N.I.C.E. 2

Last updated
N.I.C.E. 2
BreakNeck cover.jpg
Cover art for the North American version
Developer(s) Synetic GmbH
Publisher(s)
Platform(s) Microsoft Windows
Release
Genre(s) Racing, role-playing
Mode(s) Single-player, multiplayer

N.I.C.E. 2, known in North America as BreakNeck, is a video game developed by Synetic and published by Magic Bytes in Germany in 1998, and by SouthPeak Games in North America in 2000. It is the sequel to the racing game Have a N.I.C.E. day .

Contents

Reception

The game received favorable reviews according to the review aggregation website Metacritic. [2] In his early review of the game, Doug Trueman of NextGen called it "A surprisingly well made and full-featured racer." [14]

German magazine GameStar said, "Be that as it may; anyone who likes racing games and is interested in our rating knows what to do on the day N.I.C.E. 2 is released." [11] Another German magazine, PC Games , said that the game "just misses the references position because the tiny errors really didn't have to be there. But even so, N.I.C.E. 2 can be thoroughy recommended!" [16] Allen Eckles of GameSpy said, "A surprise title from Southpeak, Breakneck[ sic ] could be just the right thing to keep your driving aggressions off the road. Use those weapons! With all its options, the game should keep you busy, and with a $29.99 MSRP, it won't hurt your wallet either." [10] Shawn Sparks of GameRevolution called it "a solid game with enough options and depth to keep you interested for quite awhile. If you have access to a group of friends and a LAN, this game is a must buy. If you are bored with racers that are limited in the types of cars and racing situations, then you will love the variety that this one has to offer." [8] Scott Steiberg of IGN said, "Straddling the fence between casual time killer and detailed simulation isn't a course of action that we'd recommend to fledling developers. Breakneck pulls it off, albeit just by the skin of its teeth. Stick to the Arcade game for maximum thrills or be committed to spending hours sorting through menu screens to get to the good stuff. Stumble into the gameplay one way or another and you'll wonder why an airbag wasn't included on the list of minimum requirements." [13] Chris Hudak of The Electric Playground said, "As a racer-inclined PC gamer, you owe it to yourself to give BreakNeck a try." [6] Michael Lafferty of GameZone called it "an enjoyable race game, whether playing in arcade or expert mode. The courses are challenging, and the range of vehicles makes it quite a bit of fun." [12]

Nick Smith of AllGame said that the game was "recommended for first-time entrants into the driving game genre because of its impressively rendered graphics and the novelty of its gameplay, but driving fans will get bored and frustrated very easily." [3] Thomas McDonald of CNET Gamecenter said, "BreakNeck stands apart from the rest of the arcade racer pack by virtue of its wide array of cars, tracks, and games[ sic ] modes; its smooth and attractive visuals; and its effective sense of speed and excitement. Its only real flaws lie in the process of getting to all of this fun, which is a lot more complex than it should be. If you love racing games, and are fairly patient, BreakNeck is a game that you should check out." [4] David J. Long of Computer Games Strategy Plus said, "Some games suck you in from the moment they hit your hard drive but don't sustain the fun through repeated play, becoming stale and boring. Breakneck does exactly the opposite. The first time you start it up, you'll be ready to break the neck of the developers for making it incredibly difficult to get into one stinking race. If, by an act of God, you manage to find your way onto the track within the first 10 minutes, you'll find a very entertaining arcade-style racing game." [5] However, Amer Ajami of GameSpot called it "a racing game with a wide assortment of enjoyable tracks and cars, but it's handicapped by a poor interface and several problematic gameplay features. It's unfortunate that the game doesn't have a more robust expert mode and that the intuitive arcade interface isn't used for the whole game. Consequently, BreakNeck will be most enjoyable for players with the patience to deal with an interface that simply shouldn't exist in games anymore." [9]

The lowest scores came from Game Informer , which gave it 6.25 out of 10, [7] and from Andrew S. Bub of PC Gamer , who gave it 53%, saying, "People who are into thoughtful simulation racing games won't really get anything out of this, and Need for Speed more than adequately caters to the 'arcade style with realism' crowd. But for people who ask nothing more of a computer game than they be allowed to tear ass around a track and take shots at their buddies, BreakNeck gets the job done. It's hardly top-drawer game design, but not every game can be." [15]

Related Research Articles

<i>Daytona USA</i> 1994 arcade video game

Daytona USA is an arcade racing game developed by Sega AM2 and published by Sega in March 1994. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Daytona USA is one of the highest-grossing arcade games of all time.

