Railroad Tycoon II

Last updated

Railroad Tycoon II
Railroad Tycoon 2 cover.jpg
Developer(s) PopTop Software
Publisher(s)
Designer(s) Phil Steinmeyer
Programmer(s) Phil Steinmeyer
Composer(s) Jim Callahan
Series Railroad Tycoon
Platform(s) Microsoft Windows, Mac OS, Linux, PlayStation, Dreamcast
ReleaseWindows
Macintosh
  • NA: September 20, 1999 [2]
Linux
  • NA: October 1999
PlayStation
Dreamcast
Genre(s) Business simulation
Mode(s) Single-player, multiplayer

Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast. It was later ported and released for Linux. [7]

Contents

Gameplay is displayed in dimetric view, unlike the top-down view of Railroad Tycoon .

Gameplay

Screenshot from Railroad Tycoon II. Railroadtyccon screenshot.jpg
Screenshot from Railroad Tycoon II.

Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.

Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue varies by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's tracks and stations, with revenue being split. Expenses include fuel, track and engine maintenance and overhead. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Track maintenance is solely calculated from track mileage.

The player determines what kind of cargo(es) to load and unload at each station that they add to a train's schedule. Way-points may also be inserted to override default track selection where multiple paths are possible.

There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and steel mills convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By discovering the correct combinations, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way.

Locomotives and industry

One of the key elements of gameplay relates to the player purchasing and operating a variety of locomotives, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs. The player also may purchase various industrial plants to earn extra money based on the amount of cargo received and delivered. Basic industry, such as bakeries, textile mills, and tool and die factories, earns less profit than advanced factories such as canneries, steel mills and automobile plants, although the latter require multiple goods delivered to produce one final product. Furthermore, idle industries which do not produce goods will generate a negative profit, thus increasing overall operating costs and overhead.

Which locomotives are available depends on the time period and scenario. All locomotives begin their operational lives with a set chance of mechanical failure, with some types more prone to breakdowns than others. Breakdown percentage chance increases the older a locomotive becomes. A train may also suffer a wreck, which completely destroys the locomotive and all hauled cargo.

Economics

Gameplay also includes financial manipulation of companies, issuing bonds, share repurchases, stock issues, manipulating dividends, merging with other companies and declaring bankruptcy. These features are required in some scenarios and may be used for either great financial gain or total fiscal disaster.

In normal financial mode, the player may buy or sell any companies' stocks at various prices depending upon the economy. On advanced settings, the broker may allow the player to buy on margin or short sell stocks if he has enough value of stocks or cash to rely on. The computer players may also engage in these practices and will attempt to bankrupt the player when he is heavily in debt.

The economy may fluctuate during gameplay, with five economic states possible: Booming, Prosperity, Normal, Recession and Depression. When the economy is good, the revenue of hauled goods and stock prices will be higher. Bond interest rates will also be adjusted with the economy level, including the interest received from cash and the interest paid for the bonds.

Campaigns and scenarios

The original game features eighteen missions, divided between North America, Europe and the rest of the world. The missions can be played on three difficulty levels, and each also includes three listed objectives. Completing only the first objective awards the player a bronze medal, the first two a silver medal, and all three a gold medal. The player may play any mission in each set as many times as they wish; they may also continue even though a mission has been failed. The final score for the whole 18-mission campaign is calculated by the difficulty level and the number of each type of medal achieved.

In addition to the campaign, Railroad Tycoon II features many single scenarios. As with the campaign, each scenario is based on a geographical location, which may be fictional. Most scenarios also have a medal system similar to that of the campaign, although any scenario may be played in sandbox mode as well. Many scenarios constrain the player to some specific point on the timeline and feature scripted events: for example, the Korean map presents an alternative history as the player is informed about the averted Korean civil war.

Additional single scenarios may be created using the map editor included. Maps may be imported, drawn from scratch, or edited from existing maps and saved under new names. Many fan creations have been shared on various fan sites.

Development

In late 1997, Bruce Shelley said of his chance of developing Railroad Tycoon II, "I would be happy to work on such a game but there are real doubts about its ability to generate sufficient sales in this blockbuster market where a few of the games make most of the money." [8]

The soundtrack of Railroad Tycoon II consist mostly of classical "railroad" blues and bluegrass from the era the game revolves around. These pieces were not, unlike most contemporary games, midi files, but rather high-quality studio recordings; some even with vocals. This fact has contributed to the solid ratings this game has received.

