Nexus: The Jupiter Incident

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Nexus: The Jupiter Incident
Nexus The Jupiter Incident cover.png
Developer(s) Mithis Entertainment
Publisher(s) HD Interactive
THQ Nordic (Steam)
Engine Black Sun Engine
Platform(s) Microsoft Windows
Release
  • EU: November 5, 2004
  • NA: February 24, 2005
Genre(s) Real-time tactics, Space combat simulator
Mode(s) Single player, multiplayer
Nexus: The Jupiter Incident: A supply ship with destroyer escort. Nexus fighterpatrol.jpg
Nexus: The Jupiter Incident: A supply ship with destroyer escort.

Nexus: The Jupiter Incident is a science fiction themed real-time tactics computer game developed by the Hungary-based Mithis Entertainment and published by HD Interactive. The game focuses on tactics and ship management instead of resource collection and base construction.

Contents

Gameplay and features

In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel. [1] Nexus uses the Black Sun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.

Story

The game is set in the 22nd Century. The player is Marcus Cromwell, a famed spacecraft captain whose father, Richard Cromwell, the first spaceborn human, captained the colony ship Noah's Ark through a wormhole near Mars that was presumed destroyed when the wormhole collapsed. The game begins with Cromwell setting out on the heavy corvette named Stiletto, manufactured by the company Spacetech, for Jupiter as standing escort for a pair of freighters.

Upon arrival at a pair of Spacetech-owned space stations in orbit around Europa, Cromwell is retasked with intercepting a Kissaki Syndicate (a rival corporation to Spacetech) freighter that had been tagged for inspection, and later responding to an SOS call issued by Kissaki-owned station, fighting other corporations' ships and the station's automated defences. Inside the station was a cruiser-sized alien vessel, nicknamed the Angelwing by the Kissaki Syndicate, as well as information regarding another Kissaki station orbiting Pluto.

After a battle with a Syndicate fleet for the control of the Angelwing back at the Spacetech Europa stations, Cromwell is given command of the cruiser and ordered to investigate the secret Kissaki base. At Pluto, an artificial intelligence, named Angel, uploads herself into the Angelwing and advises Cromwell to escape from an alien, orb-like entity - later known as a Mechanoid - through a nearby wormhole, which was the exact same wormhole as the one which collapsed near Mars.

Cromwell exits the wormhole and finds a system (named Noah) populated by the colonists from Noah's Ark, who survived the wormhole collapse and started a colony. The Noah Colony fights as mercenaries for an advanced but pacifist alien race, called the Vardrags, whose technology was given to colonists, against another powerful race, the bloodthirsty, reptilian Gorgs, and a local group of renegade Vardrag elites, known as the Raptors.

After aiding successful raid against a Raptor base, Cromwell is enlisted to fight against the Gorg Empire. In fights against the Gorg, the Ghosts occasionally seem to help the Angelwing. However, all the races would soon find themselves facing their greatest threat: a virulent race of nanomachines called the Mechanoids. Nothing seems capable of stopping the Mechanoid invasion, and the Vardrag homeworld and Earth are overrun. Only an organic, insectile race, known as the energy-consuming Locusts, are immune to the Mechanoids. With technology adapted from the Locusts, Cromwell is able to rescue Earth and all the other solar systems and shut down the main control system of the Mechanoids, the Entity.

Cromwell and their crew eventually decide to eliminate the source of the mechanoids by heading to their home system, the Nexus. This system is not only home to a black hole but several other wormholes that connect to the home systems of all the other races. After a bitter struggle, they succeed, but Angel seemingly sacrifices herself to save the Angelwing and vanishes along with the Nexus.

The fate of Angel, who fought the Mechanoids, is left ambiguous, as she was not shown leaving the Entity and returning to the Angelwing. Cromwell, however, returns safely to Earth along with his crew. He arrives at Stonehenge where Angel, now in control of the Entity, visits him one last time to say farewell. She leaves, revealing to Cromwell her intention to “kill the gods” as she leaves.

Aliens

Development and Release

Nexus: The Jupiter Incident was developed by the Hungary-based Mithis Entertainment, intended by the publisher CDV originally as Imperium Galactica 3. [2] After the business relationship between Mithis and CDV broke apart and also the Imperium Galactica license got lost, the game was revised as a tactical strategy game.

The game was released in Europe in 2004 [3] and in North America in 2005 for Windows distributed by Vivendi Universal Games through their Sierra Entertainment label in all territories except for France, Spain, Italy, Benelux, and Russia. [4]

Sequel

A technical demonstration video for the sequel, Nexus: The Jupiter Incident 2, was leaked to the Internet in 2006.

On August 16, 2011 Most Wanted Entertainment announced a sequel, named Nexus 2, on the crowdfunding website GamesPlant with a funding goal of €400,000. [5] The €104,867 pledged fell short of the €400,000 goal. [6]

In 2012 the original Nexus was digitally re-released on GOG.com. [7]

On September 28, 2012 a second campaign on Kickstarter was launched to fund the development of a sequel named Nexus 2: The Gods Awaken, but ultimately failed to raise the required amount, with only $161,731 of the $650,000 goal. [8]

Legacy

Nordic Games announced that they acquired the intellectual property on September 16, 2015. [9]

In March 2016 a patch was released for the game fixing long-standing issues, like widescreen support. [10]

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic. [11] It was praised particularly for its visual effects, but criticized for its steep learning curve, trial-and-error gameplay, and poorly designed stealth missions. [1]

According to NPD Group, Nexus sold 11,500 copies by June 2005. [22]

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References

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  2. James Yee (October 10, 2012). "Nexus 2 Interview". Kickstarter. Archived from the original on November 18, 2013. Retrieved July 26, 2013. Nexus had a long history already before it was published. The game was developed by Mithis, a Hungarian games development studio in Budapest. They had signed the game at the time with German publisher CDV. CDV decided that they wanted a license for the game and they acquired the license for Imperium Galactica. So, the game we know as Nexus would have been Imperium Galactica 3 as far as CDV was concerned.
  3. Stew Shearer (April 26, 2014). "Nexus: The Jupiter Incident - Rigid Space". The Escapist .
  4. "Vivendi to distribute Nexus: The Jupiter Incident".
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