No Escape! | |
---|---|
Developer(s) | Imagic |
Publisher(s) | Imagic |
Designer(s) | Michael Greene [1] |
Platform(s) | Atari 2600 |
Release | April 1983 |
Genre(s) | Action |
Mode(s) | Single-player, two-player alternating |
No Escape! is an Atari 2600 video game developed and published by Imagic in 1983. The player controls Jason, leader of the Argonauts, who fights off the Furies sent by the Greek gods. A two-player mode, in which the second player competes against the first turn-by-turn, is also available. [2]
No Escape! begins with Jason imprisoned in the temple of Aphrodite due to stealing the Golden Fleece. Jason must survive against waves of attacking Furies, and the gameplay revolves around having Jason pick up and throw rocks. The player needs to hit the ceiling of the temple, causing a brick to fall onto a Fury; throwing a rock directly at a Fury causes two more Furies to appear in its place. Gameplay is focused around timing the falling brick to intersect with the moving Furies. Subsequent levels increase the difficulty by having the Furies shoot back at the player, fly around faster, and move in different patterns. [3]
The game may be played in single-player mode, or in a two-player mode where each player takes turns. [4]
No Escape! was programmed by Michael Greene with assistance on the screen graphics by Michael Becker and Wilfredo Aguilar. [5] This was Greene's first project at publisher Imagic, having also worked for the company on the game Wing War for Atari 2600 and the program Talking Teacher for Commodore 64. Greene estimated that it took six months to develop No Escape! and stated that the game's Greek mythology theme was a different one than what he had initially chosen. [6] Becker and Aguilar collaborated on Imagic's Fathom, a game based on Roman mythology, just before the company's dissolution. [7]
Imagic released No Escape! in April 1983. The game included an offer for a free Zircon Video Command joystick by mailing in a coupon from the instruction manual. [8]
The game's action was well received as a cross between Breakout and Space Invaders. [9] Hardcore Gaming 101 called the game a "rare gem" and said it has a "completely different feel to any other shooter from that time, or, for that matter, any other shooter since". [2] IGN called it a "strange shooter" but also complimented its "compelling gameplay and some very attractive visuals". [1] The game was also praised for its final animation showing Jason escaping on Pegasus. [10] [4]
No Escape! received positive reviews for its gameplay, with GameFAQs writing that its playability was "very good", going on to say: "Jason is easy to control and doesn't move too fast or too slow for the tempo of the game. The difficulty increases gradually, and you find yourself trying to beat your last score." [9] In a 1983 review from Electronic Fun with Computers & Games, Imagic was praised for delivering a game with the right balance, providing a "challenge that the player can neither overcome nor resist playing again and again." [11] Conversely, videogamecritic.com criticized the game's difficulty at later levels. [12]
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.
Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.
Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.
Defender is a horizontally scrolling shooter developed by Williams Electronics in 1980 and released as an arcade video game in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly. The fifth is a fight against a large enemy spaceship, making Phoenix one of the first shooters with a boss battle, an element that would become common for the genre.
Combat is a 1977 video game by Atari, Inc. for the Atari Video Computer System. In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with more points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Robot Tank is a first-person shoot 'em up written by Alan Miller for the Atari 2600 and published by Activision in 1983. It is similar in design to Atari, Inc.'s Battlezone tank combat arcade video game and more so to its 2600 port. Robot Tank adds different systems which can individually be damaged—instead of the vehicle always exploding upon being shot—and weather effects.
Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot for Imagic. Atlantis was ported to the Atari 8-bit computers, VIC-20, Intellivision, and Magnavox Odyssey 2.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983. The game has a player control Frostbite Bailey, who must hop across several ice floes to collect ice while avoiding falling in the water and avoiding the hazardous natural elements such polar bears and snow geese.
Basic Math is an educational video game for the Atari Video Computer System. The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the problem are chosen, or if their questions are timed. The game was released in 1977 as one of the earliest releases for the console.
Activision Anthology is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that were originally released by Absolute Entertainment and Imagic, as well as various homebrew games. The Microsoft Windows and Mac OS X versions are titled Activision Anthology: Remix Edition, and include the most games. The PlayStation Portable version is titled Activision Hits Remixed.
Skeet Shoot is a skeet shooting video game for the Atari 2600 and the first game released by Games by Apollo in December 1981. Players assume the role of a skeet shooter shooting clay pigeons. There is a two-player mode where the players alternate.
Z-Tack is a shoot 'em up for the Atari 2600 from Asia-based developer Onbase Co. and published under its Bomb label in 1983. The player controls an alien ship flying above a city with a goal of destroying bases nestled in the buildings. There are six different city-landscapes. The game received mixed reviews from critics and was described as an inverted version of Imagic's Atlantis.
Fire Fighter is a video game written by Brad Stewart for the Atari 2600 published by Imagic in 1982. The player uses fire fighting equipment in an attempt to extinguish the fire in a tall building and rescue the occupants.
Pigs in Space is a three-in-one 1983 video game developed and published by Atari, Inc. for the Atari 2600. It is based on the "Pigs in Space" sketch series on the then-popular television series The Muppet Show. The game is the last in a series of children-friendly games developed by Atari for the Atari 2600. Atari marketed the games as being good for the development of hand-to-eye coordination.
Submarine Commander is a shoot 'em up for the Atari 2600 developed by Matthew Hubbard at Atari, Inc.. It released exclusively under the Sears Tele-Games label in 1982.
Quick Step is an Atari 2600 video game developed and published by Imagic in 1983. The player controls a kangaroo competing against a squirrel, where both animals must jump between moving platforms, changing them to their character's color to earn points. A two-player mode, in which the second player can control the squirrel, is also available.