Arms (video game)

Last updated

ARMS
Arms (video game).jpg
Home menu icon, depicting Spring Man getting punched by Ribbon Girl (arm visible only)
Developer(s) Nintendo EPD [a]
Publisher(s) Nintendo
Director(s)
  • Kenta Sato
  • Masaaki Ishikawa
  • Shintaro Jikumaru
Producer(s) Kosuke Yabuki
Designer(s) Shintaro Jikumaru
Programmer(s) Kenta Sato
Artist(s) Masaaki Ishikawa
Composer(s)
  • Atsuko Asahi
  • Yasuaki Iwata
Platform(s) Nintendo Switch
ReleaseJune 16, 2017
Genre(s) Fighting, sports
Mode(s) Single-player, multiplayer

Arms [b] is a 2017 fighting game developed and published by Nintendo for the Nintendo Switch. The game differentiates itself from standard fighting games with its unconventional fighting system where every playable character fights with long range attacks and up to four players can choose a fighter and battle using a variety of extendable, weaponized arms to knock out opponents in a three-dimensional arena. Arms received generally favorable reviews from critics and sold over two million copies by July 2018.

Contents

Gameplay

A match being played between Spring Man and Ribbon Girl Arms Gameplay Match.jpg
A match being played between Spring Man and Ribbon Girl

Arms is a 3D fighting sports game in which up to four players can control one of a variety of fighters, with the player able to perform basic fighting actions using extendable arms such as punching, throwing, blocking and dodging. [1] [2] Arms features fifteen playable fighters, including Min Min and Twintelle, with five of them being released as downloadable content. [3] Each fighter starts with three unique Arms that can be selected in battle, but the use of all other fighters' Arms can be unlocked in the Get Arms mode. All fighters also have unique attributes in combat. [4] When the attack meter is fully charged, players are able to unleash a high-damage "rush attack" against their opponents. Players can also charge their attacks to temporarily increase damage and utilize elemental effects. [5] Each character has a different set of abilities and unique Arms for different strategies. Players are able to use the system's Joy-Con motion controls or standard button inputs with controllers such as the Pro Controller to operate each Arm individually. Players are also able to customize their Arm load outs, with each Arm being able to be selected independently. Every Arm is different with elemental attributes and varying weights that affect gameplay. Up to four players are able to play in a single match, either in a three or four-way free-for-all, or in a two-on-two mode in which teammates are tethered together. [6] [7]

Besides the standard fighting mode, Arms features multiple other modes: Versus, Grand Prix, and a variety of Battle modes. In Grand Prix, players take on a set of 10 matches against computer-controlled fighters to win the championship belt. Battle mode consists of volleyball and basketball modes, a target breaking mode, and a survival mode. [6] Players can also play online in a party match lobby with up to 20 players, or in one-on-one ranked matches. [8] Arms featured ten playable fighters at launch, with five additional fighters added via post-release updates. [9]

Development

The game was developed by Nintendo's Entertainment Planning & Development division with assistance from Bandai Namco Studios. [10] [11] In the beginning, the game began as a wish to see if a behind-the-camera perspective could work in a fighting game. [10] To make this idea work, the main feature of extendable arms was implemented, with Yabuki stating "Let's talk about a game I know about very well - Mario Kart. Something appears in the distance and you steer in relation to that - that's the basic structure of the game," in reference to Mario Kart and how its gameplay helped influence Arms. [12]

Early on, the idea of featuring staple Nintendo characters such as Link and Mario was considered. However, the aesthetic of the game, especially with the concept of extendable arms, clashed with them, and it was eventually decided that a new cast of characters be created. [13] The possibility of adding characters from Punch-Out!! was also considered but the team was concerned about alienating fans of that franchise and potentially confusing new players. [14]

Character designs started with the arms first with the team working backwards to decide what type of character would possess it, for instance the character of Helix, started with the idea of a fighter whose arms were DNA strands, although the team initially did not know much else about him. Most fighters were designed to fill a gameplay need, although there are some exceptions where a design came first. [13] An early concept for the game had the characters using external devices to punch their opponents; however, this was later dropped in favor of the characters extending their actual arms. [15] Art director Masaaki Ishikawa said that the game's art style was largely influenced by Dragon Ball and Akira . [16] Yabuki has stated that, as opposed to one single protagonist, all of the characters are the protagonists of the game. [17]

