In geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off.
Take some corner or vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure.
More precise formal definitions can vary quite widely, according to circumstance. For example Coxeter (e.g. 1948, 1954) varies his definition as convenient for the current area of discussion. Most of the following definitions of a vertex figure apply equally well to infinite tilings or, by extension, to space-filling tessellation with polytope cells and other higher-dimensional polytopes.
Make a slice through the corner of the polyhedron, cutting through all the edges connected to the vertex. The cut surface is the vertex figure (a plane figure). This is perhaps the most common approach, and the most easily understood. Different authors make the slice in different places. Wenninger (2003) cuts each edge a unit distance from the vertex, as does Coxeter (1948). For uniform polyhedra the Dorman Luke construction cuts each connected edge at its midpoint. Other authors make the cut through the vertex at the other end of each edge. [1] [2]
For an irregular polyhedron, cutting all edges incident to a given vertex at equal distances from the vertex may produce a figure that does not lie in a plane. A more general approach, valid for arbitrary convex polyhedra, is to make the cut along any plane which separates the given vertex from all the other vertices, but is otherwise arbitrary. This construction determines the combinatorial structure of the vertex figure, similar to a set of connected vertices (see below), but not its precise geometry; it may be generalized to convex polytopes in any dimension. However, for non-convex polyhedra, there may not exist a plane near the vertex that cuts all of the faces incident to the vertex.
Cromwell (1999) forms the vertex figure by intersecting the polyhedron with a sphere centered at the vertex, small enough that it intersects only edges and faces incident to the vertex. This can be visualized as making a spherical cut or scoop, centered on the vertex. The cut surface or vertex figure is thus a spherical polygon marked on this sphere. One advantage of this method is that the shape of the vertex figure is fixed (up to the scale of the sphere), whereas the method of intersecting with a plane can produce different shapes depending on the angle of the plane. Additionally, this method works for non-convex polyhedra.
Many combinatorial and computational approaches (e.g. Skilling, 1975) treat a vertex figure as the ordered (or partially ordered) set of points of all the neighboring (connected via an edge) vertices to the given vertex.
In the theory of abstract polytopes, the vertex figure at a given vertex V comprises all the elements which are incident on the vertex; edges, faces, etc. More formally it is the (n−1)-section Fn/V, where Fn is the greatest face.
This set of elements is elsewhere known as a vertex star. The geometrical vertex figure and the vertex star may be understood as distinct realizations of the same abstract section.
A vertex figure of an n-polytope is an (n−1)-polytope. For example, a vertex figure of a polyhedron is a polygon, and the vertex figure for a 4-polytope is a polyhedron.
In general a vertex figure need not be planar.
For nonconvex polyhedra, the vertex figure may also be nonconvex. Uniform polytopes, for instance, can have star polygons for faces and/or for vertex figures.
Vertex figures are especially significant for uniforms and other isogonal (vertex-transitive) polytopes because one vertex figure can define the entire polytope.
For polyhedra with regular faces, a vertex figure can be represented in vertex configuration notation, by listing the faces in sequence around the vertex. For example 3.4.4.4 is a vertex with one triangle and three squares, and it defines the uniform rhombicuboctahedron.
If the polytope is isogonal, the vertex figure will exist in a hyperplane surface of the n-space.
By considering the connectivity of these neighboring vertices, a vertex figure can be constructed for each vertex of a polytope:
For a uniform polyhedron, the face of the dual polyhedron may be found from the original polyhedron's vertex figure using the "Dorman Luke" construction.
If a polytope is regular, it can be represented by a Schläfli symbol and both the cell and the vertex figure can be trivially extracted from this notation.
In general a regular polytope with Schläfli symbol {a,b,c,...,y,z} has cells as {a,b,c,...,y}, and vertex figures as {b,c,...,y,z}.
Since the dual polytope of a regular polytope is also regular and represented by the Schläfli symbol indices reversed, it is easy to see the dual of the vertex figure is the cell of the dual polytope. For regular polyhedra, this is a special case of the Dorman Luke construction.
The vertex figure of a truncated cubic honeycomb is a nonuniform square pyramid. One octahedron and four truncated cubes meet at each vertex form a space-filling tessellation.
Vertex figure: A nonuniform square pyramid | Schlegel diagram | Perspective |
Created as a square base from an octahedron | (3.3.3.3) | |
And four isosceles triangle sides from truncated cubes | (3.8.8) |
Related to the vertex figure, an edge figure is the vertex figure of a vertex figure. [3] Edge figures are useful for expressing relations between the elements within regular and uniform polytopes.
An edge figure will be a (n−2)-polytope, representing the arrangement of facets around a given edge. Regular and single-ringed coxeter diagram uniform polytopes will have a single edge type. In general, a uniform polytope can have as many edge types as active mirrors in the construction, since each active mirror produces one edge in the fundamental domain.
