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Developer | Red Jade |
---|---|
Manufacturer | Ericsson |
Type | Handheld game console |
Generation | Sixth generation of video game consoles |
Release date | ~2002 (Planned) [1] |
Lifespan | Cancelled |
Introductory price | Between $100 [1] and $300 [2] |
Discontinued | April 2001 [2] |
Media | Digital distribution [2] |
CPU | 32-bit or 64-bit MIPS architecture processor [1] |
Display | Reflective TFT (Non backlit) [1] |
Graphics | Custom chipset [1] |
Sound | Stereo [1] |
Connectivity | Bluetooth [1] 900 MHz or 2.4 GHz wireless [1] Cellular (optional) [2] |
Power | Integrated rechargeable battery. [1] |
Website | Redjade.com (Archived) |
The Red Jade was Ericsson's unreleased handheld console, intended to compete with the Game Boy Advance.
Fredrik Liljegren founded Red Jade as a startup company [3] in February 2000. [4] The startup included other notable developers such as RJ Mical. [4] [5] Originally the developing team for the Red Jade approached Sony and Sega as potential partners but both declined. [2] Ericsson decided to invest US$10 million in the Red Jade, [2] It was to be released by Christmas season 2002 [3] and would have retailed for $150.
When overall sales plummeted, Ericsson cancelled the Red Jade before production in April 2001 and cut 22,000 employees to help minimize losses. [2] The collapse of the Dot-com bubble left the startup in a position where it was unable to find other investors to continue development. [3] The number of existing prototype units is unclear along with possibility of games made for them. Quake III Arena was said to have received a port. [6] Ericsson's mobile phone division later divested into joint venture with Sony and rebranded as Sony Ericsson, until Sony acquired Ericsson's share and became Sony Mobile Communications. In 2006 Red Jade as a company would be restarted by Liliegreen to operate as a game development studio. [3] [7]
The Red Jade which was supposed to have PDA functions, wireless connectability, DivX movies, cell phone capabilities, a GPS server, MP3 audio playback, a web browser, the ability to download games from the website, game sharing utilizing Bluetooth technology, and graphics equivalent to the PlayStation or Nintendo 64.
The system used a 32-bit or 64-bit MIPS architecture processor [1] 3D polygon graphics [2] were said to possibly be handled by an NVIDIA chipset. [6] Graphics were displayed on a TFT LCD that supported 65536 colors.[ citation needed ] The system used multi-channel PCM audio.[ citation needed ] Bluetooth technology enabled wireless communication between 2 or more machines [2] The system was powered by a Lithium-ion battery [ citation needed ]
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