Tetris | |
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Publisher(s) | Spectrum HoloByte Mirrorsoft |
Programmer(s) |
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Artist(s) | Dan Guerra [2] |
Series | Tetris |
Platform(s) | |
Release | MS-DOSApple II
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Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris , a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems. Tetris received positive reviews overall, winning multiple Excellence in Software Awards, and would eventually sell over one million copies.
Tetris was created by Alexey Pajitnov in the Soviet Union. Pajitnov wanted to export Tetris, but had no knowledge of the business world. His superiors in the Academy of Sciences of the Soviet Union were not necessarily happy with the success of the game, since they had not intended such a creation from the research team. [3] : 87 Furthermore, copyright law of the Soviet Union created a state monopoly on import and export of copyrighted works, and the Soviet researchers were not allowed to sell their creations. [5] : 301 [6] : 10 min Pajitnov asked his supervisor Victor Brjabrin, who had knowledge of the world outside the Soviet Union, to help him publish Tetris. Pajitnov offered to transfer the rights of the game to the Academy, and was delighted to receive a non-compulsory remuneration from Brjabrin through this deal. [3] : 88
In 1986, Brjabrin sent a copy of Tetris to the Hungarian game publisher Novotrade. [3] : 88 From there, copies of the game began circulating via floppy disks throughout Hungary and as far as Poland. [3] : 89 Robert Stein, an international software salesman for the London-based firm Andromeda Software, saw the game's commercial potential during a visit to Hungary in June 1986. [5] : 302 [6] : 11 min After an indifferent response from the Academy, [6] : 12 min Stein contacted Pajitnov and Brjabrin by fax to obtain the license rights. [6] : 11 min The researchers expressed interest in forming an agreement with Stein via fax, but they were unaware that this fax communication could be considered a legal contract in the Western world; [7] Stein began to approach other companies to produce the game. [3] : 89–90
Stein approached publishers at the 1987 Consumer Electronics Show in Las Vegas. Gary Carlston, co-founder of Broderbund, retrieved a copy and brought it to California. Despite enthusiasm amongst its employees, Broderbund remained skeptical because of the game's Soviet origins. Likewise, Mastertronic co-founder Martin Alper declared that "no Soviet product will ever work in the Western world". [3] : 90 Carlston regretted turning down what he described as "the worldwide rights to Tetris for $50,000 ... People have tried to make me feel better about my decision by telling me about everything Henk Rogers went through to get the rights, but yeah, I should have accepted the game". [8]
Stein ultimately signed two agreements: he sold the European rights to the publisher Mirrorsoft [3] : 90 [9] : 479 and the American rights to its sister company Spectrum HoloByte. [9] : 294, 479 The latter obtained the rights after a visit to Mirrorsoft by Spectrum HoloByte president Phil Adam in which he played Tetris for two hours. [3] : 90 [6] : 15 min At that time, Stein had not yet signed a contract with the Soviet Union. [9] : 479 Nevertheless, he sold the rights to the two companies for £3,000 plus a royalty of 7.5 to 15% on sales. [5] : 304
Before releasing Tetris in the United States, Spectrum HoloByte's CEO Gilman Louie asked for an overhaul of the game's graphics and music. [3] : 90 The Soviet spirit was preserved, with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time. The company's goal was to make people want to buy a Russian product. The game came complete with a red package and Cyrillic text, an unusual approach on the other side of the Berlin Wall. [6] : 16 min
The game was first released for IBM PC DOS, with other platforms following over the next year. [9] : 294 [3] : 91 The versions for the Macintosh, Macintosh II, Apple IIGS, Amiga, and Atari ST included a six-player tournament mode, an advanced mode, and music. [10]
Spectrum HoloByte's version of Tetris was released for MS-DOS in Britain on January 27, 1988, and in the United States on January 29. [11] [12] [13]
Mirrorsoft and Spectrum HoloByte would release versions of Tetris to home computers within a few months of the release of the MS-DOS version, such as the Commodore 64, Apple IIGS, Amstrad CPC, BBC Micro, MSX and the ZX Spectrum. [14] [10]
Publication | Score |
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AllGame | C64: 3/5 [15] Macintosh: 4/5 [16] |
Crash | 77% [17] |
Computer and Video Games | 94% [18] |
Sinclair User | 10/10 [19] |
Your Sinclair | 9/10 [20] |
