Lucidity (video game)

Last updated
Lucidity
Lucidity artwork.jpg
Lucidity promotional artwork
Developer(s) LucasArts
Publisher(s) LucasArts
Writer(s) David Nottingham
Joe Ching
Andrea Rhodes
Engine XNA
Platform(s) Microsoft Windows, Xbox 360
ReleaseOctober 7, 2009
Genre(s) Puzzle-platformer
Mode(s) Single-player

Lucidity is a side-scrolling puzzle-platform game developed and published by LucasArts for the Microsoft Windows and Xbox Live Arcade.

Contents

Overview

The game involves helping Sofi, a little girl wandering through her dreams in search of her Nana, who has disappeared from her life. Sofi walks innocently across the screen, to the end of each level. Instead of controlling her directly, players control a cursor and use objects such as stairs, trampolines and slingshots to get her across platforms and protect her from enemies. Similar to Tetris , these items come randomly, with an icon in the corner showing which object will come next. Players can "hold" one item for use later on, but they cannot discard items. Within the level there are fireflies that can restore Sofi's health if she is hit by enemies, and which unlock bonus levels if collected in great numbers. If Sofi falls into hazards such as thorns, the player has to restart the level.

Development

The initial prototype for Lucidity was built during an event called "Dream Week" at LucasArts in 2009, where teams of employees had a week to build a game that they wanted to make. [1] The prototype did not win a prize at the end of the event, but it was the only Dream Week game that turned into a published game. [2] A different team built the published game, with one of the original team members, Chip Sbrogna. [1]

The team that built the published game also worked on the 2009 remake of The Secret of Monkey Island . LucasArts said these games were part of an "effort at LucasArts to form several small internal development teams and give them the creative freedom to make games that surprise, amaze and inspire", after several years of mostly making licensed games. [3]

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic. [4] [5]

IGN's Daemon Hatfield said that while the art style of the Xbox 360 version is great, the gameplay isn't engaging enough. [13] Giant Bomb's Vinny Caravella said that while the art design of the same console version is "absolutely exquisite", the gameplay is average, and the random order of the items can get frustrating. Caravella also said that the framing story, of Sofi dealing with the loss of her Nana, tried too hard to be cute and heartwarming, at times being "a little too 'fuzzy mittens' for its own good". [12] Carolyn Petit, a reviewer for GameSpot, stated that the "Difficulty [of the game] can be maddening sometimes." She also noted the inability of the camera to zoom out made navigation difficult. She praised the game's interesting concept, but claimed that "Unfortunately, the gameplay rarely contributes much enjoyment to this experience and often operates at direct odds with it." [11]

The Australian video game talk show Good Game's two reviewers gave the Xbox 360 version 5.5 out of 10 and 6.5 out of 10. [18]

Related Research Articles

<i>Alone in the Dark</i> (2008 video game) 2008 video game

Alone in the Dark is a survival horror video game published by Atari Interactive and is the fifth installment of the series under the same name. The game was released for Microsoft Windows, PlayStation 2, Xbox 360 and Wii in Europe, North America, and Australia in June 2008. The PlayStation 3 version, titled Alone in the Dark: Inferno, was released in November 2008 and includes several enhancements from the other versions. The Windows, Xbox 360 and PlayStation 3 versions were released by Electronic Arts in Japan on December 25, 2008.

<i>Just Cause</i> (video game) 2006 action-adventure game

Just Cause is a 2006 third-person action-adventure game set in an open world environment. It is developed by Swedish developer Avalanche Studios and published by Eidos Interactive, and is the first game in the Just Cause series. It was released for Microsoft Windows, PlayStation 2, Xbox, and Xbox 360. The area explored during the game is described as being over 1,024 km2 (395 sq mi) in size, with 21 story missions and over 300 side missions to complete.

<i>Happy Tree Friends: False Alarm</i> 2008 video game

Happy Tree Friends: False Alarm is a video game based on the Flash cartoon series Happy Tree Friends developed by independent software developer Stainless Games and published by Sega. It was scheduled to be released in fall 2007 and then April 2008, but was delayed and released on June 25, 2008 for Microsoft Windows and Xbox 360.

<i>UEFA Euro 2008</i> (video game) 2008 video game

UEFA Euro 2008 is the official video game of the Euro 2008 football tournament, published by EA Sports. It was developed collaboratively by EA Canada and HB Studios and was released in Europe and North America on 18 April 2008 and 19 May 2008 respectively. The commentary was provided by Clive Tyldesley and Andy Townsend.

