Divinity: Original Sin II | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) |
|
Director(s) | Swen Vincke |
Producer(s) | Octaaf Fieremans |
Programmer(s) | Bert Van Semmertier |
Artist(s) | Joachim Vleminckx |
Writer(s) |
|
Composer(s) | Borislav Slavov |
Series | Divinity |
Engine | Divinity Engine |
Platform(s) | |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin and the fifth main entry in the Divinity series, the game was released for Microsoft Windows in September 2017. The player controls a "Godwoken" (or a group of Godwoken), a Sourcerer who can harness and use a powerful magic known as Source, and becomes a pivotal figure in the fight against the Voidwoken, monstrous creatures who wreak havoc in the medieval fantasy world of Rivellon.
Divinity: Original Sin II features turn-based tactical RPG combat played from an isometric perspective. The game focuses on character development, exploration and interactions with non-player characters (NPCs), allowing players to make decisions that impact the story and the world. A flexible quest system enables various approaches to resolving quests. Original Sin II was conceived to work as both a single-player or cooperative multiplayer game, and players can play alone controlling a party of one to four Godwoken, or in a group of two to four players dividing the playable characters between them.
Financed via a successful crowdfunding campaign on Kickstarter which raised $2 million, Original Sin II was a commercial and critical success, selling over a million copies in two months. It is frequently cited as one of the best role-playing games of all time, with significant praise given to its writing, story interactivity, combat system, cooperative multiplayer, and music. Divinity: Original Sin II - Definitive Edition, an enhanced version featuring an expanded storyline and improved gameplay, was released on Windows, PlayStation 4, and Xbox One in 2018, and on macOS, Nintendo Switch, and iPadOS during the following years, with Bandai Namco Entertainment acting as publisher for all versions except on Windows.
Divinity: Original Sin II is a role-playing video game played from an isometric perspective. [2] As with Divinity: Original Sin , players can play alone or in cooperative multiplayer, although Original Sin II allows a party of up to four players, while the first game only allowed two. [3] Six pre-made characters with backstories are available to players, who can also choose to create a custom character and choose their stats, race, gender, and background at the start of the game. Although the origin story of a custom character will give them specific dialogue options, the six pre-made characters have dialogue options unavailable to any other character, as well as one sidequest for each involving unique events and interactions over the course of the game. [4] While only Humans were playable in the previous game, Original Sin II also allows players to play as elves, dwarves, and lizards, all either living or undead; each variation gives occasional unique dialogue options, and influence the behavior of certain NPCs towards them. [4] [5]
Although players can play the entire story solely with the character they picked at the beginning of the game, they can recruit up to three NPCs to assist them as companions, becoming fully playable. On the first island of the game, only the six pre-made characters are available as companions, but the player can hire silent companions afterwards; conversely, the pre-made characters when acting as companions will react to the player character's actions and choices and grow to like or dislike them, which also influences the story. [6]
While Original Sin II offers a wide variety of preset class builds, it has an otherwise open-ended class system that allows a high degree of flexibility. Combat of the game is turn based and uses an action-point system. During each turn, the player may perform multiple actions until they run out of action points. [5] Enemies can be fought using skills from as many as ten different families, many of which can also be used out of combat. Different skills, when used in combination, can cause significant damage or unique effects. [7] Both the player and enemies can utilize high ground and environmental elements such as water, ice, oil and fire to their advantage. [8] In addition to health, characters may also be protected by physical and/or magic armor, which will negate incoming physical or magical damage and block negative status effects. Once the armor is fully destroyed, a character becomes vulnerable to direct damage on their health as well as status effects. [9] A skill crafting system allows players to mix and change their skills. [10]
The player can interact with both party members and non-playable characters. A dialogue tree offers several dialogue options for the player to select. Many situations in the game offer multiple solutions, which may result in consequences that affect the game world and progression. Typically, only the character who triggered a conversation with a NPC is involved in said conversation; pre-made characters, when acting as secondary members of a player's party, can sometimes interject in conversations, usually if the NPC relates to their own quest. [11] All NPCs can die, though killing certain individuals may render some quests incompletable or force the player to find other ways to proceed. [5] The game features both online and local multiplayer modes; multiplayer story mode is cooperative, with each player controlling one or several of the four members of the party both during exploration and battle. [4] [12] The game also features a competitive multiplayer mode where players are divided into two different teams and fight against each other in an arena. [13]
Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin . The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the "Divine", the chosen one of the "Seven", the deities of Rivellon's main religion. Rivellon is currently plagued by the Voidwoken, monstrous creatures of mysterious origins who attack all other living things, and whose threat has greatly increased following Lucian's passing.
