Tactical Breach Wizards

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Tactical Breach Wizards
Tactical Breach Wizards cover.jpg
Developer(s) Suspicious Developments
Publisher(s) Suspicious Developments
Engine Unity [1]
Platform(s) Windows
Release
  • WW: August 22, 2024
Genre(s) Turn-based tactics
Mode(s) Single-player

Tactical Breach Wizards is a 2024 turn-based tactics video game by Suspicious Developments. Players control a team of wizards who fight against a theocracy. The missions are humorous and involve espionage thriller elements. It is available for Windows and became a best-seller on Steam on release.

Contents

Gameplay

Players control a group of outcast wizards who are fighting against a theocracy and private military companies in an urban fantasy setting. [2] Up to six wizards can be on the team. Each wizard has a unique set of skills. For example, a weather witch can summon lightning bolts that can push opponents around, and a necromedic can heal people if they are already dead. Further skills can be unlocked as they complete missions and become more experienced. [3]

Before breaching a door, the team engages in banter. Breaching results in turn-based, tactical combat. During combat, the team's seer can see briefly into the future, resulting in players seeing how their choices will play out. If players dislike the result, they can undo their action and try a different tactic. This is possible up until players end their turn. Each level has both required and optional objectives. The optional objectives, such as knocking someone out of a window or defeating all enemies within two turns, raise team members' confidence. This unlocks specialty outfits. [3]

Missions can be replayed, but they do not give additional experience points. [4] After completing a mission, there are cutscenes, further conversations, and anxiety dreams, all of which can advance the plot. The anxiety dreams, which are optional, feature special challenges that, when completed, unlock new special abilities. After winning the game, players can continue through post-game challenges. There is also a harder difficulty mode, and Tactical Breach Wizards includes a level editor. [3]

Development

Developer Tom Francis was previously a game journalist. The idea of making a turn-based tactical game came from issues he had with XCOM 2 . Although one of his favorite games, Francis felt it had "big, serious problems" that could improved upon, such as reducing frustration by making the level design simpler. His issues became the design document for a new game. The concept of Call of Duty -style militarized wizards came from a joke among the writers at PC Gamer . Rainbow Six: Vegas 2 inspired the SWAT tactics, and Douglas Adams influenced the writing. [5]

The ability to test out tactics and see the results came from Francis' frustration with losing team members in XCOM for what seemed like arbitrary reasons. Francis discussed this with the developers of Into the Breach , which relies on its user interface to inform players how actions will play out. Francis initially thought it would be better to forgo using UI elements, but players did not like repeatedly testing tactics without UI feedback. [6]

The protagonist, Jen, was designed to be an ex-cop. The George Floyd protests in 2020 caused Francis to consider whether it was a good idea to have an ex-cop leading SWAT-style raids. He tried rewriting Jen's background to incorporate commentary on police violence, but feedback from friends convinced him it was a bad idea. The topic was too big to tackle in a character's background, and his efforts were tonally off from the dry, comedic take on everything else. Instead, Francis made Jen a private investigator. [6]

Suspicious Developments released Tactical Breach Wizards for Windows on August 22, 2024. [2] The special edition includes developer commentary, which itself can be used as weapon in-game and thrown at opponents. [7]

Reception

Tactical Breach Wizards received positive reviews on Metacritic. [8] PC Gamer said it avoids being " XCOM in a robe and wizard hat" by focusing on many short combats that have many tactical options without focusing on having a single puzzle game-like solution. [3] GameSpot and Eurogamer likewise praised the freedom granted by the ability to take back moves, allowing players to experiment and find their own solutions. [9] [10] Rock Paper Shotgun, GameSpot, and Eurogamer all praised its ability to appeal to both hardcore and casual fans of tactics games. [9] [11] [10]

PC Gamer enjoyed completing the optional objectives, many of which encouraged them to figure out fun combos. [3] Rock Paper Shotgun compared the challenges to the stylistic stunts in John Wick and praised Tactical Breach Wizards' ability to challenge players without ever becoming frustratingly difficult. [11] Near the end of the game, PC Gamer said the characters become enjoyably overpowered, [3] and IGN said it remains fun despite being somewhat easy. [4] Rock Paper Shotgun said one skill was so overpowered, they used it almost exclusively. [11] GameSpot, however, found there to be occasional difficulty spikes. [9]

Commenting on the story, PC Gamer said it is both "very funny" and "unfailingly sincere", which they felt elevated it beyond being a good tactical game into "something memorable". [3] Rock Paper Shotgun said they found even the menus to have profundity and said it has "brilliant, laugh-out-loud funny writing". [11] GameSpot said the deconstruction of Tom Clancy-style thrillers made the campaign "a joy", [9] and The Guardian praised its ability to turn its silly premise into a "a genuinely intriguing espionage thriller" while avoiding that genre's questionable ethics. [12] GameSpot felt the game as a whole was "both funny and endearing", featuring a self-awareness that they said was earned. [9] IGN felt the story was "solid enough" but said the dialogue is "absolutely stellar throughout". [4]

After release, it became the third-bestselling item on Steam behind Black Myth: Wukong and the Steam Deck, [13] and the user reviews were 98% positive as of August 2024. [14] GameSpot included it in its list of the best games of 2024, [15] and Rock Paper Shotgun labeled it a "bestest best". [11]

Related Research Articles

<i>XCOM</i> Video game series

XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.

<i>X-COM: UFO Defense</i> 1994 video game

UFO: Enemy Unknown, also known as X-COM: UFO Defense in North America, is a 1994 science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation. Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – an international paramilitary and scientific organization secretly defending Earth from an alien invasion. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to UFO activity.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

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<i>XCOM: Enemy Unknown</i> 2012 video game

XCOM: Enemy Unknown is a 2012 turn-based tactics video game that was developed by Firaxis Games and published by 2K. It presents a "reimagined" version of the 1994 strategy game X-COM: UFO Defense—also known as UFO: Enemy Unknown. XCOM: Enemy Unknown is set during an alien invasion of Earth in an alternative version of 2015; the player controls an elite, multinational, paramilitary organization called XCOM and commands troops in a series of turn-based tactical missions. Between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.

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<i>Into the Breach</i> 2018 turn-based strategy video game

Into the Breach is a turn-based strategy video game developed and published by indie studio Subset Games, consisting of Justin Ma and Matthew Davis. Into the Breach is their second game, following FTL: Faster Than Light. It features writing by Chris Avellone and music composed by Ben Prunty. It was released for Microsoft Windows in February 2018, for macOS and Nintendo Switch in August 2018, and for Linux in April 2020. A version for iOS and Android mobile devices was published by Netflix in July 2022.

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References

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