Editions and ports

The Second Century is an expansion pack released in 1999 for Windows and Macintosh. Railroad Tycoon 2: Gold is a collection of the main game, the expansion pack, and 12 new scenarios. Railroad Tycoon 2: Platinum is equivalent to the Gold Edition but with over 50 community-made maps, enhanced mouse-wheel support, and an electronic version of the strategy guide. Scenarios developed specifically for Platinum may not function in some earlier versions. The Dreamcast version released in 2000 has remade 3D graphics and all the scenarios from the main game and the expansion pack and some new scenarios.

Tremor Entertainment developed the Dreamcast port, which released on July 31, 2000. This replaced the original 2D graphics with new, full-3D ones. [9]

Reception

Sales

Before its release, Gathering of Developers' marketing director estimated that Railroad Tycoon would sell 250,000 units during the 1998 holiday shopping season. He speculated lifetime sales of 500,000 units. [10] The game proceeded to become a commercial success. [11] Its sales surpassed 500,000 copies globally by February 1999, [12] and its computer version alone sold more than 1.5 million copies by August 2001. [11] In the United States, the game and its Gold edition together sold 351,000 copies by October 2001. [13] According to Franz J. Felsl of PopTop, much of Railroad Tycoon II's success came from European markets; he explained that it "did better in Europe than it did in the US, which is not the way things usually end up." [14] [15]

By August 2000, Railroad Tycoon II had been released in 39 unique SKUs worldwide, including eight Windows versions in English alone. PopTop's Phil Steinmeyer wrote that roughly 33% of the game's sales were derived from the Gold edition and Second Century expansion, and that the port for Macintosh "sold respectably", while the PlayStation version was unsuccessful. He accredited the game's number of versions with its commercial success, and wrote in August 2000, "Overall, had we only released the original game, in English, for Windows only, our sales would be less than a quarter of what they are now." [16] In 2003, Steinmeyer remarked that Railroad Tycoon II continued to sell "pretty well". [17]

Critical reviews

Awards

Railroad Tycoon II won Computer Games Strategy Plus 's and CNET Gamecenter's 1998 "Strategy Game of the Year" awards; the former magazine's editors wrote that it "capture[d] almost all of the things gamers had come to love about the original." [33] [31] It also received IGN's "Best Soundtrack" award. [34] The game was a finalist for Computer Gaming World 's 1998 "Best Strategy", GameSpot's "Strategy Game of the Year", IGN's "Best Strategy Game of the Year" and PC Gamer US 's "The Best Real-Time Strategy Game" awards, all of which ultimately went to StarCraft . [34] [29] [30] [32] Computer Gaming World's editors lauded Railroad Tycoon II as "a brilliant update of a gaming classic", [29] and the staff of PC Gamer US wrote that the game "did a terrific job of immersing the player in a richly detailed world of empire-building, commerce and micro-management." [30]

In 2000, the PlayStation port of Railroad Tycoon II received a nomination for GameSpot's "Best Simulation Game" prize among console games, which went to Theme Park World . [35]

The Second Century

Legacy

Railroad Tycoon II became the first game published by Gathering of Developers to sell 1 million copies, [40] and Geoff Keighley of Computer Gaming World declared it one of the publisher's few "certified hits." In the United States, the publisher's combined lifetime sales reached 1.3 million copies by October 2001, including the sales of Railroad Tycoon II. [13] Gathering of Developers president Mike Wilson believed that the game put his company on the map, at a time when others in the computer game industry doubted that an independent publisher could succeed. [40]

It was featured in G4 Icons' episode 12 Sid Meier as part of Sid's history with games and computers.

A sequel, Railroad Tycoon 3 , was released in October 2003.

As of 2012, Railroad Tycoon II was used in staff training by a major Turkish railroad company. [41]

Related Research Articles

<i>Star Trek: Starfleet Command</i> 1999 video game

Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe. An expanded version was released in 2000 titled Star Trek: Starfleet Command - Gold Edition. It includes the latest patch and all the missions that were downloadable from the official website.

<i>Civilization II</i> 1996 turn-based strategy video game

Sid Meier's Civilization II is a turn-based strategy video game in the Civilization series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision.

