Accidental viewpoint

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Street art illustrating the illusion of form-continuity from a particular viewpoint Fresh street art.jpg
Street art illustrating the illusion of form-continuity from a particular viewpoint

An accidental viewpoint (i.e. eccentric or fixed viewpoint) is a singular position from which an image can be perceived, creating either an ambiguous image or an illusion. The image perceived at this angle is viewpoint-specific, meaning it cannot be perceived at any other position, known as generic or non-accidental viewpoints. These view-specific angles are involved in object recognition. [1] In its uses in art and other visual illusions, the accidental viewpoint creates the perception of depth often on a two-dimensional surface [2] with the assistance of monocular cues.

Contents

Object recognition

According to the recognition-by-components theory, object recognition is viewpoint-invariant. However, viewpoint specific angles are a necessity in object recognition when identifiable features cannot be viewed from all angles. [1] Object recognition is more accurate when identifying similarities between objects that are moving compared to objects that are static. In this case, viewing an object from an accidental viewpoint can result in altered perception in relation to mental prototypes. [3] When viewing an object from an accidental viewpoint scene consistency is more critical for object recognition than when viewing that object from a non-accidental viewpoint, [4] so in some cases viewing an object from its accidental viewpoint actually makes it harder to recognize the object, but we counteract that difficulty using contextual inference.

The Ambassadors, 1533, Hans Holbein the Younger Hans Holbein the Younger - The Ambassadors - Google Art Project.jpg
The Ambassadors, 1533, Hans Holbein the Younger
The Ambassador's Skull: detail when viewed from the accidental viewpoint (from The Ambassadors - Hans Holbein the Younger) Holbein Skull.jpg
The Ambassador's Skull: detail when viewed from the accidental viewpoint (from The Ambassadors – Hans Holbein the Younger)

Controversy

2D symmetry was once thought to be able to facilitate 3D object recognition under accidental viewpoints. Some psychologists have proposed that the accidental viewpoints of 3D objects often involves the 2D symmetrical images that may not be perceived in the 3D objects. [5] However, researches showed that 2D symmetry will not help object matching in accidental viewpoints, [6] and others have argued that accidental viewpoints with 2D symmetry will even hinder 3D object matching and object recognition. [7] Results from face recognition study also agrees on the negative effect of symmetric face from accidental views. [8]

Art

Accidental viewpoint contributes to the successful perception of anamorphic images, which intentionally appear distorted from non-accidental viewpoints. Other than viewing the image from a specific location, the distortion can be countered by looking at the image when reflected in a mirror (known as catoptric anamorphoses [9] ). How our brains interpret images make it so that the geometry of 2D object is related to that of 3D objects, rather than just taking the image for how it is, a drawing made from a single viewpoint. [2] Related to this is the generic viewpoint assumption, which is the tendency to assume that image characteristics are not a result of an accidental viewpoint. [10] The artist and mathematician Niceron developed a method of creating perspective anamorphic images by segmenting an image into a grid then distorting each segment of the grid from a square shape to a trapezoidal shape. The image can then be reconciled by viewing it from a specific point. [9] Two dimensional art objects generally use the assumption of a single viewpoint to give the illusion of depth (monocular depth cues), Hans Holbein's The Ambassadors (1533) is no different in that sense, however, Holbein also includes an anamorphic image of a skull which has a completely different view point in order to accurately view the object. In the 17th century, perspective boxes (peep boxes, raree shows) became popular attractions. These took advantage of the accidental viewpoint by creating a scene that appeared to be three dimensional when viewed through a single hole in the box. A modern representation of anamorphic images that makes use of an accidental viewpoint can be found in illusionistic street art. [9]

Psychological illusion

Peepshow with Views of the Interior of a Dutch House - Samuel van Hoogstraten Hoogstraten Perspective Box.jpg
Peepshow with Views of the Interior of a Dutch House – Samuel van Hoogstraten

Psychologists have exploited the assumption of the generic viewpoint by using an accidental viewpoint to trick the brain into perceiving a scene that is realistically impossible. One famous example of this is the Ames room which uses distortion to create the image of a room that looks regular from an accidental viewpoint. When people interact with the room they appear to be changing size. The accidental viewpoint can also be used to trick Gestalt principles such that a curved line can appear straight when viewed from an accidental viewpoint. [11] The accidental viewpoint it also used when creating possible versions of impossible object illusions. [2]

Related Research Articles

An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people.

<span class="mw-page-title-main">Optical illusion</span> Visually perceived images that differ from objective reality

In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.

<span class="mw-page-title-main">Forced perspective</span> Optical illusion

Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation between them and the vantage point of the spectator or camera. It has uses in photography, filmmaking and architecture.

<span class="mw-page-title-main">Binocular vision</span> Type of vision with two eyes facing the same direction

In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an animal has eyes on opposite sides of its head and shares no field of view between them, like in some animals.

<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

<span class="mw-page-title-main">Depth perception</span> Visual ability to perceive the world in 3D

Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye.

