Open music model

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The open music model is an economic and technological framework for the recording industry based on research conducted at the Massachusetts Institute of Technology. It predicts that the playback of prerecorded music will be regarded as a service rather than as individually sold products, and that the only system for the digital distribution of music that will be viable against piracy is a subscription-based system supporting file sharing and free of digital rights management. The research also indicated that US$9 per month for unlimited use would be the market clearing price at that time, but recommended $5 per month as the long-term optimal price. [1]

Contents

Since its creation in 2002, a number of its principles have been adopted throughout the recording industry, [2] and it has been cited as the basis for the business model of many music subscription services. [3] [4]

Overview

The model asserts that there are five necessary requirements for a viable commercial music digital distribution network:

#RequirementDescription
1Open file sharingusers must be free to share files with each other
2Open file formatscontent must be distributed in open formats with no DRM restrictions
3Open membership copyright holders must be able to freely register to receive payment
4Open paymentpayment should be accepted via multiple means, not a closed system
5Open competitionmultiple such systems must exist which can interoperate, not a designed monopoly

The model was proposed by Shuman Ghosemajumder in his 2002 research paper Advanced Peer-Based Technology Business Models [1] at the MIT Sloan School of Management. It was the first of several studies that found significant demand for online, open music sharing systems. [5] The following year, it was publicly referred to as the Open Music Model. [6]

The model suggests changing the way consumers interact with the digital property market: rather than being seen as a good to be purchased from online vendor, music would be treated as a service being provided by the industry, with firms based on the model serving as intermediaries between the music industry and its consumers. The model proposed giving consumers unlimited access to music for the price of $5 per month [1] ($8 in 2021), based on research showing that this could be a long-term optimal price, expected to bring in a total revenue of over US$3 billion per year. [1]

The research demonstrated the demand for third-party file sharing programs. Insofar as the interest for a particular piece of digital property is high, and the risk of acquiring the good via illegitimate means is low, people will naturally flock towards third-party services such as Napster and Morpheus (more recently, Bittorrent and The Pirate Bay). [1]

The research showed that consumers would use file sharing services not primarily due to cost but because of convenience, indicating that services which provided access to the most music would be the most successful. [1]

Industry adoption

The model predicted the failure of online music distribution systems based on digital rights management. [6] [7]

Criticisms of the model included that it would not eliminate the issue of piracy. [8] Others countered that it was in fact the most viable solution to piracy, [9] since piracy was "inevitable". [10] Supporters argued that it offered a superior alternative to the current law-enforcement based methods used by the recording industry. [11] One startup in Germany, Playment, announced plans to adapt the entire model to a commercial setting as the basis for its business model. [12]

Several aspects of the model have been adopted by the recording industry and its partners over time:

Why would the big four music companies agree to let Apple and others distribute their music without using DRM systems to protect it? The simplest answer is because DRMs haven't worked, and may never work, to halt music piracy.

Steve Jobs, Thoughts on Music [13] open letter, 2007

See also

Related Research Articles

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<span class="mw-page-title-main">Digital music store</span> Online retailer of audio files

A digital music store is a business that sells digital audio files of music recordings over the Internet. Customers gain ownership of a license to use the files, in contrast to a music streaming service, where they listen to recordings without gaining ownership. Customers pay either for each recording or on a subscription basis. Online music stores generally also offer partial streaming previews of songs, with some songs even available for full length listening. They typically show a picture of the album art or of the performer or band for each song. Some online music stores also sell recorded speech files, such as podcasts, and video files of movies.

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eMusic Online music and audiobook store

eMusic is an online music and audiobook store that operates by subscription. In exchange for a monthly subscription eMusic users can download a fixed number of MP3 tracks per month. eMusic was established in 1998, is headquartered in New York City with an office in London, and is owned by TriPlay.

<span class="mw-page-title-main">Napster (pay service)</span> Napsters music subscription service between 2003-2011; aka Napster 2.0

Napster, commonly known as “Napster 2.0”, was a music streaming service and digital music store, launched by Roxio in 2003 under the purchased name and trademarks of former free peer-to-peer file sharing software Napster in the aftermath of the latter's 2002 bankruptcy and subsequent shut down after a series of legal actions taken by the RIAA. Roxio purchased Napster and a music streaming service called PressPlay in 2003, to create a new legal online music service that lets users access music through a subscription or on a fee-per-song basis. Napster was later acquired by Best Buy. The service was acquired by rival Rhapsody in 2011.

Napster is a music streaming service based in Seattle, Washington. Napster started as an audio search engine named Aladdin that was purchased by Listen.com in May 2001 and became the basis for its new streaming service, called Rhapsody, that launched in December of the same year. Based on the Open Music Model principles, Rhapsody was the first streaming on-demand music subscription service to offer unlimited access to a large library of digital music for a flat monthly fee. In August 2003, internet media behemoth RealNetworks, anticipating the launch of Apple's iTunes store, acquired Rhapsody. On April 6, 2010, Rhapsody relaunched as a standalone company, separate from former parent RealNetworks. Downloaded files come with restrictions on their use, enforced by Helix, Rhapsody's version of digital rights management enforced on AAC+ or WMA files.

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Audible is an American online audiobook and podcast service that allows users to purchase and stream audiobooks and other forms of spoken word content. This content can be purchased individually or under a subscription model where the user receives "credits" that can be redeemed for content monthly and receive access to a curated on-demand library of content. Audible is the United States' largest audiobook producer and retailer. The service is owned by Audible, a wholly-owned subsidiary of Amazon.com, Inc., headquartered in Newark, New Jersey.

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References

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