Go game record

Last updated

A Go game record is an archival record for a game of Go.

Contents

Kifu (棋譜) is the Japanese term for abstract strategy game record. In China, people named this kind of record qipu (simplified Chinese :棋谱; traditional Chinese :棋譜; pinyin :qípǔ). In Korea, people named this kind of record Gibo (Chinese :棋譜).

Go records traditionally recorded games on a grid diagram representing the playing board, marking the plays on the stones by numbers. Stones placed before play begins are unnumbered.

History

The earliest surviving Go game records are collected in the book Wangyou Qingle Ji (Chinese :忘憂清樂集; lit. Forget Worry Pure Happy Collection), written by Li Yimin (Chinese :李逸民) around 1100 AD (Song dynasty).

A recording of Wang Jixin's game v. Yushan Laoyu (Ancient China, Tang Dynasty). Expand for a clearer view. Note that the moves are numbered consecutively. The numbering here starts after the first four (unnumbered) moves have been played. China go1.png
A recording of Wang Jixin's game v. Yushan Laoyu (Ancient China, Tang Dynasty). Expand for a clearer view. Note that the moves are numbered consecutively. The numbering here starts after the first four (unnumbered) moves have been played.

A large corpus – many thousands of games – of kifu records from the Edo period have survived. A small proportion were published in book form; strong players used to make their own copies of games by hand to study. This accounts for one feature of the records passed down: they often omit much of the endgame, since for a strong player reconstructing the smaller endgame plays is routine. This explains the survival of some games in different versions and possible discrepancies in the final margin.

Early Western Go players found the method of kifu inconvenient, probably because as chess players they were more familiar with algebraic notation and because as new players they found it difficult to locate moves. But they quickly discovered the advantages of kifu-style notation—as much as an entire game can be visually displayed in one diagram—and now virtually all Go books and magazines use some modification of the kifu to display games, variations and problems. While a typical piece of chess literature is in algebraic notation punctuated by occasional diagrams, Go literature mostly consists of diagrams with a sequence of plays marked, and prose commentary.

The pioneering European player Oskar Korschelt disliked kifus because nineteenth century kifus always used Chinese numerals, which are indeed difficult to read unless one is familiar with them. Numbering in that style continued until 1945, having been popular in the 1930s on the basis of nationalist feeling in Japan. (Hindu–Arabic numerals were also used.) In Japanese Go books, when unoccupied points of the board are mentioned in the commentary, they are usually labelled by hiragana (in iroha order) to this day.

Use

The playing-through on a Go board of a game record given as a kifu on a single diagram is still a little taxing for a beginner player, because each move has to be searched for visually. An amateur dan player would expect to play through a game of normal length in around 20 minutes. A player of professional level would take ten minutes, and could easily sight-read a professional game from the kifu. Stronger players can locate plays more easily because they often know where the next move is likely to be found.

In most games, a small number of plays are at intersections that were previously occupied (this happens, for example, during a ko fight). Annotations by the side of the kifu give this information, usually in the form '57 at 51' or something comparable, indicating that move 57 occurred at the location formerly held by move 51. Game records are usually completed by information on the players' ranks, the date and competition data: location, winning player, and margin of victory.

Many of the most important games are now available in machine-readable form, using one of a small number of digital file formats. This has great advantages in terms of ease of playing through games and lends itself well to database storage and archival. The common opinion is that playing games through on a board (rather than computer monitor) from a printed record is a qualitatively different–and preferred–experience. Much importance is given to the sensual aspects of the game: the heft of the game board, the players' viewing angle of the board, the feel of the stones, the sound of the stones when placed.

Other notations

There is no other universally-recognised notation comparable to algebraic chess notation for Go. There are several methods in use, including:

Since the Go board is symmetrical with no particular sides, it makes no difference which corner is used as the reference point from which to count coordinates.

Computer file formats

File formats are used to record the moves of a game or for demonstrations, game reviews and tsumego (Go problems). The most popular file format is Smart Game Format and most Go programs can use this format.

Kifus are not written in a file format for computers but are a written or printed diagrammatic record of a game.

See also

Related Research Articles

<span class="mw-page-title-main">Chess</span> Strategy board game

Chess is a board game for two players, called White and Black, each controlling an army of chess pieces, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi and shogi. The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh century India. The rules of chess as they are known today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games played by millions of people worldwide.

