Dragon's Lair II: Time Warp

Last updated
Dragon's Lair II: Time Warp
Dragon's Lair II - Time Warp Flyer.png
Arcade flyer
Developer(s) Sullivan Bluth Interactive
ReadySoft (Amiga, ST, PC) [1]
Publisher(s) Leland Corporation
Digital Leisure
ReadySoft (Amiga, ST, PC) [1]
EA (iOS)
Designer(s) Don Bluth
Platform(s) Arcade, CD-i, DVD, Blu-ray, iOS, PlayStation 3, Wii, DSiWare, Amiga, Atari ST, Apple IIGS, MS-DOS, Macintosh, Switch
ReleaseArcade
June 16, 1991
Amiga, ST, DOS
November 1990 [2]
CD-i
Macintosh
  • NA: November 15, 1996 [4]
DSiWare
  • NA: December 20, 2010
  • EU: July 7, 2011
PlayStation 3
  • NA: June 1, 2011
Genre(s) Interactive movie
Mode(s) Single-player, multiplayer

Dragon's Lair II: Time Warp is a 1990 laserdisc video game by the Leland Corporation. It is the first true sequel to Dragon's Lair . As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.

Contents

Home ports were announced for the Sega Saturn, [5] Philips CD-i, 3DO Interactive Multiplayer, and Atari Jaguar CD. [6] [7] Only the CD-i version was released. The game was later ported to the Wii as part of the compilation release Dragon's Lair Trilogy. A PlayStation 3 port was released on June 1, 2011. A Nintendo Switch port of the Wii Dragon's Lair Trilogy compilation was released on January 17, 2019.

Plot

Dirk the Daring must find and rescue Princess Daphne with the help of a well-spoken time machine. It seems that the time machine is (or has been) possessed by the brother of Mordroc, the foul wizard that has kidnapped Daphne. Dirk travels through several dimensions and historical eras searching for Daphne, some inspired by classic stories and fairy tales such as Alice in Wonderland and Sleeping Beauty , to prevent Mordroc from enslaving Daphne to his whim with the dreaded Death Ring. Voice actor Michael Rye reprises his role as the narrator in the attract sequence, as he did with Dragon's Lair and Space Ace :

Dragon's Lair: Time Warp. Spirited away to a wrinkle in time by the evil wizard Mordroc, Daphne will be forced to marry the wicked Mordroc unless Dirk can save her. Transported by a bumbling old time machine, Dirk begins the rescue mission. Do it for the children! Once the Casket of Doom has opened, Mordroc will place the Death Ring upon Daphne's finger in marriage, and she will be lost forever... in the Time Warp!

Gameplay

Gameplay differs from the original in two important ways. First, it follows a linear sequence of events which flow one into the next, as opposed to the randomized sequences of rooms from the first game; [5] "dying" in the sequel also forces the player to resume from a checkpoint in the level rather than starting a randomly different level as in the original. Second, golden treasures are scattered throughout the game; getting each treasure is required to reach the final scenes. If the player misses any, at the end of the game it loops back to the first treasure missed. Unlike in the first game, the actions the player must do are prompted by a brief flash of what Dirk should use or where he should go next. However, to retrieve a golden treasure, the player may need to make a move in a direction other than what is flashing. Some scenes are randomly mirrored from left to right on a replay, limiting the player's ability to rely on memorizing the input sequence and requiring close attention during repeat attempts.

Development

Development began in 1983 after the success of the original Dragon's Lair, and finally reached arcades eight years later. An advertisement from Don Bluth Productions featuring completed animation from stage 3 in the game had aired on television in 1984.[ citation needed ] Creating the game's animation took three years. [5] The game's budget was $2.3 million. [8]

The Amiga, Atari ST, and DOS versions were released in November 1990, [2] and cost £44.95. [1] An Apple IIGS version was also reportedly completed during the same period (IIGS-specific loading instructions and game features appear in the manual [9] ), but never released, unlike the other versions. In May 2022, a new Apple IIGS conversion was developed and released by Brutal Deluxe, based on the resources from the DOS version. [10] The home computer versions by ReadySoft were developed over the course of about one year. [1] In a January 1991 issue of British gaming magazine The One , David Foster was interviewed as the founder of ReadySoft and a programmer for the home computer versions of Dragon's Lair II. [1] He said it spans six floppy disks, due to higher resolution imagery than previous laserdisc games by the Bluth Group, such as Space Ace. [1]

Due to the arcade version of Dragon's Lair II having been unreleased at this stage in development, the game's home computer versions were made using a VHS tape as a reference, instead of a laserdisc. [1] Foster said, "conversion is obviously easier with the laser disc as you can get a good quality freezeframe. We digitize a series of images from the laser disc, then we separate the foreground from the background, giving each element to the respective artists to touch up, which includes outlining all the characters ... when you're converting from a high-resolution laser disc to a lower resolution screen a lot of detail is lost, so a lot has to be put back in". [1] The conversion is then edited to match the 16-color palette to that of the original footage, and compressed. He said "On average it takes about two hours of 68030 computer time to compress a single frame - that's thousands of computer hours in all. So we have four machines with 25Mhz processor speed working on it - two Great Valley Products '030s, a Commodore '030 board, and an Amiga 3000." [1]

Stages

During the course of the game, the player must find and collect "treasures" in order to reach Mordroc. In the Director's Cut version of the game, gathering all the treasures offers an alternate, shorter and easier second-to-last stage. In it, Dirk must get the Death Ring and then throw it at Mordroc. This also includes three death scenes that were not used in the final release.

