Chuck Rock II: Son of Chuck

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Chuck Rock II: Son of Chuck
Chuck Rock II Son of Chuck cover.jpg
European Mega Drive cover art
Developer Core Design
Publishers Core Design
Virgin Interactive Entertainment (Genesis, Sega CD)
Producer Jeremy Heath-Smith
Designer Robert Churchill
Programmer Daniel Scott
Artists Lee Pullen
Richard Morton
Composer Martin Iveson
Platforms Amiga, CD32, Game Gear, Sega CD, Master System, Mega Drive / Genesis
ReleaseAmiga:
Master System:
Mega Drive/Genesis:
Game Gear:
Sega CD:
CD32:
Genre Platform
Mode Single-player

Chuck Rock II: Son of Chuck is a slapstick side-scrolling platform game developed by Core Design in 1993 for the Amiga, CD32, Game Gear, Sega CD, Master System, and Mega Drive/Genesis.

Contents

Plot

The story takes up a little while after the end of the first game. After Chuck Rock rescued his wife, Ophelia Rock, from the T-Rex bully Gary Gritter, Chuck and Ophelia had a son, named Chuck Junior. Chuck senior works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer, named Brick Jagger (a pun on Rolling Stones lead vocalist Mick Jagger) becomes jealous of Chuck's abilities and kidnaps him, leaving it up to Junior to rescue his father. [1] [10]

Gameplay

The gameplay is similar to the first game, but with some minor differences since the player controls Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. [1] [10]

Development

During the development of the first Chuck Rock game, designer Robert Churchill saw the title of the film Son of Godzilla before the first game was completed, which inspired the idea for a potential sequel, Chuck Rock II: Son of Chuck. Following the success of the first Chuck Rock game, the developers at Core Design began planning the sequel. They were inspired by their enjoyment developing the first game, and had many leftover ideas not included in it to repurpose for the sequel. Churchill told graphics artist Lee Pullen about the idea of Chuck having a son, so Pullen created the new character, Chuck Junior, whom the developers immediately fell in love with. Wanting to try something different for Chuck Rock II, they changed the game's protagonist, using Junior instead of Chuck. Churchill stated that this decision allowed them to experiment with more gameplay techniques. [10] [11]

The game was programmed by Daniel Scott and Barry Irvine and produced by Jeremy Heath-Smith, with graphics by Pullen and Richard Morton. [12] [13] [14] According to Scott, the Sega CD version of Chuck Rock II was based on the same engine as another Core Design game, Wonder Dog . He then started work on the Amiga version of Chuck Rock II, after which the developers decided to convert Wonder Dog to the console as well. The game was distributed in Germany by Bomico and in Italy by Leader. [13] Chris Long programmed the Sega Genesis and Sega CD versions, while Ian Sabine programmed the Master System and Game Gear versions. The opening and ending cutscenes in the Sega CD version were animated by Mark Mason at Tony Garth Animation Ltd. and programmed by Mac Avory and Sean Dunlevy, with Billy Allison scanning the traditional animation and colouring it, alongside Jim Bot-Masey, Simon Phipps, Stuart Atkinson, and Adrian Mannion. [15] [16] The opening cutscene would also be used in the CD32 version. [9]

The game uses an acid jazz soundtrack, composed by Martin Iveson. [12] [13] [14] The end credits thank various contemporary acid jazz bands, presumably listing them as influences. [12] The in-game boss "Ozrics Tentacles" shares a name with psychedelic rock band Ozric Tentacles. The music and sound effects in the Master System, Sega Genesis and Game Gear versions were composed and designed by Matt Furniss at Krisalis Software Ltd. Nathan McCree co-composed the soundtrack with Iveson for the Sega CD version. [17]

Reception

Electronic Gaming Monthly praised the Game Gear retaining all the features and technical merits of the Genesis version, making particular note of the huge levels, "lots of technique", and good animations, though they criticized that the control is too loose. They score it a 7 out of 10. [21] They gave the Sega CD version a 6.8 out of 10, commenting that this time the control is too stiff, but praising the opening cinema and the numerous bits of humor implemented in the level designs. [22]

Legacy

Around the time of the game's release, Core commissioned a comic strip in the long-running UK children's magazine Look-in , centering on the day-to-day lives of Chuck, Ophelia and Junior. As a meta-referential joke, Chuck Junior owned a "SteggaDrive" console, a reference to the Mega Drive name. A year later, the magazine was closed (after almost 25 years), and the final strip saw Chuck being swept away from his boat, presumed dead but washing up on a tribal island and being revered as a God as an inexplicable comic touch, mourners at his "funeral" included then-Prime-Minister John Major. [23]

