Deterministic system

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In mathematics, computer science and physics, a deterministic system is a system in which no randomness is involved in the development of future states of the system. [1] A deterministic model will thus always produce the same output from a given starting condition or initial state. [2]

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In physics

The trajectory of a projectile launched from a cannon is modeled by an ODE that is derived from Newton's second law. Parabolic trajectory.svg
The trajectory of a projectile launched from a cannon is modeled by an ODE that is derived from Newton's second law.

Physical laws that are described by differential equations represent deterministic systems, even though the state of the system at a given point in time may be difficult to describe explicitly.

In quantum mechanics, the Schrödinger equation, which describes the continuous time evolution of a system's wave function, is deterministic. However, the relationship between a system's wave function and the observable properties of the system appears to be non-deterministic.

In mathematics

The systems studied in chaos theory are deterministic. If the initial state were known exactly, then the future state of such a system could theoretically be predicted. However, in practice, knowledge about the future state is limited by the precision with which the initial state can be measured, and chaotic systems are characterized by a strong dependence on the initial conditions. This sensitivity to initial conditions can be measured with Lyapunov exponents.

Markov chains and other random walks are not deterministic systems, because their development depends on random choices.

In computer science

A deterministic model of computation, for example a deterministic Turing machine, is a model of computation such that the successive states of the machine and the operations to be performed are completely determined by the preceding state.

A deterministic algorithm is an algorithm which, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. There may be non-deterministic algorithms that run on a deterministic machine, for example, an algorithm that relies on random choices. Generally, for such random choices, one uses a pseudorandom number generator, but one may also use some external physical process, such as the last digits of the time given by the computer clock.

A pseudorandom number generator is a deterministic algorithm, that is designed to produce sequences of numbers that behave as random sequences. A hardware random number generator, however, may be non-deterministic.

Others

In economics, the Ramsey–Cass–Koopmans model is deterministic. The stochastic equivalent is known as real business-cycle theory.

See also

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Finite-state machine Mathematical model of computation

A finite-state machine (FSM) or finite-state automaton, finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.

A mathematical model is a description of a system using mathematical concepts and language. The process of developing a mathematical model is termed mathematical modeling. Mathematical models are used in the natural sciences and engineering disciplines, as well as in non-physical systems such as the social sciences. The use of mathematical models to solve problems in business or military operations is a large part of the field of operations research. Mathematical models are also used in music, linguistics, and philosophy.

A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process.

A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value, called the PRNG's seed. Although sequences that are closer to truly random can be generated using hardware random number generators, pseudorandom number generators are important in practice for their speed in number generation and their reproducibility.

Linear congruential generator

A linear congruential generator (LCG) is an algorithm that yields a sequence of pseudo-randomized numbers calculated with a discontinuous piecewise linear equation. The method represents one of the oldest and best-known pseudorandom number generator algorithms. The theory behind them is relatively easy to understand, and they are easily implemented and fast, especially on computer hardware which can provide modular arithmetic by storage-bit truncation.

Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. They are often used in physical and mathematical problems and are most useful when it is difficult or impossible to use other approaches. Monte Carlo methods are mainly used in three problem classes: optimization, numerical integration, and generating draws from a probability distribution.

Hardware random number generator Cryptographic device

In computing, a hardware random number generator (HRNG) or true random number generator (TRNG) is a device that generates random numbers from a physical process, rather than by means of an algorithm. Such devices are often based on microscopic phenomena that generate low-level, statistically random "noise" signals, such as thermal noise, the photoelectric effect, involving a beam splitter, and other quantum phenomena. These stochastic processes are, in theory, completely unpredictable for as long as an equation governing such phenomena is unknown or uncomputable, and the theory's assertions of unpredictability are subject to experimental test. This is in contrast to the paradigm of pseudo-random number generation commonly implemented in computer programs.

Simulated annealing Probabilistic optimization technique and metaheuristic

Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. It is often used when the search space is discrete. For problems where finding an approximate global optimum is more important than finding a precise local optimum in a fixed amount of time, simulated annealing may be preferable to exact algorithms such as gradient descent or branch and bound.

A cryptographically secure pseudorandom number generator (CSPRNG) or cryptographic pseudorandom number generator (CPRNG) is a pseudorandom number generator (PRNG) with properties that make it suitable for use in cryptography. It is also loosely known as a cryptographic random number generator (CRNG).

Computer simulation Process of mathematical modelling, performed on a computer

Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics, astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions.

A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output are random variables.

In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently.

The security of cryptographic systems depends on some secret data that is known to authorized persons but unknown and unpredictable to others. To achieve this unpredictability, some randomization is typically employed. Modern cryptographic protocols often require frequent generation of random quantities. Cryptographic attacks that subvert or exploit weaknesses in this process are known as random number generator attacks.

In theoretical computer science and cryptography, a pseudorandom generator (PRG) for a class of statistical tests is a deterministic procedure that maps a random seed to a longer pseudorandom string such that no statistical test in the class can distinguish between the output of the generator and the uniform distribution. The random seed itself is typically a short binary string drawn from the uniform distribution.

A random seed is a number used to initialize a pseudorandom number generator.

Random number generation Producing a sequence that cannot be predicted better than by random chance

Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outcome sequence will contain some patterns detectable in hindsight but unpredictable to foresight. True random number generators can be hardware random-number generators (HRNGS) that generate random numbers, wherein each generation is a function of the current value of a physical environment's attribute that is constantly changing in a manner that is practically impossible to model. This would be in contrast to so-called "random number generations" done by pseudorandom number generators (PRNGs) that generate numbers that only look random but are in fact pre-determined—these generations can be reproduced simply by knowing the state of the PRNG.

In cryptography, a pseudorandom function family, abbreviated PRF, is a collection of efficiently-computable functions which emulate a random oracle in the following way: no efficient algorithm can distinguish between a function chosen randomly from the PRF family and a random oracle. Pseudorandom functions are vital tools in the construction of cryptographic primitives, especially secure encryption schemes.

A stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities.

Randomness Apparent lack of pattern or predictability in events

In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy.

References

  1. deterministic system - definition at The Internet Encyclopedia of Science
  2. Dynamical systems at Scholarpedia