<span class="mw-page-title-main">Shogi</span> Game native to Japan

Shogi, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi. Shōgi means general's board game.

<span class="mw-page-title-main">Xiangqi</span> Chess variant native to China

Xiangqi, commonly known as Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. Xiangqi is in the same family of games as shogi, janggi, Western chess, chaturanga, and Indian chess. Besides China and areas with significant ethnic Chinese communities, this game is also a popular pastime in Vietnam, where it is known as cờ tướng, literally 'General's chess'.

<span class="mw-page-title-main">Chessboard</span> Any board used in the game chess

A chessboard is a gameboard used to play chess. It consists of 64 squares, 8 rows by 8 columns, on which the chess pieces are placed. It is square in shape and uses two colours of squares, one light and one dark, in a chequered pattern. During play, the board is oriented such that each player's near-right corner square is a light square.

<span class="mw-page-title-main">Go (game)</span> Abstract strategy board game for two players

Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 4,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia.

<span class="mw-page-title-main">Checkmate</span> Winning game position in chess

Checkmate is any game position in chess and other chess-like games in which a player's king is in check and there is no possible escape. Checkmating the opponent wins the game.

<i>Tsumego</i> Type of go problem

Tsumego (詰碁) is the Japanese term for a type of go problem based on life-and-death. The term likely comes from tsumeshogi, as tsumeru (詰める) means checkmating in shogi but has different meanings in go. Tsumego problems are common in newspaper columns.

<span class="mw-page-title-main">Tori shogi</span>

Tori shōgi is a variant of shogi, which was invented by Toyota Genryu in 1799 despite being traditionally attributed to his master Ōhashi Sōei. It was first published in 1828 and again in 1833. The game is played on a 7×7 board and uses the drop rule; it is the only traditional shogi variant, possibly besides wa shogi, to do so. This is one of the more popular shogi variants. There were tournaments in London and Royston in the 1990s and early 2000s.

Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems. Algebraic notation is now the accepted international standard, with several variants. Descriptive chess notation was used in English- and Spanish-language literature until the late 20th century, but is now obsolescent. Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation, used for international correspondence chess, and systems for transmission using Morse code over telegraph or radio. The standard system for recording chess positions is Forsyth–Edwards Notation (FEN).

Yari shogi is a modern variant of shogi ; however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.

Heian shōgi is a predecessor of modern shogi. Some form of chess almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules dates from the early 12th century. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi.

Shō shōgi is a 16th-century form of shogi, and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king. While 9×9 may not seem 'small', it was smaller than the other shogi variants prevalent at the time, which were the 12×12 chu shogi and 15×15 dai shogi. According to the Sho Shōgi Zushiki, the drunk elephant was eliminated by the Emperor Go-Nara, and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today.

Wa shogi is a large board variant of shogi in which all of the pieces are named for animals. It is played either with or without drops.

Heian dai shogi is an early large board variant of shogi as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes this variant. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi. A fairly complete and playable reconstruction is outlined here.

Dai shogi or Kamakura dai shogi (鎌倉大将棋) is a chess variant native to Japan. It derived from Heian era shogi, and is similar to standard shogi in its rules and game play. Dai shogi is only one of several large board shogi variants. Its name means large shogi, from a time when there were three sizes of shogi games. Early versions of dai shogi can be traced back to the Kamakura period, from about AD 1230. It was the historical basis for the later, much more popular variant chu shogi, which shrinks the board and removes the weakest pieces.

<span class="mw-page-title-main">Ko shogi</span> Large-board variant of shogi, or Japanese chess

Kō shōgi is a large-board variant of shogi, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi and go as well as shogi. Credit for its invention has been given to Confucian scholar Ogyū Sorai (1666–1728), who had also described the rules of the game in his book, Kōshōgifu (廣象棋譜).

Okisaki shogi is a modern variant of shogi. It was developed by Masayuki Nakayachi c. 1996 from suggestions by German chess player Ralph Blockhaus.

<span class="mw-page-title-main">Board game record</span>

A board game record is a game record for a board game.

<span class="mw-page-title-main">Shogi notation</span> Notation system for Shogi

Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board.

References

  1. "Japanese numbering of Go-board". Pbase.com. Archived from the original on October 20, 2012. Retrieved 2008-08-12.
  2. "Audouard coordinates". Senseis.xmp.net. Retrieved 2012-02-17.