<i>Age of Booty</i> 2008 video game

Age of Booty is a real-time strategy video game developed by Certain Affinity and published by Capcom for the Xbox 360, PlayStation 3, and Microsoft Windows. Set in the swashbuckling era, the game puts the players in the control of a pirate ship with the goal of looting and capturing towns for a pirate faction, while defeating the enemy ships on the way.

<i>Damnation</i> (video game) 2009 video game

Damnation is a steampunk shooter, co-developed by Blue Omega Entertainment and Point of View, Inc., and published by Codemasters. It was released in 2009 on Microsoft Windows, PlayStation 3 and Xbox 360.

<i>A Kingdom for Keflings</i> 2008 video game

A Kingdom for Keflings is a video game developed by NinjaBee for the Xbox Live Arcade which was released on November 19, 2008. It was later ported to Microsoft Windows on March 20, 2010.

<i>The Maw</i> 2009 video game

The Maw is an action-adventure video game developed by Twisted Pixel Games and released for Xbox 360 and Microsoft Windows. The game centers on the extraterrestrial Frank and a purple, amorphous creature called The Maw, who have crash-landed their spacecraft on an alien planet. The player assumes the role of Frank and directs The Maw—which can take on the abilities of objects and fauna it consumes—via a leash.

<i>Battlestations: Pacific</i> 2009 video game

Battlestations: Pacific is an action and real-time tactics video game published by Eidos Interactive and developed by Eidos Hungary. It is also the sequel to the 2007 video game Battlestations: Midway. It was released for Microsoft Windows and Xbox 360 worldwide in May 2009. The Mac OS X version of the game was developed by Robosoft Technologies and released on October 8, 2010, by Feral Interactive.

<i>Flock!</i> 2009 video game

Flock! is a puzzle video game developed by Proper Games and published by Capcom for Windows, PlayStation Network and Xbox Live Arcade. It was released for Microsoft Windows on April 7, 2009 through Steam and Stardock's digital distribution service Impulse, Xbox Live Arcade on April 8, 2009 and PlayStation Network on April 9, 2009.

<i>Wanted: Weapons of Fate</i> 2008 video game

Wanted: Weapons of Fate is a third-person shooter video game, first developed and published by I-play in 2008, before being developed by Grin and published by Warner Bros. Interactive and distributed by Universal Studios in 2009, based on the film of the same name. It was released for mobile phones, Microsoft Windows, PlayStation 3 and Xbox 360.

<i>Watchmen: The End Is Nigh</i> 2009 video game

Watchmen: The End Is Nigh is an episodic video game series that serves as a prequel to the film adaptation of the DC Comics limited series Watchmen. The game was originally announced for release in downloadable installments on Microsoft Windows, PlayStation Network, and Xbox Live Arcade, with the first one released in March 2009 to coincide with the film's theatrical release. The second episode was released in July and August 2009.

<i>Mini Ninjas</i> 2009 video game

Mini Ninjas is a 2009 action-adventure game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, Nintendo DS, PlayStation 3, Wii and Xbox 360. A Mac OS X version of the game was released on July 8, 2010, by Feral Interactive. In December 2011, it was announced that the game would be also made available as a browser game for Google Chrome.

<i>Star Trek DAC</i> 2009 video game

Star Trek D·A·C is a video game inspired by the 2009 Star Trek movie, developed by Naked Sky Entertainment in collaboration with Bad Robot Productions. The title is derived from the game's three modes of play: Deathmatch, Assault, and Conquest. The game was released for the Xbox 360 via the Xbox Live Arcade on May 13, 2009, for the PlayStation 3 and Microsoft Windows in November 2009, and for Mac OS X on December 21, 2009.

<i>Droplitz</i> 2009 video game

Droplitz is a 2009 puzzle video game developed by Blitz Arcade and published by Atlus USA. It was released for Xbox Live Arcade, PlayStation Network, Microsoft Windows and iOS in June 2009 In May 2012 a sequel called Droplitz Delight was released for Windows Phone.

<i>The Misadventures of P.B. Winterbottom</i> 2010 video game

The Misadventures of P.B. Winterbottom is a puzzle-platform game for Xbox Live Arcade and Windows PC developed by The Odd Gentlemen. Reviews of the game praised its unique puzzle mechanics, comparing them to the likes of Portal and Braid. It was released for the Xbox 360 on February 17, 2010. It was originally a student's graduate thesis at the University of Southern California. It was published by 2K Play. The PC version was released exclusively via Steam on April 20, 2010.

