Giga Wing | |
---|---|
Developer(s) | Takumi Corporation |
Publisher(s) | Capcom Dreamcast |
Designer(s) | Kei Toume |
Composer(s) | Yasushi Kaminishi |
Platform(s) | Arcade, Dreamcast |
Release | ArcadeDreamcast |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System II |
Giga Wing [a] is a 1999 vertically scrolling shooter video game developed by Takumi Corporation and published by Capcom for arcades. It was later released for the Dreamcast the same year. The arcade version is notable for using a horizontally aligned monitor (much like Treasure's Radiant Silvergun ), something that is considered rare for a vertical shooter. The Dreamcast version had been scheduled to be released in the U.S. in April 2000, [1] before it was delayed to July 18, 2000. [2] It was later included in Capcom Arcade Stadium .
Giga Wing takes place during a fictional war within a steampunk setting. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. The game is based on the player(s) trying to destroy a medallion which possesses great power. Many of the bosses use the medallion as a weapon. At the end, it shows that an evil man who pilots a ship called the "Stranger" is the real person who is in control of the Medallion, and was responsible for the war, as well as other conflicts in the past including World War II, and the players fight him three times as a mini-boss and as the last boss. He appears to be a friend of Stuck 30 years ago when the players fight him with Stuck.
There are four different characters in the game: Sinnosuke, Ruby, Isha, and Stuck and each of them has their own individual storyline. Players can also do team play mode that has two characters at once, creating a new storyline. In each storyline, there are two endings. In the bad ending, the character the player uses will sacrifice their life in a kamikaze attack that destroys the Medallion. In team up mode, generally one of the character does this, but sometimes both characters survive. In the good endings for either solo or team play, the characters do not sacrifice themselves.
The player chooses one of four different craft and shoots through seven stages. Each level ends with a boss fight and each game begins with three lives. The option to continue is given when all lives are lost, although the seventh stage is only accessible if the player does not use any continues. Each ship in Giga Wing has three attacks: a normal shot (spray of bullets), reflect (reflects enemy bullets and damages enemy ships in the field), and force bomb (nullifies all on-screen bullets). Defeated ships sometimes drop power-ups. Each ship starts out with two bombs and up to seven can be collected. Each bomb left in reserve after any boss fight gives the player a bonus. Players can increase their score multiplier by collecting medals dropped by defeated ships. Player "rank" is determined by score at the end of each level. The game adjusts the difficulty accordingly.
Aggregator | Score |
---|---|
GameRankings | 51% [3] |
Publication | Score |
---|---|
CNET Gamecenter | 6/10 [4] |
Consoles + | 85% [5] |
Electronic Gaming Monthly | 6.125/10 [6] [b] |
Famitsu | 28/40 [7] |
Game Informer | 7.5/10 [8] |
GameFan | (JP) 68% [9] (US) 42% [10] |
GameSpot | 4.4/10 [11] |
IGN | 6/10 [12] [13] |
Next Generation | [14] |
The Dreamcast version received "mixed" reviews according to the review aggregation website GameRankings. [3] Game Informer gave the game a favorable review, and Electronic Gaming Monthly gave it a mixed review, both while the game was still in development. [6] [8] Jim Preston of NextGen said that the game "should be packaged with bottles of both Visine and Excedrin." [14] In Japan, Famitsu gave it a score of 28 out of 40. [7]
Also in Japan, Game Machine listed the arcade version in their May 1, 1999 issue as the tenth most-successful arcade game of the month. [15]
Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.
Power Stone is a 1999 arcade fighting game developed and published by Capcom, released on the Sega NAOMI arcade board and ported to the Dreamcast home console. It consists of battles in three-dimensional environments and contains objects that could be picked up and used. A sequel, Power Stone 2, was released a year later, and manga and anime adaptations have also been made. Both games were later ported to the PlayStation Portable as Power Stone Collection in 2006, known in Japan as Power Stone Portable. Both are also set to be ported to Nintendo Switch, PlayStation 4, Xbox One and Windows in 2025 as part of Capcom Fighting Collection 2.
Gauntlet Legends is an arcade game released in 1998 by Atari Games and Midway Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II and marks the final game in the series to be produced by Atari Games. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period.
Power Stone 2 is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle.
Speed Busters is a video game developed by Ubisoft's Montreal studio for Microsoft Windows in 1998. It was released for the Dreamcast in 1999 as Speed Devils. This racing game features courses with hazards such as dinosaurs, rolling boulders, and UFOs set in exotic locales, including Louisiana, Louisiana Tornado, New York City, New York City Winter, Mexico, Nevada, Aspen Summer, Aspen Winter, Canada, Canada Light Winter, Canada Heavy Winter, Montreal Industrial, Hollywood, and Hollywood Disaster. The console version's career mode allows players to advance through the ranks of a fictional racing league. Colorful rivals challenge players to accomplish specific feats during races, placing bets using prize money earned from competitions. The money earned from gambling and performance is used to purchase cars, upgrade them, and maintain them. The game also supports up to five players on a single Dreamcast console.
Tech Romancer is a 1998 3D fighting arcade game by Capcom that draws heavily from the various subgenres of mecha anime. It was later ported to the Dreamcast console. The player controls a giant robot which is used to fight another robot in one-on-one combat. Studio Nue designed the robots in this game.
