Dunsany's Chess

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Dunsany's Chess starting setup

Dunsany's Chess, also known as Dunsany's Game, [1] is an asymmetric chess variant in which one side has standard chess pieces, and the other side has 32 pawns. This game was invented by Lord Dunsany in 1942. A similar game is called Horde Chess. [2]

Pawn (chess) most numerous but the weakest piece in chess

The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the rank immediately in front of the other pieces.

Edward Plunkett, 18th Baron of Dunsany Irish writer and dramatist

Edward John Moreton Drax Plunkett, 18th Baron of Dunsany, was an Anglo-Irish writer and dramatist; his work, mostly in the fantasy genre, was published under the name Lord Dunsany. More than ninety books of his work were published in his lifetime, and both original work and compilations have continued to appear. Dunsany's œuvre includes many hundreds of published short stories, as well as plays, novels and essays. He achieved great fame and success with his early short stories and plays, and during the 1910s was considered one of the greatest living writers of the English-speaking world; he is today best known for his 1924 fantasy novel The King of Elfland's Daughter.

Contents

Rules

Black's pieces are set up identical to regular chess; White's army consists of 32 pawns, filling ranks one through four, as shown in the diagram.

Rules are the same as in regular chess, with the following exceptions:

Checkmate winning game position in chess

Checkmate is a game position in chess and other chess-like games in which a player's king is in check and there is no way to remove the threat. Checkmating the opponent wins the game.

Other rules are the same as regular chess; for example, all pawns can be promoted on the final rank. Stalemate is the same as in regular chess; for example, if White's pawns run out of moves.

Stalemate

Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check but has no legal move. The rules of chess provide that when stalemate occurs, the game ends as a draw. During the endgame, stalemate is a resource that can enable the player with the inferior position to draw the game rather than lose. In more complex positions, stalemate is much rarer, usually taking the form of a swindle that succeeds only if the superior side is inattentive. Stalemate is also a common theme in endgame studies and other chess problems.

Horde Chess

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Horde Chess starting setup

Horde Chess is identical to Dunsany's Chess, with the following differences: [2] [3]

Horde variant

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Horde variant starting setup

A Horde variant uses the opening setup shown in the diagram. [4] In this variant, White's pawns on the first and second ranks may advance one or two steps, provided that the path in the file is free. Unlike in regular chess, this does not have to be the pawn's first move. [5]

The Lichess website has support for this variant.

Related Research Articles

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<i>Sittuyin</i> Burmese chess variant

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Chaturaji is a four-player chess-like game. It was first described in detail c. 1030 by Al-Biruni in his book India. Originally, this was a game of chance: the pieces to be moved were decided by rolling two dice. A diceless variant of the game was still played in India at the close of the 19th century.

Knight relay chess

Knight Relay chess is a chess variant invented by Mannis Charosh in 1972. In this game knights "relay" their power to friendly pieces.

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Wildebeest Chess

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Dragonfly (chess variant) chess variant played on a 7×7 board

Dragonfly is a chess variant invented by Christian Freeling in 1983. There are no queens, and a captured bishop, knight, or rook becomes the property of the capturer, who may play it as his own on a turn to any open square. The board is 7×7 squares, or alternatively a 61-cell hexagon with two additional pawns per side.

Rhombic Chess

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Wolf Chess

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Triangular Chess

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Masonic Chess chess variant

Masonic Chess is a chess variant invented by George R. Dekle, Sr. in 1983. The game is played on a modified chessboard whereby even-numbered ranks are indented to the right—resembling masonry brickwork. The moves of the pieces are adapted to the new geometry; in other respects the game is the same as chess.

Tri-Chess

Tri-Chess is the name of a chess variant for three players invented by George R. Dekle, Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side.

Three-Man Chess

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Cross Chess chess variant

Cross Chess is a chess variant invented by George R. Dekle, Sr. in 1982. The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross Chess has its own definition of ranks and diagonals.

Quatrochess

Quatrochess is a chess variant for four players invented by George R. Dekle, Sr. in 1986. The board comprises 14×14 squares minus the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.

Parallel Worlds Chess

Parallel Worlds Chess is a three-dimensional chess variant invented by R. Wayne Schmittberger in the 1980s. The gamespace comprises three 8×8 chessboards at different levels. Each side commands two full chess armies on levels 1 and 3. Level 2 begins empty and obeys its own move rules.

Falcon-Hunter Chess chess variant

Falcon-Hunter Chess is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s.

Hostage Chess chess variant

Hostage Chess is a chess variant invented by John Leslie in 1997. Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of his own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.

Chess variant games related to, derived from or inspired by chess

A chess variant is a game "related to, derived from, or inspired by chess". Such variants can differ from chess in many different ways, ranging from minor modifications to the rules, to games which have only a slight resemblance.

References

  1. Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. p. 97. ISBN   0-9524142-0-1.
  2. 1 2 Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. p. 90. ISBN   978-0-9555168-0-1.
  3. "BrainKing - Game rules (Horde Chess)". brainking.com. Retrieved 27 June 2015.
  4. "Horde on Lichess" . Retrieved 2 July 2015.
  5. "Lichess Blog - New features: kid mode, simuls, and more" . Retrieved 9 July 2015.

The Chess Variant Pages is a popular non-commercial Internet website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants".

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