Gekido

Last updated
Gekido: Urban Fighters
Gekido - Urban Fighters Coverart.png
European cover art
Developer(s) NAPS team
Publisher(s)
Platform(s) PlayStation
Release
  • EU: April 2000
  • NA: June 2, 2000 [1]
Genre(s) Beat 'em up, Fighting
Mode(s)Players: 1-4

Gekido (released as Gekido: Urban Fighters in NA and PAL regions) is a beat 'em up video game for the PlayStation console, created by Italian studio NAPS Team. The game uses a fast-paced beat 'em up system and a 3D side scrolling gameplay, with many bosses and a colorful design in terms of graphics. The game features the music of Fatboy Slim and Apartment 26. Marvel comic book artist Joe Madureira also contributed. Versions of Gekido were also planned for the Game Boy Color and N-Gage but were never released. NAPS team released the prototype of the Game Boy Color game on February 13, 2017.

Contents

It was later followed by a GBA sequel called Gekido Advance: Kintaro's Revenge , which was re-released for the Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows in 2018. A second sequel, entitled Gekido: The Dark Angel, was cancelled. [2]

Story

In a time where there is great corruption and terror, a young girl named Angela has been kidnapped. Rumor has it that Kintaro has made a deal with the devil. Angela's parents hire Travis, a private detective, to investigate the crime boss Kintaro and retrieve Angela. Knowing that the mission to rescue Angela will not be easy, he is aided by three sidekicks, Michelle, Ushi, and Tetsuo.

Game modes and gameplay

Travis fighting in the Market level Gekido gameplay.png
Travis fighting in the Market level

In the game you defeat enemies using combos and weapons. You also have a Rage Meter which builds up, allowing you to perform special attacks and gain abilities, and a Wipeout Meter which fills up, allowing you to perform a powerful attack.

Unlockable modes

Playable characters

Unlockable characters

Reception

The game received "average" reviews according to the review aggregation website GameRankings. [3] Daniel Erickson of NextGen said, "It's hardly revolutionary, but Gekido's the best beat 'em up in a long time on the PlayStation, and [it] comes with a fun fighting mode to boot." [14]

Sequels

Gekido Advance: Kintaro's Revenge

A sequel to the game, Gekido Advance: Kintaro's Revenge , was released for the Game Boy Advance. On March 22, 2018, Gekido: Kintaro's Revenge was re-released for the Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows. [16] [17]

Gekido: The Dark Angel

The developer, NAPS Team, announced that a second sequel was in development for the PlayStation Portable titled Gekido: The Dark Angel. A few screenshots and a trailer were released. The release date was projected to be December 2006. The teaser trailer for Gekido: The Dark Angel resembles anime-like characters and a character named Samuel with looks that seem to have been inspired by Dante from Capcom's Devil May Cry . The gameplay seems to take place in a stunning 3D world with vast environments. The interview provided by PSMania that can be found on IGN stated that the developer moved the environment in the game from Japan to Italy.[ citation needed ]

Related Research Articles

<i>Tobal No. 1</i> 1996 video game

Tobal No. 1 is a fighting video game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Square's first release on the CD-based console.

<i>Amplitude</i> (2003 video game) 2003 music video game

Amplitude is a music video game developed by Harmonix for the PlayStation 2. It is the sequel to Frequency. The game was released in 2003 for North America on March 25 and for Europe on September 26.

<i>I.Q.: Intelligent Qube</i> 1997 video game

I.Q.: Intelligent Qube, also known as Intelligent Qube in North America and Kurushi in Europe, is a puzzle video game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.

<i>Marvel Super Heroes vs. Street Fighter</i> 1997 video game

Marvel Super Heroes vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is the sequel to X-Men vs. Street Fighter and the second installment in the Marvel vs. Capcom series. The game was first released as an arcade game in 1997. It then received ports to the Sega Saturn in 1998 and the PlayStation in 1999.

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

<i>Fighting Force</i> 1997 video game

Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64 on 15 October 1997. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.

<i>Fighters Destiny</i> 1998 video game

Fighters Destiny, known in Japan as Fighting Cup is a 1998 video game developed by Genki and Opus Corp for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics, but reviewers praise its point system and consider it to be one of the best fighting games on the Nintendo 64. It was followed by a 2000 sequel Fighter Destiny 2.

<i>Star Wars Episode I: Jedi Power Battles</i> 2000 video game

Star Wars Episode I: Jedi Power Battles is an action Star Wars video game set during the time frame of Star Wars: Episode I – The Phantom Menace. The game was first released for the PlayStation, and afterwards for the Dreamcast and the Game Boy Advance.

<i>Final Fight: Streetwise</i> 2006 video game

Final Fight: Streetwise is a 2006 3D beat-'em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox. It was developed by the American team of Capcom Production Studio 8. It is the sixth and final game of the Final Fight series as well as the only Final Fight video game to not be released in Japan.

<i>Mortal Kombat: Armageddon</i> 2006 video game

Mortal Kombat: Armageddon is a 2006 fighting game and it is the seventh main installment in the Mortal Kombat franchise and a sequel to 2004's Mortal Kombat: Deception. The PlayStation 2 and Xbox versions were released in October 2006, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters to determine the fate of the Mortal Kombat universe.

