In geometry, a **vertex figure**, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off.

- Definitions
- As a flat slice
- As a spherical polygon
- As the set of connected vertices
- Abstract definition
- General properties
- Isogonal figures
- Constructions
- From the adjacent vertices
- Dorman Luke construction
- Regular polytopes
- An example vertex figure of a honeycomb
- Edge figure
- See also
- References
- Notes
- Bibliography
- External links

Take some corner or vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure.

More precise formal definitions can vary quite widely, according to circumstance. For example Coxeter (e.g. 1948, 1954) varies his definition as convenient for the current area of discussion. Most of the following definitions of a vertex figure apply equally well to infinite tilings or, by extension, to space-filling tessellation with polytope cells and other higher-dimensional polytopes.

Make a slice through the corner of the polyhedron, cutting through all the edges connected to the vertex. The cut surface is the vertex figure. This is perhaps the most common approach, and the most easily understood. Different authors make the slice in different places. Wenninger (2003) cuts each edge a unit distance from the vertex, as does Coxeter (1948). For uniform polyhedra the Dorman Luke construction cuts each connected edge at its midpoint. Other authors make the cut through the vertex at the other end of each edge.^{ [1] }^{ [2] }

For an irregular polyhedron, cutting all edges incident to a given vertex at equal distances from the vertex may produce a figure that does not lie in a plane. A more general approach, valid for arbitrary convex polyhedra, is to make the cut along any plane which separates the given vertex from all the other vertices, but is otherwise arbitrary. This construction determines the combinatorial structure of the vertex figure, similar to a set of connected vertices (see below), but not its precise geometry; it may be generalized to convex polytopes in any dimension. However, for non-convex polyhedra, there may not exist a plane near the vertex that cuts all of the faces incident to the vertex.

Cromwell (1999) forms the vertex figure by intersecting the polyhedron with a sphere centered at the vertex, small enough that it intersects only edges and faces incident to the vertex. This can be visualized as making a spherical cut or scoop, centered on the vertex. The cut surface or vertex figure is thus a spherical polygon marked on this sphere. One advantage of this method is that the shape of the vertex figure is fixed (up to the scale of the sphere), whereas the method of intersecting with a plane can produce different shapes depending on the angle of the plane. Additionally, this method works for non-convex polyhedra.

Many combinatorial and computational approaches (e.g. Skilling, 1975) treat a vertex figure as the ordered (or partially ordered) set of points of all the neighboring (connected via an edge) vertices to the given vertex.

In the theory of abstract polytopes, the vertex figure at a given vertex *V* comprises all the elements which are incident on the vertex; edges, faces, etc. More formally it is the (*n*−1)-section *F _{n}*/

This set of elements is elsewhere known as a *vertex star*. The geometrical vertex figure and the vertex star may be understood as distinct *realizations* of the same abstract section.

A vertex figure of an *n*-polytope is an (*n*−1)-polytope. For example, a vertex figure of a polyhedron is a polygon, and the vertex figure for a 4-polytope is a polyhedron.

In general a vertex figure need not be planar.

For nonconvex polyhedra, the vertex figure may also be nonconvex. Uniform polytopes, for instance, can have star polygons for faces and/or for vertex figures.

Vertex figures are especially significant for uniforms and other isogonal (vertex-transitive) polytopes because one vertex figure can define the entire polytope.

For polyhedra with regular faces, a vertex figure can be represented in vertex configuration notation, by listing the faces in sequence around the vertex. For example 3.4.4.4 is a vertex with one triangle and three squares, and it defines the uniform rhombicuboctahedron.

If the polytope is isogonal, the vertex figure will exist in a hyperplane surface of the *n*-space.

By considering the connectivity of these neighboring vertices, a vertex figure can be constructed for each vertex of a polytope:

- Each vertex of the
*vertex figure*coincides with a vertex of the original polytope. - Each edge of the
*vertex figure*exists on or inside of a face of the original polytope connecting two alternate vertices from an original face. - Each face of the
*vertex figure*exists on or inside a cell of the original*n*-polytope (for*n*> 3). - ... and so on to higher order elements in higher order polytopes.

For a uniform polyhedron, the face of the dual polyhedron may be found from the original polyhedron's vertex figure using the "Dorman Luke" construction.

