Commercial use of copyleft works

Last updated

The commercialization of copylefted works differs from proprietary works. The economic focus tends to be on the commercialization of other scarcities, and complimentary goods rather than the free works themselves. One way to make money with copylefted works is to sell consultancy and support to the users of the work. [1] Generally, financial profit is expected to be much lower in a business model utilising copyleft works only than in a business using proprietary works. [2] [ opinion ][ better source needed ] Another way is to use the copylefted work as a commodity tool or component to provide a service or product. Android phones, for example, include the Linux kernel, which is copylefted. Unlike business models which commercialize copylefted works only, businesses which deal with proprietary products can make money by exclusive sales, single and transferable ownership[ citation needed ], and litigation rights[ citation needed ] over the work, although some view these methods as monopolistic and unethical, such as those in the Free Software Movement [ citation needed ] and the Free Culture Movement [ citation needed ].

Contents

Internal use

Businesses and governments can obtain value and cut costs by using copyleft software internally. See for example Linux adoption.

Development

By building on existing free software, businesses can reduce their development costs. With software that is copyleft, the business will then have the disadvantage that selling licences is rarely possible (because anyone can distribute copies at no financial cost), but the business will have the advantage that their competitors can't incorporate that improved version into a product and then distribute it without that competitor also making the modifications they authored available to the original distributor, thereby avoiding a type of free-rider problem.

Copyleft enables volunteer programmers and organizations to feel involved and contribute to software and feel confident any future derivatives will remain accessible to them, and that their contributions are part of a larger goal, like developing the kernel of an operating system (OS). Copylefting software makes clear the intent of never abusing or hiding any knowledge that is contributed. Copyleft also ensures that all contributing programmers and companies cannot fork proprietary versions, thereby gaining a commercial advantage over another.

Some argue the investments in research and development for business models utilising copylefted works are weak[ citation needed ], by not having exclusivity over the profits gained from the result. Economically, copyleft is considered the only mechanism able to compete with monopolistic firms that rely on the financial exploitation of copyright, trademark and patent laws.

Distribution

Commercial distributors of Linux distributions (like Red Hat and Mandriva) might have had some ups and downs[ citation needed ] in finding a successful construction (or business model) for setting up such businesses, but in time it was shown to be possible[ citation needed ] to base a business on a commercial service surrounding a copylefted work.

One well-known[ opinion ] example is Mandrake, which was one of the first companies to succeed on the stock market after the implosion of large parts of the IT market in the early 21st century. They also had success in convincing government bodies to switch[ citation needed ] to Mandriva, a Linux distribution they developed and maintained. Mandriva filed for administrative receivership in early 2015, and was liquidated on May 22, 2015. [3] The Mandriva Linux distribution continues to survive as OpenMandriva Lx. Notable forks include Mageia Linux and ROSA Linux.

However, excluding some notable exceptions like the operating systems endorsed by the Free Software Foundation as compliant with the GNU FSDG (Free System Distribution Guidelines), [4] most Linux distribution projects don't actively seek to limit the amount of proprietary software they distribute, or restrict the proliferation of non-free licenses in connection with the distributions the develop and maintain. There appears to be no real reason why the exploitation of commercial services surrounding copylefted works would not be possible in small-scale business[ citation needed ], which as a business concept is no more complex than making money with a recipe for brewing coffee (e.g. recipes are not covered by copyright in the USA)successfully exploited by many cafeteria owners.

There are few examples so far[ citation needed ] of small and medium-sized enterprises having risked such a leap for their core business. UserLinux, a project set up by Bruce Perens, supported the emergence of such small-scale business based on free software, that is, copylefted or otherwise freely licensed computer programs. The UserLinux website showcased some case studies and success stories of such businesses. [5] However, as Canonical Ltd. and Ubuntu gained popularity, the UserLinux project never shipped any software and was ultimately abandoned.

Art

Providing commercial services for an artistic copylefted work is more difficult to do in practice than in software development[ citation needed ]. Public performances could be considered as one of a few[ citation needed ] possibilities of providing such services.

The music industry objected to peer-to-peer file exchanging software, but the Electronic Frontier Foundation (EFF) gave some suggestions to resolve the issue. [6] [ further explanation needed ]

Objectors to the concept of proprietary published works believe that the comparison between published works and material property is misleading.[ citation needed ] Giving someone a physical object results in lost possession and control of that thing and can require asking for something in return, payment or barter, in contrast to when someone gives an idea to someone, they lose nothing, and need not ask for anything in return.

