Alien Syndrome (2007 video game)

Last updated
Alien Syndrome
Alien Syndrome.jpg
Developer(s) Totally Games
Publisher(s) Sega
Director(s) Lawrence Holland
Series Alien Syndrome
Engine Vicious Engine
Platform(s) PlayStation Portable, Wii
Release
  • NA: July 24, 2007
  • EU: September 7, 2007
  • AU: September 13, 2007
Genre(s) Action role-playing, multi-directional shooter
Mode(s) Single-player, multiplayer

Alien Syndrome is a video game by Totally Games, part of the Alien Syndrome franchise created by Sega. It was released for the PlayStation Portable and Wii in 2007. [1] This iteration takes place a century after the previous game and introduces role-playing elements to the gameplay.

Contents

Plot

The story picks up approximately 100 years after the original Alien Syndrome. The title is set in the far future, where interplanetary space travel is possible. Communication is lost with one of the stations on a distant planet, the Kronos, and Aileen Harding is sent to investigate. She quickly discovers that Alien Syndrome is behind the disappearance and decides to fight the enemy and find out what happened to her boyfriend Tom.

Gameplay

Alien Syndrome is played as a top-down shooter, with players turning their characters the direction they would like to shoot. The game has 40 levels, [2] with 5 bosses and 15 mini-bosses. Players customize their character to expand in-game strategy options.

Alien Syndrome has 80 different weapons to use and hundreds of armor types as well as bonus items. Players are accompanied by a robotic drone (SCARAB) that serves as a storage space for items as well as a backup for the main character. As a constant companion, SCARAB can assist in fights and grant on-demand access to the character's cache of weapons and armors. Players have both a life meter and a constantly refilling energy meter, with the latter reflecting shield power.

The Wii version includes couch co-op for 2-4 players. Co-op on the PlayStation Portable version requires two PSPs.

On the PSP, player movement and aiming use the analog stick; while a player is firing a ranged weapon, her facing is locked. On the Wii, movement is handled by the analog stick on the Nunchuk, while aiming is controlled by pointing with the Wii Remote.

The Wii version emphasizes use of the Wiimote. Tilting the Nunchuk rotates the screen to change orientation. In addition, motion control-based minigames are available to the player to increase stats via DNA augmentation chambers found in various levels, defeat lock protection on golden chests with guided nanites to procure items with a variety of attributes as well as loot, and disinfect rare items afflicted by the Alien Syndrome with charged nanites to restore their attributes.

Reception

On the Wii, critical reception to this game was mostly negative. Both IGN [16] and GameSpot [17] praised the intuitive aiming controls, but complained about the lack of enemy variety and graphical difference between the Wii and PSP versions. Metacritic gave the Wii version of the game a rating of 48/100. [18] The PSP version was given a 51/100 rating. [19]

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References

  1. "Sega's Alien Syndrome Venturing Onto The Wii And PSP System" Archived 2007-10-28 at the Wayback Machine press release from Sega of America
  2. Jeff Kung blog Archived December 31, 2007, at the Wayback Machine from Jeff Kung, Senior Game designer at Totally Games
  3. "Alien Syndrome for PSP Reviews". Metacritic . Retrieved 22 July 2022.
  4. "Alien Syndrome for Wii Reviews". Metacritic . Retrieved 22 July 2022.
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  19. "Alien Syndrome". Metacritic. Retrieved 2020-10-15.