Among the people of Rivellon, Sourcerers are individuals born with the talent of manipulating a form of energy known as Source, which they can use to cast powerful spells; however, the use of Source attracts the Voidwoken, leading Sourcerers to become feared and reviled. The Divine Order, founded by Lucian, therefore dedicated one of its factions, the Magisters, to capture or kill all Sourcerers; the captured are sent to Fort Joy, a prison-town on Reaper's Eye, an island previously inhabited by Braccus Rex, [Note 1] the late "Source King" and former tyrannical ruler of Rivellon. The Magisters are led by Bishop Alexandar, Lucian's son who claims to be the new Divine, along with his advisor Dallis.
The player character is a Sourcerer, who can either be created from scratch by the player, or be one of six pre-made characters, all of whom can also be recruited as part of the player character's party: Beast, a male Dwarf hellbent on ending the reign of his cousin Justinia, the Dwarf Queen; Fane, a male and the undead-looking last member of a long-forgotten immortal species, who spent aeons imprisoned and now seeks to discover what happened to the rest of his kind; Ifan ben-Mezd, a male Human who is a former friend of Lucian and former member of the Divine Order, now part of a group of mercenaries known as the Lone Wolves; Lohse, a female Human seeking freedom from a mysterious and powerful demon inside her gaining more control every day; the Red Prince, a male Lizard originally destined to become a leader among his people, but who was banished due to dealings with a demon and now aims to regain his royal position; and Sebille, a female Elf and former slave looking for revenge against her former Lizard masters.
The player character, a Sourcerer, is captured by the Divine Order and transported to the island prison Fort Joy on the ship Merryweather. The ship is attacked and sunk by a gigantic Kraken Voidwoken; however, the player character is saved from drowning by a mysterious force, whose voice calls them "Godwoken". On Fort Joy, the Godwoken witnesses the brutal regime of the Magisters led by Alexandar and Dallis, who frequently "purge" prisoners of their Source, turning them into mindless husks they use as a fighting force. After escaping Fort Joy, the Godwoken meets the Seekers, a group looking for Sourcerers with the potential of becoming the new Divine. The Godwoken also visits the Hall of Echoes, where they encounter one of the Seven. The God, revealing themselves as the one who rescued the Godwoken earlier, explains that the Veil, a magical barrier separating Rivellon and the Void, is weakening and allowing the Voidwoken to enter Rivellon, draining the Seven's Source. The God urges the Godwoken to fulfill their potential, ascend to Divinity and hold back the Void before it kills the Seven. With the help of the Seekers and the half-demon Malady, the Godwoken escapes from Reaper's Eye after defeating Alexandar and stealing his sentient ship, the Lady Vengeance.
The Lady Vengeance is attacked by Dallis and her right-hand man Vredeman; most of the Seekers are killed but the ship manages a narrow escape thanks to Malady. The Godwoken sails to the island of Reaper's Coast, where they unlock their Source powers. Their God later directs the Godwoken to the Well of Ascension, where they can absorb enough Source to become Divine. They also learn that Dallis has excavated the Aeteran, an artifact able to purge all Source from Rivellon. The Godwoken meets Aeterna, a being who claims to be member of an immortal race called Eternals, the original inhabitants of Rivellon. The Godwoken learns that the Seven are in fact Eternals who craved power, and betrayed the rest of their species by banishing them to the Void. The Seven then created the mortal races of Rivellon, and posed as deities to maintain their own power by draining Source from them.
The Godwoken reaches the Nameless Isle, where the Well of Ascension is located. There, they learn that the Voidwoken are what became of the Eternals cast into the Void, and that God King, also the leader of the Voidwoken, is the Eternals' former king. The God King and the Voidwoken intend to return to Rivellon, and reclaim it as theirs. After a final encounter with Alexandar, the Godwoken reaches the Well, but before they can become Divine, Dallis appears and destroys the Well with the Aeteran. The Godwoken's failure enrages their God, who becomes blind with fury and attacks them; the Godwoken defeats them in battle, killing all of the Seven in the process.
The Godwoken travels to the city of Arx, which has come under siege by Voidwoken. Tracking Dallis and Vredeman to the tomb of Lucian, they find Lucian alive within, who reveals that he faked his death and that he, not the Void, had been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, forever keeping the Voidwoken away at the cost of all Source in the world. Dallis, secretly an Eternal, has been aiding Lucian behind Alexandar's back with the help of Vredeman, in truth a resurrected Braccus Rex Dallis turned into a reluctant slave.
