An orienteering course is composed of a start point, a series of control points, and a finish point. Controls are marked with a white and orange flag in the terrain, and corresponding purple symbols on an orienteering map. The challenge is to complete the course by visiting all control points in the shortest possible time, aided only by the map and a compass. [1]
Courses can have varying degrees of difficulty, both technical and physical. Courses for children and novices are made easy, while experienced competitors may face extremely challenging courses. Technical difficulty is determined primarily by the terrain and the navigational problems of crossing that terrain to locate the feature on which the control is placed. Linear features such as fences, walls, and paths generally offer low difficulty; natural features such as forest or open moor can offer high difficulty. Physical difficulty is determined by the length of the course, the amount of climb, and the kinds of terrain (rocky, boggy, undergrowth etc.). General guidelines for orienteering courses are available from the International Orienteering Federation [1] and national orienteering sport bodies.
Both the British Orienteering Federation (BOF) and Orienteering USA (OUSA) have formal systems that define levels of technical difficulty. The BOF system has 5 levels whereas the OUSA system has 7. In both systems, novices start on a course with a technical and physical difficulty of 1 and progress according to their age, experience, and ability up to a course with a technical and physical difficulty of 5. Great care is taken to ensure that developing juniors are provided with a course that gives them a satisfying challenge without pushing them beyond their current ability. [2]
Advanced courses can be divided into long distance, middle distance and sprint. For instance, a long course can have expected winning times up to 100 minutes (elite men), or 80 minutes (elite women), while a sprint course will have expected winning times 12–15 minutes. As competitor speed is dependent on the terrain there is no fixed distance for course lengths, instead the course length is derived from an expected winning time, and the actual course length will vary according to the difficulty of the terrain and expected fitness of the best participants.
In a relay, all teams run the same overall course, with each team member running a part of the overall course. Different teams will run the course in a different order e.g. if the overall course consists of parts A, B, and C, teams may run ABC, BCA, or CAB. [1]
When designing a course, the aim is to present a course that is suited to the ability of the competitor, and such that orienteering skills (fast map reading, running in rough terrain, finding the best route, etc.) rather than luck most likely will decide the outcome of the competition. A fair course requires a reliable map, unambiguous control points, accurate placement of control points on the map, and good and challenging course legs between the control points.
The examples and perspective in this article deal primarily with the United States and do not represent a worldwide view of the subject. (December 2017) (Learn how and when to remove this template message) |
For International and National events courses are provided according to the age of the competitor e.g. M21E is a course for men aged over 21 and who are classed as 'elite'. For other events a simplified structure is used: both the British Orienteering Federation (BOF) and Orienteering USA (OUSA) have guidelines for these courses which incorporate the levels of technical difficulty. The BOF system has 5 levels of technical difficulty and the OUSA system has 3. In both systems, White courses have the least technical challenge, followed by Yellow and Orange. In both systems, all other courses (Red, Blue, Green, Brown, Black) are for advanced competitors and vary only in their degree and kind of physical challenge. In the BOF system, White and Yellow together correspond to OUSA White; Orange corresponds more or less to OUSA Yellow; and Light Green corresponds to OUSA Orange. [3] [4] [5]
In OUSA, the guidelines for designing course levels are as follows:
White—2-3 kilometers, winning time: 25-30 min., age up to 12
Control points should be close together, large and very easy (f.ex. trail junctions). The path should be along linear features, like trails, roads and stone walls. No compass needed. No route choice necessary. The most common complaint is that the white course was too hard. It's not unusual for an 8-year-old to be doing the course on their own. Especially the first controls should be easy.
Yellow—3-5 kilometers, 35–40 minutes, age 13-14 and novices
The basic course should be along linear features, but the controls should be large and set back 25-50m from a linear feature. Limited compass use. Legs should be 200-600m. The first couple controls should be especially easy to allow people to familiarize themselves with the map.
Orange—4.5-7 kilometers, 50-55 min., intermediate
Controls should be moderately difficult. Navigation should not be primarily along paths. A compass is necessary. Course choice is actively encouraged. However, every control should be within 100m of an attack point, or obvious feature, and beyond the control should be a linear catch feature, so that the runner knows when s/he has gone too far. On no more than two legs should navigation rely solely on compass and counting paces. Orange course are often perceived as much more difficult than yellow. Once you can reliably complete orange courses, you have learned the basic skill.
There is also a Green course, Brown, Red, and Blue in the U.S. Yellow, Orange and Green are the only ones available to the JROTC branches, and are the usual choices for most civilians.
There is generally almost no overlap between white, yellow and orange controls. The requirements of each are fundamentally different. However, for brown, green, red and blue courses, the control requirements are basically the same. The advanced courses differ in length and degree of strenuousness. Finding the controls should require skill rather than luck. They should therefore be placed at a small identifiable feature—depressions, knolls, small reentrants—not in the middle of a field of tall grass, but also not too close to the top of a hill that anyone can find. Try to avoid legs which just require physical effort but no skill. Place controls before linear features instead of after them so that more skilled navigators have an advantage. Legs should be shorter if you don't follow linear features and should be no closer than 200m to a linear feature. At least one leg should be around 800m. Route choice should be maximized to favor those who choose the best routes. Often brown and green courses are run by older, but skilled orienteers. Therefore, steep inclines should be avoided. Vision and eye injury is a consideration on these courses.
Computer software is available which helps in the planning of courses and can be used for pre-printing courses on orienteering maps. Current software includes Condes, and OCAD.
Orienteering is a group of sports that require navigational skills using a map and compass to navigate from point to point in diverse and usually unfamiliar terrain whilst moving at speed. Participants are given a topographical map, usually a specially prepared orienteering map, which they use to find control points. Originally a training exercise in land navigation for military officers, orienteering has developed many variations. Among these, the oldest and the most popular is foot orienteering. For the purposes of this article, foot orienteering serves as a point of departure for discussion of all other variations, but almost any sport that involves racing against a clock and requires navigation with a map is a type of orienteering.
A waypoint is an intermediate point or place on a route or line of travel, a stopping point or point at which course is changed, the first use of the term tracing to 1880. In modern terms, it most often refers to coordinates which specify one's position on the globe at the end of each "leg" (stage) of an air flight or sea passage, the generation and checking of which are generally done computationally.
TREC, short for the French Techniques de Randonnée Équestre de Compétition is an equestrian discipline designed to test horse and rider. With origins in France, the sport has spread through Europe, and was introduced to the UK by the British Horse Society (BHS) in 1998. The sport is now known as British TREC and is run by TREC GB. TREC competitions consist of three separate events (phases) - mounted orienteering, a demonstration of control of the horse's paces and an obstacle course - all completed over the course of one or two days, and points scored, with the highest scoring being declared the overall event winner.
Rogaining is an orienteering sport of long distance cross-country navigation, involving both route planning and navigation between checkpoints using a variety of map types. In a rogaine, teams of two to five people choose which checkpoints to visit within a time limit with the intent of maximizing their score. Teamwork, endurance, competition and an appreciation for the natural environment are features of the sport. Championship rogaines are 24 hours long, but rogaines can be as short as two hours.
Amateur radio direction finding is an amateur racing sport that combines radio direction finding with the map and compass skills of orienteering. It is a timed race in which individual competitors use a topographic map, a magnetic compass and radio direction finding apparatus to navigate through diverse wooded terrain while searching for radio transmitters. The rules of the sport and international competitions are organized by the International Amateur Radio Union. The sport has been most popular in Eastern Europe, Russia, and China, where it was often used in the physical education programs in schools.
Radio Orienteering in a Compact Area is a variation of Amateur Radio Direction Finding. ROCA is a timed race in which individual competitors use a topographic map and a magnetic compass to navigate through diverse, wooded terrain while searching for radio transmitters.
Diver navigation, termed "underwater navigation" by scuba divers, is a set of techniques—including observing natural features, the use of a compass, and surface observations—that divers use to navigate underwater. Free-divers do not spend enough time underwater for navigation to be important, and surface supplied divers are limited in the distance they can travel by the length of their umbilicals and are usually directed from the surface control point. On those occasions when they need to navigate they can use the same methods used by scuba divers.
Mounted orienteering is the practice of orienteering while riding a horse or other riding animal.
Orienteering USA (OUSA), formerly United States Orienteering Federation (USOF), is the national governing body for orienteering in the United States. It is recognized by the International Orienteering Federation and the United States Olympic Committee. It was founded on 1 August 1971. Orienteering USA is a 501(c)(3) non-profit organization. There are 68 current member clubs and over 1,500 members.