Zzap!64 | 98% [21] |
ACE | 95% [22] |
Publication | Award |
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Zzap!64 | Gold Medal |
Sinclair User | SU Classic |
Tetris was a commercial success in Europe and the United States: Mirrorsoft sold tens of thousands of copies in two months, [3] : 91 and Spectrum HoloByte sold over 100,000 units in the space of a year. [6] : 18 min Within two years, the game sold 150,000 copies for $6 million ($15 million adjusted for inflation). [23] By 1995, the versions sold more than 1 million copies, with women accounting for nearly half of Tetris players, in contrast to most other PC games. [24] According to Spectrum HoloByte, the average Tetris player was between 25 and 45 years old and was a manager or engineer. At the Software Publishers Association's Excellence in Software Awards ceremony in March 1988, Tetris won Best Entertainment Software, Best Original Game, Best Strategy Program, and Best Consumer Software. [3] : 91
The IBM version received positive reviews. Compute! called it "one of the most addictive computer games this side of the Berlin Wall ... [it] is not the game to start if you have work to do or an appointment to keep. Consider yourself warned". [25] Orson Scott Card joked that the game "proves that Russia still wants to bury us. I shudder to think of the blow to our economy as computer productivity drops to 0". Noting that Tetris was not copy-protected, he wrote: "Obviously, the game is meant to find its way onto every American machine". [26] Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column of Dragon No. 135 gave the version 4.5 out of 5 stars. [27] Roy Wagner reviewed the game for Computer Gaming World the same year, and said that "Tetris is simple in concept, simple to play, and a unique design". [28]
The Macintosh version also received positive reviews. Macworld praised its strategic gameplay, stating that "Tetris offers the rare combination of being simple to learn but extremely challenging to play", and also praising the inclusion of the Desk Accessory version, which uses less RAM. Macworld summarized their review by listing Tetris' pros and cons, stating that Tetris is "elegant; easy to play; challenging and addicting; requires quick thinking, long-term strategy, and lightning reflexes" and listed Tetris' cons as "None". [29] The Lessers gave the version 5 out of 5 stars in Dragon No. 141. [30]
In their June 1989 issue, Zzap!64 awarded the Commodore 64 version a score of 98%, the joint highest score in the history of the magazine. [21]
Alexey Leonidovich Pajitnov is a Russian and American computer engineer and video game designer. He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union. After Tetris was released internationally in 1987, he released a sequel in 1989, entitled Welltris.
Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies on more than 65 platforms, setting a Guinness world record for the most ported game. After a significant period of publication by Nintendo, in 1996 the rights reverted to Pajitnov, who co-founded the Tetris Company with Henk Rogers to manage licensing.
Broderbund Software, Inc. was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia, as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998.
Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union. Spectrum HoloByte published games for various home computers and video game consoles.
Wordtris is a Tetris offshoot designed by Sergei Utkin, Vyacheslav Tsoy and Armen Sarkissian and published by Spectrum HoloByte in 1991 for MS-DOS compatible operating systems. A port to the Game Boy, by Realtime Associates, and Super Nintendo Entertainment System were released in 1992.
Tetris is a puzzle game developed by Atari Games and originally released for arcades in 1988. Based on Alexey Pajitnov's Tetris, Atari Games' version features the same gameplay as the computer editions of the game, as players must stack differently shaped falling blocks to form and eliminate horizontal lines from the playing field. The game features several difficulty levels and two-player simultaneous play.
ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor. Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual. A 3DO Interactive Multiplayer version was planned but never released.
GATO is a real-time submarine simulator published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Mac. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit computers, to coincide with the launch of the Atari XEGS.
Elektronorgtechnica, better known abbreviated as ELORG (Элорг), was a state-owned organization with a monopoly on the import and export of computer support and hardware and software in the Soviet Union. It was controlled by the Ministry of Foreign Trade of the USSR from 1971 to 1989.