Braccus Rex breaks free of Dallis's control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After defeating them, the player is presented with four final choices: become the new Divine and the most powerful being of Rivellon; fulfil Lucian's wish and purge all Source from Rivellon to forever seal the Voidwoken away; release the Source and the powers of Divinity to the world so all the beings in Rivellon become Divine; or allows the God King to return to Rivellon, restoring Eternal rule.
The game was first announced on 12 August 2015. [14] It was announced that the game would launch on Kickstarter on 26 August. [15] The game reached its $500,000 goal on Kickstarter in less than 12 hours. [16] [17] Some of the stretch goals were reached before they were even announced. [18] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game. [19] The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015. [20]
The game was released for early access for Microsoft Windows on 15 September 2016, [21] and was fully released on 14 September 2017. [22] Despite a power outage in Ghent on the day of launch, the location of Larian's development studio, the game was successfully released and had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time. [23] [24] In addition to a free "enhanced edition" update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on 31 August 2018. [25] [26] [27] It was also released for macOS on 31 January 2019, and for the Nintendo Switch on 4 September 2019. [28] [29]
Aggregator | Score |
---|---|
Metacritic | PC (original): 93/100 [30] PC (Definitive Edition): 95/100 [31] PS4: 92/100 [32] XONE: 92/100 [33] NS: 93/100 [34] |
Publication | Score |
---|---|
Destructoid | 9/10 [35] |
Game Informer | 9.75/10 [11] |
GameSpot | 10/10 [8] |
Hardcore Gamer | [36] |
IGN | 9.6/10 [5] |
PC Gamer (UK) | 92/100 [37] |
Polygon | 7/10 [38] |
USgamer | [7] |
Divinity: Original Sin II received "universal acclaim," according to review aggregator Metacritic. [30] Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time. [11] [8] [5] [37] [39] [40] Rick Lane of Eurogamer considered it a "masterpiece," thinking it would be many years before he could play another RPG that was even close to being "that rich with choice and charisma". [41] Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II. [42] Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre. [5] GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that feat. [8] Mike Williams of US Gamer called it the "pinnacle" of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat. [7] Janine Hawkins of Polygon was less positive than most, calling it "stunningly ambitious," but that it failed to "pull all its pieces together". [38]
The staff of GameSpot voted Original Sin II as the fifth best game of the year, while Eurogamer ranked it 11th on their list of the "Top 50 Games of 2017". [43] [44] [45]
A month after release, the game sold over 700,000 copies, with over a million sold by November 2017. [46] [47]
Award | Category | Result | Ref. |
---|---|---|---|
British Academy Games Awards | Multiplayer | Won | [48] |
Destructoid | Best PC Game of the Year | Nominated | [49] |
Develop Awards | Music Design | Nominated | [50] |
Writing or Narrative Design | Nominated | ||
D.I.C.E. Awards | Role-Playing Game of the Year | Nominated | [51] |
Game Audio Network Guild Awards | Best Music for an Indie Game | Nominated | [52] |
Best Sound Design for an Indie Game | Nominated | ||
The Game Awards | Best Role-Playing Game | Nominated | [53] |
Game Critics Awards | Best RPG | Nominated | [54] |
Writing or Narrative Design | Nominated | ||
Game Informer | Best PC Exclusive | Won | [55] |
Best Co-op Multiplayer | Nominated | ||
Best Side Quests | Won | ||
Best Turn-Based Combat | Won | ||
Reader's Choice Award: Best PC Exclusive | Won | ||
Global Game Awards | Game of the Year | Nominated | [56] |
Best PC Exclusive | Won | ||
Best Co-op | Won | ||
Best RPG | Nominated | ||
IGN Awards | Game of the Year | Nominated | [57] [58] [59] [60] |
Best PC Game | Nominated | ||
Best RPG | Nominated | ||
Best Story | Nominated | ||
NAVGTR Awards | Best Game, Franchise Role Playing | Nominated | [61] [62] |
Best Game Engineering | Nominated | ||
PC Gamer | Game of the Year | Won | [63] |
Best Co-Op Game | Nominated | ||
Titanium Awards | Best Adventure/Role-Playing Game | Nominated | [64] |
Best Narrative Design | Nominated |
Award | Category | Result | Ref. |
---|---|---|---|
Game Critics Awards | Best RPG (PS4 and Xbox One versions only) | Nominated | [65] [66] |
Gamescom | Best Role-Playing Game | Won | [67] [68] |
Best Strategy Game | Nominated |
A spin-off sequel titled Divinity: Fallen Heroes was announced in March 2019 via a trailer, co-developed by Larian Studios and Logic Artists. [69] Although the game would use the same engine as Original Sin II and also let the player influence the story, it would be considered a spin-off due a focus on battles rather than on exploration, RPG elements and interactions with NPCs, offering a shorter experience with battles alternating between player turn and enemy turn, during which all members of said side get to perform their actions (rather than the individual initiative mechanic featured in Original Sin II) before switching to the other team's turn. Other new gameplay additions would have included parties of six characters (up from Divinity II's limit of four), guns and gunpowder as weapons, and a new element called Sulfurium; two-player cooperative play would have been featured, with both players controlling three characters. [70] [71] [69]
