The Risen (Wraith: The Oblivion)

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The Risen
Cover of The Risen 1996.png
Cover art by Larry MacDougall
Illustrated by John Cobb, Eric Lacombe, Brian J. LeBlanc, Larry MacDougall, Andrew Ritchie, Joshua Gabriel Timbrook
Writers
Published by White Wolf Publishing
Publication dateJune 1996
Genres Tabletop role-playing game supplement
Systems Storyteller System
Parent game Wraith: The Oblivion
Series World of Darkness
ISBN 1-56504-663-3

The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion . It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.

Contents

Description

The Risen is a sourcebook intended to be used with the horror tabletop role-playing game Wraith: The Oblivion , where players take the role of the wraiths of dead characters, and introduces the risen as playable characters. Usually wraiths exist in the Shadowlands and cannot affect the land of the living, but these characters have died with such unrealized dreams or passions that they gain the ability to attempt to inhabit a dead body to rise and become a walking dead to fulfill its unfinished business. [1] In addition, each character is also haunted by a Shadow, a malevolent spirit of the force known as Oblivion, which seeks to take over the character in order to turn it into an evil Spectre. [2]

Publication history

The Risen was written by Elizabeth Ditchburn and Heather Grove, with additional material by Richard Dansky, interior artwork by John Cobb, Eric Lacombe, Brian J. LeBlanc, Andrew Ritchie, and Joshua Gabriel Timbrook, and cover art by Larry MacDougall. [3] It was released by White Wolf Publishing in June 1996 [4] as an 80-page softcover book, and has since also been released as an e-book. [3]

Reception

Reception
Review scores
SourceRating
Arcane9/10 [1]

The Risen was critically acclaimed: [1] [2] [5] [6] d8 called the book "brilliant", and considered it "a mandatory purchase for any Wraith player or storyteller", [6] and Dragon called it an essential guide for players looking to role-play as zombie characters. [2] Arcane described it as inspiring, and said that the one thing keeping them from giving the book a perfect 10/10 review score was that it is not as useful in an on-going campaign, as risen are not intended to make up an entire party of player characters. [1]

Critics found the book useful, and liked the addition of risen, considering them an interesting alternative with its own niche, that feel differentiated from both vampires and wraiths, and push the boundaries of what can be done in a Wraith: The Oblivion campaign. [5] [6] They also appreciated the larger cross-over potential with other World of Darkness games that The Risen brought, enabling more interaction with the rest of the World of Darkness setting and giving opportunities to mix the themes and gameplay systems of Wraith: The Oblivion and Vampire: The Masquerade . [5] [6]

The rules for risen characters were well received for being easy to understand and use; [1] [5] Arcane liked how they connect to both the main Wraith: The Oblivion rules and to the risen's drive, as they must pursue their passions to acquire Pathos, which is what powers them. [1] Shadis thought that this made it easy for storytellers to run intense and motivated stories around a risen, although noted that this meant they were primarily useful in one-on-one campagins with a storyteller and just one player; for group play, they considered risen player characters mostly useful in groups that otherwise consist of vampire characters. [5] Arcane agreed, finding risen to facilitate dramatic storytelling as Vampire: The Masquerade player characters, as Werewolf: The Apocalypse opponents or allies, or as endings for Wraith: The Oblivion characters. [1] Australian Realms found the coverage of the risen comprehensive, but thought a problem with the character type was that once a risen has dealt with their unfinished business, they have nothing more to work toward. [7]

The writing and presentation were well received, [1] [2] [5] [6] with critics praising the backgrounds and examples. [1] [5] Arcane called the book an involving read, and liked its execution of the zombie concept, with tragic and driven revenants rather than the typical mindless creatures of horror films. [1] d8 found both the writing and illustrations excellent, [6] and Arcane called the gritty artwork "splendidly evocative". [1] Dragon particularly mentioned MacDougall's cover art as appealing, wishing for a poster of it. [2]

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References

  1. 1 2 3 4 5 6 7 8 9 10 11 Tinworth, Adam (July 1996). "The Risen". Arcane. No. 8. Future plc. p. 71.
  2. 1 2 3 4 5 Swan, Rick (August 1996). "Roleplaying Reviews". Dragon . No. 233. TSR, Inc. p. 114.
  3. 1 2 "Risen". Guide du Rôliste Galactique (in French). Association du Guide du Rôliste Galactique. 2009-05-08. Archived from the original on 2020-09-28. Retrieved 2021-03-02.
  4. "White Wolf". Casus Belli (in French). No. 95. Excelsior Publications. June 1996. p. 11.
  5. 1 2 3 4 5 6 7 Seacat, Douglas (January 1997). "The Risen". Shadis . No. 32. Alderac Entertainment Group. p. 94.
  6. 1 2 3 4 5 6 "The Risen". d8 . No. 5. Summer 1996. p. 61.
  7. "Pocket Reviews". Australian Realms. No. 29. July–August 1996. p. 8.