<i>Battle Arena Toshinden 2</i> 1995 video game

Battle Arena Toshinden 2 is a weapon based 3D fighting game developed by Tamsoft. It was released for the PlayStation and arcades in 1995, with the arcade version published by Capcom, followed by a port to PC. It is the sequel to Battle Arena Toshinden, and was a departure from the usual fighting game formula in that it was developed for home console first, with the arcade version being developed later. In some countries the arcade version was also released after the PlayStation version. The game was less enthusiastically received than the original Battle Arena Toshinden, with critics saying that both the gameplay and graphics made too little advancement over its predecessor, failing to keep pace with competing fighting games.

<i>WCW Backstage Assault</i> 2000 video game

WCW Backstage Assault is a professional wrestling video game by Electronic Arts (EA). It was the final World Championship Wrestling (WCW) game released before the World Wrestling Federation (WWF) purchased the company's assets three months later. Backstage Assault features commentary by Tony Schiavone and Bobby "The Brain" Heenan. The game is distinguished by the fact that all gameplay takes place outside of a standard wrestling ring. This approach was poorly received, and the game sold only 200,000 copies.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation.

<i>Dead or Alive</i> (video game) 1996 video game

Dead or Alive is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions.

<i>Gekido Advance: Kintaros Revenge</i> 2002 video game

Gekido Advance: Kintaro's Revenge is a beat 'em up game for the Game Boy Advance, created by Italian studio NAPS Team. It is a sequel to the PlayStation game Gekido. Unlike the previous installment, this game centers on one protagonist, instead of multiple characters as seen in Gekido. A version for N-Gage was planned but never released.

<i>Battle Arena Toshinden 3</i> 1996 video game

Battle Arena Toshinden 3 for PlayStation is a 3D weapons-based fighting game and sequel of Battle Arena Toshinden 2. Toshinden 3 is the first of the main series not to be ported to other platforms. It is also the only game in the series that has game play differences between the Japanese version and subsequent U.S. and European releases.

<i>Nicktoons Racing</i> 2000 video game

Nicktoons Racing is a Nickelodeon crossover racing video game. The game was first developed by Pipe Dream and released for the Game Boy Color, while versions for different platforms were released in subsequent years. Most versions were developed by Software Creations with the exception of the Game Boy Advance version, which was developed by Crawfish Interactive, and the arcade version, which was developed by Chicago Gaming.

<i>Beat Down: Fists of Vengeance</i> 2005 video game

Beat Down: Fists of Vengeance, known in Japan as simply Beat Down, is a beat 'em up action role-playing game for the PlayStation 2 and Xbox. It was developed by Cavia and published by Capcom, and released in 2005. In it, the player takes the role of any of 5 gangsters, having been betrayed by their boss and scattered across the city. The player earns respect on the street by fighting enemies to take down a shadowy organization and gain control of Los Sombras. The player also has complete control of team-building and can free-roam for most of the game.

<i>Street Fighter EX</i> 1996 video game

Street Fighter EX is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997, but later cancelled.

<span class="mw-page-title-main">NAPS team</span>

NAPS team is an Italian independent video game studio based in Messina, Sicily. They work mostly in the home computer and console market.

References

  1. "Gekido Bursts Onto the Scene With Mass Market Appeal". Yahoo! Finance . Yahoo, Inc. June 2, 2000. Archived from the original on June 20, 2000. Retrieved July 18, 2021.
  2. U64 staff (December 20, 2016). "Unseen Interview: Domenico Barba (Naps Team)". Unseen64.
  3. 1 2 "Gekido for PlayStation". GameRankings . CBS Interactive. Archived from the original on May 1, 2019. Retrieved January 15, 2021.
  4. Woods, Nick. "Gekido: Urban Fighters - Review". AllGame . All Media Network. Archived from the original on November 16, 2014. Retrieved November 25, 2016.
  5. D'Aprile, Jason (July 7, 2000). "Gekido: Urban Fighters [Incomplete]". Gamecenter. CNET. Archived from the original on August 18, 2000. Retrieved December 19, 2021.
  6. EGM staff (July 2000). "Gekido". Electronic Gaming Monthly . No. 132. Ziff Davis.
  7. "Gekido: Urban Fighters". Game Informer . No. 87. FuncoLand. July 2000.
  8. Higgins, Geoff "The Judge" (August 2000). "Gekido". GameFan . Vol. 8, no. 8. Shinno Media. p. 92. Retrieved January 15, 2021.
  9. Mylonas, Eric "ECM"; Ngo, George "Eggo"; Van Stone, Matt "Kodomo" (August 2000). "Gekido". GameFan. Vol. 8, no. 8. Shinno Media. p. 12. Retrieved January 15, 2021.
  10. The D-Pad Destroyer (May 29, 2000). "Gekido Review for PlayStation on GamePro.com". GamePro . IDG Entertainment. Archived from the original on March 12, 2005. Retrieved November 25, 2016.
  11. Provo, Frank (May 31, 2000). "Gekido Review". GameSpot . Red Ventures . Retrieved November 25, 2016.
  12. Zdyrko, David (June 2, 2000). "Gekido". IGN . Ziff Davis. Retrieved November 25, 2016.
  13. Pseudo supprimé (May 26, 2000). "Test: Gekido". Jeuxvideo.com (in French). Webedia. Retrieved January 15, 2021.
  14. 1 2 Erickson, Daniel (July 2000). "Gekido". NextGen . No. 67. Imagine Media. p. 92. Retrieved January 15, 2021.
  15. "Gekido". Official U.S. PlayStation Magazine . Vol. 3, no. 10. Ziff Davis. July 2000.
  16. "⭐️Preorder: 8 March 2018 ⭐️Release : 22 March 2018". Twitter. Retrieved March 8, 2018.
  17. "Review: Gekido Kintaro's Revenge (Switch eShop)". 23 March 2018.