References

  1. 1 2 3 McNally, Steve (March 1993). "Chuck Rock II: Son of Chuck". Amiga Action . No. 42. Europress. pp. 60–61. Retrieved 1 December 2025.
  2. Dillon, Tony (April 1993). "Chuck Rock II: Son of Chuck". CU Amiga . No. 38. EMAP. pp. 50–51. Retrieved 1 December 2025.
  3. "Chuck Rock II: Son of Chuck: Master System Review" (PDF). Sega Power . Future plc. October 1993. pp. 50–51. Retrieved 24 September 2024.
  4. "Review Crew: Chuck Rock II: Son of Chuck". Electronic Gaming Monthly . No. 50. EGM Media, LLC. September 1993. p. 30. Retrieved 10 April 2022.
  5. "Game Review: Chuck Rock II: Son of Chuck". Mega . Future plc. October 1993. pp. 52–53. Retrieved 24 September 2024.
  6. "Prodates - October Releases" (PDF). Sega Pro . Paragon Publishing. October 1993. p. 35. Retrieved 24 September 2024.
  7. Glancey, Paul; Hickman, Lucy (28 December 1993). "Mega-CD Review: Chuck Rock II: Son of Chuck" (PDF). Mean Machines . No. 16. pp. 92–94. Retrieved 1 December 2025.
  8. Wynne, Mark (June 1994). "Review: Chuck Rock II: Son of Chuck". Amiga CD32 Gamer. No. 2. Paragon Publishing. p. 45. Retrieved 1 December 2025.
  9. 1 2 Campbell, Stuart (July 1994). "Hi-Ho Silver Lining". Amiga Power . No. 39. Future plc. pp. 80–81. Retrieved 1 December 2025.
  10. 1 2 3 Bunker, Alan; Meritt, Nick (April 1993). "Chuck Rock II: Son of Chuck". Amiga Action . No. 43. Europress. pp. 32–34. Retrieved December 1, 2025.
  11. Thorpe, Nick (5 October 2017). "The History of Chuck Rock". Retro Gamer. Archived from the original on 24 December 2025. Retrieved 1 December 2025.
  12. 1 2 3 Core Design (1993). Chuck Rock II: Son of Chuck (Amiga). Core Design. Level/area: Credits.
  13. 1 2 3 "Chuck Rock II: Son of Chuck". Hall Of Light. Retrieved 1 December 2025.
  14. 1 2 "Chuck Rock II: Son of Chuck". Lemon Amiga. Retrieved 1 December 2025.
  15. Core Design (1993). Chuck Rock II: Son of Chuck (Sega CD). Virgin Interactive Entertainment. Level/area: Credits.
  16. 455: Core Design: Chuck Rock, Rick Dangerous 2 and Mega CD Magic - The Retro Hour EP455. YouTube. 15 November 2024. Retrieved 1 December 2025.
  17. 208: The Music of Tomb Raider with Nathan McCree - The Retro Hour EP208. YouTube. 19 July 2024. Retrieved 1 December 2025.
  18. Skews, Rik (June 1994). "Chuck Rock 2: Son of Chuck" (PDF). Computer and Video Games. No. 151. p. 44. Retrieved 24 February 2021.
  19. Waring, Adam (July 1993). "Chuck Rock II: Son of Chuck Review". Mega Zone (29): 63.
  20. "Chuck Rock II: Son of Chuck Review". MegaTech (21): 42–44. September 1993.
  21. "Review Crew: Chuck Rock 2" (PDF). Electronic Gaming Monthly . No. 54. EGM Media, LLC. January 1994. p. 52. Retrieved December 1, 2025.
  22. "Review Crew: Chuck Rock 2" (PDF). Electronic Gaming Monthly . No. 55. EGM Media, LLC. February 1994. p. 42. Retrieved December 1, 2025.
  23. "Graeme Wood on Twitter: "From March 1994 it's the final LOOK-IN! Mark Owen! 23 Years of Look-In! Harrison Ford! Gossip! Chris O'Donnell! Dean Cain! Michael Jackson! Chuck Rock! Garfield! Club Portrait!"". Twitter. 16 March 2019. Retrieved 1 December 2025.