Love & Destroy

Last updated
Love & Destroy
LoveAndDestroyCover.png
Developer(s) Arc Entertainment
Inti Creates
Publisher(s) Sony Computer Entertainment
Director(s) Makoto Yamaguchi
Producer(s) Ryoji Agakawa
Akira Sato
Designer(s) Yoshihisa Tsuda
Artist(s) Masakazu Katsura
Composer(s) Ippo Yamada
Platform(s) PlayStation
Release
  • JP: December 16, 1999
Genre(s) Third-person shooter, dating sim
Mode(s) Single-player

Love & Destroy [lower-alpha 1] is a third-person shooter video game with dating sim elements co-developed by Arc Entertainment and Inti Creates. It was released by Sony Computer Entertainment, Inc. (SCEI) for the PlayStation exclusively in Japan in 1999. Set in the near future, the plot depicts an alien invasion which nearly brings about human extinction. To save humanity, a scientist sends three remaining mechs and their robotic, female navigators back in time where they recruit the unnamed, male protagonist as a mech pilot to stamp out the invasion. Bringing out the full, offensive potential of a mech requires a positive, emotional link between the human pilot and navigator.

Contents

Part of the gameplay in Love & Destroy is made up of 3D shooter missions, where the player battles enemies after choosing one of three navigators and her respective mech, each equipped with a unique set of weapons. These action segments alternate with romantic interactions between the player character and the navigators. The story unfolds differently depending on the player's use of navigator, on-screen choices, and performance during missions.

Staff members for SCEI subsidiary Arc Entertainment were previously known for their work on the Arc the Lad series of role-playing games, while Love & Destroy marked new developer Inti Creates' second overall release. Love & Destroy features character designs by manga artist Masakazu Katsura and animated cutscenes by the studio Production I.G. The game sold poorly and critical reception has been mixed.

Gameplay

The player battles an enemy using the K-Silhouette. The player's health and remaining time are displayed top-right, while the selected weapon is on the bottom right. LoveAndDestroyScreenshot.png
The player battles an enemy using the K-Silhouette. The player's health and remaining time are displayed top-right, while the selected weapon is on the bottom right.

Love & Destroy is a third-person shooter consisting of a series of missions where the player uses a Battle Pod mech to eliminate either a single, large boss or a group of smaller enemies. [1] These battles have a five-minute time limit and take place in large, 3D cityscapes through which the player can freely maneuver. The environments are highly destructible, allowing the player to demolish any building. [2] The game supports DualShock controller functionality with the analog sticks mapped to movement and aiming. [3] The player can choose one of three mechs and its respective Q-Tron navigator for any mission. All of them come equipped with a basic vulcan cannon for targeting and firing at enemies from a distance, though each Battle Pod varies in speed and has a unique set of weapons. ViVi's "V-Silhouette" is the fastest but uses mostly weak, short-ranged melee attacks; LuLu's "L-Silhouette" is the slowest but uses mostly powerful, long-ranged projectiles; and KiKi's "K-Silhouette" has balanced speed and uses medium-ranged lasers that deal intermediate damage. [4] One Battle Pod may present more of an advantage over another depending on the situation. Performing well increases the player's score and unlocks more powerful upgrades. [1] If the player's health gauge depletes, the mission is a failure though it will not result in a game over. The storyline will progress regardless of whether a player accomplishes or fails a mission.

The game features dating sim mechanics between missions, which are shown as animated full motion videos (FMVs) depicting social and romantic interactions between the player character and the Q-Trons. During these sequences, the player can be presented with a choice of whether or not they like a particular Q-Tron. The plot unfolds differently and its outcome changes depending on the use of Q-Tron, on-screen choices, and mission success. [1] Doing well in each mission and using the same Q-Tron repeatedly will foster the protagonist's relationship with her and result in a better ending for the characters. The player can also collect up to 100 voice clips from each Q-Tron. [3] Some hidden clips break the fourth wall and require actions such as opening the PlayStation's disc lid. [1]