Often copylefted artistic works can be seen to have a (supporting) publicity function, promoting other works, which may or may not be proprietary, by the same artist(s). Artists sticking to an uncompromising copylefting of the whole of their artistic output, could, in addition to services and consultancy, revert to some sort of patronage (sometimes considered as limiting artistic freedom[ opinion ]), or to other sources of income, not related to their artistic production (and so mostly limiting the time they can devote to artistic creation too). The least that can be said is that copylefting in art tends toward keeping the art thus produced as much as possible out of the commercial arena[ opinion ]which is considered as an intrinsic positive goal by some.[ citation needed ]

Some artists, such as Girl Talk and Nine Inch Nails, use copyleft licenses such as the Creative Commons Attribution-NonCommercial-ShareAlike license that don't allow commercial use. In this way they can choose to sell the works they invented without having to compete with others selling copies of the same works. However, some argue that the Attribution-NonCommercialShareAlike license is not a true copyleft, as it does not preserve freedom for the users of the work, as the noncommercial restriction renders the work proprietary. [7]

Where copylefted art has a large audience of modest means or a small audience of considerable wealth, the act of releasing the art may be offered for sale. See Street Performer Protocol. This approach can be used for the release of new works, or can be used to relicense propriertary works as copylefted works, e.g. Blender.

See also

Related Research Articles

<span class="mw-page-title-main">Free software</span> Software licensed to be freely used, modified and distributed

Free software, libre software, or libreware is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software regardless of how much is paid to obtain the program. Computer programs are deemed "free" if they give end-users ultimate control over the software and, subsequently, over their devices.

The free software movement is a social movement with the goal of obtaining and guaranteeing certain freedoms for software users, namely the freedoms to run, study, modify, and share copies of software. Software which meets these requirements, The Four Essential Freedoms of Free Software, is termed free software.

<span class="mw-page-title-main">Open-source license</span> Software license allowing source code to be used, modified, and shared

Open-source licenses are software licenses that allow content to be used, modified, and shared. They facilitate free and open-source software (FOSS) development. Intellectual property (IP) laws restrict the modification and sharing of creative works. Free and open-source licenses use these existing legal structures for an inverse purpose. They grant the recipient the rights to use the software, examine the source code, modify it, and distribute the modifications. These criteria are outlined in the Open Source Definition.

Viral license is an alternative name for copyleft licenses, especially the GPL, that allows derivative works only when permissions are preserved in modified versions of the work. Copyleft licenses include several common open-source and free content licenses, such as the GNU General Public License (GPL) and the Creative Commons Attribution-ShareAlike license.

<span class="mw-page-title-main">GNU Project</span> Free software project

The GNU Project is a free software, mass collaboration project announced by Richard Stallman on September 27, 1983. Its goal is to give computer users freedom and control in their use of their computers and computing devices by collaboratively developing and publishing software that gives everyone the rights to freely run the software, copy and distribute it, study it, and modify it. GNU software grants these rights in its license.

<span class="mw-page-title-main">Open-source software</span> Software licensed to ensure source code usage rights

Open source software (OSS) refers to software projects that are redistributable, with all source code being made available. Similarly, modifications and derived works are allowed and distributable.

Commercial software, or seldom payware, is a computer software that is produced for sale or that serves commercial purposes. Commercial software can be proprietary software or free and open-source software.

<span class="mw-page-title-main">Free and open-source software</span> Software whose source code is available and which is permissively licensed

Free and open-source software (FOSS) is software that is available under a license that grants the right to use, modify, and distribute the software, modified or not, to everyone free of charge. The public availability of the source code is, therefore, a necessary but not sufficient condition. FOSS is an inclusive umbrella term for free software and open-source software. FOSS is in contrast to proprietary software, where the software is under restrictive copyright or licensing and the source code is hidden from the users.

Free/open-source software – the source availability model used by free and open-source software (FOSS) – and closed source are two approaches to the distribution of software.

Multi-licensing is the practice of distributing software under two or more different sets of terms and conditions. This may mean multiple different software licenses or sets of licenses. Prefixes may be used to indicate the number of licenses used, e.g. dual-licensed for software licensed under two different licenses.

