Mindfulness and technology

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Mindfulness and technology is a movement in research and design, that encourages the user to become aware of the present moment, rather than losing oneself in a technological device. This field encompasses multidisciplinary participation between design, psychology, computer science, and religion. Mindfulness stems from Buddhist meditation practices and refers to the awareness that arises through paying attention on purpose in the present moment, and in a non-judgmental mindset. In the field of Human-Computer Interaction, research is being done on Techno-spirituality — the study of how technology can facilitate feelings of awe, wonder, transcendence, and mindfulness [1] and on Slow design, [2] [3] which facilitates self-reflection. The excessive use of personal devices, such as smartphones and laptops, can lead to the deterioration of mental and physical health. [4] This area focuses on redesigning and creating technology to improve the wellbeing of its users.

Contents

Mindfulness theory

In 1979, Jon Kabat-Zinn founded the Mindfulness-Based Stress Reduction (MBSR) program at the University of Massachusetts to treat the chronically ill. [5] He is noted[ by whom? ] to be responsible for the popularization of mindfulness in Western culture. The program uses a combination of mindfulness meditation, body awareness, and yoga. These practices derived from teachings of the Eastern World, specifically Buddhist traditions. Researchers found that enhanced mindfulness through the program partly mediated the association[ which? ] between increased daily spiritual experiences and improved mental-health-related quality of life. [6] [ need quotation to verify ]

Early studies of mindfulness focused on health issues related to psychosomatic and psychiatric disorders, [7] while later studies of mindfulness explore the business sector, showing an increase in creativity and a decrease in burnout. [8] Studies on the relationship between mindfulness and technology are fairly new, with some of the more recent research highlighting the importance the practice plays in safety. [8]

Technology

Software

Neurofeedback makes conditions like attention, stress, arousal or mind-wandering visible. Real-time feedback leads to operant conditioning, a new form of learning which makes learning new techniques like Mindfulness and Meditation easier. There are several applications for desktop and mobile to help users bring themselves back to the present moment, best known of which are Yours App, Calm, Headspace. One of these mobile apps has been shown through a randomized controlled trial to help alleviate acute stress, while improving mood; and may provide long-term benefits on attentional control. [9]

Mindfulness Bell

According to Vietnamese Zen teacher Thich Nhat Hanh, the ringing of a bell every 15 minutes [10] is an effective way to cultivate the mindfulness practice and connect back with the body. The Mindfulness Bell and Mindful Mynah applications simulate the bell on the user's personal device.

Meditation

The Frontiers in Human Neurosciences, published November 2012, proves that emotional reactivity can be down-regulated with Mindful Attention training. Changes in brain activity by meditating, stay in everyday life, not just when meditating. Thus, meditation changes the mental function, whereas more practice facilitates more change. [11] A 2011 brain imaging study, published in the Journal of Neuroscience, found that even very brief instruction in mindfulness meditation (four 20-minute sessions) was effective in relieving pain by reducing the brain's emotional response to painful stimuli. [12] To help make meditation and mindfulness more accessible, developers have created digital health platforms, such as Am Mindfulness, Headspace, Insight Timer and Buddhify. Currently, Am Mindfulness is the only commercially available meditation app that has outperformed placebos in randomized controlled trials. [13]

Wearables

There are several wearables which measures the breath in order to connect the user back to their body. Wo.Defy is a dress which attempts to reveal the beauty of emotional communication using the common platform of the human breath; proposing the best methods of human to human communication lie within us. [14] Spire measures your breathing patterns to give you insights into your state of mind. [15] Being, the mindfulness tracker from Zensorium, maps user's emotions (stressed, excited normal and calm) through heart rate variability. [16] WellBe monitors heart rate levels and then matches them, through a patent pending algorithm, to specific moments and interactions throughout a user's day. [16] SmartMat is a responsive mat embedded with 21,000 sensors to detect your body's balance, pressure and alignment. [16] Prana's platform evaluates breath patterns, takes into account the effects of posture on breathing, and differentiates between diaphragmatic and chest breathing, three critical components of assessing the true quality of breathing, previously unaddressed by systems such as spirometers or pulse oximeters. [17]

Virtual Reality

Sonic Cradle enables users to shape sound with their breath while suspended in a completely dark chamber. [18] The researchers conducted a qualitative study with 39 participants to show how persuasive media has the potential to promote long-term psychological health by experientially introducing a stress-relieving, contemplative practice to non-practitioners. [18]

