Rising Zan: The Samurai Gunman

Last updated
Rising Zan: The Samurai Gunman
Rising Zan.jpg
Developer(s) UEP Systems
Publisher(s)
Director(s) Makoto Sunaga
Producer(s) Kimiaki Kurashima
Designer(s) Tadayuki Konno
Programmer(s) Kiyoshi Tsukada
Artist(s) Masaki Shimizu
Composer(s) Atsunori Namba
Yoshichika Shimamura
Platform(s) PlayStation
Release
  • JP: March 25, 1999
  • NA: October 6, 1999 [1]
  • UK: October 1999 [2]
Genre(s) Action-adventure
Mode(s) Single-player

Rising Zan: The Samurai Gunman [a] is a 1999 action-adventure game developed by UEP Systems and published by Agetec for the PlayStation. Notable for being the only game developed by UEP Systems to not be a snowboarding game, Rising Zan follows an idiosyncratic world between a mix of the eastern and western, where a young cowboy named Johnny, after almost losing his life to a mysterious assassin, is trained in the way of the samurai by his late father's friend, and returns home under the new name of Zan to defeat the evil samurais who threaten the wild west.

Contents

Rising Zan received mixed-to-positive reviews upon release, with critics praising the premise as unique and absurd, as well as finding enjoyment in the game's humor and soundtrack, with criticism primarily being aimed at the gameplay and controls.

Gameplay

Protagonist Zan fights using a revolver named "Johnny No More" (also the title of the game's theme song) in his left hand and a katana named "Demon Slayer" in his right.

The player can rescue hostages scattered around the level, perform several combos combining sword and gun attacks and make "All Button Events" in which all buttons in the controller must be pressed quickly to fill a bar in a limited time. These include one of seven finishing moves for the enemy boss character at the end of each level (there are nine in all); these moves themselves are ranked, from lowest to highest - "Weak", "Yeah", "Neat", "Cool", "Groovy", "Wicked", and "Bitchin'". Zan also has a bar that raises several levels which allows him to execute "Hustle Mode," in which his sword grows to a much longer length, his attack power increases, and his speed shoots up considerably allowing him to run and attack at extremely high speeds.

These actions, when completed successfully, reward extra score to the player, which is summed at the end of each level and evaluates the player's performance by giving them a ranking. This varies in rank from lowest to highest: "Chicken", "Hero", "Sexy Hero", "Ultra Sexy Hero", and "Super Ultra Sexy Hero". If the player completes the game with a high ranking, several extra features can be unlocked. Said features include being able to play the game as Sapphire, Zan's Japanese stepsister.

Plot

During the pioneering days of America's Wild west period, a young man named Johnny recently becomes the newly appointed sheriff of Tsuka Town, where one of his first tasks is to explore an abanonded gold mine where many people have recently been reported kidnapped. While finding no one there, Johnny is suddenly ambushed and attacked by a mysterious samurai with a mask, who cuts an X-shaped scar into his face. However, Johnny is saved at the last minute by Suzuki, a samurai master and a friend to Johnny's late father. Owing him his life, Johnny wishes to seek revenge against the samurai, which Suzuki agrees to, on the condition that he and Johnny travel to his home country of Zipang where Johnny is to train until he was ready to go back. [3]

Now fully trained in the art of the samurai, Johnny now declares himself as the Super Ultra Sexy Hero, Zan, and mixes that with his gunslinging knowledge as he finally returns home. However, he finds that his hometown has now been overrun with ninjas and men made of wood., [3] revealed to be the work of the Jackal, an organization of samurai and ninja who have begun to loot the wild west of their resources for their own schemes. Realizing the danger his home is in, Johnny takes up both his blade and gun as he begins to uncover the Jackal's main plan, as well as do battle with Loki, the same samurai that almost killed him years ago.

Development

Rising Zan had been in development as early as April 1998 after the European release of Cool Boarders 2. [4] Due to the unique nature of the game, Rising Zan was inspired by several TV shows, one of which being Super Sentai, which was the inspiration for the game's enemies as well as their speaking mannerisms.

The game was also unique in that it had its own opening theme song with complete, sung lyrics, in both the American and Japanese versions of the game, which also plays at the end of every stage. The Japanese opening song, Samurai Gunman Zan the Zan (サムライガンマン 斬ザ・ザーン, Samurai Ganman Zan Za Zaan), was sung by Hironobu Kageyama and composed by Atsunori Namba and arranged by Yohgo Kohno, and is more based on theme songs seen in anime. The song would also go on to release as a single in Japan under the same name, alongside a karaoke version. The American opening song, Johnny No More, instead goes for a vibe of a Western TV show from the 1950s and 1960s. This version was composed and sung by David Nowlin and Greg Weber (Zan's voice actor), and appears on the Rising Zan: The Samurai Gunman Original Soundtrack alongside its Japanese version, where it is listed as the Overseas Theme Song.

