Advance Guardian Heroes

Last updated
Advance Guardian Heroes
AdvancedGuardianHeroes.jpg
Developer(s) Treasure
Publisher(s)
Director(s) Tetsuhiko Kikuchi
Designer(s) Tetsuhiko Kikuchi
Naoki Kitagawa
Programmer(s) Masaki Ukyo
Hiroto Matsuura
Katsuhiro Sanjo
Artist(s) Tetsuhiko Kikuchi
Satoshi Tetsuka
Satoshi Nakai
Makoto Ogino
Composer(s) Norio Hanzawa
Platform(s) Game Boy Advance
Release
  • NA: September 14, 2004
  • JP: September 22, 2004
  • EU: February 18, 2005
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer

Advance Guardian Heroes [lower-alpha 1] is a beat 'em up video game developed by Treasure for the Game Boy Advance. The game was released on September 22, 2004, in Japan, September 14 in North America and February 18, 2005, in Europe. The Japanese version was self-published by Treasure, while the American and European editions of the game are published by Ubisoft.

Contents

The game is a sequel to Sega Saturn's Guardian Heroes . Since Sega is the original copyright holder and was not interested in assuming the production of a sequel, Treasure had to license the intellectual property from Sega in order to carry out the game themselves.

Gameplay

Advance Guardian Heroes is a side-scrolling beat 'em up [1] in which the playable characters can perform various attacks. [2] Physical moves include countering and mid-air dashes. Magic attacks, which drain the MP meter, include element spells and protective barriers. It is also possible to go into "Hyper Mode", a faster, more powerful version of the playable character.

The game is separated in various stages and sub-stages with their own boss-fights, enemies, and puzzles. Gameplay modes include "Story" for up to two players, "Versus" and "Training".

Unlike its predecessor, Advance Guardian Heroes allows players to move smoothly towards and away from the screen, as opposed to switching between 3 planes. Some platforming elements have been added to break up the combat, and two new jumping manoeuvres, the air-dash and the homing jump, have been implemented. Some sequences in which these moves are used seem to be references to various 8-bit and arcade games, and some wire-fu films.

A large part of the game relies on a revised "barrier spell". All playable characters (and enemies on higher difficulty settings) have the barrier spell available, and at the cost of magic-over-time, it renders a character invincible. Properly timed use of the barrier spell allows a player to reflect projectiles and magic (in a visual effect reminiscent of Mischief Makers ' Marina Liteyears throwing a laser or lightning bolt back at its source), or stun enemies who attack in melee.

A green gauge is used to represent the character's anger. At any point that the player's character is rendered immobile or out of the player's control, the player can rapidly press buttons to increase the anger gauge. Points allocated to the character's mobility grant bonuses to how quickly this gauge increases. When it flashes, the character can press A+B simultaneously to activate "Hyper Mode" or "Anger Mode", starting a timer in which the anger gauge decreases, the magic gauge increases, the character is given a burst of speed, and the player is returned control of the character.

If the player's character dies during the course of the game, a sinister figure appears and offers to give the character invincibility in exchange for the character's soul. If the player refuses, the princess appears and reassures the player that there will be another chance, before the game transitions to a game over screen. If the player agrees to the sinister figure's conditions, then the character is brought back to life in a state referred to as "Devil Mode" that is unable to take damage (although still able to be knocked down and flung around) for the next six minutes, before the sinister figure reappears and destroys the character, resulting in a game over screen. Regardless of the player's choice, the game may be continued from the last checkpoint reached before going into "Devil Mode".

Also, unlike the first game, the player is allowed to use almost every unlocked character in the main story as well as in the other modes.

Throughout the game, defeated enemies will drop crystals of varying sizes and colour, that act as the experience points. Between stages, players can allocate these crystals towards one or more of their character's attributes: Vitality, Mind, Attack, Defence, Magical Attack, Magical Defence, and Mobility. At certain points, the player has to fight the heroes of the previous game, and upon defeating them, they will give up their souls, which will increase one of attributes by 10. Increasing an attribute with soul crystals will raise the character's level, no matter how high that attribute was to begin with. The higher the character's level, the more soul crystals will be needed to reach the next level, so players have to allocate their points carefully. Anything left over after allocation, can be donated towards unlocking further playable characters.

Plot

The story follows the events of Guardian Heroes . After the Undead Hero was returned to his rest, the heroes were given the option of becoming the Sky Spirit's perfect warriors. The group was divided, with Nicole, Serena, and Valgar joining the Sky Spirit, and Han and Genjiro refusing. Randy escaped back to earth on his own, leaving Han and Genjiro to fight a losing battle against their former comrades.

