Cover art by John Cobb | |
Illustrator(s) | John Cobb, Fred Hooper, Darren Fryendall, Eric Lacombe, Henry Higginbottom |
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Writer(s) | Lucein Soulban |
Publisher(s) | White Wolf Publishing |
Publication date | 1997 |
Genre(s) | Tabletop role-playing game supplement |
System(s) | Storyteller System |
Parent game | Wraith: The Oblivion |
Series | World of Darkness |
ISBN | 1-56504-604-8 |
Guildbook: Haunters is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Wraith: The Oblivion .
Guildbook: Haunters describes The Haunters, a Guild that frequently crosses and influences the mortal world, with hopes of one day tearing down the barrier between them altogether. [1]
The book starts with a short story, a continuation of one that appeared in a previous publication, Guildbook: Masquers. The book is then divided into four chapters:
The book also contains an appendix with descriptions of four important members of the guild, and a blank 4-page character sheet. [2]
From 1995 to 1998, White Wolf published a series of six Guildbook splatbooks that described the Arcanos (wraithly powers) and the cultures that form around them. Guildbook: Haunters is the fourth book of the series, a 72-page square-spined softcover book written by Lucein Soulban, with interior art by John Cobb, Fred Hooper, Darren Fryendall, Eric Lacombe and Henry Higginbottom, and cover art by John Cobb. It was published by White Wolf in 1997.
In the June 1997 edition of Arcane (Issue 20) Adam Tinworth claimed that as a stand-alone product, the book had "little use", but then stated that, when used with the other Guildbooks, that it was "absolutely essential for the serious Wraith referee". Tinworth concluded by giving the book an average rating of 7 out of 10, the same score given to the previously reviewed Guildbook: Sandmen . [1]
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards.
Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from Vampire: The Masquerade, also published by White Wolf, which is set in modern times. An updated version, Dark Ages: Vampire, was released in 2002, and a further update, Vampire Twentieth Anniversary Edition: The Dark Ages, in 2015.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and was rebooted with a new line of games; in 2011, the original series was brought back, and has since been published concurrently with the Chronicles of Darkness reboot.
Werewolf: The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. Other related products include the Collectible card games named Rage and several novels. In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other shapeshifters.
Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Werewolf: The Wild West is a tabletop role-playing game in the World of Darkness series, published by White Wolf Publishing on May 30, 1997. It is a spin-off from their 1992 game Werewolf: The Apocalypse, and is set in the Wild West in the 19th century. Players take the roles of werewolves, warring to defending the Pure Lands from corruption in the form of the mighty Bane called the Storm-Eater.
Adam Matthew J. Tinworth is a journalist and writer who co-authored two major role-playing games, Demon: The Fallen and Werewolf: The Forsaken from White Wolf Publishing. He was also an extensive contributor to Hunter: The Reckoning, a game line that was subsequently ported to video games.
Faeries is a supplement for the fantasy role-playing game Ars Magica first published by White Wolf Publishing in 1991, and by Wizards of the Coast in 1995.
Freak Legion: A Player's Guide to Fomori is a supplement published by White Wolf Publishing in 1995 for the horror role-playing game Werewolf: The Apocalypse.
Guildbook: Sandmen is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Wraith: The Oblivion.
Nobles: The Shining Host is a tabletop role-playing game supplement released by White Wolf Publishing in March 1996 for their game Changeling: The Dreaming, and is part of the larger World of Darkness series. It was well received by critics.
The Fragile Path is a 1995 role-playing game supplement for Mage: The Ascension published by White Wolf Publishing.
The Book of Crafts is a supplement published by White Wolf Publishing in 1996 for the fantasy role-playing game Mage: The Ascension.
The Risen is a supplement for the horror role-playing game Wraith: The Oblivion published by White Wolf Publishing in 1996.
Tradition Book: Celestial Chorus is a 1996 role-playing game adventure published by White Wolf Publishing for Mage: The Ascension.
Fianna Tribebook is a supplement published by White Wolf Publishing in 1994 for the horror role-playing game Werewolf: The Apocalypse.
Guildbook: Pardoners and Puppeteers is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Wraith: The Oblivion.
Guildbook: Spooks and Oracles is a supplement published by White Wolf Publishing in 1998 for the horror role-playing game Wraith: The Oblivion.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997 for the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.