Because the nature of chronic pain is complex, pharmacological analgesics are often not enough to achieve an ideal treatment plan. The system incorporates biofeedback sensors, an immersive virtual environment, and stereoscopic sound titled the "Virtual Meditative Walk" (VMW). It was designed to enable chronic pain patients to learn Mindfulness-based stress reduction (MBSR), a form of meditation. By providing real-time visual and sonic feedback, VMW enables patients to learn how to manage their pain. [19]

Techno-spirituality

Intel anthropologist Genevieve Bell has urged the human-computer interaction (HCI) research community to devote more research to the use of technology in spirituality and religion. Techno-spirituality is the study of how technology can facilitate feelings of awe, wonder, transcendence, and mindfulness. [1] Currently, there are 6,000 applications related to spirituality and religion. This area is in high demand and “important under-explored areas of HCI research”. [20]

Inspired by Bell's work, researchers (Sterling & Zimmerman) focused on how mobile phones could be incorporated in American Soto Zen Buddhist community, without conflicting with their philosophy of “the here and the now”. They were able to find three ways to use technology to help strengthen ties within the community. [21]

Interaction Design

Slow Design

Slow design is a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. [2]

Mindful Design

Mindful design, based on Langer’s theory of mindfulness, [22] [23] is a design philosophy that incorporates the idea of mindfulness into creating meaningful user oriented design. A major tenant is the behavior change of a user through awareness and responsibility of meaningful interactions between user and designed object, and this will encourage more desirable human practices. [24] This type of mind behavior driven change has been most heavily incorporated design for sustainability. Other approaches include crime prevention or health. It is also seen in the design of safety objects and the social interaction of performative objects.

Performative objects are identified as design objects that are designed to facilitate mindful awareness of the physical and symbolic social actions and their consequences within which they are used. [25]

Mindfulness and Silicon Valley

Classes in mindfulness practices have become part of some of Silicon Valleys major tech giants. Google has implemented a series of bimonthly "mindfulness lunches" as well as built a labyrinth for walking meditations. Both Twitter and Facebook have incorporated contemplative practices into their corporate culture. The desired outcome of using mindfulness in the tech workforce is to increase communication and develop the emotional intelligence of their employees. [26] Fullmind advanced mindfulness training for employees and managers uses neurofeedback technology in a group application. Collective neurofeedback allows tracking of the training outcome and makes health management with mindfulness training measurable. [27]

Internet Addiction and Mindfulness

Mindfulness is currently being explored by researchers as a possible treatment for technological addiction, also known as Internet addiction disorder, a form of behavioral addiction. There has been some consensus in the field of psychology on the benefits of using mindfulness to treat behavioral addiction. [28] Experts in the field say in order to treat technology addiction with mindfulness, one must be non-judgmental about the behavior and pay attention in order to recognize instances in which technology is being used mindlessly. Then reflect on the helpfulness of the device, and notice the benefits of disconnecting. [29] The three keystones of mindfulness are: Intention, Attention and Action. [29] Technology is said to interfere with mindfulness by causing the individual to forget what matters (intention), the distracts (attention), and then keeps the individual from taking action. [29]

In technological addiction, the reward system, located in the mid-brain and underlies addiction, evolved to rewards finding and consuming food. In complex animals this evolution also rewards the exchange of information within the social group. In humans this has developed into its current form of mass worldwide communication. [30] The exchange of social information has demonstrated reward based reinforcement, similar to that of gamification. [30]

Criticisms

Critics of the mindfulness movement in technology focus on several key areas, technophobia, pacifications of genuine grievances in the workforce and disconnection from religious roots. The editor of the New Republic, Eygeny Morozov, questions the value of tech companies who advocate "unplugging" from the modern digital lifestyle as similar to a drug addict taking a tolerance break from the substance they are addicted to in order to then increase the vigor with which those activities are then resumed (3, 4). They also state that the concept of Mindfulness in the tech world is jargonistic and amorphous.

Mobile

Mobile meditation applications like Calm, Headspace and MyLife have over a million users and are increasing in popularity. Swedish Researchers found that downloading and using the applications for eight weeks made little to no difference for people with major depression and anxiety. They did, however, see improvements with a subgroup with mild levels of depression. [31] Mindfulness apps are also associated with a range of challenges to engagement. [32]