Ski orienteering (SkiO) is a cross-country skiing endurance winter racing sport and one of the four orienteering disciplines recognized by the IOF. A successful ski orienteer combines high physical endurance, strength and excellent technical skiing skills with the ability to navigate and make the best route choices while skiing at a high speed.
An orienteering map is a map specially prepared for use in orienteering competitions. It is a topographic map with extra details to help the competitor navigate through the competition area.
Trail orienteering (TrailO) is an orienteering sport that involves precise reading of an orienteering map and the corresponding terrain. Trail orienteers must identify, in the terrain and in the presence of decoys, control points shown on the map. TrailO involves navigation skills but unlike most other forms of orienteering, it involves no point to point racing and little or no route choice. It is conducted usually on trails and because the objective is accuracy, not the speed of physical movement, the sport is accessible to physically disabled competitors on equal terms as able-bodied.
A control point is a marked waypoint used in orienteering and related sports such as rogaining and adventure racing. It is located in the competition area; marked both on an orienteering map and in the terrain, and described on a control description sheet. The control point must be identifiable on the map and on the ground. A control point has three components: a high visibility item, known as a flag or kite; an identifier, known as a control code; and a recording mechanism for contestants to record proof that they visited the control point. The control point is usually temporary, except on a permanent orienteering course.
Route choice is a tactic in orienteering and related sports such as rogaining and adventure racing. These sports involve navigation from one control point to the next and, in most cases, the choice of route is left to the competitor. This is provided the rules permit route choice and the course is designed so that a choice exists. In trail orienteering and European style mounted orienteering route choice is not permitted. In United States style foot orienteering, route choice is absent from White courses, limited in Yellow courses, and a crucial element in the design of more advanced courses. Given a choice of route, the competitor evaluates trade-offs among such factors as distance, amount of "climb", degree and extent of "fight", mode of travel, technical difficulty, and the competitor's own preferences.
Mountain bike orienteering is an orienteering endurance racing sport on a mountain bike where navigation is done along trails and tracks. Compared with foot orienteering, competitors usually are not permitted to leave the trail and track network. Navigation tactics are similar to ski-orienteering, where the major focus is route choice while navigating. The main difference compared to ski-orienteering is that navigation is done at a higher pace, because the bike can reach higher speeds. As the biker reaches higher speeds, map reading becomes more challenging.
Canoe orienteering (canoe-O) is an orienteering sport using a canoe, kayak, or other small boat. Usually, a canoe-O is a timed race in which one- or two-person boats start at staggered intervals, are timed, and are expected to perform all navigation on their own. Portages are allowed. The control points, shown on an orienteering map, may be visited in any order. Standings are determined first by successful completion of the course, then by shortest time on course.
Foot orienteering is the oldest formal orienteering sport, and the one with the most "starts" per year. Usually, a FootO is a timed race in which participants start at staggered intervals, are individually timed, and are expected to perform all navigation on their own. The control points are shown on the orienteering map and must be visited in the specified order. Standings are determined first by successful completion of the course, then by shortest time on course.
Octavian Droobers, often abbreviated to OD, is an Orienteering club in the United Kingdom. The membership area of the club is Warwickshire, Coventry and Solihull including the Warwickshire towns of Atherstone, Nuneaton, Bedworth, Rugby, Royal Leamington Spa, Kenilworth, Warwick, Alcester, Henley in Arden, Southam, Wellesbourne and Stratford Upon Avon. The club is a member of the West Midlands Orienteering Association (WMOA) and the British Orienteering Federation (BOF).
Underwater orienteering is an underwater sport that uses recreational open circuit scuba diving equipment and consists of a set of individual and team events conducted in both sheltered and open water testing the competitors competency in underwater navigation. The competition is principally concerned with the effectiveness of navigation technique used by competitors to swim an underwater course following a route marked on a map prepared by the competition organisers, a compass and a counter meter to measure the distance covered. The sport was developed in the Soviet Union during the late 1950s and is currently played mainly in Europe. It is known as Orientation Sub in French and as La Orientación Subacuática in Spanish. Historically, the sport has also been known as Technical Disciplines.
The 1st World Orienteering Championships were held in the village of Fiskars, Finland, 1–2 October 1966.