If a polytope is regular, it can be represented by a Schläfli symbol and both the cell and the vertex figure can be trivially extracted from this notation.

In general a regular polytope with Schläfli symbol {*a*,*b*,*c*,...,*y*,*z*} has cells as {*a*,*b*,*c*,...,*y*}, and *vertex figures* as {*b*,*c*,...,*y*,*z*}.

- For a regular polyhedron {
*p*,*q*}, the vertex figure is {*q*}, a*q*-gon.- Example, the vertex figure for a cube {4,3}, is the triangle {3}.

- For a regular 4-polytope or space-filling tessellation {
*p*,*q*,*r*}, the vertex figure is {*q*,*r*}.- Example, the vertex figure for a hypercube {4,3,3}, the vertex figure is a regular tetrahedron {3,3}.
- Also the vertex figure for a cubic honeycomb {4,3,4}, the vertex figure is a regular octahedron {3,4}.

Since the dual polytope of a regular polytope is also regular and represented by the Schläfli symbol indices reversed, it is easy to see the dual of the vertex figure is the cell of the dual polytope. For regular polyhedra, this is a special case of the Dorman Luke construction.

The vertex figure of a truncated cubic honeycomb is a nonuniform square pyramid. One octahedron and four truncated cubes meet at each vertex form a space-filling tessellation.

Vertex figure: A nonuniform square pyramid | Schlegel diagram | Perspective |

Created as a square base from an octahedron | (3.3.3.3) | |

And four isosceles triangle sides from truncated cubes | (3.8.8) |

Related to the *vertex figure*, an *edge figure* is the *vertex figure* of a *vertex figure*.^{ [3] } Edge figures are useful for expressing relations between the elements within regular and uniform polytopes.

An *edge figure* will be a (*n*−2)-polytope, representing the arrangement of facets around a given edge. Regular and single-ringed coxeter diagram uniform polytopes will have a single edge type. In general, a uniform polytope can have as many edge types as active mirrors in the construction, since each active mirror produces one edge in the fundamental domain.

Regular polytopes (and honeycombs) have a single *edge figure* which is also regular. For a regular polytope {*p*,*q*,*r*,*s*,...,*z*}, the *edge figure* is {*r*,*s*,...,*z*}.

In four dimensions, the edge figure of a 4-polytope or 3-honeycomb is a polygon representing the arrangement of a set of facets around an edge. For example, the *edge figure* for a regular cubic honeycomb {4,3,4} is a square, and for a regular 4-polytope {*p*,*q*,*r*} is the polygon {*r*}.

Less trivially, the truncated cubic honeycomb t_{0,1}{4,3,4}, has a square pyramid vertex figure, with truncated cube and octahedron cells. Here there are two types of *edge figures*. One is a square edge figure at the apex of the pyramid. This represents the four *truncated cubes* around an edge. The other four edge figures are isosceles triangles on the base vertices of the pyramid. These represent the arrangement of two truncated cubes and one octahedron around the other edges.

- Simplicial link - an abstract concept related to vertex figure.
- List of regular polytopes

In geometry, a **convex uniform honeycomb** is a uniform tessellation which fills three-dimensional Euclidean space with non-overlapping convex uniform polyhedral cells.

In geometry, a **4-polytope** is a four-dimensional polytope. It is a connected and closed figure, composed of lower-dimensional polytopal elements: vertices, edges, faces (polygons), and cells (polyhedra). Each face is shared by exactly two cells. The 4-polytopes were discovered by the Swiss mathematician Ludwig Schläfli before 1853.

A **regular polyhedron** is a polyhedron whose symmetry group acts transitively on its flags. A regular polyhedron is highly symmetrical, being all of edge-transitive, vertex-transitive and face-transitive. In classical contexts, many different equivalent definitions are used; a common one is that the faces are congruent regular polygons which are assembled in the same way around each vertex.

In geometry, the **Schläfli symbol** is a notation of the form that defines regular polytopes and tessellations.

In mathematics, a **regular polytope** is a polytope whose symmetry group acts transitively on its flags, thus giving it the highest degree of symmetry. All its elements or j-faces — cells, faces and so on — are also transitive on the symmetries of the polytope, and are regular polytopes of dimension ≤ *n*.