Plot

The story of Love & Destroy opens in the near future when an extraterrestrial entity known as "Germ" [lower-alpha 2] descended from the sky and began feeding off human stress, quickly spreading across Earth and leaving mass destruction in its wake. After a few decades, humanity developed measures to counter the invasion with "Battle Pod" [lower-alpha 3] technology. These weaponized mechs were equipped with "S.E.E.D." [lower-alpha 4] (Synchronized Energy of Emotive Dynamics), a system relying on positive, sympathetic emotions to effectively utilize their offensive capabilities. This would be best accomplished when each human pilot established a romantic connection with a robotic, female navigator called a "Q-Tron." [lower-alpha 5] After years of fighting, the plan ultimately proved unsuccessful and humanity was nearly wiped out. In a final attempt to salvage the planet's future, a scientist sends three Q-Trons, their Battle Pods, and an instructor back in time to present day Japan, just before the appearance of the Germ. [5] It is there that they across the unnamed player character, a male highschooler whom they rescue when the Germ initiates its attack. He then joins them in defending the world against the alien threat. [1] [6]

Characters

Development and release

Love & Destroy was co-developed by Arc Entertainment and Inti Creates. Arc Entertainment was a division of publisher SCEI that was formed in 1997 and led by Ryoji Agakawa and Akira Sato. [7] Prior to this, the subsidiary's staff was responsible for the Arc the Lad series of PlayStation role-playing games. The producer of those games, Agakawa, would serve the same role for Love & Destroy. [8] Love & Destroy is the second game by Inti Creates, which was founded in 1996 by a group of former Capcom employees. It was designed by Yoshihisa Tsuda, the lead designer of the company's debut title Speed Power Gunbike . [9] [10] Love & Destroy was directed by Makoto Yamaguchi, who stated that the most difficult aspect of its development was his seclusion from his workers due to himself rarely bathing during long work hours. [3] The game features character designs by manga artist Masakazu Katsura, known for love stories such as Video Girl Ai , DNA² , and I"s . [1] [2] [6] The FMV cutscenes were animated by the studio Production I.G., which had provided animation for SCEI's Yurodora series of romance visual novels for the PlayStation. [11] Inti Creates' sole music composer at the time, Ippo Yamada, was responsible for creating the soundtrack and sound effects in Love & Destroy, as well other duties such as casting voice actors and booking recording studios. [12] The game's ending features the vocal track, "My Glory Days," performed by Haruna Kawagoe. [13]

Love & Destroy was released in Japan on December 16, 1999. [14] A guidebook was issued by Shueisha the same day. Shueisha also published a light novel adaptation of the game on April 24, 2000, written by Tatsuya Hamasaki and featuring illustrations of Katsura's character designs by Takayuki Goto. [13] The game was a commercial failure. [9] [10] [15] SCEI restructed its game development process shortly thereafter, dissolving Arc Entertainment. [16] Inti Creates, having also lost publisher Sony Music Entertainment Japan to the corporation's reorganization in 1998, once again found itself without funding and would not gain a foothold in the industry until a partnership with Capcom to develop the Mega Man Zero series a few years later. [9]

Reception

Critical reception for Love & Destroy has been mixed. It received a score of 19 out of 40 by the Japanese gaming publication Weekly Famitsu . [14] USgamer journalist Jeremy Parish stated, "It basically feels like everything about 'cool '90s Japan ' rolled into a single video game [...] Like some sort of harem anime meets Neon Genesis Evangelion meets Omega Boost ." [10] GameSpot contributor James Mielke also compared its concept to Evangelion, equated its shooter gameplay to Armored Core , was impressed by its sense of scale, and described the game as "an impressive piece of software that, while not perfect, offers up some hectic fighting action." [2] Bruno Sol of the Spanish magazine Superjuegos was less fond of the graphics and control in the battle portion, mentioning they did not live up Arc Entertainment's previous game The Granstream Saga . He admired the animation during the cutscenes and thought that the dating segments were the game's more interesting aspect, likening them to Tokimeki Memorial: Forever With You and the Yarudora series. Sol felt that Katsura's character designs did not meet the mangaka's standards, but speculated that they would be appreciated by the artist's fans nonetheless. [6] Hardcore Gaming 101's Kurt Kulata summarized Love & Destroy as "unique and interesting" with a presentation resembling Hudson Soft's Bulk Slash for the Sega Saturn. However, he found it difficult to follow the action with the "occasionally claustrophobic camera and intense destruction" and doubted a player could develop a bond with the girls given the game's overall short length. [1]