Disconnectionists

Criticisms of the slow technology movement are similar to the slow-food movement; it lacks understanding of global scope, and as an individualistic response will not answer the actual problems in technology. This movement has been dubbed by critics as disconnectionists. [33] Mindfulness in technology has been criticized as being less about restoring self and more about stifling autonomy that technology inspires. Anti-disconnectionists state mindfulness and the expressed need to disconnect from technology and the modern world can be accused of being a nostalgia-manipulating marketing tactic and maybe a technological form of conservatism. Critics state that the labeling of digital connection as debasing and unnatural is in direct proportion to the rapidity of adoption. [33] [34] Thus it is depicted as a dangerous desire and toxin to be regulated. This argument itself can be tied back to rationalization, Walter Benjamin on aura, Jacques Ellul on technique, Jean Baudrillard on simulations, or Zygmunt Bauman and the Frankfurt School on modernity and the Enlightenment. Critics state that disconnectionists see the Internet as having normalized or enforced a repression of an authentic self in favor of a social media avatar. [33] Thus reflecting the desire to connect with a deeper self, which may itself be an illusion. The pathologization of technology use then opens the door for Foucault's idea of "normalization" to be applied to technology in similar fashion as other social ills, which then can become a concept around which social control and management can be applied.

Buddhist concerns

There is some concern among Buddhist practitioners that decoupling meditation and mindfulness from the core tenement of Buddhism may have negative effects. The wide adoption of mindfulness in technology and the tech industry has been accused of increasing passivity in the worker by creating a calm mindstate which then allows for disconnection from actual grievances. [35] Critics of mindfulness in Cognitive Behavior Therapy also comment on this as a possible problem. [33] However, critics of the movement, such as Ronald Purser, fear that the secularization of mindfulness, dubbed McMindfulness, [36] leads to reinforcement of anti-Buddhist ideas. Buddhists differentiate between Right Mindfulness (samma sati) and Wrong Mindfulness (miccha sati). The distinction is not moralistic: the issue is whether the quality of awareness is characterized by wholesome intentions and positive mental qualities that lead to human flourishing and optimal well-being for others as well as oneself. Mindfulness as adopted by the Silicon Valley tech giants has been criticized as conveniently shifting the burden of stress and toxic work environment onto the individual employee. Obfuscated by the seemingly inherent qualities of care and humanity, mindfulness is refashioned into a way of coping with and adapting to the stresses and strains of corporate life rather than actually solving them. [36]

See also

Related Research Articles

Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion. Such technologies are regularly used in sales, diplomacy, politics, religion, military training, public health, and management, and may potentially be used in any area of human-human or human-computer interaction. Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, and human-computer interaction. The design of persuasive technologies can be seen as a particular case of design with intent.

<span class="mw-page-title-main">WIMP (computing)</span> Style of human-computer interaction

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

<span class="mw-page-title-main">Social robot</span>

A social robot is an autonomous robot that interacts and communicates with humans or other autonomous physical agents by following social behaviors and rules attached to its role. Like other robots, a social robot is physically embodied Some synthetic social agents are designed with a screen to represent the head or 'face' to dynamically communicate with users. In these cases, the status as a social robot depends on the form of the 'body' of the social agent; if the body has and uses some physical motors and sensor abilities, then the system could be considered a robot.

Mindfulness is the cognitive skill, usually developed through meditation, of sustaining meta-awareness of the contents of one's own mind in the present moment. Mindfulness derives from sati, a significant element of Hindu and Buddhist traditions, and is based on Zen, Vipassanā, and Tibetan meditation techniques. Though definitions and techniques of mindfulness are wide-ranging, Buddhist traditions describe what constitutes mindfulness such as how past, present and future moments arise and cease as momentary sense impressions and mental phenomena. Individuals who have contributed to the popularity of mindfulness in the modern Western context include Thích Nhất Hạnh, Joseph Goldstein, Herbert Benson, Jon Kabat-Zinn, and Richard J. Davidson.

Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.

<span class="mw-page-title-main">Ben Shneiderman</span> American computer scientist

Ben Shneiderman is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.

End-user development (EUD) or end-user programming (EUP) refers to activities and tools that allow end-users – people who are not professional software developers – to program computers. People who are not professional developers can use EUD tools to create or modify software artifacts and complex data objects without significant knowledge of a programming language. In 2005 it was estimated that by 2012 there would be more than 55 million end-user developers in the United States, compared with fewer than 3 million professional programmers. Various EUD approaches exist, and it is an active research topic within the field of computer science and human-computer interaction. Examples include natural language programming, spreadsheets, scripting languages, visual programming, trigger-action programming and programming by example.

<span class="mw-page-title-main">Effects of meditation</span> Surveys & evaluates various meditative practices & evidence of neurophysiological benefits

The psychological and physiological effects of meditation have been studied. In recent years, studies of meditation have increasingly involved the use of modern instruments, such as fMRI and EEG, which are able to observe brain physiology and neural activity in living subjects, either during the act of meditation itself or before and after meditation. Correlations can thus be established between meditative practices and brain structure or function.