Reception

Rising Zan received "average" reviews according to GameRankings, [5] with moderate praise for its original premise and quirky humor tempered greatly with rampant criticism of the game's many technical shortcomings and unpolished execution. Jeff Lundrigan of NextGen said of the game, "You want to like it, but it's just not as fun as it ought to be." [14] In Japan, Famitsu gave it a score of 29 out of 40. [8]

In 2009, GamesRadar+ included it among the games "with untapped franchise potential", commenting: "Rising Zan may not have been the best PS1 game ever, or even among the best, but it has the words 'Samurai Gunman' in its name, and that’s more than enough to warrant a sequel." [17]

Official UK PlayStation Magazine stated that the game had "an excellent plot and occasional flashes of brilliance" but that it was "nothing special". [3]

See also

Notes

  1. Japanese: ライジング ザン ザ・サムライガンマン, Hepburn: Raijingu Zan Za Samurai Ganman

Related Research Articles

<i>Flag to Flag</i> 1999 video game

CART: Flag to Flag, known as Super Speed Racing in Japan, is a racing video game developed by ZOOM Inc. and published by Sega for the Dreamcast console.

<i>Wild Gunman</i> 1974 video game

Wild Gunman is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.

<i>SaGa Frontier 2</i> 1999 video game

SaGa Frontier 2 is a role-playing video game developed and published by Square for the PlayStation. It is the eighth original game in the SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in February 2000 by Square Electronic Arts and in PAL regions the following March by Square. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game.

<i>Sword of the Berserk: Guts Rage</i> 1999 video game

Sword of the Berserk: Guts' Rage, released in Japan as Berserk Millennium Falcon Arc: Chapter of the Flowers of Oblivion, is a hack and slash action video game for the Dreamcast. It is based on the popular Berserk manga by Kentarō Miura and the game is set between volume 22 and 23 of the manga; right after Guts and Puck depart for Elfhelm with Casca, but before Farnese, Serpico, and Isidro catch up with them. The music is composed by Susumu Hirasawa, who also composed the anime series' music.

<i>Gunbird 2</i> 1998 Video game

Gunbird 2 is a 2D scrolling shooter developed by Psikyo and published by Capcom as a sequel to the original Gunbird. It was originally released in Japanese arcades in 1998, and was later ported to the Dreamcast in 2000 and released worldwide. An Android version was released in Korea in 2014, before it came out worldwide on both Android and iOS in 2016. The arcade game was also included in Gunbird Special Edition for the PlayStation 2. A version was released on Nintendo Switch in June 2018, Microsoft Windows in June 2020, and PlayStation 4 and Xbox One in August 2022.

<i>The Misadventures of Tron Bonne</i> 1999 video game

The Misadventures of Tron Bonne is a 1999 action-adventure game developed and published by Capcom for the PlayStation. Released in Japan in 1999 and in North America and Europe in 2000, the game is part of the Mega Man Legends series. It is also a prequel and spin-off of the first Legends game.

<i>Hydro Thunder</i> 1999 video game

Hydro Thunder is an arcade inshore powerboat racing video game originally released by Midway Games in February 1999 and later released for the Sega Dreamcast as a launch title later that year. It was also released for the PlayStation and Nintendo 64 in early 2000. This game is part of Midway's Thunder series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. Hydro Thunder Hurricane, a sequel to Hydro Thunder, was later released for the Xbox 360 on July 27, 2010 on Xbox Live Arcade.

<i>Alundra 2</i> 1999 video game

Alundra 2: A New Legend Begins is an action role-playing game developed by Matrix Software and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in 1999 and internationally by Activision in 2000. It was produced by Contrail.

<i>Silpheed: The Lost Planet</i> 2000 video game

Silpheed: The Lost Planet is a 2000 shooter video game. It is a direct sequel to Silpheed. It was developed by Treasure and Game Arts, and published in North America by Working Designs. The game is a vertical scrolling shooter in which the player controls 019, a Silpheed of the planet Solont's SA-77 Squadron, as it takes on countless alien enemies.

<i>Thousand Arms</i> 1998 video game

Thousand Arms is a cross-genre video game developed by TOSE and published by Atlus for the PlayStation in 1998. The game mixes elements of Japanese role-playing video games and dating sim video games.

<i>4 Wheel Thunder</i> 2000 video game

4 Wheel Thunder is a racing game developed by Kalisto Entertainment and published by Midway. While the game had been in development for some time prior as a separate title, it was eventually decided to rebrand the game into Midway's Thunder series.

<i>Samurai Champloo: Sidetracked</i> 2006 video game

Samurai Champloo: Sidetracked is a 2006 action-adventure game. A tie-in with the 2004 anime television series Samurai Champloo, the game was developed by Grasshopper Manufacture and published by Namco Bandai Games for PlayStation 2. Described as an untold story set within the series, the game has storylines following series protagonists Mugen, Jin and Fuu, and new protagonist Worso Tsurumaki during a political conflict in Edo period Hokkaido.