<i>Speed Busters</i> 1998 video game

Speed Busters is a video game developed by Ubisoft's Montreal studio for Microsoft Windows in 1998. It was released for the Dreamcast in 1999 as Speed Devils. It is a racing game in which the courses feature hazards such as dinosaurs rolling boulders, and UFOs in exotic locales including Louisiana, Louisiana Tornado, New York City, New York City Winter, Mexico, Nevada, Aspen Summer, Aspen Winter, Canada, Canada Light Winter, Canada Heavy Winter, Montreal Industrial, Hollywood, and Hollywood Disaster. The console version's career mode allowed the player to rise themselves through the ranks of a fictional racing league. Colourful rivals challenge the player to accomplish certain feats during races, making accompanying bets using prize money from competition. Money earned from gambling and performance is used to buy cars, upgrade them, and maintain them. The game also supports five players on one Dreamcast console.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<i>Incoming</i> (1998 video game) 1998 video game

Incoming is a 3D shooter video game developed and published by Rage Software. The game was first released for Microsoft Windows in mid-1998, and was followed by a Sega Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999, and in North America on September 15, 1999. Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the campaign modes, the arcade mode, and with or against another player. Some levels include brief real-time strategy segments.

<i>Juiced</i> (video game) 2005 video game

Juiced is a racing video game by British studio Juice Games for Microsoft Windows, PlayStation 2, Xbox, and mobile phones. The game was delayed for release in 2004 because the original publisher, Acclaim Entertainment, went defunct. Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements. In early 2006, British software publisher Focus Multimedia re-released the PC version of Juiced at a new budget price as part of its "Essential" games series. The game offers different modes including career and arcade that present the player with challenges of increasing difficulty. The player can customise the car to suit their style and unlock new ones in arcade mode. The game features nitrous boosts, similar to that of other racing games. Juiced went to number one in the United Kingdom MCV sales charts and its first version sold 2.5 million units.

<i>NASCAR Racing 3</i> 1999 video game produced by Papyrus Design Group

NASCAR Racing 3 is a racing simulator produced by Papyrus Design Group and published by Sierra Sports for Microsoft Windows in 1999.

<i>Hydro Thunder</i> 1999 video game

Hydro Thunder is an inshore powerboat racing video game, originally an arcade game in February 1999 and later released for the Sega Dreamcast as a launch title later that year. It was also released for PlayStation and Nintendo 64 in early 2000. This game is part of Midway's Thunder series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. Hydro Thunder Hurricane, a sequel to Hydro Thunder, was later released for the Xbox 360 on July 27, 2010 on Xbox Live Arcade.

<i>TrickStyle</i> 1999 video game

TrickStyle is a futuristic racing video game developed by Criterion Games and published by Acclaim Entertainment for the Dreamcast and Microsoft Windows. Set in the future, the player takes part in stunt-filled hoverboard races through London, Tokyo, and Manhattan, or inside a massive arena called the Velodrome. AirBlade by Criterion and Namco is a spiritual successor. The game received mixed reviews from critics, who praised its graphics and physics, but criticized its gameplay, animations and sound.

<i>Re-Volt</i> 1999 video game

Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>South Park Rally</i> 1999 kart-style racing video game

South Park Rally is a 2000 kart-style racing video game based on the American animated sitcom South Park published by Acclaim Entertainment and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.

<i>Test Drive 5</i> 1998 video game

Test Drive 5 is a racing game developed by Pitbull Syndicate and published by Accolade for PlayStation and Microsoft Windows in 1998.

<i>Test Drive 6</i> 1999 video game

Test Drive 6 is a racing video game developed by Pitbull Syndicate for PlayStation, Microsoft Windows and Dreamcast. In the United States the game was published by Infogrames North America, while in Europe the game was published by Cryo Interactive. The game featured 37 licensed cars, plus four police car variants. As a first for the series, cars from General Motors are not playable in this game, instead they appear as traffic cars. The soundtrack featured industrial rock and techno music from artists such as Fear Factory, Lunatic Calm and Cirrus.