The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI).

<span class="mw-page-title-main">Human–computer interaction</span> Academic discipline studying the relationship between computer systems and their users

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".

The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine or eHealth. The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental health care. Mental health technologies used by professionals as an adjunct to mainstream clinical practices include email, SMS, virtual reality, computer programs, blogs, social networks, the telephone, video conferencing, computer games, instant messaging and podcasts.

Sara Beth (Greene) Kiesler is the Hillman Professor Emerita of Computer Science and Human Computer Interaction in the Human-Computer Interaction Institute at Carnegie Mellon University. She is also a program director in the Directorate for Social, Behavioral & Economic Sciences at the US National Science Foundation, where her responsibilities include programs on Secure and Trustworthy Cyberspace, The Future of Work at the Human-Technology Frontier, Smart and Connected Communities, and Securing American Infrastructure. She received an M.A. degree in psychology from Stanford in 1963, and a Ph.D., also in psychology, from Ohio State University in 1965.

<span class="mw-page-title-main">Problematic smartphone use</span> Psychological dependence on smartphones

Problematic smartphone use is psychological or behavioral dependence on cell phones. It is closely related to other forms of digital media overuse such as social media addiction or internet addiction disorder.

Animal–computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals covering different kinds of animals from wildlife, zoo and domesticated animals in different roles. It emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary, incorporating techniques and research from disciplines such as artificial intelligence (AI), requirements engineering (RE), and veterinary science.

Feminist HCI is a subfield of human-computer interaction (HCI) that applies feminist theory, critical theory and philosophy to social topics in HCI, including scientific objectivity, ethical values, data collection, data interpretation, reflexivity, and unintended consequences of HCI software. The term was originally used in 2010 by Shaowen Bardzell, and although the concept and original publication are widely cited, as of 2020 Bardzell's proposed frameworks have been rarely used since.

<span class="mw-page-title-main">Jacob O. Wobbrock</span> American computer scientist

Jacob O. Wobbrock is a Professor in the University of Washington Information School and, by courtesy, in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. He is Director of the ACE Lab, Associate Director and founding Co-Director Emeritus of the CREATE research center, and a founding member of the DUB Group and the MHCI+D degree program.

Joëlle Coutaz is a French computer scientist, specializing in human-computer interaction (HCI). Her career includes research in the fields of operating systems and HCI, as well as being a professor at the University of Grenoble. Coutaz is considered a pioneer in HCI in France, and in 2007, she was awarded membership to SIGCHI. She was also involved in organizing CHI conferences and was a member on the editorial board of ACM Transactions on Computer-Human Interaction.

Jodi L. Forlizzi is a professor and Geschke Director, as well as an interaction designer and researcher, at the Human-Computer Interaction Institute at Carnegie Mellon University. On August 29, 2022, Forlizzi was named a Herbert A. Simon Professor at Carnegie Mellon. Her research ranges from understanding the limits of human attention to understanding how products and services evoke social behavior. Current research interests include interaction design, assistive, social, and aesthetic technology projects and systems, and notification systems. In 2014, Forlizzi was inducted into the CHI Academy for her notable works and contributions to the field of human-computer interaction.

<span class="mw-page-title-main">Shumin Zhai</span> Human–computer interaction research scientist

Shumin Zhai is a Chinese-born American Canadian Human–computer interaction (HCI) research scientist and inventor. He is known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. His studies have contributed to both foundational models and understandings of HCI and practical user interface designs and flagship products. He previously worked at IBM where he invented the ShapeWriter text entry method for smartphones, which is a predecessor to the modern Swype keyboard. Dr. Zhai's publications have won the ACM UIST Lasting Impact Award and the IEEE Computer Society Best Paper Award, among others, and he is most known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. Dr. Zhai is currently a Principal Scientist at Google where he leads and directs research, design, and development of human-device input methods and haptics systems.

<span class="mw-page-title-main">Judson A. Brewer</span> American psychiatrist, neuroscientist and author

Judson Alyn Brewer is an American psychiatrist, neuroscientist and author. He studies the neural mechanisms of mindfulness using standard and real-time fMRI, and has translated research findings into programs to treat addictions. Brewer founded MindSciences, Inc., an app-based digital therapeutic treatment program for anxiety, overeating, and smoking. He is director of research and innovation at Brown University's Mindfulness Center and associate professor in behavioral and social sciences in the Brown School of Public Health, and in psychiatry at Brown's Warren Alpert Medical School.

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