Years later, Zur returns. He resurrects Kanon and uses the power of the Guardian Heroes to take over the world. The few remaining resistance forces call upon the power of the Undead Hero once again, with one young soldier giving up his body to serve as its vessel.

Throughout the game, the character fights the previous heroes and earns their power. Ultimately, it is revealed this is another attempt by the heavens to create the ultimate warrior. In the final battle against the ruler of the heavens, all heroes gather to defeat it and subsequently leave for the Other World.

Reception

The game received mixed reviews in English-speaking countries according to the review aggregation website Metacritic. [3] While most critics praised the visuals and the gameplay, they criticized the story and the game suffering from frame rate problems when run on emulators.

Notes

  1. Japanese: アドバンスガーディアンヒーローズ, Hepburn: Adobansu Gādian Hīrōzu

Related Research Articles

<i>Final Fantasy V</i> 1992 video game

Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, for Android on September 25 the same year and for Windows on September 24, 2015. A more enhanced re-release of the game as part of the Final Fantasy Pixel Remaster series, was released on November 10, 2021 for Android, iOS, and Windows, and for Nintendo Switch and PlayStation 4 on April 19, 2023.

<span class="mw-page-title-main">Knuckles the Echidna</span> Video game character

Knuckles the Echidna is a character from Sega's Sonic the Hedgehog series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using brute strength. He serves as the guardian of the Master Emerald, a huge gemstone that controls the series' integral Chaos Emeralds, and is the last living member of his tribe, the Knuckles Clan.

<i>Zelda II: The Adventure of Link</i> 1987 video game

Zelda II: The Adventure of Link is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the Legend of Zelda series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the original The Legend of Zelda. Zelda II was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.

<i>Golden Sun</i> (video game) 2001 video game

Golden Sun is a role-playing video game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance. It was released in August 2001 in Japan, November 2001 in North America and February 2002 in Europe.

<i>Sonic Advance 2</i> 2002 video game

Sonic Advance 2 is a 2002 side-scrolling platform video game developed by Dimps for the Game Boy Advance. It is an installment in the Sonic the Hedgehog series and the sequel to 2001's Sonic Advance. The story follows Sonic as he sets out to save his friends and retrieve the seven magical Chaos Emeralds from Dr. Eggman. Gameplay consists of the player completing various levels as one of five characters, each with their own unique attributes. After each zone is completed, the player faces Dr. Eggman in a boss battle.

<i>Shining Force</i> 1992 video game

Shining Force is a 1992 turn-based tactical role-playing game for the Sega Genesis console. It is the second entry of the Shining series of video games, following Shining in the Darkness. While primarily a traditional fantasy-themed game, it contains some science fiction elements.

<i>The 7th Saga</i> 1993 video game

The 7th Saga is a turn-based role-playing video game developed by Produce! and published by Enix for the Super Nintendo Entertainment System in 1993. The game made innovative use of a radar system during gameplay. It featured 7 playable characters of various types including humans, an elf, a dwarf, robots, a demon, and an alien. Each character has unique items and spells.

<i>Sonic Battle</i> 2003 video game

Sonic Battle is a 2003 fighting video game developed by Sonic Team for the Game Boy Advance. It is the second fighting game in the Sonic the Hedgehog series, the first game being Sonic the Fighters. It was released in Japan in December 2003 and in North America and Europe in early 2004. The game received a lukewarm response from critics.

<i>Castlevania: Dawn of Sorrow</i> 2005 action-adventure game

Castlevania: Dawn of Sorrow is a 2005 action-adventure game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.

<i>Silhouette Mirage</i> 1997 video game

Silhouette Mirage is a 2D action side-scrolling video game developed by Treasure and released in 1997. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each other. Shyna features as the female protagonist who is able to switch between these attributes at will by facing either left or right on-screen. Secondary mechanics in the form of various melee moves are used to get enemies onto the correct side of the screen so that when Shyna is facing them, she is able to use the correct, opposing attribute to damage them.

<i>Sonic Advance 3</i> 2004 video game

Sonic Advance 3 is a platform video game developed by Dimps and Sonic Team for the Game Boy Advance in 2004. It is part of the Sonic the Hedgehog series, and the sequel to Sonic Advance 2. The game stars the characters Sonic, Tails, Knuckles, Amy, and Cream as they seek to keep Doctor Eggman and his robot assistant Gemerl from building empires on each of seven chunks Eggman has divided the Earth into.

