Robert Duffy | |
---|---|
Born | 1963 |
Occupation(s) | CTO, id Software |
Spouse | Millie Kautz Duffy |
Robert Allen Duffy [1] is an American video game programmer who has been working for id Software since 1999. [2] In 1999, Duffy created the map editor for Quake III Arena . Since 2013, Duffy has been serving as the chief technology officer of id Software.
Robert Duffy's programming work consists mostly of id Software titles, ports of classics like Doom and Wolfenstein 3D are ported over to their respective platforms by other developers.
Year | Title | Credited for | System(s) | Notes |
---|---|---|---|---|
1998 | Quake II Mission Pack: The Reckoning | Additional Editor Tool Programming | Microsoft Windows | Expansion pack for Quake II developed by Xatrix Entertainment |
1999 | Kingpin: Life of Crime | Additional Tool Programming | Microsoft Windows | Developed by Xatrix Entertainment |
1999 | Quake III: Arena | Programming, map editor | Microsoft Windows | — |
2001 | Anachronox | Programming | Microsoft Windows | — |
2001 | Quake III Revolution' | Programming | PlayStation 2 | Primarily developed by Bullfrog Productions |
2001 | Commander Keen | Programming | Game Boy Advance | Primarily developed by David A. Palmer Productions |
2001 | Doom (1993) | Programming | Game Boy Advance | Primarily developed by David A. Palmer Productions |
2002 | Wolfenstein 3D | Programming | Game Boy Advance | Primarily developed by Stalker Entertainment |
2004 | Doom 3 | Lead Programming | Microsoft Windows, Linux, Xbox | — |
2005 | Quake 4 | Programming | Microsoft Windows | Primarily developed by Raven Software |
2007 | Enemy Territory: Quake Wars | Programming | Primarily developed by Splash Damage | |
2011 | Rage | Programming Director | Microsoft Windows, Xbox 360, PlayStation 3 | |
2012 | Doom 3 BFG Edition | Programming | Microsoft Windows, Xbox 360, PlayStation 3 | Re-release of Doom 3 |
2016 | Doom | Chief Technology Officer | Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch |
Heretic II is a dark fantasy action-adventure game developed by Raven Software and published by Activision in November 1998 continuing the story of Corvus, the main character from its predecessor, Heretic. It is the fourth game in the Hexen: Beyond Heretic series and comes after the "Serpent Rider" trilogy. Although Id Software owns the publishing rights to the previous titles, Heretic 2 is owned by Activision since they own Raven Software and its IPs.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
OpenVMS, often referred to as just VMS, is a multi-user, multiprocessing and virtual memory-based operating system. It is designed to support time-sharing, batch processing, transaction processing and workstation applications. Customers using OpenVMS include banks and financial services, hospitals and healthcare, telecommunications operators, network information services, and industrial manufacturers. During the 1990s and 2000s, there were approximately half a million VMS systems in operation worldwide.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.
John D. Carmack II is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
Loki Software, Inc. was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy.
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.
Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.
Juniper Networks, Inc. is an American multinational corporation headquartered in Sunnyvale, California. The company develops and markets networking products, including routers, switches, network management software, network security products, and software-defined networking technology.
Boost is a set of libraries for the C++ programming language that provides support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing. It contains 164 individual libraries.
Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming.
Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data?. Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 2012, it has been licensed under the terms of GNU General Public License v2.0 or later.
The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. It is the successor to the Quake engine. Since its release, the Quake II engine has been licensed for use in several other games.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
Timothée Besset is a French software programmer, best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He was involved with the game ports of various id properties through the 2000s, starting with Quake III Arena. Since the development of Doom 3 he was also in charge of the multiplayer network code and various aspects of game coding for id, a role which had him heavily involved in the development of their online game QuakeLive. Since departing id in January 2012 he has worked as a software contractor, including for Valve Software.