<span class="mw-page-title-main">Ambiguous image</span> Image that exploits graphical similarities between two or more distinct images

Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of visual system interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of multistable perception. Multistable perception is the occurrence of an image being able to provide multiple, although stable, perceptions.

Stereopsis is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image because they are in slightly different positions on one's head. These positional differences are referred to as "horizontal disparities" or, more generally, "binocular disparities". Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real three-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".

Geons are the simple 2D or 3D forms such as cylinders, bricks, wedges, cones, circles and rectangles corresponding to the simple parts of an object in Biederman's recognition-by-components theory. The theory proposes that the visual input is matched against structural representations of objects in the brain. These structural representations consist of geons and their relations. Only a modest number of geons are assumed. When combined in different relations to each other and coarse metric variation such as aspect ratio and 2D orientation, billions of possible 2- and 3-geon objects can be generated. Two classes of shape-based visual identification that are not done through geon representations, are those involved in: a) distinguishing between similar faces, and b) classifications that don’t have definite boundaries, such as that of bushes or a crumpled garment. Typically, such identifications are not viewpoint-invariant.

<span class="mw-page-title-main">Hollow-Face illusion</span> Optical illusion

The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face.

Emmert's law states that objects that generate retinal images of the same size will look different in physical size if they appear to be located at different distances. Specifically, the perceived linear size of an object increases as its perceived distance from the observer increases. This makes intuitive sense: an object of constant size will project progressively smaller retinal images as its distance from the observer increases. Similarly, if the retinal images of two different objects at different distances are the same, the physical size of the object that is farther away must be larger than the one that is closer.

<span class="mw-page-title-main">Chubb illusion</span> Optical illusion

The Chubb illusion is an optical illusion or error in visual perception in which the apparent contrast of an object varies substantially to most viewers depending on its relative contrast to the field on which it is displayed. These visual illusions are of particular interest to researchers because they may provide valuable insights in regard to the workings of human visual systems.

Phantograms, also known as Phantaglyphs, Op-Ups, free-standing anaglyphs, levitated images, and book anaglyphs, are a form of optical illusion. Phantograms use perspectival anamorphosis to produce a 2D image that is distorted in a particular way so as to appear, to a viewer at a particular vantage point, three-dimensional, standing above or recessed into a flat surface. The illusion of depth and perspective is heightened by stereoscopy techniques; a combination of two images, most typically but not necessarily an anaglyph. With common (red–cyan) 3D glasses, the viewer's vision is segregated so that each eye sees a different image.

<span class="mw-page-title-main">Motion-induced blindness</span>

Motion Induced Blindness (MIB), also known as Bonneh's illusion is a visual illusion in which a large, continuously moving pattern erases from perception some small, continuously presented, stationary dots when one looks steadily at the center of the display. It was discovered by Bonneh, Cooperman, and Sagi (2001), who used a swarm of blue dots moving on a virtual sphere as the larger pattern and three small yellow dots as the smaller pattern. They found that after about 10 seconds, one or more of the dots disappeared for brief, random times.

<span class="mw-page-title-main">Chromostereopsis</span> Visual illusion whereby the impression of depth is conveyed in two-dimensional color images

Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors, but can also be perceived with red–grey or blue–grey images. Such illusions have been reported for over a century and have generally been attributed to some form of chromatic aberration.

In human visual perception, the visual angle, denoted θ, subtended by a viewed object sometimes looks larger or smaller than its actual value. One approach to this phenomenon posits a subjective correlate to the visual angle: the perceived visual angle or perceived angular size. An optical illusion where the physical and subjective angles differ is then called a visual angle illusion or angular size illusion.

<span class="mw-page-title-main">Visual perception</span> Ability to interpret the surrounding environment using light in the visible spectrum

Visual perception is the ability to interpret the surrounding environment through photopic vision, color vision, scotopic vision, and mesopic vision, using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees. A person can have problems with visual perceptual processing even if they have 20/20 vision.

<span class="mw-page-title-main">3D stereo view</span> Enables viewing of objects through any stereo pattern

A 3D stereo view is the viewing of objects through any stereo pattern.

Visual object recognition refers to the ability to identify the objects in view based on visual input. One important signature of visual object recognition is "object invariance", or the ability to identify objects across changes in the detailed context in which objects are viewed, including changes in illumination, object pose, and background context.

Stereoscopic motion, as introduced by Béla Julesz in his book Foundations of Cyclopean Perception of 1971, is a translational motion of figure boundaries defined by changes in binocular disparity over time in a real-life 3D scene, a 3D film or other stereoscopic scene. This translational motion gives rise to a mental representation of three dimensional motion created in the brain on the basis of the binocular motion stimuli. Whereas the motion stimuli as presented to the eyes have a different direction for each eye, the stereoscopic motion is perceived as yet another direction on the basis of the views of both eyes taken together. Stereoscopic motion, as it is perceived by the brain, is also referred to as cyclopean motion, and the processing of visual input that takes place in the visual system relating to stereoscopic motion is called stereoscopic motion processing.

References

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