Tetris is a 1989 puzzle video game developed and published by Nintendo for the Game Boy. It is a portable version of Alexey Pajitnov's original Tetris and it was bundled with the North American and European releases of the Game Boy itself. It is the first game to have been compatible with the Game Link Cable, a pack-in accessory that allows two Game Boy consoles to link for multiplayer purposes. A remaster, Tetris DX, was released on the Game Boy Color in 1998. It was released for the Nintendo 3DS' Virtual Console in December 2011 without multiplayer functionality. The game was released on the Nintendo Switch Online service in February 2023.
Welltris is a puzzle video game, developed by Doka and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed in 1990, then ZX Spectrum and Commodore 64 in 1991.
Tetris Classic is a 1992 puzzle video game developed and published by Spectrum HoloByte for DOS systems. It is an adaptation of the 1985 Soviet video game Tetris, which was first released in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for Tetris, and intended to take advantage of improvements in computer technology since the original game's release; for Tetris Classic, they showcased the Video Graphics Array (VGA) standard via illustrations depicting scenes from Alexander Pushkin's poem Ruslan and Ludmila, as well as a soundtrack consisting of selections from Mikhail Glinka's opera adaptation of the poem. The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version.
PT-109 is a naval simulation video game developed by Digital Illusions and Spectrum HoloByte in 1987 for the Macintosh and MS-DOS. This game is roughly based on the events involving the Motor Torpedo Boat PT-109.
Solitaire Royale is a collection of solitaire games published by Spectrum HoloByte in 1987 for the Apple IIGS, MS-DOS, Macintosh, and Amiga. The eight games included are "3 Shuffles and a Draw", "Pyramid", "Golf", "Corners", "Reno", "Klondike", "Canfield", and "Calculation". There are also three children's games: "Pairs", "The Wish", and "Concentration".
Faces...tris III is a puzzle video game developed by Spectrum HoloByte in 1990 for the Macintosh, Amiga and MS-DOS.
Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.
BreakThru! is a tile-matching puzzle video game released for Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte for the North American market.
Soko-Ban is a puzzle video game published in the United States by Spectrum HoloByte in 1988. It is based on the 1982 Japanese video game Sokoban.
Tetris is a 2023 biographical thriller film based on true events around the race to license and patent the video game Tetris from Russia in the late 1980s during the Cold War. It was directed by Jon S. Baird and written by Noah Pink. The film stars Taron Egerton, Nikita Efremov, Sofia Lebedeva, and Anthony Boyle. The plot follows Henk Rogers of Bullet-Proof Software, who becomes interested in a game during an electronics show. Desperate to obtain handheld console rights for Nintendo, he takes trips between Japan, the United States, and Russia to win legal battles over the game's ownership.
Tetris Forever is a 2024 video game compilation and interactive documentary developed by Digital Eclipse. Released in commemoration of the 40th anniversary of Tetris, the compilation includes over fifteen different versions of Tetris, including the new game Tetris Time Warp. It released for the Atari VCS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on November 12, 2024.
Version: IBM CGA, Programmer: Eng An Jio, Version: Tandy, Programmer: Billy Sutyono,Version: IBM EGA, Programmer: Aryanto Widodo
Graphics: Dan Guerra
Tetris Apple II. July 1988
Tetris (MS-DOS) The first commercial release of Tetris was the MS-DOS version of the game programmed by Spectrum HoloByte. Its U.K. sister company Mirrorsoft publihed it in Britain on January 27, 1988 and Spectrum HoloByte published it in the US on January 29.
Going Multi-Platform Over the next months, Spectrum HoloByte and Mirrorsoft would release versions of Tetris for many different computer platforms, including Commodore 64, Apple II, Amstrad CPC, BBC Micro, MSX, ZX Spectrum and later the Macintosh and Atari ST.
Spectrum HoloByte claims that nearly half of Tetris players are women, a striking contrast to the profiles of most other computer games. Since 1988, the company claims to have sold more than a million copies of Tetris-family PC products.