New titles were released on the 2nd and 4th Tuesdays of a four-week month, or 3rd and 5th Tuesdays of a five-week month. If the Tuesday was a public holiday, the update will be on Wednesday instead. The games were announced by Nintendo of Korea one week prior to release. [1] This service stopped getting new games in April 2009.
Nintendo discontinued the Wii Shop Channel on January 31, 2019, with the purchase of Wii points for new games having ended on March 26, 2018.
The following is the complete list of the 40 Virtual Console titles that were available for the Wii in South Korea sorted by system and release date.
There were 23 games available.
Title | Publisher | Release Date | Language |
---|---|---|---|
Donkey Kong | Nintendo | April 26, 2008 | English |
Kekkyoku Nankyoku Daibouken | Konami | April 26, 2008 | Japanese |
Kirby's Adventure | Nintendo | April 26, 2008 | English |
Super Mario Bros. | Nintendo | April 26, 2008 | Japanese |
Downtown Nekketsu Monogatari | Windysoft | May 26, 2008 | Japanese |
Super Mario Bros. 3 | Nintendo | May 26, 2008 | Japanese |
Bubble Bobble | Taito | June 10, 2008 | English |
Galaga | Bandai Namco | July 15, 2008 | English |
Super Mario USA | Nintendo | July 15, 2008 | Japanese |
Xevious | Bandai Namco | July 29, 2008 | English |
Yoshi | Nintendo | August 12, 2008 | English |
NES Open Tournament Golf | Nintendo | August 26, 2008 | English |
Pac-Man | Bandai Namco | August 26, 2008 | English |
Hudson's Adventure Island | Hudson Soft | September 16, 2008 | English |
Urban Champion | Nintendo | September 30, 2008 | English |
Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai | Windysoft | October 14, 2008 | Japanese |
Kid Icarus | Nintendo | October 28, 2008 | English |
Yoshi's Cookie | Nintendo | November 11, 2008 | English |
Mario Bros. | Nintendo | December 30, 2008 | Japanese |
Nekketsu Kōkō Dodgeball Bu: Soccer Hen | Windysoft | January 28, 2009 | Japanese |
Adventures of Lolo | HAL Laboratory | February 10, 2009 | English |
Joy Mech Fight | Nintendo | March 17, 2009 | Japanese |
The Legend of Zelda | Nintendo | March 31, 2009 | English |
There were 13 games available.
Title | Publisher | Release Date | Language |
---|---|---|---|
Contra III: The Alien Wars | Konami | April 26, 2008 | English |
Cybernator | Hudson Soft | April 26, 2008 | English |
Gradius III | Konami | April 26, 2008 | English |
Super Mario World | Nintendo | April 26, 2008 | English |
Super Metroid | Nintendo | April 26, 2008 | Japanese/ English |
Donkey Kong Country | Nintendo | May 26, 2008 | English |
The Legend of Zelda: A Link to the Past | Nintendo | June 10, 2008 | English |
F-Zero | Nintendo | June 25, 2008 | English |
Super R-Type | Irem | August 12, 2008 | English |
Panel de Pon | Nintendo | September 30, 2008 | Japanese |
Donkey Kong Country 2: Diddy's Kong Quest | Nintendo | November 25, 2008 | English |
R-Type III: The Third Lightning | Irem | January 13, 2009 | Japanese |
Kirby's Dream Course | Nintendo | February 24, 2009 | English |
There were 4 games available.
Title | Publisher | Release Date | Language |
---|---|---|---|
Mario Kart 64 | Nintendo | April 26, 2008 | English |
Star Fox 64 | Nintendo | June 25, 2008 | English |
Kirby 64: The Crystal Shards | Nintendo | September 16, 2008 | English |
1080° Snowboarding | Nintendo | December 16, 2008 | English |
The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.
Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
The Virtual Console was a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.
The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels among the menu's 48 customizable slots by pressing and holding the B button while hovering over the channel the user wanted to move, then pressing and holding the A button and moving the channel. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.
Each 'region' has different Virtual Console titles available for download to the Wii, Nintendo 3DS, and Wii U depending on licensing and other factors.
The Wii Shop Channel was a digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased service operations worldwide on January 30, 2019. Users can still re-download previously purchased software and/or transfer Wii data over from a Wii to a Wii U, however Nintendo claims that these features will eventually be discontinued at some point.
The Nintendo Network is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."