Release

Home computers

Around the time the arcade version was out, an abridged version was released for the Amiga home computers by ReadySoft. It included only some of the scenes and most stages were absent altogether. It included the introduction reaching the machine, followed by the prehistoric stage, the Garden of Eden, and the final stage. [11]

The game was followed by Dragon's Lair III: The Curse of Mordread also by ReadySoft. It presented an original storyline with Mordroc's sister, the evil witch "Mordread". She arrives at Dirk's and Daphne's home, and absorbing both the house and Daphne into an orb. This game incorporated the stages of Wonderland and Beethoven's piano from Time Warp but also included some original sequences: an intro, a stage on a pirate ship, a stage in the time realm, and an original ending.

Dragon's Lair II was released on DVD in 1998.

Following the release of Dragon's Lair and Space Ace in high-definition for Blu-ray, Digital Leisure said they were working on a Blu-ray version of Dragon's Lair II for some time in 2008. The disc was released on June 2, 2009.

Dragon's Lair II was released on the PlayStation 3 on June 1, 2011.

A compilation titled Dragon's Lair Trilogy includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace. It has been released for both the Wii and Nintendo Switch.

Reception

In the United States, it was the top-grossing new video game on the RePlay arcade charts in October 1991. [18]

The four reviewers of Electronic Gaming Monthly gave the CD-i version of Dragon's Lair II a 7.25 out of 10, commenting that it looks and plays just as good as the arcade version, and praising the addition of collectable items. One of the reviewers dissented with the majority opinion, saying that FMV games had lost their novelty and that the game was lacking in interaction. [3] GamePro gave it a rave review. They applauded the sharp and colorful graphics, absence of slowdown, high frame rate, realistic sound effects, and outstanding controls, elaborating that "The CD-i's circular directional pad gives you quicker, more accurate button presses that help you get past every snake, dragon, and mother-in-law in sight." [19] CD-i Magazine praised the game's Disney quality animation and sound. They commented that though as with all "interactive cartoons", the gameplay is very basic, there are more action-packed moments compared to its predecessor, and the graphics are among the best in its genre. They concluded, "DL2 is far from perfect, but it is a great improvement on the original." [16] Power Unlimited reviewed the CD-i version and gave a score of 81% writing: "Incredibly fast interactive cartoon with beautiful images. Here, too, you do not control a game character, but rather the course of the story. Incidentally, the controls have been greatly improved compared to the previous part." [17]

Related Research Articles

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

<i>Space Ace</i> LaserDisc based videogame

Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.

<i>Renegade</i> (video game) 1986 video game

Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.

<i>Super Don Quix-ote</i> 1984 video game

Super Don Quix-ote is an arcade laserdisc video game released by Universal in 1984. In it, the player controls the knight Don as he attempts to rescue a princess from an evil witch named Leona.

An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

<i>Silpheed</i> 1986 video game

Silpheed is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

Time Traveler or Hologram Time Traveler is a LaserDisc interactive movie arcade game. It was designed by Dragon's Lair creator Rick Dyer, and released in 1991 by Sega. Its plot is that an American old west cowboy named Marshal Gram travels to various timelines to rescue Princess Kyi-La and defeat the evil time lord Vulcor. The game is best known for its arcade cabinet which displays a "holographic" like projection, produced using optical technology from Dentsu.

<i>Astron Belt</i> 1983 video game

Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Developed in 1982, it was the first major arcade laserdisc video game. The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor, and a force feedback vibrating seat.

<i>Thayers Quest</i> 1984 video game

Thayer's Quest is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for Dragon's Lair and Space Ace. In 1995 it was ported to home consoles and PC under the title Kingdom: The Far Reaches. The arcade machine had a membrane keypad for controls instead of a joystick. To help players learn the daunting—for an arcade game—controls, a small holder containing instructional leaflets was attached to the cabinet. A sequel, Kingdom II: Shadoan, was released in 1996.

<i>Time Gal</i> 1992 interactive movie video game

Time Gal is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Company.

<i>Dragons Lair 3D: Return to the Lair</i> 2002 video game

Dragon's Lair 3D: Return to the Lair is an action-adventure game released in 2002 by Ubi Soft. It is based on 1983 arcade video game Dragon's Lair and follows a similar story: Dirk the Daring must enter the evil wizard Mordroc's castle to rescue Princess Daphne from Singe the Dragon. Many of the characters and locations from the 1983 original make appearances in the game, along with new puzzles, rooms and enemies. Animator and director Don Bluth, who produced the cartoon animation for the original Dragon's Lair, produced new animated sequences for the opening and ending of the game. The game uses cel shading to mimic the style of the hand-drawn art of the 1983 game.