Fallen Heroes was to be set two years after the end of the previous game and follow the Original Sin II ending in which the Godwoken purges all Source from Rivellon. It would have featured eight main playable protagonists, including Beast, Fane, Ifan, Lohse, the Red Prince (now named the Red Emperor), Sebille, and Malady. [69] [70] [71] The story would have followed the characters in a world now devoid of Source, safe for the player's party, due to Malady preserving the Lady Vengeance from the Source purge; the characters would have led the fight against the Bloodless, an undead-like force decimating Rivellon, while travelling across the Lady Vengeance. [69] [70]
Originally scheduled to be released in November 2019 on multiple platforms, it was put on hold indefinitely on 15 October, only a month before its announced release, with Larian Studios claiming that the game required "far greater development time and resources than are available now to bring it to fruition". [72] After years without follow-up, Larian Studios founder and Divinity director Swen Vincke confirmed in a 14 July 2023 interview with GamesRadar+ that Fallen Heroes had been cancelled, stating "That didn't work out [...] It's gone for good." [73]
In the same interview, Vincke claimed that another, unannounced Original Sin II spin-off, which he called "DOS2 with new mechanics", had been cancelled "quite far" into development. [73]
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character that will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to 1998's Baldur's Gate and was released for Windows in September 2000. Following its predecessor, the game takes place in the Forgotten Realms, a fantasy campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist; the others are certain characters recruited from the game world.
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.
Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.
Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in August 2002. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander. The game was released for Mac OS X on 15 November 2013.
An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Beyond Divinity is an action role-playing game by Larian Studios released in 2004. It is a sequel to Divine Divinity.
Baldur's Gate is a role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series and Planescape: Torment. The game's story focuses on a player-made character who travels across the Sword Coast alongside a party of companions.
Larian Studios is a Belgian independent video game developer and publisher founded in 1996 by Swen Vincke. Headquartered in Ghent, Belgium, Larian focuses on developing role-playing video games but has previously worked on educational games and casino games. It is best known for developing the Divinity series and Baldur's Gate 3.
Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis and was published by dtp entertainment and in the United States by cdv Software Entertainment. The updated 2010 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive.
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Pillars of Eternity is a 2015 role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive for Windows, OS X, and Linux. The game is a spiritual successor to the Baldur's Gate and Icewind Dale series, along with Planescape: Torment. Obsidian started a crowdfunding campaign on Kickstarter for it in September 2012, raising over US$4 million. The game uses the Unity engine.
Numenera is a science fantasy tabletop role-playing game set in the far distant future, written by Monte Cook, published in 2013.
Divinity: Dragon Commander is a real-time strategy video game developed by Larian Studios as part of the Divinity series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multiplayer and cooperative multiplayer modes.
Swen Johan Vincke is a Belgian video game designer, programmer and director. He is the founder and CEO of the video game company Larian Studios, where he has led the development of the Divinity series and Baldur's Gate 3.
Baldur's Gate 3 is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment of the Baldur's Gate series, based on the tabletop fantasy role-playing game Dungeons & Dragons. A partial version of the game was released in early access for macOS and Windows in October 2020 until the full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.
Little Devil Inside is an upcoming action-adventure video game developed and published by Neostream Interactive. The game's single-player and co-operative multiplayer modes both follow the professional and personal lives of explorers searching for monsters & supernatural events in a 19th-century-inspired world. It is planned for initial release on Microsoft Windows, PlayStation 4 and PlayStation 5, with Nintendo Switch and Xbox One versions to come later.
Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity. The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014).
Divinity Engine is a game engine developed by Larian Studios. It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for Baldur's Gate 3.