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In mathematics, computer science and physics, a deterministic system is a system in which no randomness is involved in the development of future states of the system. [1] A deterministic model will thus always produce the same output from a given starting condition or initial state.
Physical laws that are described by differential equations represent deterministic systems, even though the state of the system at a given point in time may be difficult to describe explicitly.
In quantum mechanics, the Schrödinger equation, which describes the continuous time evolution of a system's wave function, is deterministic. However, the relationship between a system's wave function and the observable properties of the system appears to be non-deterministic.
The systems studied in chaos theory are deterministic. If the initial state were known exactly, then the future state of such a system could theoretically be predicted. However, in practice, knowledge about the future state is limited by the precision with which the initial state can be measured, and chaotic systems are characterized by a strong dependence on the initial conditions. This sensitivity to initial conditions can be measured with Lyapunov exponents.
Markov chains and other random walks are not deterministic systems, because their development depends on random choices.
A deterministic model of computation, for example a deterministic Turing machine, is a model of computation such that the successive states of the machine and the operations to be performed are completely determined by the preceding state.
A deterministic algorithm is an algorithm which, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. There may be non-deterministic algorithms that run on a deterministic machine, for example, an algorithm that relies on random choices. Generally, for such random choices, one uses a pseudorandom number generator, but one may also use some external physical process, such as the last digits of the time given by the computer clock.
A pseudorandom number generator is a deterministic algorithm, that is designed to produce sequences of numbers that behave as random sequences. A hardware random number generator, however, may be non-deterministic.
In economics, the Ramsey–Cass–Koopmans model is deterministic. The stochastic equivalent is known as real business-cycle theory.
In computational complexity theory, a branch of computer science, bounded-error probabilistic polynomial time (BPP) is the class of decision problems solvable by a probabilistic Turing machine in polynomial time with an error probability bounded by 1/3 for all instances. BPP is one of the largest practical classes of problems, meaning most problems of interest in BPP have efficient probabilistic algorithms that can be run quickly on real modern machines. BPP also contains P, the class of problems solvable in polynomial time with a deterministic machine, since a deterministic machine is a special case of a probabilistic machine.
A finite-state machine (FSM) or finite-state automaton, finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.
A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process. Pseudorandom number generators are often used in computer programming, as traditional sources of randomness available to humans rely on physical processes not readily available to computer programs, although developments in hardware random number generator technology have challenged this.
A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value, called the PRNG's seed. Although sequences that are closer to truly random can be generated using hardware random number generators, pseudorandom number generators are important in practice for their speed in number generation and their reproducibility.
A linear congruential generator (LCG) is an algorithm that yields a sequence of pseudo-randomized numbers calculated with a discontinuous piecewise linear equation. The method represents one of the oldest and best-known pseudorandom number generator algorithms. The theory behind them is relatively easy to understand, and they are easily implemented and fast, especially on computer hardware which can provide modular arithmetic by storage-bit truncation.
An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into some larger string of symbols, an initial "axiom" string from which to begin construction, and a mechanism for translating the generated strings into geometric structures. L-systems were introduced and developed in 1968 by Aristid Lindenmayer, a Hungarian theoretical biologist and botanist at the University of Utrecht. Lindenmayer used L-systems to describe the behaviour of plant cells and to model the growth processes of plant development. L-systems have also been used to model the morphology of a variety of organisms and can be used to generate self-similar fractals.
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. The name comes from the Monte Carlo Casino in Monaco, where the primary developer of the method, mathematician Stanisław Ulam, was inspired by his uncle's gambling habits.
In computing, a hardware random number generator (HRNG), true random number generator (TRNG), non-deterministic random bit generator (NRBG), or physical random number generator is a device that generates random numbers from a physical process capable of producing entropy, unlike the pseudorandom number generator that utilizes a deterministic algorithm and non-physical nondeterministic random bit generators that do not include hardware dedicated to generation of entropy.
A cryptographically secure pseudorandom number generator (CSPRNG) or cryptographic pseudorandom number generator (CPRNG) is a pseudorandom number generator (PRNG) with properties that make it suitable for use in cryptography. It is also referred to as a cryptographic random number generator (CRNG).
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output are random variables.
In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently.
In computer science and computer programming, a nondeterministic algorithm is an algorithm that, even for the same input, can exhibit different behaviors on different runs, as opposed to a deterministic algorithm.
The security of cryptographic systems depends on some secret data that is known to authorized persons but unknown and unpredictable to others. To achieve this unpredictability, some randomization is typically employed. Modern cryptographic protocols often require frequent generation of random quantities. Cryptographic attacks that subvert or exploit weaknesses in this process are known as random number generator attacks.
In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
In theoretical computer science and cryptography, a pseudorandom generator (PRG) for a class of statistical tests is a deterministic procedure that maps a random seed to a longer pseudorandom string such that no statistical test in the class can distinguish between the output of the generator and the uniform distribution. The random seed itself is typically a short binary string drawn from the uniform distribution.
A random seed is a number used to initialize a pseudorandom number generator.
Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outcome sequence will contain some patterns detectable in hindsight but impossible to foresee. True random number generators can be hardware random-number generators (HRNGs), wherein each generation is a function of the current value of a physical environment's attribute that is constantly changing in a manner that is practically impossible to model. This would be in contrast to so-called "random number generations" done by pseudorandom number generators (PRNGs), which generate numbers that only look random but are in fact predetermined—these generations can be reproduced simply by knowing the state of the PRNG.
Algorithmic information theory (AIT) is a branch of theoretical computer science that concerns itself with the relationship between computation and information of computably generated objects, such as strings or any other data structure. In other words, it is shown within algorithmic information theory that computational incompressibility "mimics" the relations or inequalities found in information theory. According to Gregory Chaitin, it is "the result of putting Shannon's information theory and Turing's computability theory into a cocktail shaker and shaking vigorously."
A stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities.