Order of the Griffon | |
---|---|
![]() Cover art: "Spellfire" by Clyde Caldwell | |
Developer(s) | Westwood Associates |
Publisher(s) | Turbo Technologies Strategic Simulations, Inc. |
Designer(s) | Joseph B. Hewitt IV |
Composer(s) | Frank Klepacki |
Platform(s) | TurboGrafx-16 |
Release |
|
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Order of the Griffon is a tactical role-playing game for the TurboGrafx-16 developed by Westwood Associates and based on the tabletop role-playing game Dungeons & Dragons (D&D). The game is set in the nation of Karameikos within D&D's Mystara setting.
Order of the Griffon uses a turn-based combat engine similar to that of the Gold Box games, such as Pool of Radiance . Unlike many Gold Box games, however, Order of the Griffon utilizes the D&D BECMI rules instead of the AD&D rules. Players select four pre-generated characters from the following classes: fighter, dwarf, mage, thief, halfling, cleric, and elf. Although characters are pre-generated, the player is offered three character options per class, each with different strengths and weaknesses. Characters start at the 1st level of experience and can achieve a maximum of 8th level. [1] Order of the Griffon uses a first-person perspective similar to Eye of the Beholder in cities and dungeons, and a bird's eye view for both the overland map and combat encounters.
The game also includes a number of powerful magic items. The Four Stones (ruby, onyx, death gem, and diamond) imbue the user with the ability to transform living victims into the undead. The Staff of Life allows access into Koriszegy Crypt. The Chalice is able to neutralize the poison that nearly kills Duke Stefan. The Staff of Halav is the only item that can kill the Vampire Koriszegy.
Lord Korrigan, the ruler of Radlebb Keep, [2] commissions the party of adventurers to investigate strange rumors of vampires, lycanthropes, and undead roaming the lands. Shortly thereafter the party uncovers assassination plots against Karameikan leaders, a conspiracy between various factions to turn innocent people into undead, and foretellings of the return of an ancient vampire.
The party's travels take them to three cities (Specularum, Radlebb Keep, and Kelvin) [2] as well as to various ruined sites, keeps, caves, and forests as they attempt to recover the four stones (ruby, onyx, death gem, and diamond) and prevent the evil Vampire Koriszegy from amassing an army of the dead. The game culminates in a final showdown with the evil vampire himself.
The game includes competing factions and organizations. The Order of the Griffon is an honorable society of paladins, knights, and fighters with branches throughout Karameikos. [2] The Iron Ring is a powerful criminal organization composed of bandits, cut-throats, and lycanthropes hired by the vampire Korizsegy to carry out many of his evil schemes, including assassinations and kidnappings of important political leaders. Its main branch is hidden deep within the Karameikan forests. [2] An evil wolf pack is hired by Koriszegy and led by the sentient dire wolf, Collum, who was to give the Staff of Life to the Iron Ring after the latter had eliminated the rival Dosmo pack. The party joins the Order of the Griffon after successfully defeating Collum and retrieving the Staff of Life.
Andrew Schultz from Honest Gamers writes of the game: "OotG is unambitious and still hardly perfect, and it does best when it breaks away from the AD&D formula and just tries to dazzle you. There's no doubt Dungeons and Dragons was influential in some of the early RPG's. By the time it got to computers, however, other people had taken the concept in far different directions, and the basics plus a flabby plot weren't enough any more". [3]
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, D&D dragons are loosely based on dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight the fictional dragons in the game and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. D&D dragons also featured as targets of the moral panic surrounding the game.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
In the Dungeons & Dragons (D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures.
Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.
Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.
Dungeons & Dragons: Tower of Doom, published in 1994, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting. It is a side scrolling beat 'em up with some role-playing video game elements for one to four players. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only two players. In 2013, both games were re-released for PlayStation 3, Windows, Xbox 360 and Wii U as Dungeons & Dragons: Chronicles of Mystara.
The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.
The cleric is one of the standard playable character class in the Dungeons & Dragons fantasy role-playing game. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic, a form of theurgy or thaumaturgy. Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures. Clerics also have specific 'domains' which usually align with the character's alignment and the god that cleric serves. Whether the cleric repels or controls undead is dependent on the cleric's alignment. It is the only class to be included in every edition of Dungeons & Dragons without a name change.
Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the Azcans, beastmen, Malpheggi lizardmen, and dinosaurs.
Dungeons & Dragons: Heroes is a hack and slash video game with RPG elements. It was published by Atari Interactive and developed by the subsidiary's Hunt Valley development studio, exclusively for Xbox in 2003. It is set in the Dungeons & Dragons universe and is playable solo or with up to four players. Players take on the role of four reincarnated heroes brought back to life to fight their former nemesis, a wizard named Kaedin.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
The Empire of Thyatis is a powerful state in the Mystara campaign setting for the Dungeons & Dragons fantasy role-playing game. Thyatis was first mentioned in Module X1, Isle of Dread, which describes it briefly. Along with the Alphatian Empire, Thyatis was more fully detailed in the Dawn of the Emperors boxed set. Along with Alphatia, Thyatis is one of the "great powers" of Mystara.
In Search of Adventure is an abridged compilation adventure module published by TSR, Inc. in 1987, for the Basic Set of the Dungeons & Dragons (D&D) fantasy role-playing game. Its product designation was TSR 9190. This 160-page book features cover artwork by Keith Parkinson.
The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set. The working title for the module was "The Lost City of Cynidicea". Moldvay designed the module as a low-level scenario to give novice Dungeon Masters experience in fleshing out adventures such that it is only partially complete. The plot involves the player characters discovering a ruined subterranean city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.
Queen's Harvest is a 1989 adventure module for the Dungeons & Dragons role-playing game. Queen's Harvest picks up the story where B11 King's Festival left off; it can be played as a sequel to that adventure or by itself. Tailored for beginning Dungeon Masters and players, it is set in the country of Karameikos in the Mystara campaign setting, and contains adventuring tips for players.
Lords of Darkness is the name of two accessories for the fictional Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
The Principalities of Glantri is an accessory for the Basic Set edition of the Dungeons & Dragons fantasy role-playing game. It is part of the Gazetteer series of supplements for the Mystara campaign setting.
Red Arrow, Black Shield is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1985, and designed by Michael S. Dobson. Its cover art is by Jeff Easley, and cartography by Dennis Kauth. The module's associated code is X10 and its TSR product code is TSR 9160. This module was developed and intended for use with the Dungeons & DragonsExpert Set and Companion Set rules.