Illustrated by | John Cobb, Eric Lacombe, Brian J. LeBlanc, Larry MacDougall, Andrew Ritchie, Joshua Gabriel Timbrook |
---|---|
Writers |
|
Published by | White Wolf Publishing |
Publication date | June 1996 |
Genres | Tabletop role-playing game supplement |
Systems | Storyteller System |
Parent game | Wraith: The Oblivion |
Series | World of Darkness |
ISBN | 1-56504-663-3 |
The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion . It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.
The Risen is a sourcebook intended to be used with the horror tabletop role-playing game Wraith: The Oblivion , where players take the role of the wraiths of dead characters, and introduces the risen as playable characters. Usually wraiths exist in the Shadowlands and cannot affect the land of the living, but these characters have died with such unrealized dreams or passions that they gain the ability to attempt to inhabit a dead body to rise and become a walking dead to fulfill its unfinished business. [1] In addition, each character is also haunted by a Shadow, a malevolent spirit of the force known as Oblivion, which seeks to take over the character in order to turn it into an evil Spectre. [2]
The Risen was written by Elizabeth Ditchburn and Heather Grove, with additional material by Richard Dansky, interior artwork by John Cobb, Eric Lacombe, Brian J. LeBlanc, Andrew Ritchie, and Joshua Gabriel Timbrook, and cover art by Larry MacDougall. [3] It was released by White Wolf Publishing in June 1996 [4] as an 80-page softcover book, and has since also been released as an e-book. [3]
Review scores | |
---|---|
Source | Rating |
Arcane | 9/10 [1] |
The Risen was critically acclaimed: [1] [2] [5] [6] d8 called the book "brilliant", and considered it "a mandatory purchase for any Wraith player or storyteller", [6] and Dragon called it an essential guide for players looking to role-play as zombie characters. [2] Arcane described it as inspiring, and said that the one thing keeping them from giving the book a perfect 10/10 review score was that it is not as useful in an on-going campaign, as risen are not intended to make up an entire party of player characters. [1]
Critics found the book useful, and liked the addition of risen, considering them an interesting alternative with its own niche, that feel differentiated from both vampires and wraiths, and push the boundaries of what can be done in a Wraith: The Oblivion campaign. [5] [6] They also appreciated the larger cross-over potential with other World of Darkness games that The Risen brought, enabling more interaction with the rest of the World of Darkness setting and giving opportunities to mix the themes and gameplay systems of Wraith: The Oblivion and Vampire: The Masquerade . [5] [6]
The rules for risen characters were well received for being easy to understand and use; [1] [5] Arcane liked how they connect to both the main Wraith: The Oblivion rules and to the risen's drive, as they must pursue their passions to acquire Pathos, which is what powers them. [1] Shadis thought that this made it easy for storytellers to run intense and motivated stories around a risen, although noted that this meant they were primarily useful in one-on-one campagins with a storyteller and just one player; for group play, they considered risen player characters mostly useful in groups that otherwise consist of vampire characters. [5] Arcane agreed, finding risen to facilitate dramatic storytelling as Vampire: The Masquerade player characters, as Werewolf: The Apocalypse opponents or allies, or as endings for Wraith: The Oblivion characters. [1] Australian Realms found the coverage of the risen comprehensive, but thought a problem with the character type was that once a risen has dealt with their unfinished business, they have nothing more to work toward. [7]
The writing and presentation were well received, [1] [2] [5] [6] with critics praising the backgrounds and examples. [1] [5] Arcane called the book an involving read, and liked its execution of the zombie concept, with tragic and driven revenants rather than the typical mindless creatures of horror films. [1] d8 found both the writing and illustrations excellent, [6] and Arcane called the gritty artwork "splendidly evocative". [1] Dragon particularly mentioned MacDougall's cover art as appealing, wishing for a poster of it. [2]
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched with a new line of games; in 2011, the original series was brought back, and the two have since been published concurrently.
Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Victorian Age: Vampire is a tabletop role-playing game published by White Wolf Publishing on September 30, 2002. It is part of the World of Darkness series, and is based on the 1991 game Vampire: The Masquerade. Players take the roles of vampires existing in secrecy among humans, in 1880–1897, during the Victorian era. The setting is primarily focused on Europe, but also features locations including Africa, India, and the United States. The core book does not contain the full rules for the game, and so an additional rulebook is required, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire.
Ashes to Ashes is an adventure module published in Q3 1991 by White Wolf Publishing for use with their tabletop role-playing game Vampire: The Masquerade.
Guildbook: Sandmen is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Wraith: The Oblivion.
Nobles: The Shining Host is a tabletop role-playing game supplement released by White Wolf Publishing in March 1996 for use with their game Changeling: The Dreaming, and is part of the larger World of Darkness series. The book primarily describes the sidhe and other fae nobility, covering their history and giving more depth to the creation of sidhe characters, as well as fae politics in the setting.
Book of Lost Dreams is a tabletop role-playing game supplement published by White Wolf Publishing in September 1997 for use with the horror game Changeling: The Dreaming, and is part of the World of Darkness series. It introduces expanded rules for cantrips and combat, describes creatures from other World of Darkness games to aid cross-over play, and contains the adventure "Capture the Flag". The book was released together with a storyteller screen, which contains rules information and tables for storytellers to reference while running a campaign. The book was well received by critics, who considered "Capture the Flag" a good way to introduce players to the Changeling: The Dreaming setting.
Giovanni Chronicles is a series of adventure modules by White Wolf Publishing for their tabletop role-playing game Vampire: The Masquerade. The series spans four books: Giovanni Chronicles: The Last Supper (1995), Giovanni Chronicles II: Blood & Fire (1996), Giovanni Chronicles III: The Sun Has Set (1998), and Giovanni Chronicles IV: Nuova Malattia (1999).
Clanbook: Lasombra is a tabletop role-playing game supplement originally published by White Wolf Publishing in June 1996 for use with their game Vampire: The Masquerade, and released in an updated version in 2001.
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.
Haunts is a tabletop role-playing game supplement released in December 1994 by White Wolf Publishing for use with their game Wraith: The Oblivion, and is part of the larger World of Darkness series. It covers haunts – locations where the border between the lands of the living and the dead is particularly weak, allowing the player-character wraiths to take form in the human world – with instructions for creating new haunts for one's campaigns, and descriptions of ones already existing in the game's setting.
Book of Storyteller Secrets is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Vampire: The Dark Ages.
A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.
Charnel Houses of Europe: The Shoah is a supplement published by the Black Dog imprint of White Wolf Publishing in 1997 for the horror role-playing game Wraith: The Oblivion, itself part of the series of horror role-playing games known as World of Darkness.
Under a Blood Red Moon is an adventure module released in June 1993 by White Wolf Publishing for use with either of their tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse, and is a part of the World of Darkness series. It is set in and around Chicago, and follows the conflict between the local vampire and werewolf communities; players take the roles of werewolves, or as vampires belonging to the Camarilla or Sabbat sects.