<i>Road Blaster</i> 1985 video game

Road Blaster (ロードブラスター) is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the death of his wife by pursuing the biker gang responsible for her death in a modified sports car. The game would later be ported to a variety of home formats such as the MSX and Sharp X1, Sega CD, LaserActive, PlayStation and Sega Saturn. The Sega CD and Mega-LD versions were released outside of Japan under titles of Road Avenger and Road Prosecutor respectively.

<i>Escape from Singes Castle</i> 1987 video game

Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a 1987 video game from Software Projects. The game is sometimes referred to as Dragon's Lair II, but is not the official arcade sequel Dragon's Lair II: Time Warp.

<i>Shanghai</i> (video game) 1986 video game

Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit computers, Commodore 64, MS-DOS, classic Mac OS, Apple IIGS, and Master System. Shanghai was originally programmed by Brodie Lockard. It was released as an arcade video game by Sunsoft in 1988.

<i>Ninja Hayate</i> 1984 video game

Ninja Hayate (忍者ハヤテ) is a 1984 laserdisc video game first developed and released by Taito and Malone Films for arcades in Japan and the United States. The game was later ported to the Sega CD video game console as Revenge of the Ninja in 1994.

<i>Dragons Lair</i> (1983 video game) 1983 LaserDisc-based arcade game

Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

Dragon's Lair is a video game franchise created by Rick Dyer. The series is notable for its Western animation-style graphics and complex decades-long history of being ported to many platforms. It has been adapted into television and comic book series.

<i>Dragons Lair III: The Curse of Mordread</i> 1992 video game

Dragon's Lair III: The Curse of Mordread is a video game in the Dragon's Lair series, developed by Don Bluth Multimedia and published by ReadySoft Incorporated for the Amiga, Atari ST and MS-DOS in 1992. An Apple IIGS port was released in 2022.

ReadySoft was a video game developer and publisher and distributor founded in 1987 by David Foster, based in Ontario, Canada. Products include various emulators as well as home computer ports of Sullivan Bluth's Laser disc game series Dragon's Lair, Space Ace, and their sequels. As a publisher, they frequently handled North American release of games by French developer Silmarils.

References

  1. 1 2 3 4 5 6 7 8 9 Nesbitt, Brian (January 1991). "Who Dares Wins". The One. No. 28. emap Images. pp. 116–118.
  2. 1 2 "News: Dirk Does it Again!". The One. No. 26. emap Images. November 1990. p. 16.
  3. 1 2 3 "Review Crew: Dragon's Lair II". Electronic Gaming Monthly . No. 65. Sendai Publishing. December 1994. p. 46.
  4. "Dragon's Lair II Now Available For The Mac". ReadySoft . November 15, 1996. Archived from the original on January 2, 1997. Retrieved May 25, 2024.
  5. 1 2 3 "Dragon's Lair 2: The Daring Dirk Returns". Electronic Gaming Monthly . No. 86. Ziff Davis. September 1996. p. 84.
  6. "Release Liste". Video Games (in German). No. 46. Future-Verlag. August 1995. p. 43. Archived from the original on 2018-09-14. Retrieved 2018-10-28.
  7. Gore, Chris (August 1995). "The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine . No. 79. L.F.P., Inc. p. 14.
  8. "Video File". Los Angeles Times . February 21, 1984. p. 63. Retrieved March 8, 2022 via Newspapers.com.
  9. http://www.atarimania.com/st/boxes/hi_res/dragon_s_lair_ii_-_time_warp_readysoft_uk_i_4.jpg [ bare URL image file ]
  10. "Brutal Deluxe Software".
  11. "Dragon's Lair II: Time Warp for Amiga (1990)". MobyGames. Archived from the original on 2013-12-13. Retrieved 2012-04-27.
  12. Thompson, Jon. "Dragon's Lair II: Time Warp (Arcade) Review". Allgame. Archived from the original on November 14, 2014. Retrieved April 3, 2022.
  13. Miller, Skyler. "Dragon's Lair II: Time Warp (DVD Video) Review". Allgame. Archived from the original on November 14, 2014. Retrieved April 3, 2022.
  14. Hoffman, Joshua. "Dragon's Lair II: Time Warp (PC) Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 3, 2022.
  15. Miller, Skyler. "Dragon's Lair II: Time Warp (Xbox) Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 3, 2022.
  16. 1 2 Alesi, Jason (October 1994). "Dragon's Lair 2: The Time Warp Review". CD-i (8): 24. Retrieved April 3, 2022.
  17. 1 2 "Power Unlimited Game Database". powerweb.nl (in Dutch). November 1994. Archived from the original on October 20, 2003. Retrieved December 4, 2022.
  18. "RePlay: The Players' Choice". RePlay. Vol. 17, no. 1. October 1991. p. 4.
  19. "ProReview: Dragon's Lair II: Time Warp". GamePro . No. 67. IDG. February 1995. p. 106.