This article may need to be rewritten to comply with Wikipedia's quality standards.(February 2020) |
A chief gaming officer, or chief game officer (abbreviated as CGO) is an executive position whose holder is focused on research and technical issues within a computer game company.[ citation needed ]
The chief gaming officer or chief game officer is in charge of heading both the game development and the online/offline publishing functions of the company, and unlike most other C-Suite titles, reports directly to the Chief operating officer instead of the Chief executive officer.
The CGO has authority to manage the online game production cycle from start to finish. As head of game development, he or she is solely responsible for the conceptualization and planning of new games, the budget allocations to different gaming projects, the budget allocation within each game, assembling a team of software developers and game designers, and ultimately, the approval of new games.The CGO also ensures that quality assurance processes are integrated into the development pipeline to minimize bugs and provide a polished final product.
As head of online publishing, the CGO also manages the online publishing, web portal, localization, and user interaction for all of the company products. The CGO negotiates and executes the appropriate agreements for web hosting and networking services for game delivery to the community, resolving issues with local internet service providers, and making sure that appropriate online payment agreements and systems are in place in each country. In addition to the online publishing of individual games, he acts as the portal manager, coordinating the development and publishing teams for the company web portal, which is of vital importance for a company delivering its products and collecting its user fees exclusively through the Internet.
The CGO has the ultimate decision-making authority over the localization function, being the final person responsible for adapting each game to the geographical market where it is delivered. He interfaces directly with the community manager and marketing manager to ensure that the final product is delivered and marketed in the most effective way, consistently integrating customer feedback into new releases.
The first two video game companies that have employed this executive position are Bigpoint [1] and Golden Worlds Entertainment Media Group.
Some Esports teams, including British team Excel Esports, uses the title for their manager. [2]
Project management is the process of supervising the work of a team to achieve all project goals within the given constraints. This information is usually described in project documentation, created at the beginning of the development process. The primary constraints are scope, time and budget. The secondary challenge is to optimize the allocation of necessary inputs and apply them to meet predefined objectives.
Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them."
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer.
Sina Corporation is a Chinese technology company. Sina operates four major business lines: Sina Weibo, Sina Mobile, Sina Online, and Sinanet. Sina has over 100 million registered users worldwide. Sina was recognized by Southern Weekend as the "China's Media of the Year" in 2003.
Video game design is the process of designing the rules and content of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.
A video game producer is the top person in charge of overseeing development of a video game.
Video game development is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person.
Bill Roper is an American video game designer and producer. He is a co-founder and the current Chief Executive Officer at Lunacy Games. Previously he was Chief Creative Officer at Web3 start-up Midnight. He has also served as co-founder and Chief Creative Officer at AuthorDigital and was Chief Creative Officer at Improbable. Roper was Vice President/GM at Disney Interactive Studios from 2011–2016, and headed video game studios and creative and development departments for two decades, including divisions at Blizzard Entertainment, Flagship Studios, and Cryptic Studios. He is also an accomplished musician, and a founding member of the folk band The Poxy Boggards.
The Chinese gaming industry has rapidly evolved into one of the world’s largest markets, with over half a billion players and significant contributions to the global gaming economy. Representing roughly 25% of the worldwide video game industry revenue, China’s gaming ecosystem has surpassed the United States in market size and earned its reputation as the “Games Industry Capital of the World.” Beyond its economic influence, China’s role in esports and cultural exports through games underscores its growing importance on the global stage.
Bigpoint GmbH is a German video game developer. The company develops stand-alone browser-based games as well as social network games. Bigpoint has over 200 million registered users. Bigpoint.com states that 337,104,419 players are registered in the top right corner, as of 10/10/13. NBCU has featured some of Bigpoint's games on the websites of some of its cable channels.
Gameforge AG is a German video game development studio headquartered in Karlsruhe that specializes in online games. The company is wholly owned by the Rösner Holding GmbH holding company.
Garena is a Singaporean game developer and publisher of free online games. It is the digital entertainment arm of parent company Sea Ltd, which formerly used Garena as the parent company name.
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant. In 2011, Riot Games was acquired by Chinese conglomerate Tencent. Its publishing arm, Riot Forge, oversaw the production of League of Legends spin-offs by other developers until its shutdown in January 2024. The company worked with Fortiche to release Arcane, a television series based on the League of Legends universe.
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.
Nikita Online is a Russian publisher and developer of online games. Founded in 1991 and originally named NIKITA, it became the first Russian game company.
Score Media and Gaming Inc., doing business as theScore, is a Canadian digital media company based in Toronto. It was founded in 2012 by John S. Levy, the company's Chief Executive Officer and Chairman. The company owns and operates digital sports media and sports betting products which deliver sports scores, data, news, and sports book offerings via emerging and established platforms. The company also previously owned The Score Television Network, which was acquired by Rogers Communications in October 2012 and is today known as Sportsnet 360. The transaction did not include the Score's digital media assets, including its mobile apps and websites, which they still own and operate.
Datcroft Games is an international video game developer and publisher. The company was founded in 2004 with no involvement of external investors or institutional / VC funds. The Datcroft Games currently has more than 50 specialists working across 7 countries.
EveryMatrix Ltd is a B2B iGaming software provider company founded in 2008 with its headquarters in Malta. EveryMatrix supplies online gambling platforms, products, and software to online casinos, sportsbook operators, and state-owned or private lotteries. EveryMatrix is a member of the European Lotteries Association and World Lotteries Association.
Meggan Scavio is an American business executive who is the president and chief executive officer of the Academy of Interactive Arts & Sciences (AIAS). Prior to leading the AIAS, Scavio worked with UBM plc for eighteen years, where she was most recently general manager for the Game Developers Conference events.