<i>Riviera: The Promised Land</i> 2002 video game

Riviera: The Promised Land is a role-playing video game originally produced in 2002 by Sting Entertainment for WonderSwan Color as the first episode of the Dept. Heaven series of games. The game was later introduced to Nintendo's Game Boy Advance in 2004, which Atlus USA released in North America in 2005. An enhanced remake was released for the PlayStation Portable in November 2006, and was released in July 2007 in North America by Atlus USA. In July 2023, a HD remaster was announced.

<i>Guardian Heroes</i> 1996 video game

Guardian Heroes is a 2D side-scrolling beat 'em up video game in the vein of Final Fight or Golden Axe, but with RPG elements. The development team called it a "fighting RPG". Guardian Heroes was developed by Treasure and released in 1996 for the Sega Saturn video game console. A sequel was released in 2004 for the Game Boy Advance entitled Advance Guardian Heroes.

<i>Shining Soul II</i> 2003 video game

Shining Soul II is an action role-playing game for the Game Boy Advance. It was developed by Nextech and Grasshopper Manufacture, as the sequel to Shining Soul and part of the Shining series.

<i>Crystal Warriors</i> 1991 video game

Crystal Warriors is a turn-based strategy video game developed and published by Sega for the Game Gear in Japan in 1991 and in Europe and North America in 1992. It was re-released for Virtual Console in 2013. A Japan-only sequel Royal Stone was published in 1995.

<i>Dragon Quest Swords</i> 2007 video game

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is a role-playing video game developed by Genius Sonority and 8ing and published by Square Enix for the Wii game console. The game is a spin-off from the Dragon Quest series, and was first released in Japan in July 2007, and worldwide the following year.

<i>Golden Axe III</i> 1993 video game

Golden Axe III is a side-scrolling beat 'em up video game developed and published by Sega, released for the Sega Mega Drive in Japan on June 25, 1993. A North American version was released only for the Sega Channel. The game was later re-released a number of times, as part of the Sega Genesis Collection for PlayStation 2 and PlayStation Portable, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, digitally on the Wii Virtual Console, and in the Sega Genesis Classics compilation.

<i>Golden Axe</i> Video game series

Golden Axe is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.

<i>Sonic and the Black Knight</i> 2009 video game

Sonic and the Black Knight is a 2009 platform video game developed by Sonic Team and published by Sega as part of the Sonic the Hedgehog series for the Nintendo Wii. It is the second and final entry in the Sonic Storybook series, following Sonic and the Secret Rings (2007), and involves Sonic being transported to the story of King Arthur by wizard Merlina, under the pretense that they are attempting to stop a corrupted Arthur ; however, it is later revealed that there was no corruption and that Merlina had secretly wanted to become the Dark Queen to prevent the legend's fate from occurring. Gameplay involves controlling Sonic around with the Wii Remote's motion-sensing functionality, particularly swinging around the sword to attack enemies and to move forward.

References

  1. 1 2 Provo, Frank (September 17, 2004). "Advance Guardian Heroes Review". GameSpot . CBS Interactive. Retrieved November 1, 2014.
  2. 1 2 Aceinet (November 15, 2004). "Advance Guardian Heroes - GBA - Review". GameZone. Archived from the original on December 1, 2008. Retrieved November 1, 2014.
  3. 1 2 "Advance Guardian Heroes for Game Boy Advance Reviews". Metacritic . CBS Interactive . Retrieved November 1, 2014.
  4. Edge staff (December 2004). "Advance Guardian Heroes". Edge . No. 143. Future plc. p. 116.
  5. EGM staff (November 2004). "Advance Guardian Heroes". Electronic Gaming Monthly . No. 184. Ziff Davis. p. 152.
  6. Miller, Matt (December 2004). "Advance Guardian Heroes". Game Informer . No. 140. GameStop. p. 191. Archived from the original on July 27, 2009. Retrieved November 1, 2014.
  7. Turner, Benjamin (September 20, 2004). "GameSpy: Advance Guardian Heroes". GameSpy . IGN Entertainment. Archived from the original on November 12, 2005. Retrieved November 1, 2014.
  8. Harris, Craig (September 14, 2004). "Advance Guardian Heroes". IGN . Ziff Davis. Retrieved November 1, 2014.
  9. "Test: Advance Guardian Heroes". Jeuxvideo.com . February 21, 2005. Retrieved August 14, 2019.
  10. "Advance Guardian Heroes". Nintendo Power . Vol. 185. Nintendo of America. November 2004. p. 131.
  11. Lindemann, Jon (October 16, 2004). "Advance Guardian Heroes". Nintendo World Report. NINWR, LLC. Retrieved November 1, 2014.
  12. Miller, Skyler (November 12, 2004). "Advance Guardian Heroes Review". X-Play . G4techTV. Archived from the original on December 4, 2004. Retrieved November 1, 2014.