Entombed (video game)

Last updated

Entombed
Entombed title.gif
Title screen
Publisher(s) Ultimate Play the Game
Designer(s) Dave Thomas
Bob Thomas
Platform(s) Commodore 64
Release
Genre(s) Action-adventure
Mode(s) Single player

Entombed is an action-adventure video game published by Ultimate Play the Game for the Commodore 64 in 1985. It is the second instalment of the Pendragon series and is a sequel to The Staff of Karnath . The game features series protagonist and aristocrat adventurer, Sir Arthur Pendragon, as he attempts to escape an ancient Egyptian tomb before all oxygen runs out. As with its predecessor, Entombed is presented in an isometric format.

Contents

The game was created and designed by brothers Dave and Bob Thomas, with Ultimate founders Tim and Chris Stamper otherwise being uninvolved in development. Entombed took considerably longer to develop due to the re-programming of its game engine. It received positive reviews from critics upon release, with praise being directed at its playability and graphics. It was followed by a sequel, Blackwyche , which was released later in the year.

Gameplay

A still image from the game. The interface displays the time, oxygen remaining and current weapon Entombed gameplay.png
A still image from the game. The interface displays the time, oxygen remaining and current weapon

The game is presented in an isometric format and is set inside an ancient Egyptian tomb. Sir Arthur Pendragon's main objective is to escape the tomb, the Great Sphinx, before all oxygen runs out. [1] To achieve this end, the player must navigate a series of chambers linked by corridors, solve logic puzzles and deal with hostile enemies by either avoiding or fighting them. The tomb has seven floors. [2] Pendragon's only form of defence is his whip, which he can utilise to defend himself from enemies. [1] The player also has access to a torch, which will allow them to see in certain pitch-black areas of the tomb. [1]

Unlike other games from the Pendragon series, Entombed features no collectable items required to finish the game. [3] The player-character has a life bar, which will deplete every time he makes contact with an enemy. To replenish life, the player must kill crows which will spawn in rooms at various times, and upon its death the crow will drop an Ankh symbol, the ancient Egyptian "Symbol of Life". [4] If the player completely runs out of life or if all the oxygen runs out from the tomb, then the game will end. [4]

Development and release

Entombed took the longest to create as I decided to re-code the original Karnath engine to allow a much bigger area to explore.

Dave Thomas in an interview with Retro Gamer in March 2008 [2]

The Pendragon series and The Staff of Karnath were created by brothers Dave and Robert "Bob" Thomas, rather than Ultimate founders Tim and Chris Stamper. [2] Dave Thomas began his career in 1983 when he began producing games for the Atari 400, including moderate-sellers such as Warlok, which won him £5,000 in a competition from Calisto Software. Although he later began working for the company in producing video games, he quit due to the strain of his daily 68 miles (109 km) commute. Shortly after quitting Calisto Software, Dave Thomas started work on The Staff of Karnath. Bob Thomas was a trained technical illustrator for the Ministry of Defence and had experience with designing interiors for the Royal Navy, which later aided to the military-themed visuals of the Pendragon series. [2] As with all games in the Pendragon series, Entombed was programmed by Dave Thomas, whereas the graphics were designed by Bob Thomas. Dave Thomas admitted in a March 2008 interview that the name of the series protagonist, "Sir Arthur Pendragon", was copied from the character of the Black Prince Pendragon from the Jack the Giant Killer stories. [2] According to Dave Thomas, Entombed had the longest development cycle due to the expansion of the previous engine. [2]

Reception

The game received positive reviews upon release. John Cook of Popular Computing Weekly praised the graphics, heralding them as "colourful" and the detail of the stages as "beautiful". [1] Julian Rignall of Zzap!64 similarly praised the presentation of the game, expressing surprise on the size and graphical advancements from its predecessor. [3] A reviewer of Computer and Video Games praised the graphics as "excellent", whilst noting the resemblance to Indiana Jones . [5] A reviewer of Computer Gamer similarly cited the graphics as "excellent", stating that it was "what he expected from an Ultimate game". [4] However, they criticised the overall gameplay, stating it to be "very boring" especially in the early stages of the game where the player was "wandering through passages being slowly smegged!" [4]

Cook praised the game's puzzle sections, comparing them more favourably than those of its predecessor, and summarised that the game was "definitely a must for any adventurer's collection". [1] Rignall stated that the puzzles "have logical and sometimes spectacular solutions" and similarly praised them more favourably than those in The Staff of Karnath . However, Rignall criticised the sprites of the game, asserting that they were "large and crude". [3]

Related Research Articles

Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.

