Blue Lightning | |
---|---|
Developer(s) | Epyx |
Publisher(s) |
|
Producer(s) | John Skruch Sean Patten |
Designer(s) | RJ Mical Stephen Jungels |
Programmer(s) | Brian Bowhay Chuck Sommerville Stephen H. Landrum |
Artist(s) | Arthur Koch |
Composer(s) | Alex Rudis Robert Vieira |
Platform(s) | Atari Lynx |
Release | |
Genre(s) | Air combat simulation, shoot 'em up |
Mode(s) | Single-player |
Blue Lightning is a 1989 combat flight simulation video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was also released in Japan on December 1 of the same year, where it was instead distributed by Mumin Corporation. [1] [2] It was one of the launch titles that were released along with the system in North America and was jointly written by Stephen Landrum, lead programmer Brian Bowhay, who also developed the Lynx hardware and Chip's Challenge creator Chuck Sommerville.
Assuming the role of a chosen rookie aircraft pilot from the United States Air Force by the Flight Command squadron, the player takes control of the titular prototype fighter aircraft in a desperate attempt of The Pentagon to penetrate multiple enemy territories and aid the allies in order to win the war against the enemies. Conceived as a commission to create a pseudo-3D combat flight game by Landrum and graphic artist Arthur Koch, Blue Lightning was heavily inspired by Sega's 1987 Super Scaler arcade game After Burner , in addition of also bearing similarity with the feature film and TV series Blue Thunder . [3]
Upon its release, Blue Lightning was well received by critics who praised the visuals, gameplay and for being a showcase of the capabilities of the Lynx, although some criticized the lack of in-game music and repetitive nature of the missions, with many also comparing it with After Burner. In 1995, a remake developed by Attention to Detail, was released as one of the pack-in games for the Atari Jaguar CD peripheral when it launched and received mixed reviews.
Blue Lightning is an arcade-style combat flight simulation game that is played from a third-person perspective similar to After Burner, where the player take the role of a fighter pilot with one main objective; to enter into enemy territory and aid the allies in defeating the enemies to claim victory of the war by completing a series of nine missions, each one taking place in various locations and tasking the player with different assignments, while increasing in difficulty as the game progress further. [4] [5] The game grants the player with a fleet of six Blue Lightning planes, which act as lives and if the current plane is crashed or destroyed, the mission must be restarted from the beginning and the game is over once all lives are lost. [4] The plane also comes equipped with a limited number of missiles to use against enemies but once they run out, the player must rely upon its machine gun to destroy enemy planes. [4] [5]
Blue Lightning was conceived by Arthur Koch and Stephen Landrum as part of a commission to design a pseudo-3D combat flight title for the then-upcoming Handy handheld game console, which would be later rechristened as the Atari Lynx. [3] During their free time, the team would visit local arcades as sources of inspirations for their upcoming projects, among them being Sega's After Burner, which served as a basis for their combat flight game and although Landrum was initially influenced by Spectrum HoloByte's Falcon , Koch lean towards a more arcade-style approach rather than a full simulation one. [3] Koch stated that Landrum's first idea for the project was of a first-person shooter, with the action being viewed on a first-person perspective inside of the plane's cockpit, however he created all the views to be animated at a third-person angle and as a result, Landrum scaled down all of the assets in order to fit within the memory constrains and make it a third-person shooter instead. [3]
Once design of the project was finalized, programmer Chuck Sommerville came up with the title after writing it on a paper, which was likely inspired by the film and TV series Blue Thunder, and gave it to designer RJ Mical, who liked the name. [3] Koch recounted positively about the development process of the title and working with the hardware, stating he and Landrum had a lot of freedom to develop the game they wanted with the available technology, however he also stated that the Lynx's limited screen resolution proved to be a source of difficulty for the team. [3]
Blue Lightning makes heavy use of several features found within the Lynx hardware such as sprite scaling and rotation, with Sommerville developing an animation engine for the introductory sequence of the game, which would later be re-used on other titles for the system such as Electrocop and Todd's Adventures in Slime World . [3] Sommerville stated the game violated a rule of the system imposed by Mical and co-designer Dave Needle, which involved not accessing the ROM image once a game was running, as it streamed data for assets directly from the ROM and this technique would also be re-used in Zarlor Mercenary . [3]
Blue Lightning was one of the original launch titles during the initial release of the Lynx in 1989, along with California Games , the aforementioned Electrocop and Gates of Zendocon . It was also released in Europe around the same time period and later in Japan on December 1 of the same year, where it was distributed by Mumin Corporation instead and the difference between the international and Japanese releases is that the latter came bundled with an instruction manual in Japanese. [1] [2] [6] The game was first showcased to the public during the International Summer Consumer Electronics Show 1989, along with the system. [7] Early previews showcased a different GUI. [8]
Publication | Score |
---|---|
AllGame | [9] |
Aktueller Software Markt | 10 / 12 [10] |
Electronic Gaming Monthly | 31 / 40 [11] |
HobbyConsolas | 93 / 100 [12] |
IGN | 9.0 / 10 [13] |
Joystick | 97% [14] |
Micromanía | 9 / 10 [15] |
Player One | 95% [16] |
Amstar | 16 / 20 [17] |
Atari Gaming Headquarters | 9 / 10 [18] |
CVG Mean Machines | 66% [19] |
The Games Machine | 87 / 100 [20] |
Génération 4 | 95% [21] |
Power Play | 75% [22] |
ST Action | 87% [23] |
ST Format | 94% [24] |
Publication | Award |
---|---|
Electronic Gaming Monthly (1990) | Handheld Game of the Year (Lynx) [25] |
Blue Lightning garnered positive reception. [26] [27] In a capsule review of the Lynx version for STart , Clayton Walnum commented, "The 3D perspective is dazzling, with missiles and jets coming at you with such realism, you want to duck. ... The Lynx's built-in scaling features are used to the max in Blue Lightning. Luckily, the gameplay is as good as the graphics, making this a must-have game for every Lynx owner." [28]
In a 1999 retrospective, Robert A Jung reviewed the Atari Lynx version of the game for IGN, stating in his verdict that, "Though the levels could use a little more variety, the user-friendly gameplay and the sensational graphics make this title a blue-ribbon winner." [13]
In 1993, Atari requested several Epyx titles in order to be converted and release to the then-upcoming Atari Jaguar, with Blue Lightning among the list of selected titles to be remade. [29] A year later, Blue Lightning 2 was announced for the Jaguar CD and became one of the first titles announced for the then-upcoming add-on, [30] [31] however it was later retitled to its original name during Autumn ECTS '94, where it was revealed that Cybermorph developer Attention to Detail were the ones developing the project. [32] It became one of the two pack-in games for the peripheral when it launched on September 21, 1995, and was met with divisive reception from the public. [33]
The Atari Lynx is a hybrid 8/16-bit fourth-generation hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal display. Powered by a 16 MHz 65C02 8-bit CPU and a custom 16-bit blitter, the Lynx was more advanced than Nintendo's monochrome Game Boy, released two months earlier. It also competed with Sega's Game Gear and NEC's TurboExpress, released the following year.
Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1992), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience.
Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelly and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
California Games is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful and spawned a sequel, California Games II.
Summer Games II is an Olympic sports video game developed and published by Epyx in North America, and published by U.S. Gold in Europe, based on sports featured in the Summer Olympic Games. It is a sequel to Summer Games released by Epyx the previous year. Summer Games II was originally written for the Commodore 64 and ported to the Apple II, Atari ST, MS-DOS, ZX Spectrum, Amstrad CPC and Amiga.
Electrocop is a 1989 action video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was released in Japan on November 25 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was one of the launch titles that were released along with the system in North America.
Gates of Zendocon is a horizontally scrolling shooter developed by Epyx and published by Atari Corporation in 1989 in North America and Europe for the Atari Lynx. It was released in Japan on December 23 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was one of the launch titles that were released along with the system in North America.
Jimmy Connors Pro Tennis Tour is a video game developed by Blue Byte and published by Ubisoft and released in 1992 for the Super Nintendo Entertainment System. It is the third game in the Pro Tennis Tour developed by Blue Byte. It follows 1989's Pro Tennis Tour and 1991's Pro Tennis Tour 2. An 8-bit console version, Jimmy Connors Tennis, was developed by NMS Software and released in 1993.
Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.
Checkered Flag is a racing video game released for the Atari Lynx in 1991. A remake was released for the Atari Jaguar in 1994. Destination Software also planned to release a Game Boy Advance version of the title around 2005, but it was cancelled before it was released.
Dracula - The Undead is a video game released in 1991 for the Atari Lynx handheld system. The game is loosely based on Bram Stoker's novel Dracula and features Bram Stoker in the story as the narrator.
Manchester United Europe developed by Krisalis Software is the follow-up to the 1990 video game Manchester United which had sold over 100,000 copies. The Atari Lynx port was released under the title of European Soccer Challenge.
Awesome Golf is a 1991 golf video game developed by Hand Made Software and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. The first project to be created by Hand Made Software, players have the choice to compete either solo or against other human players using the console's ComLynx system on matches set in any of the three available countries across any of the game modes available. Its gameplay mainly uses a two-button configuration.
BattleWheels is a 1993 first-person vehicular combat video game developed by Beyond Games and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. The first project to be created by Beyond Games, the game takes place in a dystopian future where civilization has been reduced to a Mad Max-inspired landscape and players take the wheel of heavily armed and armored cars called Hi-Tech in order to compete against either computer-controlled opponents or other human players using the Lynx's ComLynx system in matches set across multiple post-apocalyptic locations.
Blue Lightning is a 1995 combat flight simulator video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is a conversion of Epyx's 1989 Atari Lynx title of the same name, and one of the pack-in games for the Jaguar CD. In the game, the player assume the role of a rookie fighter pilot from the Blue Lightning squadron, taking control of multiple military aircraft across various missions to stop general Drako, who betrayed the United Nations and gained power of military organizations through corruption to expand his organized crime empire all over the world.
Space War 2000 is an unreleased first-person space combat simulation video game developed and originally planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for the Atari Jaguar. It is an update by Robert Zdybel of Ian Shepard's 1978 Atari 2600 game Space War. In the game, players assume the role of a space knight to fight against other opponents.