<i>NBA In The Zone 2000</i> 2000 video game

NBA In The Zone 2000 is a basketball video game released for the Nintendo 64, PlayStation, and Game Boy Color in 2000. It is the fifth and final installment of the NBA In The Zone series. The cover features Marcus Camby of the New York Knicks.

<i>TrickN Snowboarder</i> 1999 video game

Trick'N Snowboarder, known in Japan as Tricky Sliders, is a snowboarding video game published by Capcom in 1999. It is the follow-up to Cave's previous snowboarding game, Steep Slope Sliders. Unlike its predecessor, which was released into arcades, Trick'N Snowboarder is a console exclusive title.

<i>Slave Zero</i> 1999 video game

Slave Zero is a 1999 action video game developed and published by Infogrames North America.

<span class="mw-page-title-main">UEP Systems</span> Defunct Japanese video game developer

UEP Systems (ウエップシステム) was a Japanese video game developer founded in 1985. They were best known for their PlayStation-era snowboarding games, though they also released titles for PlayStation 2, Dreamcast, Neo Geo Pocket, and arcade.

<i>Redline Racer</i> 1998 video game

Redline Racer is a racing game that was developed by Criterion Games and published by Ubi Soft.

<i>Demolition Racer</i> 1999 video game

Demolition Racer is a 1999 vehicular combat racing video game for the PlayStation, Dreamcast, and Microsoft Windows, developed by British studio Pitbull Syndicate and published by Infogrames North America.

<i>Rippin Riders Snowboarding</i> 1999 video game

Rippin' Riders Snowboarding, also known as Cool Boarders Burrrn in Japan and Snow Surfers in Europe, is a snowboard game developed by UEP Systems, the creators of the Cool Boarders series. It was released in 1999 for the Dreamcast.

<i>Bass Landing</i> 1999 video game

Bass Landing is a fishing video game developed by Tose and published by ASCII Entertainment and North America by Agetec in 1999.

References

  1. "Game Informer News". Game Informer . 1999-10-13. Archived from the original on 1999-10-13. Retrieved 2023-04-06.
  2. "Rising Zan: The Samurai Gunman". Chipsworld. Archived from the original on May 17, 2003. Retrieved November 27, 2024.
  3. 1 2 3 4 Lowe, Andy (February 2000). "Rising Zan: The Samurai Gunman". Official UK PlayStation Magazine . No. 55. Future Publishing. p. 112.
  4. Fielder, Lauren (April 27, 1998). "Masters, Monsters, and Samurai". GameSpot . Archived from the original on October 1, 2000. Retrieved November 10, 2022.
  5. 1 2 "Rising Zan: The Samurai Gunman for PlayStation". GameRankings . CBS Interactive. Archived from the original on May 27, 2019. Retrieved November 18, 2020.
  6. Thorpe, Damien. "Rising Zan: The Samurai Gunman - Review". AllGame . All Media Network. Archived from the original on November 17, 2014. Retrieved June 11, 2019.
  7. EGM staff (October 1999). "Rising Zan: The Samurai Gunman". Electronic Gaming Monthly . No. 123. Ziff Davis.
  8. 1 2 "ライジング・ザン 〜ザ・サムライガンマン〜 [PS]". Famitsu (in Japanese). Enterbrain . Retrieved June 11, 2019.
  9. Fitzloff, Jay (September 1999). "Rising Zan [The Samurai Gunman]". Game Informer . No. 77. FuncoLand. Archived from the original on July 11, 2000. Retrieved June 11, 2019.
  10. Mylonas, Eric "ECM"; Chau, Anthony "Dangohead"; Weitzner, Jason "Fury" (July 1999). "Rising Zan [The Samurai Gunman][Import]". GameFan . Vol. 7, no. 7. Shinno Media. p. 12. Retrieved November 18, 2020.
  11. Ngo, George "Eggo" (July 1999). "Rising Zan: The Samurai Gunman [Import]". GameFan. Vol. 7, no. 7. Shinno Media. pp. 72–73. Retrieved November 18, 2020.
  12. Mielke, James (June 25, 1999). "Rising Zan: The Samurai Gunman Review [Import; date mislabeled as "May 2, 2000"]". GameSpot . CBS Interactive. Retrieved June 11, 2019.
  13. Sanchez, Rick (October 21, 1999). "Rising Zan: The Samurai Gunman". IGN . Ziff Davis . Retrieved June 11, 2019.
  14. 1 2 Lundrigan, Jeff (October 1999). "Rising Zan: [The] Samurai Gunman". NextGen . No. 58. Imagine Media. p. 113. Retrieved November 18, 2020.
  15. Maruyama, Wataru (September 1999). "Rising Zan [The Samurai Gunman]". Official U.S. PlayStation Magazine . Vol. 2, no. 12. Ziff Davis. p. 114. Retrieved June 11, 2019.
  16. "Review: Rising Zan: The Samurai Gunman". PSM . Imagine Media. October 1999.
  17. GamesRadar US (April 30, 2009). "123 games with untapped franchise potential (Page 5)". GamesRadar+ . Future plc . Retrieved June 10, 2019.