Regular polytopes (and honeycombs) have a single edge figure which is also regular. For a regular polytope {p,q,r,s,...,z}, the edge figure is {r,s,...,z}.
In four dimensions, the edge figure of a 4-polytope or 3-honeycomb is a polygon representing the arrangement of a set of facets around an edge. For example, the edge figure for a regular cubic honeycomb {4,3,4} is a square, and for a regular 4-polytope {p,q,r} is the polygon {r}.
Less trivially, the truncated cubic honeycomb t0,1{4,3,4}, has a square pyramid vertex figure, with truncated cube and octahedron cells. Here there are two types of edge figures. One is a square edge figure at the apex of the pyramid. This represents the four truncated cubes around an edge. The other four edge figures are isosceles triangles on the base vertices of the pyramid. These represent the arrangement of two truncated cubes and one octahedron around the other edges.
In geometry, a convex uniform honeycomb is a uniform tessellation which fills three-dimensional Euclidean space with non-overlapping convex uniform polyhedral cells.
In geometry, a 4-polytope is a four-dimensional polytope. It is a connected and closed figure, composed of lower-dimensional polytopal elements: vertices, edges, faces (polygons), and cells (polyhedra). Each face is shared by exactly two cells. The 4-polytopes were discovered by the Swiss mathematician Ludwig Schläfli before 1853.
A regular polyhedron is a polyhedron whose symmetry group acts transitively on its flags. A regular polyhedron is highly symmetrical, being all of edge-transitive, vertex-transitive and face-transitive. In classical contexts, many different equivalent definitions are used; a common one is that the faces are congruent regular polygons which are assembled in the same way around each vertex.
In geometry, the Schläfli symbol is a notation of the form that defines regular polytopes and tessellations.
In mathematics, a regular polytope is a polytope whose symmetry group acts transitively on its flags, thus giving it the highest degree of symmetry. In particular, all its elements or j-faces — cells, faces and so on — are also transitive on the symmetries of the polytope, and are themselves regular polytopes of dimension j≤ n.
In geometry, a uniform 4-polytope is a 4-dimensional polytope which is vertex-transitive and whose cells are uniform polyhedra, and faces are regular polygons.
In Euclidean geometry, rectification, also known as critical truncation or complete-truncation, is the process of truncating a polytope by marking the midpoints of all its edges, and cutting off its vertices at those points. The resulting polytope will be bounded by vertex figure facets and the rectified facets of the original polytope.
In geometry, the hexagonal prism is a prism with hexagonal base. Prisms are polyhedrons; this polyhedron has 8 faces, 18 edges, and 12 vertices.
The cubic honeycomb or cubic cellulation is the only proper regular space-filling tessellation in Euclidean 3-space made up of cubic cells. It has 4 cubes around every edge, and 8 cubes around each vertex. Its vertex figure is a regular octahedron. It is a self-dual tessellation with Schläfli symbol {4,3,4}. John Horton Conway called this honeycomb a cubille.
The tetrahedral-octahedral honeycomb, alternated cubic honeycomb is a quasiregular space-filling tessellation in Euclidean 3-space. It is composed of alternating regular octahedra and tetrahedra in a ratio of 1:2.
In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids.
In geometry, an alternation or partial truncation, is an operation on a polygon, polyhedron, tiling, or higher dimensional polytope that removes alternate vertices.
In geometry, a cantellation is a 2nd-order truncation in any dimension that bevels a regular polytope at its edges and at its vertices, creating a new facet in place of each edge and of each vertex. Cantellation also applies to regular tilings and honeycombs. Cantellating a polyhedron is also rectifying its rectification.
In geometry, expansion is a polytope operation where facets are separated and moved radially apart, and new facets are formed at separated elements. Equivalently this operation can be imagined by keeping facets in the same position but reducing their size.
In geometry, a uniform polytope of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. Here, "vertex-transitive" means that it has symmetries taking every vertex to every other vertex; the same must also be true within each lower-dimensional face of the polytope. In two dimensions a stronger definition is used: only the regular polygons are considered as uniform, disallowing polygons that alternate between two different lengths of edges.
In geometry, a quasiregular polyhedron is a uniform polyhedron that has exactly two kinds of regular faces, which alternate around each vertex. They are vertex-transitive and edge-transitive, hence a step closer to regular polyhedra than the semiregular, which are merely vertex-transitive.
In six-dimensional geometry, a six-dimensional polytope or 6-polytope is a polytope, bounded by 5-polytope facets.
In the field of hyperbolic geometry, the order-4 hexagonal tiling honeycomb arises as one of 11 regular paracompact honeycombs in 3-dimensional hyperbolic space. It is paracompact because it has cells composed of an infinite number of faces. Each cell is a hexagonal tiling whose vertices lie on a horosphere: a flat plane in hyperbolic space that approaches a single ideal point at infinity.
In geometry, a regular skew apeirohedron is an infinite regular skew polyhedron. They have either skew regular faces or skew regular vertex figures.