Oscillating merge sort or oscillating sort is a variation of merge sort used with tape drives that can read backwards. Instead of doing a complete distribution as is done in a tape merge, the distribution of the input and the merging of runs are interspersed. The oscillating merge sort does not waste rewind time or have tape drives sit idle as in the conventional tape merge.
The oscillating merge sort "was designed for tapes that can be read backward and is more efficient generally than either the polyphase or cascade merges." [1]
In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found. If the search ends with the remaining half being empty, the target is not in the array.
Computer science is the study of computation, information, and automation. Computer science spans theoretical disciplines to applied disciplines. Though more often considered an academic discipline, computer science is closely related to computer programming.
In computer science, merge sort is an efficient, general-purpose, and comparison-based sorting algorithm. Most implementations produce a stable sort, which means that the relative order of equal elements is the same in the input and output. Merge sort is a divide-and-conquer algorithm that was invented by John von Neumann in 1945. A detailed description and analysis of bottom-up merge sort appeared in a report by Goldstine and von Neumann as early as 1948.
The ACM A. M. Turing Award is an annual prize given by the Association for Computing Machinery (ACM) for contributions of lasting and major technical importance to computer science. It is generally recognized as the highest distinction in computer science and is colloquially known as or often referred to as the "Nobel Prize of Computing".
The painter’s algorithm is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms. The painter’s algorithm creates images by sorting the polygons within the image by their depth and placing each polygon in order from the farthest to the closest object.
In compiler optimization, register allocation is the process of assigning local automatic variables and expression results to a limited number of processor registers.
In computer science, a parallel random-access machine is a shared-memory abstract machine. As its name indicates, the PRAM is intended as the parallel-computing analogy to the random-access machine (RAM). In the same way that the RAM is used by sequential-algorithm designers to model algorithmic performance, the PRAM is used by parallel-algorithm designers to model parallel algorithmic performance. Similar to the way in which the RAM model neglects practical issues, such as access time to cache memory versus main memory, the PRAM model neglects such issues as synchronization and communication, but provides any (problem-size-dependent) number of processors. Algorithm cost, for instance, is estimated using two parameters O(time) and O(time × processor_number).
External sorting is a class of sorting algorithms that can handle massive amounts of data. External sorting is required when the data being sorted do not fit into the main memory of a computing device and instead they must reside in the slower external memory, usually a disk drive. Thus, external sorting algorithms are external memory algorithms and thus applicable in the external memory model of computation.
In computing, external memory algorithms or out-of-core algorithms are algorithms that are designed to process data that are too large to fit into a computer's main memory at once. Such algorithms must be optimized to efficiently fetch and access data stored in slow bulk memory such as hard drives or tape drives, or when memory is on a computer network. External memory algorithms are analyzed in the external memory model.
A bitmap index is a special kind of database index that uses bitmaps.
Software visualization or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D visual representations of their structure, execution, behavior, and evolution.
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961. It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions.
In program analysis, shape analysis is a static code analysis technique that discovers and verifies properties of linked, dynamically allocated data structures in computer programs. It is typically used at compile time to find software bugs or to verify high-level correctness properties of programs. In Java programs, it can be used to ensure that a sort method correctly sorts a list. For C programs, it might look for places where a block of memory is not properly freed.
In data analysis, anomaly detection is generally understood to be the identification of rare items, events or observations which deviate significantly from the majority of the data and do not conform to a well defined notion of normal behaviour. Such examples may arouse suspicions of being generated by a different mechanism, or appear inconsistent with the remainder of that set of data.
A polyphase merge sort is a variation of a bottom-up merge sort that sorts a list using an initial uneven distribution of sub-lists (runs), primarily used for external sorting, and is more efficient than an ordinary merge sort when there are fewer than eight external working files. A polyphase merge sort is not a stable sort.
In computer science, the all nearest smaller values problem is the following task: for each position in a sequence of numbers, search among the previous positions for the last position that contains a smaller value. This problem can be solved efficiently both by parallel and non-parallel algorithms: Berkman, Schieber & Vishkin (1993), who first identified the procedure as a useful subroutine for other parallel programs, developed efficient algorithms to solve it in the Parallel Random Access Machine model; it may also be solved in linear time on a non-parallel computer using a stack-based algorithm. Later researchers have studied algorithms to solve it in other models of parallel computation.
In computer programming and software development, debugging is the process of finding and resolving bugs within computer programs, software, or systems.
In computer science, integer sorting is the algorithmic problem of sorting a collection of data values by integer keys. Algorithms designed for integer sorting may also often be applied to sorting problems in which the keys are floating point numbers, rational numbers, or text strings. The ability to perform integer arithmetic on the keys allows integer sorting algorithms to be faster than comparison sorting algorithms in many cases, depending on the details of which operations are allowed in the model of computing and how large the integers to be sorted are.
In computer science, the log-structured merge-tree is a data structure with performance characteristics that make it attractive for providing indexed access to files with high insert volume, such as transactional log data. LSM trees, like other search trees, maintain key-value pairs. LSM trees maintain data in two or more separate structures, each of which is optimized for its respective underlying storage medium; data is synchronized between the two structures efficiently, in batches.
Cache prefetching is a technique used by computer processors to boost execution performance by fetching instructions or data from their original storage in slower memory to a faster local memory before it is actually needed. Most modern computer processors have fast and local cache memory in which prefetched data is held until it is required. The source for the prefetch operation is usually main memory although it can also be from disk storage. Because of their design, accessing cache memories is typically much faster than accessing main memory, so prefetching data and then accessing it from caches is usually many orders of magnitude faster than accessing it directly from main memory. Prefetching can be done with non-blocking cache control instructions.