Galaga '91 | |
---|---|
Developer(s) | |
Publisher(s) | |
Series | Galaxian |
Platform(s) | Game Gear |
Release | |
Genre(s) | Fixed shooter |
Mode(s) | Single-player |
Galaga '91 [lower-alpha 1] is a 1991 fixed shooter video game developed and published by Namco for the Game Gear. It was published by Sega in Europe and renamed Galaga 2. The first portable installment in the Galaxian series, players control a lone starfighter in its mission to eradicate the hostile Galaga forces before they take over Earth. Gameplay revolves around shooting down formations of enemies and avoiding their projectiles.
Namco was assisted by Now Production, an external studio, during the game's development. It is loosely based on the 1987 arcade game Galaga '88 and its 1989 TurboGrafx-16 home port, incorporating similar mechanics featured in both games. Galaga '91 was well-received, and was a popular title for the Game Gear in Japan. Reviewers praised its colorful visuals and gameplay, and for being well-designed around the console's hardware. Some believed the limited screen resolution made it difficult to play.
Galaga '91 is a fixed shooter video game. Its plot involves an intergalactic organization, the United Galaxy Space Force, deploying a lone starfighter to rid the galaxy of the hostile Galaga aliens, who plan to eradicate all of mankind. [1] The player controls this starfighter throughout eleven different stages, each becoming progressively difficult. Stages are indicated by small emblems that are located at the bottom-right of the screen. [1] The final stage has the player facing off against a large boss enemy. [1]
In each level, the objective is to destroy all of the Galaga aliens, which fly into formation from the top and sides of the screen. [1] As in other Galaxian games, enemies will divebomb towards the player and attempt to collide with their ship while also firing projectiles. [2] Atop the formation of enemies are four larger aliens known as the Boss Galaga, which take two shots to destroy. During a divebomb, they will sometimes use a tractor beam that can capture a player's ship and return with it to the top of the formation, costing the player a life. The player is able to shoot down a Boss Galaga holding the captured ship to rescue it and transform the player into a "dual fighter" with additional firepower and a larger hitbox. [1] The player has to shoot the Boss Galaga holding the captured ship while it is divebombing; shooting the Boss Galaga while it is in formation will instead cause the fighter to turn against the player and act as an alien. [1]
The third, eighth, and twelfth stages are bonus levels, which are indicated by the text "That Is Galactic Dancing". [1] [2] In these, enemies fly into the screen along pre-set paths without firing any projectiles. [2] Players can shoot down the aliens to earn bonus points; destroying all enemies awards the player a large sum of points. [2] Some stages are vertical-scrolling corridors, where players must avoid constantly-moving waves of enemies and other obstacles. [2]
Galaga '91 was developed and published for the Game Gear by Namco. Minor assistance was provided by Now Production, a Japanese developer that collaborated before with Namco on a number of arcade conversions. [3] As the first portable installment in the Galaxian series, '91 is based on the arcade game Galaga '88 (1987) and its TurboGrafx-16 home conversion (1989). [4] [5] It is not a direct port of '88, but instead a brand-new sequel that borrows and builds on mechanics established in its predecessor. [4] [6] The game was released in Japan on October 25, 1991. [7] It was published under the Namcot banner, the former consumer game division of Namco. [8] To promote the game, a LCD handheld was released, which has since become a prized collector's item. [9] Galaga '91 was released in Europe in August 1993, where it was published by Sega and renamed Galaga 2. [10] Its localized name has become a point of confusion, as Galaga was the follow-up to Galaxian and a North American upgrade kit for Gaplus was titled Galaga 3. [9]
Publication | Score |
---|---|
ACE | [11] |
Computer and Video Games | 84/100 [12] |
Famitsu | 20/40 [13] |
Beep! | 3.5/5 [2] |
Joystick | 90/100 [8] |
Mean Machines Sega | 85% [14] |
Critics believed that Galaga '91 was a well-suited title for the platform. [11] [12] [14] Computer & Video Games reviewer Tim Boone commended its accurate portrayal of Galaga '88, and made for a "decent blaster" on the Game Gear. [12] This opinion was shared by both Jean-Marc Demoly of Joystick and a writer for ACE, who both enjoyed its simplicity. [8] The graphics, in particular, were well-liked; [2] [12] Demoly enjoyed its sprite animations and a reviewer from Mean Machines Sega felt it was one of the game's strong points. [8] [14] Critics liked the gameplay itself for being fun and well-designed, [8] [12] with the Mean Machines reviewer calling it "a good blaster" for the Game Gear library. [14] Not everyone showed praise; a Beep! writer felt that the limited screen size made it harder to avoid enemy shots and the graphics look squashed. [2] ACE similarity felt that it suffered from the Game Gear's limited screen size, but nonetheless was still a fun game. [11] In 1995, Sega Saturn Magazine reported that it was among the top 20 most-popular Game Gear games by reader vote. [15]
In a retrospective on the franchise in 2006, Stuart Campbell of Retro Gamer showed his appreciation towards Galaga '91 for being built around the Game Gear's hardware and battery life. He felt it contained "addictive little bursts" during long trips, and was a quality title for the platform. [4] A writer for 4Gamer.net briefly touched on the game in a 2020 retrospective article on Namcot. They compared its quality to the Family Computer home version of Galaga and its SG-1000 counterpart, Sega-Galaga, finding '91 to be an "extraordinary" update to both versions. The writer further added that aside from the small screen resolution, it made for a solid and worthwhile update to Galaga. [9]
Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Bosconian is a scrolling multidirectional shooter arcade video game developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.
Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.
Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Gaplus is a 1984 fixed shooter arcade game developed and released by Namco. It is the third game in the Galaxian series, serving as a direct sequel to Galaga (1981). In North America, a modification kit was later released to change the name to Galaga 3, possibly to reflect its position in the series. It was the only game other than Phozon to run on the Namco Phozon hardware. A contemporary home port for the Commodore 64 was released in 1988. A demake version of the game was included in Namco Museum Archives Vol. 2 as a bonus title.
Galaxian3: Project Dragoon is a 3D rail shooter video game developed and published by Namco. It was originally a theme park attraction designed for the International Garden and Greenery Exposition in Japan, and was later released as an arcade game in 1992. The game involves players controlling a starship named the Dragoon in its mission to destroy Cannon Seed, a superweapon set to destroy what is left of the human race.
Super Xevious is a vertically scrolling shooter released as an arcade video game in Japan in 1984. It was developed and published by Namco as an updated version of Xevious (1982) created as a response to the overwhelming success of the original in Japan. It was sold as conversion kit for existing Xevious cabinets.
Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race of aliens that cause mischief across Earth. Gameplay involves shooting enemies and avoiding projectiles. Power-up items can be collected to grant the player additional abilities. It ran on the Namco System 2 arcade board.
Steel Gunner is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware.
Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.
Pac-Man & Galaga Dimensions is a 2011 video game compilation developed and published for the Nintendo 3DS by Namco Bandai Games. It contains six games from the company's Pac-Man and Galaxian franchises—Pac-Man (1980), Galaga (1981), Pac-Man Championship Edition (2007), Galaga Legions (2008), Pac-Man Tilt, and Galaga 3D Impact, the last two being unique games created exclusively for this collection. The collection also includes achievements, online leaderboards, and a trailer for the Pac-Man and the Ghostly Adventures television series.
Galaga 30th Collection is a 2011 video game compilation published for iOS devices by Namco Bandai Games. It was created to commemorate the 30th anniversary of Galaga.
Galaga Legions DX is a 2011 twin-stick shooter video game developed and published by Namco Bandai Games for the Xbox 360 and PlayStation 3. It is the sequel to Galaga Legions (2008), and is the fourteenth entry in the Galaxian series. The player controls the AEf-7 "Blowneedle" starship in its efforts to wipe out the Galaga forces before they destroy all of mankind. The objective is to clear each of the game's nine stages in the quickest time possible by destroying waves of enemies. The Blowneedle has a pair of satellites that can be pointed at enemies to shoot them down. New additions have been made to the core gameplay, such as a "slowdown" effect when the player is about to collide with an enemy.
Terra Cresta 3D is a 1997 vertical-scrolling shooter video game developed by Nihon Bussan and published by its main publishing label Nichibutsu for the Sega Saturn in Japan. It is the fourth game in the Cresta series, following the 1992 game Terra Cresta II: Mandler's Counterattack for the PC-Engine. The player assumes control of three starships as they must complete six stages while destroying enemies and avoiding collision with them and their projectiles. By collecting small "F" icons the player can merge the three ships into one and gain access to new, more destructive weapons.
Namcot Collection, also known as Namco Museum Archives, is a 2020 video game compilation published by Bandai Namco Entertainment. Originally released in Japan for the Nintendo Switch, it was localized for international territories as two separate collections, Namco Museum Archives Vol. 1 and Vol. 2, for the Switch, Xbox One, PlayStation 4, and Windows. Namcot Collection includes a wide array of video games published by Namco for the Family Computer and Nintendo Entertainment System, with save states, achievements, and homebrew ports of Pac-Man Championship Edition and Gaplus.
GG Aleste is a 1991 vertically scrolling shooter video game developed and published by Compile for the Game Gear. An entry in the Aleste series, the game follows Ellinor Waizen piloting the Galvanic Gunner space fighter craft to face against the invading Moon Child army. Its gameplay follows the same conventions as earlier Aleste titles, with the player fighting waves of enemies and bosses, while avoiding collision with their projectiles and other obstacles.
Power Strike II is a 1993 vertically scrolling shooter video game developed by Compile and published by Sega for the Game Gear. An entry in the Aleste series, it is a follow-up to GG Aleste (1991). The game follows Alice Waizen piloting the Lance Bird space fighter craft to stop an unknown parasitic object attached to the armored defense satellite Algo. Its gameplay is similar to the previous Aleste entry on Game Gear, with the player fighting enemies and bosses, while avoiding collision with their projectiles and other obstacles.