Notes

  1. Japanese: ラブアンドデストロイ, Hepburn: Rabu ando Desutoroi
  2. Japanese: ジャム, Hepburn: Jam
  3. Japanese: バトルポット, Hepburn: Batorupotto
  4. Japanese: シード, Hepburn: Shīdo
  5. Japanese: キュートロン, Hepburn: Kyūtoron
  6. Japanese: ビビ, Hepburn: Bibi
  7. Japanese: ルル, Hepburn: Lulu
  8. Japanese: キキ, Hepburn: Kiki
  9. Japanese: エッグ, Hepburn: Eggu

Related Research Articles

<span class="mw-page-title-main">Mecha</span> Humanoid walking vehicles in science fiction

In science fiction, mecha or mechs are giant robots or machines typically depicted as piloted and as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword 'mechanism' or 'mechanical', but the meaning in Japanese is more inclusive, and 'robot' or 'giant robot' is the narrower term.

<i>Mega Man 3</i> 1990 video game

Mega Man 3 is an action-platform video game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original Mega Man series and was originally released in Japan on September 28, 1990. The game was released in North America later in 1990 and in European regions by Nintendo in 1992. Taking place after the events of Mega Man 2, the plot follows the titular hero as he helps his creator, Dr. Light, and a supposedly former enemy, Dr. Wily, collect parts for a peace-keeping robot by defeating several Robot Masters that have gone haywire.

<i>Hajime no Ippo</i> Japanese manga series and its adaptation

Hajime no Ippo is a Japanese boxing-themed manga series written and illustrated by George Morikawa. It has been serialized by Kodansha in the shōnen manga magazine Weekly Shōnen Magazine since October 1989, with its chapters collected into 140 tankōbon volumes as of February 2024. It follows the story of high school student Ippo Makunouchi, as he begins his career in boxing and over time obtains many titles and defeats various opponents.

<i>Shadow of the Colossus</i> 2005 action-adventure video game

Shadow of the Colossus is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot.

<i>Mega Man X2</i> 1994 video game

Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.

<i>Mega Man Zero</i> (video game) 2002 video game

Mega Man Zero is a 2002 action-platform video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the first installment in the Mega Man Zero series, the fifth series in Capcom's Mega Man video game franchise. The game is set 100 years after the events of the Mega Man X series and follows Zero, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia.

<i>Mega Man ZX</i> 2006 video game

Mega Man ZX is an action platform game developed by Inti Creates and published by Capcom for Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe.

<i>Metal Wolf Chaos</i> 2004 video game

Metal Wolf Chaos is a third-person shooter video game developed by FromSoftware. It originally released in 2004 in Japan for the Xbox. The player takes on the role of fictional United States President Michael Wilson piloting a mech to battle the rebelling military, led by fictional Vice President Richard Hawk. Wilson's mech can be equipped with up to eight weapons selected from a set of over a hundred. In each mission, the player battles through destructible environments, destroying all enemies they come across.

BattleTech Centers are commercial virtual entertainment venues that feature multiplayer virtual combat in the fictional BattleTech universe. The games are played in fully enclosed cockpits with multiple screens, joysticks, and rudder pedals. Today, the gaming cockpits can now be found in only 2 sites listed in table below in the United States.

<i>Victorious Boxers: Ippos Road to Glory</i> 2000 video game

Victorious Boxers: Ippo's Road to Glory, known as simply Victorious Boxers, is a boxing video game developed by New Corporation for the PlayStation 2 video game console. It is based on the Hajime no Ippo franchise. The game was released in Japan by Entertainment Software Publishing in December 2000 and in North America and Europe by Empire Interactive in 2001.

<i>Kabu Trader Shun</i> 2007 video game

Kabu Trader Shun is an adventure video game for the Nintendo DS. The game was developed by Inti Creates, published by Capcom, and released exclusively in Japan on June 7, 2007. The plot follows the young protagonist Shun Aiba entering the lucrative world of stock trading in order to follow in the footsteps of his father, a famous trader himself who disappeared five years earlier. The goal of the game is increase Shun's wealth with gameplay consisting of daily management of personal stocks, traveling around various points of interest within a city to advance the story, and engaging in one-on-one battles with rival stock traders.