<i>Starlancer</i> 2000 video game

Starlancer is a space-based science fiction flight simulator computer game, created by Erin and Chris Roberts, and developed by Warthog Games under the auspices of Digital Anvil.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

<i>Incoming</i> (1998 video game) 1998 video game

Incoming is a 3D shooter video game developed and published by Rage Software. The game was first released for Microsoft Windows in mid-1998, and was followed by a Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999, and in North America on September 15, 1999. Set in the near-future of 2009, the game primarily revolves around controlling vehicles and turrets to fight alien invaders of Earth in one of the campaign modes, the arcade mode, and with or against another player. Some levels include brief real-time strategy segments.

<i>Hidden & Dangerous</i> 1999 video game

Hidden & Dangerous is a 1999 tactical shooter video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, Dreamcast and PlayStation. The PlayStation port of the game was developed by Tarantula Studios. It is regarded as a pioneering tactical shooter. A sequel, Hidden & Dangerous 2, was released in 2003.

<i>Railroad Tycoon 3</i> 2003 video game

Railroad Tycoon 3 is a video game, part of the Railroad Tycoon series, that was released in 2003.

<i>European Air War</i> 1998 video game

European Air War is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to 1942: The Pacific Air War. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945.

<i>RollerCoaster Tycoon</i> (video game) Amusement park construction and management simulation video game

RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

<i>MechWarrior 3</i> 1999 video game

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

<i>Kiss: Psycho Circus: The Nightmare Child</i> 2000 video game

Kiss: Psycho Circus: The Nightmare Child is a first-person shooter video game developed by American studio Third Law Interactive and published by Gathering of Developers for Microsoft Windows in July 2000. It was also released later that year for Dreamcast following a port by Tremor Entertainment.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NFL Blitz 2000</i> 1999 video game

NFL Blitz 2000 is a video game released in the arcades in 1999 and then ported to the PlayStation, Nintendo 64, Dreamcast, Microsoft Windows, and Game Boy Color. It is the third game in the NFL Blitz series.

<i>Peoples General</i> 1998 video game

People's General is a turn-based computer wargame developed by Strategic Simulations, Inc (SSI). It was released in September 1998 in North America and Europe. The game focuses on early 21st century warfare in Asia. People's General, or PeG as it is commonly known, followed SSI's successful 5 Star General Series of World War II war games and their sequel, Panzer General II (PG2). It uses the same game dynamics as these earlier games—turn-based movement & fighting with military units on a hex based map. PeG uses substantially the same "Living Battlefield" game engine as PG2 but features higher quality graphics and many new features.

<i>Janes F-15</i> 1998 video game

Jane's F-15, also known as simply F-15, is a combat flight simulator video game developed and released by Electronic Arts in 1998 for the PC. It models the McDonnell Douglas F-15E Strike Eagle. EA's 2000 Jane's F/A-18 used an improved version of F-15's game engine.

<i>The Operational Art of War Vol. 1: 1939–1955</i> 1998 video game

The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955.

<i>Redline Racer</i> 1998 video game

Redline Racer is a racing game that was developed by Criterion Games and published by Ubi Soft.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>Steel Panthers III: Brigade Command 1939–1999</i> 1997 video game

Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.

