Class | Sorting algorithm |
---|---|
Data structure | Array |
Worst-case performance | O(n log n) |
Best-case performance | O(n log n) |
Average performance | O(n log n) |
Worst-case space complexity | O(log n) auxiliary |
Optimal | Yes |
Proportion extend sort (abbreviated as PESort) is an in-place, comparison-based sorting algorithm which attempts to improve on the performance, particularly the worst-case performance, of quicksort.
The basic partitioning operation in quicksort has a linear access pattern which is extremely efficient on modern memory hierarchies, but the performance of the algorithm is critically dependent on the choice of a pivot value. A good pivot will divide the data to be sorted into nearly equal halves. A poor choice will result in a grossly lopsided division, leaving one part almost as large as the original problem and causing O(n2) performance.
Proportion extend sort begins with a sorted prefix of k elements, then uses the median of that sample to partition the following pk elements. By bounding the size ratio p between the sample and the data being partitioned (i.e. the proportion by which the sorted prefix is extended), the imbalance is limited. In this, it has some similarities to samplesort. [1]
Proportion extend sort was published by Jing-Chao Chen in 2001 [2] as an improvement on his earlier proportion split sort design. [3] Its average-case performance, which was only experimentally measured in the original paper, was analyzed by Richard Cole and David C. Kandathil in 2004 [4] and by Chen in 2006, [5] and shown to require log2n + O(n) comparisons on average. A slightly refined variant, symmetry partition sort, was published in 2007. [6]
The algorithm begins with an array divided into a sorted part S adjacent to an unsorted part U. (The original proportion extend sort always had the sorted part precede the unsorted part; the symmetric variant allows either order.) It is possible to begin with the first element as the sorted part (a single element is always sorted), or to sort a small number of elements using a simpler insertion sort. The initially sorted elements may also be taken from across the array to improve performance in the case of pre-sorted data.
Next, and most critically, the length of the unsorted part |U| is bounded to a multiple p of the length of the sorted part |S|. Specifically, if |U| > p2|S|, then recursively sort S and the adjacent p|S| elements of U, make the result (p+1 times longer than the original [lower-alpha 1] ) the new S, and repeat until the condition is satisfied.
If there is no limit on the unsorted part (p=∞), then the algorithm is equivalent to quicksort. If the unsorted part is of length 1 (p=0, almost), then the algorithm is equivalent to binary insertion sort. Values around p≈16 give the best average-case performance, competitive with quicksort, [6] : 764 while smaller values improve worst-case performance. [lower-alpha 2]
Eliezer Albacea published a similar algorithm in 1995 called Leapfrogging samplesort where the size is limited so |U| ≤ |S|+1, [7] [1] later generalized to (2k−1)(|S|+1). [8]
The sorted part of the array is divided in half (at the median), and one half is moved (by exchanging it with unsorted elements) to the far end of the array, so we have an initial partially partitioned array of the form LUR, where L is the left half of the sorted part, U is the bounded-length unsorted part, and R is the right half of the sorted part.
Then the standard quicksort partitioning step is performed on U, dividing it (in place) into UL and UR. UL and UR are not sorted, but every element of UL is less than or equal to the median, and every element of UR is greater or equal. [lower-alpha 3] The final result LULURR consists of two arrays of the necessary form (a sorted part adjacent to an unsorted part) and are sorted recursively.
Leapfrogging samplesort and the original proportion extend sort have the sorted part always precede the unsorted part, achieved by partitioning Ubefore moving R, resulting in LRULUR, and then exchanging R with the end of UL, resulting in LULRUR. While the symmetric version is a bit trickier, it has the advantage that the L and R parts act as sentinel values for the partitioning loops, eliminating the need to test in the loop if the bounds of U have been reached.
Most of the implementation refinements used for quicksort can be applied, including techniques for detecting and efficiently handling mostly sorted inputs. [9] [6] In particular, sub-sorts below a certain size threshold are usually implemented using a simple insertion sort.
As with quicksort, the number of recursive levels can be limited to log2n if the smaller sub-sort is done first and the larger is implemented as a tail call. Unlike quicksort, the number of levels is bounded by O(log n) even if this is not done. [9] : 781
In computer science, heapsort is a comparison-based sorting algorithm which can be thought of as "an implementation of selection sort using the right data structure." Like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region. Unlike selection sort, heapsort does not waste time with a linear-time scan of the unsorted region; rather, heap sort maintains the unsorted region in a heap data structure to efficiently find the largest element in each step.
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages:
In computer science, merge sort is an efficient, general-purpose, and comparison-based sorting algorithm. Most implementations produce a stable sort, which means that the relative order of equal elements is the same in the input and output. Merge sort is a divide-and-conquer algorithm that was invented by John von Neumann in 1945. A detailed description and analysis of bottom-up merge sort appeared in a report by Goldstine and von Neumann as early as 1948.
Merge algorithms are a family of algorithms that take multiple sorted lists as input and produce a single list as output, containing all the elements of the inputs lists in sorted order. These algorithms are used as subroutines in various sorting algorithms, most famously merge sort.