<i>Mega Man ZX Advent</i> 2007 video game

Mega Man ZX Advent is an action platform video game with metroidvania elements developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. The game was first released in Japan on July 12, 2007; in North America on October 23, 2007; in Europe on February 29, 2008; and in Australia on March 5, 2008.

<i>Arc the Lad</i> Series of tactical role-playing games

Arc the Lad is a series of tactical role-playing games created by Toshiro Tsuchida and published by Sony Interactive Entertainment. Each Arc the Lad game often features recurring characters and locations, as well as a consistent timeline. Most of the stories in the series involves a cast of characters battling against the forces of an evil organization or empire, with monsters attacking the world alongside them. The series features a similar strategy-like battle system, which all games except Arc the Lad: End of Darkness follow.

<i>Bleach: Heat the Soul</i> Video game series

Bleach: Heat the Soul is a series of 3-D cel-shaded fighting games for the PSP based on the manga and anime series Bleach by Tite Kubo. Each installment was developed by Eighting and published by SCEI. All installments have been released only in Japan.

Ippo Yamada is a video game music composer. He has contributed music to such titles as Mega Man Zero (2002), Mega Man ZX (2006), Mega Man 9 (2008), and Azure Striker Gunvolt (2014). He is a founding member of Inti Creates, a Japanese video game development company formed by ex-Capcom staff in May 1996.

<i>Sakura Wars: So Long, My Love</i> 2005 video game

Sakura Wars: So Long, My Love is a cross-genre video game developed by Sega and Red Entertainment for the PlayStation 2, with a later port for the Wii developed by Idea Factory. The fifth installment in the main Sakura Wars series, it was released in 2005 in Japan by Sega, and in 2010 in North America and Europe by NIS America, being the first Sakura Wars game to be localized in English. Defined as a "dramatic adventure" game, So Long, My Love combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

<i>Mega Man 10</i> 2010 video game

Mega Man 10 is an action-platform video game developed by Inti Creates and Capcom. It is the tenth main entry of the original Mega Man series. The game was released as a downloadable title for the console gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA) during March 2010. The game was also given a physical release along with four other Capcom titles from different franchises in the Capcom Essentials Pack for PlayStation 3 and Xbox 360. It was later released again for a physical and digital release as part of Mega Man Legacy Collection 2 alongside Mega Man 7, Mega Man 8 and Mega Man 9 for the PlayStation 4, Windows, and Xbox One, as well as the Nintendo Switch in May 2018.

<span class="mw-page-title-main">Artix Entertainment</span> Video game developer and publisher

Artix Entertainment, LLC is an independent video game developer and publisher founded by Adam Bohn in October 2002. It is best known for creating browser-based role-playing video games—including AdventureQuest, DragonFable, MechQuest, and AdventureQuest Worlds—using Adobe Flash. The company released its first title for iOS and Android devices in March 2011 and on October 19, 2016, released its first 3D game, AdventureQuest 3D, with the Unity game engine.

<i>Speed Power Gunbike</i> 1998 video game

Speed Power Gunbike is an action video game for the PlayStation, released exclusively in Japan on April 23, 1998, from publisher Sony Music Entertainment Japan. It is the first game developed by Inti Creates, a group of designers with similar goals and interests who had recently broken off from Capcom. The game was heavily inspired by science fiction anime of the 1980s.

<i>Gundam: Battle Assault</i> (video game) 1998 video game

Gundam: Battle Assault is a 1998 fighting video game developed by Natsume Co., Ltd. and published by Bandai for the PlayStation. Based on the Gundam franchise, it is a follow-up to Gundam: The Battle Master (1997), which was released only in Japan. The plot involves Heero Yuy, protagonist of Mobile Suit Gundam Wing and pilot of the XXXG-01W Wing Gundam, on a mission to destroy remaining enemy Mobile Suits under command of Treize Khushrenada to stop a war from starting. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves and two playable modes, while players can select any available mech to battle against enemies in story mode.