A permissive software license, sometimes also called BSD-like or BSD-style license, is a free-software license which instead of copyleft protections, carries only minimal restrictions on how the software can be used, modified, and redistributed, usually including a warranty disclaimer. Examples include the GNU All-permissive License, MIT License, BSD licenses, Apple Public Source License and Apache license. As of 2016, the most popular free-software license is the permissive MIT license.

<span class="mw-page-title-main">Linux</span> Family of Unix-like operating systems

Linux is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution (distro), which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses and recommends the name "GNU/Linux" to emphasize the use and importance of GNU software in many distributions, causing some controversy.

License compatibility is a legal framework that allows for pieces of software with different software licenses to be distributed together. The need for such a framework arises because the different licenses can contain contradictory requirements, rendering it impossible to legally combine source code from separately-licensed software in order to create and publish a new program. Proprietary licenses are generally program-specific and incompatible; authors must negotiate to combine code. Copyleft licenses are commonly deliberately incompatible with proprietary licenses, in order to prevent copyleft software from being re-licensed under a proprietary license, turning it into proprietary software. Many copyleft licenses explicitly allow relicensing under some other copyleft licenses. Permissive licenses are compatible with everything, including proprietary licenses; there is thus no guarantee that all derived works will remain under a permissive license.

Companies whose business centers on the development of open-source software employ a variety of business models to solve the challenge of how to make money providing software that is by definition licensed free of charge. Each of these business strategies rests on the premise that users of open-source technologies are willing to purchase additional software features under proprietary licenses, or purchase other services or elements of value that complement the open-source software that is core to the business. This additional value can be, but not limited to, enterprise-grade features and up-time guarantees to satisfy business or compliance requirements, performance and efficiency gains by features not yet available in the open source version, legal protection, or professional support/training/consulting that are typical of proprietary software applications.

<span class="mw-page-title-main">Free-software license</span> License allowing software modification and redistribution

A free-software license is a notice that grants the recipient of a piece of software extensive rights to modify and redistribute that software. These actions are usually prohibited by copyright law, but the rights-holder of a piece of software can remove these restrictions by accompanying the software with a software license which grants the recipient these rights. Software using such a license is free software as conferred by the copyright holder. Free-software licenses are applied to software in source code and also binary object-code form, as the copyright law recognizes both forms.

BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised, and its descendants are referred to as modified BSD licenses.

<span class="mw-page-title-main">Copyleft</span> Practice of mandating free use in all derivatives of a work

Copyleft is the legal technique of granting certain freedoms over copies of copyrighted works with the requirement that the same rights be preserved in derivative works. In this sense, freedoms refers to the use of the work for any purpose, and the ability to modify, copy, share, and redistribute the work, with or without a fee. Licenses which implement copyleft can be used to maintain copyright conditions for works ranging from computer software, to documents, art, scientific discoveries and even certain patents.

Proprietary software is software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.

<span class="mw-page-title-main">GNU General Public License</span> Series of free software licenses

The GNU General Public License is a series of widely used free software licenses or copyleft that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general use and was originally written by Richard Stallman, the founder of the Free Software Foundation (FSF), for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. These GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. It is more restrictive than the Lesser General Public License and even further distinct from the more widely used permissive software licenses BSD, MIT, and Apache.

<span class="mw-page-title-main">Software categories</span> Groups of software

Software categories are groups of software. They allow software to be understood in terms of those categories, instead of the particularities of each package. Different classification schemes consider different aspects of software.

References

  1. Karl M. Popp (2015). Best Practices for commercial use of open source software. Norderstedt, Germany: BOD. ISBN   978-3738619096.
  2. Open Source Versus Commercial Software: Why Proprietary Software is Here to Stay. 14 October 2005.
  3. Michael, Larabel (26 May 2015). "Bye Bye Mandriva, She's Being Liquidated". Phoronix. Retrieved 26 May 2015.
  4. "Free GNU/Linux distributions". GNU Operating System. Free Software Foundation.
  5. Case_Studies on userlinux.com (archived 2007)
  6. "EFF suggestions on peer-to-peer file sharing of music". Archived from the original on 2008-08-30. Retrieved 2016-12-04.
  7. "NonCommercial Sharealike is not Copyleft". 24 February 2008.