<i>Moto Racer 2</i> 1998 video game

Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.

<i>Ballistics</i> (video game) 2001 futuristic racing computer video game

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes.

<i>Rollcage Stage II</i> 2000 video game

Rollcage Stage II is a racing video game developed by Attention to Detail for PlayStation and Microsoft Windows. It is the sequel to Rollcage. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive.

<i>Hot Wheels Micro Racers</i> 2000 video game

Hot Wheels Micro Racers is a racing video game developed by Unique Development Studios (UDS) and published by Mattel Interactive for Microsoft Windows. The game is based on the Hot Wheels toyline, and was unveiled at the American International Toy Fair in February 2000, as a competitor to Micro Machines. Hot Wheels Micro Racers was released on April 28, 2000, and came packaged with a free Hot Wheels car and poster.

<i>Beetle Crazy Cup</i> 2000 video game

Beetle Crazy Cup, released in North America as Beetle Buggin', is a 2000 racing video game developed by Xpiral and published by Infogrames for Microsoft Windows. The game features vehicles by Volkswagen as part of a licensing deal between Infogrames and the automotive company.

<i>Official Formula One Racing</i> 1999 video game

Official Formula 1 Racing is a racing game developed by Lankhor and published by Eidos Interactive in 1999. A sequel to the game, called F1 World Grand Prix, was released in 1999–2000.

References

  1. Ward, Trent C. (June 6, 2000). "Breakneck [sic] (Preview)". IGN . Ziff Davis. Archived from the original on September 28, 2018. Retrieved October 7, 2023.
  2. 1 2 "BreakNeck (2000) for PC Reviews". Metacritic . Fandom. Archived from the original on November 17, 2020. Retrieved October 7, 2023.
  3. 1 2 Smith, Nick. "BreakNeck - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved February 3, 2021.
  4. 1 2 McDonald, Thomas (July 6, 2000). "BreakNeck". Gamecenter. CNET. Archived from the original on August 15, 2000. Retrieved February 24, 2021.
  5. 1 2 Long, David J. (August 14, 2000). "Breakneck [sic]". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on May 22, 2003. Retrieved February 3, 2021.
  6. 1 2 Hudak, Chris (July 4, 2000). "BreakNeck". The Electric Playground . Greedy Productions Ltd. Archived from the original on March 4, 2003. Retrieved October 7, 2023.
  7. 1 2 "Breakneck [sic]". Game Informer . No. 90. FuncoLand. October 2000.
  8. 1 2 Sparks, Shawn (July 2000). "Breakneck [sic] Review". GameRevolution . CraveOnline. Archived from the original on September 12, 2015. Retrieved February 3, 2021.
  9. 1 2 Ajami, Amer (June 22, 2000). "BreakNeck Review [date mislabeled as "May 17, 2006"]". GameSpot . Fandom. Archived from the original on October 11, 2015. Retrieved October 7, 2023.
  10. 1 2 Eccles, Allen (June 21, 2000). "Breakneck. [sic]". GameSpy . GameSpy Industries. Archived from the original on August 15, 2000. Retrieved February 3, 2021.
  11. 1 2 "N.I.C.E. 2". GameStar (in German). Webedia. October 1998.
  12. 1 2 Lafferty, Michael (July 25, 2000). "Breakneck [sic] Review". GameZone. Archived from the original on September 30, 2008. Retrieved February 3, 2021.
  13. 1 2 Steinberg, Scott (July 19, 2000). "Breakneck [sic]". IGN. Ziff Davis. Archived from the original on October 7, 2023. Retrieved October 7, 2023.
  14. 1 2 Trueman, Doug (May 2000). "Break Neck [sic]". NextGen . No. 65. Imagine Media. p. 103. Retrieved February 3, 2021.
  15. 1 2 Bub, Andrew S. (2000). "Breakneck [sic]". PC Gamer . Imagine Media. Archived from the original on March 15, 2006. Retrieved February 3, 2021.
  16. 1 2 "N.I.C.E. 2". PC Games (in German). Computec. November 1998.