Project Justice, also known as Project Justice: Rival Schools 2, and known in Japan as Moero! Justice Gakuen, is a 2000 3D fighting video game produced by Capcom as the sequel to Rival Schools: United By Fate (1997). The game was released on the Sega NAOMI arcade board and Dreamcast home console initially in Japan and globally in 2001. Like its predecessor, it revolves around team battles between students of different schools and is set one year later, but teams now have three fighters instead of two and a new move mechanic called Party-Up is introduced. Project Justice received a favorable reception.
NBA Showtime is a basketball arcade game released by Midway in 1999, featuring teams and players from the National Basketball Association (NBA). The game is modeled after the NBA presentations on NBC and takes its name from NBC's NBA pregame show. It is the successor to Midway's previous basketball titles NBA Hangtime and NBA Jam and is the first in the series to have fully 3-D polygonal graphics, featuring real uniforms for all teams. Showtime was also featured in a dual game cabinet along with NFL Blitz 2000 that Midway dubbed the "SportStation." Midway followed up the game with the console exclusive NBA Hoopz.
Zombie Revenge is a beat 'em up video game released for arcades and Dreamcast in 1999. Armed with their fists, feet, and whatever weapons they should find along the way, players are tasked with ridding an unnamed city of zombies. Originally titled Blood Bullet: The House of the Dead Side Story, the game was renamed Zombies Nightmare before Sega decided on the name Zombie Revenge.
Incoming is a 3D shooter video game developed and published by Rage Software. The game was first released for Microsoft Windows in mid-1998, and was followed by a Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999, and in North America on September 15, 1999. Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the campaign modes, the arcade mode, and with or against another player. Some levels include brief real-time strategy segments.
Cannon Spike, originally released in Japan as Gunspike, is a multi-directional shooter arcade game released in 2000 by Psikyo and later in the same year for the Dreamcast by Capcom. It uses Capcom-designed characters and runs on Sega's Naomi Hardware. Cannon Spike is similar to games like Smash TV and Capcom's Commando, although with primary focus on boss fighting. Cannon Spike is noted as the last game released for Dreamcast in Europe, published by Bigben Interactive and exclusively sold at retail in Game outlets.
Marvel vs. Capcom: Clash of Super Heroes is a 1998 crossover fighting game produced by Capcom on the CP System II arcade system. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter (1997), this sequel features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
Cyber Troopers Virtual-On Oratorio Tangram is a 1998 arcade action game from Sega, a 3D fighting game where the player assumes control of a giant humanoid robot. It was developed initially on the Sega Model 3 arcade hardware. Updated versions (Ver.5.4/5.45) were ported to the Dreamcast home console in 1999 and to North American arcades in 2000. A third update (Ver.5.66) was developed on the NAOMI board in 2000 and was ported to the Xbox 360 in 2009. Ortario Tangram is part of the Virtual On series and is the sequel to Virtual On: Cyber Troopers (1995); it was followed by the Japan-exclusive Cyber Troopers Virtual-On Force (2001).
South Park: Chef's Luv Shack is a 2D game show-style party video game and is a sequel to the 1998 video game South Park, itself based on the American animated sitcom of the same name. Developed by Acclaim Studios Austin and published by Acclaim Entertainment, it was released in 1999 for the Dreamcast, Microsoft Windows, PlayStation and Nintendo 64. Its gameplay involves playing minigames and the ability to play against other players in a challenge for the most points. It also involves trivia questions about South Park and other topics.
Virtua Striker 2 is a sports video game developed and published by Sega for arcades in 1997. It is the sequel to the 1994 video game Virtua Striker, and the second game in the Virtua Striker series. A series of updates was released from 1998 to 1999, starting with Virtua Striker 2 ver. 1998 and ending with Virtua Striker 2 ver. 2000.1, that latest update being released for the Dreamcast in Japan in 1999, and then internationally in 2000, with the North American version re-titled to Virtua Striker 2. A sequel, Virtua Striker 3, was released in 2001.
Giga Wing 2 is a 2000 vertical scrolling shooter arcade game developed by Takumi and published by Capcom on Sega's NAOMI arcade system board and later ported in 2001 to the Dreamcast console. The arcade version is notable both for its excessive scores, and for using a horizontally aligned monitor, something that is considered rare for a vertical shooter.
Mars Matrix: Hyper Solid Shooting, or simply Mars Matrix, is a vertically scrolling shooter arcade game developed by Takumi and released in 2000. The game was published by Capcom and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version uses a horizontally aligned monitor, despite being a vertically scrolling game.
Capcom vs. SNK: Millennium Fight 2000, also known as simply Capcom vs. SNK in international releases, is a 2000 head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.
Spawn: In the Demon's Hand is a 3D fighting game developed and published by Capcom for the Dreamcast and arcade. It is based on the comic book character Spawn created by Todd McFarlane and produced by Image Comics. A port was planned for the PlayStation 2 as a launch title but was later canceled.
JoJo's Bizarre Adventure is a fighting video game developed by Capcom based on Hirohiko Araki's manga of the same title. The game was developed by the same team who was responsible for the Street Fighter III series.