental. Archived from the original on December 2, 2020. Retrieved July 13, 2020.
  28. 1 2 Coldewey, Devin (June 11, 2020). "OpenAI makes an all-purpose API for its text-based AI capabilities". TechCrunch. Archived from the original on April 29, 2023. Retrieved July 16, 2020.
  29. Besly, Jordan (February 22, 2020). "Play AI Dungeon like it's 1980". Eigenbahn Blog. Archived from the original on July 18, 2020. Retrieved July 18, 2020.
  30. Li, Abner (February 8, 2020). "Google introduces Colab Pro w/ faster GPUs, more memory". 9to5Google . Archived from the original on July 26, 2020. Retrieved July 26, 2020.
  31. Vance, Ashlee (June 12, 2020). "Trillions of words analyzed, OpenAI sets loose AI language colossus". The Economic Times. Archived from the original on July 31, 2020. Retrieved July 11, 2020.
  32. Jeffrey, Cal (December 18, 2019). "Non-linear text adventure AI Dungeon 2 now has iOS and Android apps". TechSpot. Archived from the original on July 12, 2020. Retrieved July 11, 2020.
  33. Vincent, James (December 17, 2019). "Infinite text adventure AI Dungeon is now available on iOS and Android". The Verge. Archived from the original on July 12, 2020. Retrieved July 11, 2020.
  34. 1 2 Papadopoulos, Loukia (December 29, 2019). "10 of the Most Entertaining AIDungeon Stories Out There". Interesting Engineering. Archived from the original on April 23, 2020. Retrieved July 30, 2020.
  35. Frauenfelder, Mark (July 17, 2020). "The new, GPT-3-powered version of AI Dungeon is scarily good". Boing Boing. Archived from the original on July 18, 2020. Retrieved July 18, 2020.
  36. Heaven, Will Douglas (July 20, 2020). "OpenAI's new language generator GPT-3 is shockingly good—and completely mindless". MIT Technology Review. Archived from the original on July 25, 2020. Retrieved July 26, 2020.
  37. Ha, Anthony (February 4, 2021). "AI Dungeon-maker Latitude raises $3.3M to build games with 'infinite' story possibilities". TechCrunch . Archived from the original on April 29, 2023. Retrieved February 9, 2021.
  38. "AI Dungeon - AI Dungeon on Steam has been retired - Steam News". store.steampowered.com. March 12, 2024. Retrieved July 12, 2024.
  39. 1 2 3 Bird, Campbell (December 30, 2019). "AI Dungeon review". 148Apps. Archived from the original on March 17, 2020. Retrieved August 5, 2020.
  40. 1 2 3 Bicknell, Lindsay (June 22, 2021). "Latitude Games' AI Dungeon was changing the face of AI-generated content". Utah Business Magazine. Archived from the original on July 4, 2022. Retrieved June 23, 2021.
  41. 1 2 3 Simonite, Tom (May 5, 2021). "It Began as an AI-Fueled Dungeon Game. It Got Much Darker". Wired . ISSN   1059-1028. Archived from the original on May 10, 2021. Retrieved May 10, 2021.
  42. Stuart, Keith (July 19, 2021). "Think, fight, feel: how video game artificial intelligence is evolving". The Guardian. Archived from the original on June 1, 2022. Retrieved July 20, 2021.
  43. Vincent, James (July 30, 2020). "OpenAI's latest breakthrough is astonishingly powerful, but still fighting its flaws". The Verge. Archived from the original on July 30, 2020. Retrieved July 31, 2020.
  44. Cai, Fangyu (August 4, 2020). "As Its GPT-3 Model Wows the World, OpenAI CEO Suggests 'the Hype Is Way Too Much'". Synced. Archived from the original on August 7, 2020. Retrieved August 5, 2020.
  45. Kriss Ph.D., Alexander (January 3, 2020). "I Talked to an AI About Life, Death, and Happiness". Psychology Today. Archived from the original on April 29, 2023. Retrieved August 5, 2020.
  46. Harth, Rafael (July 21, 2020). "The "AI Dungeons" Dragon Model is heavily path dependent (testing GPT-3 on ethics)". LessWrong. Archived from the original on July 31, 2020. Retrieved July 29, 2020.
  47. Cox, Matt (August 3, 2020). "Console an AI about its lack of sentience in AI Dungeon 2". Rock, Paper, Shotgun. Archived from the original on September 12, 2020. Retrieved August 3, 2020.
  48. Girdwood, Andrew (December 7, 2019). "AI Dungeon 2: An AI-powered choose your own adventure game". Geek Native. Archived from the original on July 8, 2020. Retrieved August 5, 2020.
  49. 1 2 Jackson, Gita (April 30, 2021). "Text Adventure Game Community In Chaos Over Moderators Reading Their Erotica". Vice . Archived from the original on April 30, 2021. Retrieved May 4, 2021.
  50. 1 2 Cal, Jeffrey (May 5, 2021). "Machine-learning text adventure AI Dungeon is now being censored and users are furious". TechSpot. Archived from the original on May 5, 2021. Retrieved May 10, 2021.
  51. 1 2 Marshall, Cass (April 28, 2021). "AI Dungeon's new filter for stories involving minors incenses fans". Polygon . Archived from the original on April 28, 2021. Retrieved May 10, 2021.
  52. "Latitude". latitude.io. Archived from the original on July 16, 2022. Retrieved July 11, 2022.
  53. "Latitude Blog: A Retrospective on Ads". latitude.io. Archived from the original on July 15, 2022. Retrieved July 11, 2022.
  54. "Latitude Blog: Unchained Release and Product Updates". latitude.io. Archived from the original on April 15, 2023. Retrieved April 15, 2023.