References

  1. 1 2 3 4 5 6 7 Kulata, Kurt (March 24, 2018). "Love and Destroy". Hardcore Gaming 101. Archived from the original on July 22, 2018. Retrieved April 26, 2019.
  2. 1 2 3 Mielke, James (February 1, 2005). "Hands-on: Love & Destroy". GameSpot . CBS Interactive. Archived from the original on April 25, 2019. Retrieved April 25, 2019.
  3. 1 2 3 4 5 6 7 Arc Entertainment staff (1999). "Q and A" (in Japanese). Arc Entertainment. Archived from the original on October 29, 2000. Retrieved April 28, 2019.
  4. Arc Entertainment staff (1999). バトルポット [Battle Pod] (in Japanese). Arc Entertainment. Archived from the original on February 19, 2001. Retrieved April 28, 2019.
  5. Arc Entertainment staff (1999). ストーリー [Story] (in Japanese). Arc Entertainment. Archived from the original on February 19, 2001. Retrieved April 28, 2019.
  6. 1 2 3 Sol, Bruno (May 2000). "Manga Zone". Superjuegos (in Spanish). No. 97. Grupo Zeta. pp. 148–9.
  7. SCEI staff (October 14, 1997). デジタル・エンタテインメント・ソフト制作会社を3社設立 [Digital entertainment and software production companies founded](PDF) (in Japanese). Sony Computer Entertainment, Inc. Archived from the original (PDF) on August 22, 2016. Retrieved April 24, 2019.
  8. Dengeki Online staff (November 15, 2016). 『アーク ザ ラッド』分割の思わぬメリットとは? 伝説の登山ゲー『蒼天の白き神の座』の話も【闘会議2015】 [What are the unexpected benefits of the Arc the Lad division? The story of legendary climbing game Souten no Shiroki Kami no Za: Great Peak [Fighting Conference 2015]]. Dengeki Online (in Japanese). ASCII Media Works. Archived from the original on February 5, 2019. Retrieved April 24, 2019.
  9. 1 2 3 Quadra Entertainment / Takase (May 28, 2016). 創業20周年を迎えたインティ・クリエイツに,創業当時の苦労話や2Dアクションゲームへのこだわりなどについて聞いてきた(ゲーム開発会社探訪 第1回) [We asked the Inti Creators who celebrated the 20th anniversary of their founding about their struggle stories at the time of their founding and their commitment to 2D action games etc.] (in Japanese). 4Gamer. Archived from the original on March 21, 2019. Retrieved April 14, 2019.
  10. 1 2 3 Parish, Jeremy (December 24, 2015). "Companions Through Life and Death: The Story of Inti Creates and Mega Man". USgamer . Gamer Network. Archived from the original on April 11, 2019. Retrieved April 14, 2019.
  11. "Work List". Production I.G. Archived from the original on April 14, 2019. Retrieved April 26, 2019.
  12. Yamada, Ippo; Kawakami, Ryo; Isogai, Hiroki (May 2010). "Interview with Ippo Yamada, Ryo Kawakami, and Hiroki Isogai". Square Enix Music Online (Interview). Interviewed by Greening, Chris. Translated by Shota Nakama; Marc Friedman. Archived from the original on November 22, 2018. Retrieved April 18, 2019.
  13. 1 2 Inti Creates staff (July 30, 2000). 会社概要 [Company Profile] (in Japanese). Inti Creates. Archived from the original on August 5, 2003. Retrieved April 20, 2019.
  14. 1 2 Famitsu staff (December 24, 1999). クロスレビュー [Cross Review]. Famitsu (in Japanese). No. 575. ASCII Corporation. Archived from the original on April 25, 2019. Retrieved March 16, 2019.
  15. Excite staff (May 26, 2015). "【インタビュー】インティ・クリエイツ社長が語るクラウドファンディング開発…『Bloodstained』の今後も" [[Interview] Inti Creates president talks about crowdfunding development ... The future of Bloodstained] (in Japanese). Excite. Archived from the original on April 17, 2019. Retrieved April 17, 2019.
  16. SCEI staff (August 1, 2000). 人事・機構改革のお知らせ [Notification of Personnel and Institutional Reform](PDF) (in Japanese). Sony Computer Entertainment, Inc. Archived from the original (PDF) on August 22, 2016. Retrieved April 24, 2019.