In computer science, radix sort is a non-comparative sorting algorithm. It avoids comparison by creating and distributing elements into buckets according to their radix. For elements with more than one significant digit, this bucketing process is repeated for each digit, while preserving the ordering of the prior step, until all digits have been considered. For this reason, radix sort has also been called bucket sort and digital sort.
In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.
Shellsort, also known as Shell sort or Shell's method, is an in-place comparison sort. It can be seen as either a generalization of sorting by exchange or sorting by insertion. The method starts by sorting pairs of elements far apart from each other, then progressively reducing the gap between elements to be compared. By starting with far apart elements, it can move some out-of-place elements into position faster than a simple nearest neighbor exchange. Donald Shell published the first version of this sort in 1959. The running time of Shellsort is heavily dependent on the gap sequence it uses. For many practical variants, determining their time complexity remains an open problem.
Bucket sort, or bin sort, is a sorting algorithm that works by distributing the elements of an array into a number of buckets. Each bucket is then sorted individually, either using a different sorting algorithm, or by recursively applying the bucket sorting algorithm. It is a distribution sort, a generalization of pigeonhole sort that allows multiple keys per bucket, and is a cousin of radix sort in the most-to-least significant digit flavor. Bucket sort can be implemented with comparisons and therefore can also be considered a comparison sort algorithm. The computational complexity depends on the algorithm used to sort each bucket, the number of buckets to use, and whether the input is uniformly distributed.
Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold. This combines the good parts of the three algorithms, with practical performance comparable to quicksort on typical data sets and worst-case O(n log n) runtime due to the heap sort. Since the three algorithms it uses are comparison sorts, it is also a comparison sort.
In computer science, quickselect is a selection algorithm to find the kth smallest element in an unordered list, also known as the kth order statistic. Like the related quicksort sorting algorithm, it was developed by Tony Hoare, and thus is also known as Hoare's selection algorithm. Like quicksort, it is efficient in practice and has good average-case performance, but has poor worst-case performance. Quickselect and its variants are the selection algorithms most often used in efficient real-world implementations.
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961. It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions.
sort is a generic function in the C++ Standard Library for doing comparison sorting. The function originated in the Standard Template Library (STL).
A tree sort is a sort algorithm that builds a binary search tree from the elements to be sorted, and then traverses the tree (in-order) so that the elements come out in sorted order. Its typical use is sorting elements online: after each insertion, the set of elements seen so far is available in sorted order.
Spreadsort is a sorting algorithm invented by Steven J. Ross in 2002. It combines concepts from distribution-based sorts, such as radix sort and bucket sort, with partitioning concepts from comparison sorts such as quicksort and mergesort. In experimental results it was shown to be highly efficient, often outperforming traditional algorithms such as quicksort, particularly on distributions exhibiting structure and string sorting. There is an open-source implementation with performance analysis and benchmarks, and HTML documentation .
Flashsort is a distribution sorting algorithm showing linear computational complexity O(n) for uniformly distributed data sets and relatively little additional memory requirement. The original work was published in 1998 by Karl-Dietrich Neubert.
Samplesort is a sorting algorithm that is a divide and conquer algorithm often used in parallel processing systems. Conventional divide and conquer sorting algorithms partitions the array into sub-intervals or buckets. The buckets are then sorted individually and then concatenated together. However, if the array is non-uniformly distributed, the performance of these sorting algorithms can be significantly throttled. Samplesort addresses this issue by selecting a sample of size s from the n-element sequence, and determining the range of the buckets by sorting the sample and choosing p−1 < s elements from the result. These elements then divide the array into p approximately equal-sized buckets. Samplesort is described in the 1970 paper, "Samplesort: A Sampling Approach to Minimal Storage Tree Sorting", by W. D. Frazer and A. C. McKellar.
Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing the current element with the one after it, swapping their values if needed. These passes through the list are repeated until no swaps had to be performed during a pass, meaning that the list has become fully sorted. The algorithm, which is a comparison sort, is named for the way the larger elements "bubble" up to the top of the list.
In computer science, partial sorting is a relaxed variant of the sorting problem. Total sorting is the problem of returning a list of items such that its elements all appear in order, while partial sorting is returning a list of the k smallest elements in order. The other elements may also be sorted, as in an in-place partial sort, or may be discarded, which is common in streaming partial sorts. A common practical example of partial sorting is computing the "Top 100" of some list.
In computer science, the median of medians is an approximate median selection algorithm, frequently used to supply a good pivot for an exact selection algorithm, most commonly quickselect, that selects the kth smallest element of an initially unsorted array. Median of medians finds an approximate median in linear time. Using this approximate median as an improved pivot, the worst-case complexity of quickselect reduces from quadratic to linear, which is also the asymptotically optimal worst-case complexity of any selection algorithm. In other words, the median of medians is an approximate median-selection algorithm that helps building an asymptotically optimal, exact general selection algorithm, by producing good pivot elements.
Multi-key quicksort, also known as three-way radix quicksort, is an algorithm for sorting strings. This hybrid of quicksort and radix sort was originally suggested by P. Shackleton, as reported in one of C.A.R. Hoare's seminal papers on quicksort; its modern incarnation was developed by Jon Bentley and Robert Sedgewick in the mid-1990s. The algorithm is designed to exploit the property that in many problems, strings tend to have shared prefixes.