References

  1. Gentry, Perry (October 30, 1998). "What's in Stores Next Week (We Think)". CNET Gamecenter . Archived from the original on August 17, 2000. Retrieved December 6, 2019.
  2. "GodGames". April 17, 2001. Archived from the original on April 17, 2001. Retrieved March 25, 2023.
  3. I. G. N. Staff (February 2, 2000). "Railroad Tycoon II In Stores Now". IGN. Retrieved March 25, 2023.
  4. "Railroad Tycoon 2". Eurogamer.net. April 21, 2000. Retrieved March 25, 2023.
  5. I. G. N. Staff (July 29, 2000). "All Aboard! Railroad Tycoon II Has Gone to the Presses". IGN. Retrieved March 25, 2023.
  6. "Railroad Tycoon II". sega.com . Archived from the original on September 23, 2003. Retrieved December 29, 2023.
  7. Mielewczik, Michael (2000). "Railroad Tycoon II". Linux Intern. 2000 (1): 62.
  8. "GAMECENTER - Game News - Exclusive: Bruce Shelley Q&A". www.gamecenter.com:80. Archived from the original on May 6, 1999. Retrieved January 12, 2022.
  9. "Railroad Tycoon II". www.ign.com. May 12, 2000. Retrieved June 11, 2022.
  10. "Ride the New Train". headline.gamespot.com:80. Archived from the original on March 11, 2000. Retrieved January 12, 2022.
  11. 1 2 Shachtman, Noah (August 16, 2001). "Game Over for Max Payne Makers". Wired . Archived from the original on September 30, 2017.
  12. Fudge, James (February 19, 1999). "Railroad Tycoon II: The Second Century Expansion Pack Announced". Computer Games Strategy Plus . Archived from the original on February 7, 2005.
  13. 1 2 Keighley, Geoff (October 2001). "READ.ME; G.O.D.'s Fall from Grace". Computer Gaming World . No. 207. pp. 30–32.
  14. Bye, John (June 23, 2000). "Franz J Felsl of PopTop". Eurogamer . Archived from the original on September 30, 2017.
  15. Asher, Mark (February 17, 1999). "Game Spin: The Daikatana Demo". CNET Gamecenter . Archived from the original on October 13, 2000.
  16. Steinmeyer, Phil (August 14, 2000). "Inside the Sausage Factory; Language Barriers". Computer Games Magazine . Archived from the original on March 17, 2005.
  17. Sones, Benjamin E. (May 2003). "Return of the King". Computer Games Magazine (150). Archived from the original on March 3, 2010.
  18. "Railroad Tycoon II PC Metacritic Review Score". Metacritic .
  19. "Railroad Tycoon II: Gold Edition Dreamcast Metacritic Review Score". Metacritic .
  20. Proctor, Bob (March 1, 1999). "Railroad Tycoon II". Computer Gaming World . Archived from the original on August 16, 2000.
  21. Lou Gubrious (January 1, 2000). "Railroad Tycoon II". GamePro . Archived from the original on March 15, 2004.
  22. Kujawa, Kraig (March 2000). "Railroad Tycoon II". Official U.S. PlayStation Magazine . Vol. 3, no. 6. 100.
  23. Flynn, James (January 1999). "Chuffed". PC Gamer UK . No. 65. Archived from the original on August 29, 2002.
  24. Smolka, Rob (February 1999). "Railroad Tycoon II". PC Gamer US . Archived from the original on January 18, 2000.
  25. Wand, Phil. "Railroad Tycoon II". PC Zone . Archived from the original on March 26, 2007.
  26. Sones, Benjamin E. (November 27, 1998). "All Aboard!". Computer Games Strategy Plus . Archived from the original on March 7, 2005.
  27. Campbell, Rod (February 1999). "Reviews; Railroad Tycoon 2". PC PowerPlay (33). 98, 99.
  28. Staff (February 1999). "Railroad Tycoon II". Next Generation (50): 104.
  29. 1 2 3 Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World . No. 177. pp. 90, 93, 96–105.
  30. 1 2 3 Staff (March 1999). "The Fifth Annual PC Gamer Awards". PC Gamer US . 6 (3): 64, 67, 70–73, 76–78, 84, 86, 87.
  31. 1 2 Staff (February 11, 1999). "The Best of 1998". Computer Games Strategy Plus . Archived from the original on February 3, 2005.
  32. 1 2 Staff. "GameSpot's Best and Worst of 1998". GameSpot . Archived from the original on August 15, 2000.
  33. "The CNET Gamecenter.com Awards for 1998". CNET Gamecenter . January 29, 1999. Archived from the original on December 16, 2000.
  34. 1 2 IGN Staff (January 29, 1999). "IGNPC's Best of 1998 Awards". IGN . Archived from the original on April 4, 2002.
  35. GameSpot Staff (January 5, 2001). "Best and Worst of 2000". GameSpot . Archived from the original on February 13, 2002.
  36. "Railroad Tycoon II: The Second Century Gamerankings Review Score". Archived from the original on December 9, 2019.
  37. Flynn, James. "Railroad Tycoon II: The Second Century". PC Gamer UK . Archived from the original on June 23, 2002.
  38. Wand, Phil. "Railroad Tycoon II: The Second Century". PC Zone . Archived from the original on September 15, 2007.
  39. Xavori (June 19, 1999). "Taking the Trains Into Tomorrow". Computer Games Strategy Plus . Archived from the original on February 7, 2005.
  40. 1 2 Kim, Tom (November 14, 2007). "The Strange History Of Gamecock's Mike Wilson". Gamasutra . Archived from the original on March 25, 2008.
  41. Tanış, Hasan & Demir, Ömer & Özgür, Adem & Tuzun, Hakan. (2019). Railroad Tycoon II. 10.1184/R1/10557950.