In geometry, a **uniform 4-polytope** is a 4-dimensional polytope which is vertex-transitive and whose cells are uniform polyhedra, and faces are regular polygons.

In Euclidean geometry, **rectification**, also known as **critical truncation** or **complete-truncation**, is the process of truncating a polytope by marking the midpoints of all its edges, and cutting off its vertices at those points. The resulting polytope will be bounded by vertex figure facets and the rectified facets of the original polytope.

The **cubic honeycomb** or **cubic cellulation** is the only proper regular space-filling tessellation in Euclidean 3-space made up of cubic cells. It has 4 cubes around every edge, and 8 cubes around each vertex. Its vertex figure is a regular octahedron. It is a self-dual tessellation with Schläfli symbol {4,3,4}. John Horton Conway called this honeycomb a **cubille**.

The **tetrahedral-octahedral honeycomb**, **alternated cubic honeycomb** is a quasiregular space-filling tessellation in Euclidean 3-space. It is composed of alternating regular octahedra and tetrahedra in a ratio of 1:2.

In hyperbolic geometry, the **order-5 cubic honeycomb** is one of four compact regular space-filling tessellations in hyperbolic 3-space. With Schläfli symbol {4,3,5}, it has five cubes {4,3} around each edge, and 20 cubes around each vertex. It is dual with the order-4 dodecahedral honeycomb.

In geometry, a **truncation** is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids.

In geometry, an **alternation** or *partial truncation*, is an operation on a polygon, polyhedron, tiling, or higher dimensional polytope that removes alternate vertices.

In geometry, **expansion** is a polytope operation where facets are separated and moved radially apart, and new facets are formed at separated elements. Equivalently this operation can be imagined by keeping facets in the same position but reducing their size.

In geometry, a **uniform polytope** of dimension three or higher is a vertex-transitive polytope bounded by uniform facets. The uniform polytopes in two dimensions are the regular polygons.

In geometry, a **quasiregular polyhedron** is a uniform polyhedron that has exactly two kinds of regular faces, which alternate around each vertex. They are vertex-transitive and edge-transitive, hence a step closer to regular polyhedra than the semiregular, which are merely vertex-transitive.

In mathematics, a **regular 4-polytope** or **regular polychoron** is a regular four-dimensional polytope. They are the four-dimensional analogues of the regular polyhedra in three dimensions and the regular polygons in two dimensions.

In six-dimensional geometry, a **six-dimensional polytope** or **6-polytope** is a polytope, bounded by 5-polytope facets.

In the field of hyperbolic geometry, the **order-4 hexagonal tiling honeycomb** arises as one of 11 regular paracompact honeycombs in 3-dimensional hyperbolic space. It is *paracompact* because it has cells composed of an infinite number of faces. Each cell is a hexagonal tiling whose vertices lie on a horosphere: a flat plane in hyperbolic space that approaches a single ideal point at infinity.

In geometry, a **regular skew apeirohedron** is an infinite regular skew polyhedron, with either skew regular faces or skew regular vertex figures.

- ↑ Coxeter, H. et al. (1954).
- ↑ Skilling, J. (1975).
- ↑ Klitzing: Vertex figures, etc.

- H. S. M. Coxeter,
*Regular Polytopes*, Hbk (1948), ppbk (1973). - H.S.M. Coxeter (et al.), Uniform Polyhedra,
*Phil. Trans*. 246**A**(1954) pp. 401–450. - P. Cromwell,
*Polyhedra*, CUP pbk. (1999). - H.M. Cundy and A.P. Rollett,
*Mathematical Models*, Oxford Univ. Press (1961). - J. Skilling, The Complete Set of Uniform Polyhedra,
*Phil. Trans*. 278**A**(1975) pp. 111–135. - M. Wenninger,
*Dual Models*, CUP hbk (1983) ppbk (2003). *The Symmetries of Things*2008, John H. Conway, Heidi Burgiel, Chaim Goodman-Strauss, ISBN 978-1-56881-220-5 (p289 Vertex figures)

Wikimedia Commons has media related to Vertex figures .

- Weisstein, Eric W. "Vertex figure".
*MathWorld*. - Olshevsky, George. "Vertex figure".
*Glossary for Hyperspace*. Archived from the original on 4 February 2007. - Vertex Figures
- Consistent Vertex Descriptions

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