<i>Knight Lore</i> 1984 video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Arthur: The Quest for Excalibur</i> 1989 video game

Arthur: The Quest for Excalibur is an illustrated interactive fiction video game written by Bob Bates and published by Infocom in 1989. It was released for the Apple II, Amiga, Mac, and IBM PC compatibles. Atypically for an Infocom product, it shows illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge using Infocom's development tools.

<i>Head over Heels</i> (video game) 1987 video game

Head Over Heels is an action-adventure game published by Ocean Software in 1987 for several home computers. It uses an isometric engine similar to the Filmation technique first developed by Ultimate Play the Game. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game was released in 1986. The game received favourable reviews and was described by Zzap!64 as an "all time classic".

<i>Thing on a Spring</i> 1985 video game

Thing on a Spring is a side-scrolling puzzle-platform game released in 1985 for the Amstrad CPC and Commodore 64 by Gremlin Graphics. The player controls a character resembling Zebedee from The Magic Roundabout through a toy factory while avoiding evil toys.

<i>Labyrinth: The Computer Game</i> 1986 video game

Labyrinth: The Computer Game is a graphic adventure game developed by Lucasfilm Games and published in 1986 by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.

<i>Gunfright</i> 1985 action-adventure game video game

Gunfright is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement.

<i>The Staff of Karnath</i> 1984 video game

The Staff of Karnath is an action-adventure video game developed and published by Ultimate Play the Game for the Commodore 64 originally in 1984 and in the United States in 1985. The game is the first instalment of the Pendragon series and is the first to feature the aristocrat adventurer Sir Arthur Pendragon. In the game, Sir Pendragon is tasked with searching a castle for the ancient Staff of Karnath, which he must destroy prior to midnight, before it wipes out the human race.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<i>Spindizzy</i> 1986 video game

Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<i>Blackwyche</i> 1985 video game

Blackwyche is an action-adventure video game published by Ultimate Play the Game for the Commodore 64 in 1985. The game is the third instalment of the Pendragon series and sequel to Entombed. In the game, aristocrat adventurer Sir Arthur Pendragon is trapped on board a haunted galleon and must free the soul of its captain. The game is presented in a 3D isometric format.

<i>Dragon Skulle</i> 1986 video game

Dragon Skulle is an action-adventure game for the Commodore 64 published by Ultimate Play the Game in January 1986. It is a sequel to The Staff of Karnath, Entombed and Blackwyche, and the final title to feature the aristocrat adventurer, Sir Arthur Pendragon. The game was created by brothers Dave and Bob Thomas.

<i>Outlaws</i> (1985 video game) 1985 video game

Outlaws is a video game for the Commodore 64 released by Ultimate Play the Game in 1985. In a break from earlier arcade adventure titles such as The Staff of Karnath and Entombed, Outlaws is a straightforward shooter game and does not feature the aristocrat adventurer Sir Arthur Pendragon.

<i>Beach Head II: The Dictator Strikes Back</i> 1985 video game

Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.

<i>Pitstop II</i> 1984 video game

Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985.

<i>Doriath</i> (video game) 1985 video game

Doriath is a side-view action-adventure platform game released for the Commodore 64 in 1985.

<i>The Running Man</i> (video game) 1989 video game

The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Zig Zag</i> (1987 video game) 1987 video game

Zig Zag is a shoot 'em up video game developed by Zig Zag Software and published by Mirrorsoft for the Commodore 64 in 1987. It was designed by Antony Crowther. Spectrum Holobyte published the game in North America in 1988, part of the company's International Series brand.

References

  1. 1 2 3 4 5 6 Cook, John (9 May 1985). "Entombed review". Popular Computing Weekly (17): 18. Retrieved 10 October 2015.
  2. 1 2 3 4 5 6 Carroll, Martyn (October 2008). "The Ultimate Adventure of Sir Arthur Pendragon" (PDF). Retro Gamer (56). Imagine Publishing: 48–53. Archived from the original (PDF) on 25 September 2015. Retrieved 12 September 2015.
  3. 1 2 3 4 5 "Entombed review (Zzap!64)". Zzap!64 (3): 22. July 1985. Retrieved 10 October 2015.
  4. 1 2 3 4 5 "Entombed review". Computer Gamer (4). Argus: 54. July 1985.
  5. 1 2 "Entombed review - CVG". Computer and Video Games (44): 112. June 1985. Retrieved 10 October 2015.