<i>UFC Undisputed 2010</i> 2010 video game

UFC Undisputed 2010 is a mixed martial arts fighting game featuring Ultimate Fighting Championship (UFC) properties and fighters developed by Yuke's and published by THQ in 2010 for the PlayStation 3, Xbox 360, and PlayStation Portable. It is the second game to be released under THQ's 2007 agreement with the UFC and it is a sequel to the successful UFC 2009 Undisputed. Another sequel, UFC Undisputed 3, was released in 2012.

<i>Bloody Good Time</i> 2010 video game

Bloody Good Time is a first-person shooter developed by Outerlight and published by Ubisoft for Microsoft Windows and Xbox 360. It was released in October 2010.

<i>Zeit²</i> 2011 video game

Zeit² is a scrolling shooter shoot 'em up made by German developer Brightside Games, which was released for Microsoft Windows and Xbox Live Arcade on January 12, 2011. The word "Zeit" is German for time.

<i>Shoot Many Robots</i> 2012 video game

Shoot Many Robots is a video game developed by Demiurge Studios and published by Ubisoft for Xbox Live Arcade, PlayStation Network, and Microsoft Windows via Steam. It is the first original release from the developer which previously did support work on games such as Rock Band, BioShock, and Mass Effect. Shoot Many Robots was released in March 2012 for XBLA and PSN, and a month later for Steam. The Xbox 360 version received mixed reviews–a Metacritic score of 67–while other versions received too little attention to result in a meaningful rating.

References

  1. 1 2 Shara (November 10, 2009). "From dreams come dreams". LucasArts Workshop. Retrieved September 9, 2015.
  2. Haemmerle, Judith (August 31, 2014). "Preservation – Physical or Digital?". The Digital Game Museum. Retrieved September 9, 2015.
  3. Remo, Chris (September 11, 2009). "LucasArts Announces PC/XBLA Puzzler Lucidity, Promises New Properties". Gamasutra . UBM plc . Retrieved July 21, 2019.
  4. 1 2 "Lucidity for PC Reviews". Metacritic . CBS Interactive. Retrieved July 21, 2019.
  5. 1 2 "Lucidity for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved July 21, 2019.
  6. Nicholson, Brad (October 12, 2009). "Review: Lucidity (X360)". Destructoid . Enthusiast Gaming. Retrieved July 22, 2019.
  7. 1 2 Edge staff (October 9, 2009). "Review: Lucidity". Edge . Future plc. Archived from the original on October 11, 2009. Retrieved July 21, 2019.
  8. 1 2 Donlan, Christian (October 7, 2009). "Lucidity". Eurogamer . Gamer Network. Retrieved July 22, 2019.
  9. Marchiafava, Jeff (October 8, 2009). "Lucidity (X360): Lucidity's Artistic Dream World Quickly Becomes A Nightmare For Gamers". Game Informer . GameStop . Retrieved July 21, 2019.
  10. 1 2 Ely, Sean (October 14, 2009). "PC/XBLA Review: Lucidity". GamePro Arcade . GamePro Media. Archived from the original on April 13, 2011. Retrieved July 22, 2019.
  11. 1 2 3 Petit, Carolyn (October 13, 2009). "Lucidity Review". GameSpot . CBS Interactive . Retrieved July 21, 2019.
  12. 1 2 Caravella, Vinny (October 12, 2009). "Lucidity Review (XBGS)". Giant Bomb . CBS Interactive. Retrieved July 21, 2019.
  13. 1 2 Hatfield, Daemon (October 6, 2009). "Lucidity Review (X360)". IGN . Ziff Davis . Retrieved July 21, 2019.
  14. "Lucidity". Official Xbox Magazine . Future US. December 25, 2009. p. 81.
  15. "Lucidity". PC Gamer UK . Future plc. December 2009. p. 92.
  16. Jones, Scott (October 12, 2009). "Lucidity (X360)". The A.V. Club . The Onion. Archived from the original on October 15, 2009. Retrieved July 22, 2019.
  17. Hargreaves, Roger (October 2009). "Lucidity (360)". Teletext GameCentral. Teletext Ltd. Archived from the original on October 10, 2009. Retrieved July 22, 2019.
  18. Jung; Bajo (October 19, 2009). "Lucidity". Good Game . Australian Broadcasting Corporation.