Release

The game was announced at the Nintendo Switch Presentation on January 12, 2017, and was released worldwide on June 16, 2017. [1] [18] Prior to the game's release, a multiplayer demo known as the "Arms Global Testpunch" was made available for download on the Nintendo eShop, with players being able to test the online gameplay during twelve separate hour-long sessions. [19] [20]

Irregular post-release updates were released featuring new playable characters, stages, and arms. [21] These free releases of additional content followed Splatoon 's update model, [22] while the Testpunch demo was also available for use multiple times. The game received new characters and stages by way of downloadable content until December 2017, when Nintendo announced that they would no longer be adding new content to the game other than balance updates. [23] [24] [25]

In May 2018, a limited-time demo of the game was released on the eShop. Unlike the Testpunch events, this demo only featured offline modes of single-player and local multiplayer with a limited selection of characters and Arms to choose from. [26]

Reception

Arms has been compared to the boxing minigame from Wii Sports . [40] [41] Jack Sheperd of The Independent stated after playing it at a Switch hands-on event that it was one of the "most impressive" games on display. [42] Edge compared Arms with other Nintendo titles and thought that "Arms is to the fighting game what Splatoon is to the online shooter or Mario Kart to the driving game". [29]

The game received "generally favorable" reviews, according to review aggregator Metacritic. [27] Brandon Graeber from IGN praised the game's complexity and addictive nature, but noted the game's lack of content at launch. [36] Michael McWhertor from Polygon applauded the game's concept, which he described as creative, and that the game reminded him of the Punch-Out!! series, stating that Arms could become Nintendo's next big franchise. [39] Kallie Plagge from GameSpot praised the character roster, but criticized the game's steep learning curve. [33]

Multiple publications listed the game as one of the best of 2017. [43] [44] [45] In Game Informer 's Reader's Choice Best of 2017 Awards, the game placed third for "Best Fighting Game". [46] It was also nominated for the same category in IGN's Best of 2017 Awards. [47] The game has seen a small, but dedicated esports scene across multiple regions. [48]

Sales

Arms debuted at number two on the UK sales charts, behind Horizon Zero Dawn . [49] It was number two in Australia, behind the same game. [50] It sold 100,652 physical copies during its first week of release in Japan, and debuted at number one on the all-format sales charts. [51] By September 30, 2018, the game had sold over 2.1 million copies worldwide. [52] The 2023 CESA Games White Papers revealed that ARMS had sold 2.72 million units, as of December 31,2022. [53]

Awards

YearAwardCategoryResultRef.
2017 Game Critics Awards Best Fighting GameNominated [54]
Golden Joystick Awards Nintendo Game of the YearNominated [55] [56]
The Game Awards 2017 Best Fighting GameNominated [57]
2018 21st Annual D.I.C.E. Awards Fighting Game of the Year Nominated [58]

Legacy

A graphic novel by Dark Horse Comics based on Arms was under production [59] [60] before it was reportedly cancelled in March 2021. [61] Several elements of the game exist in the 2018 crossover fighting game Super Smash Bros. Ultimate , such as Spring Man appearing as a summonable Assist Trophy and several characters cameoing as collectable Spirits. In addition, a downloadable content pack featuring Min Min as a playable fighter, Spring Stadium as a stage, and 18 music tracks from the game was released on June 29, 2020. [62] An Amiibo figure of Min Min was released on April 29, 2022. [63]

Notes

  1. Additional work by Bandai Namco Studios
  2. Japanese: アームズ, Hepburn: Āmuzu, stylized as ARMS

Related Research Articles

<span class="mw-page-title-main">Princess Peach</span> Video game character

Princess Peach is a character in Nintendo's Mario franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. game as Princess Toadstool. She is the princess regnant and head of state of the Mushroom Kingdom, where she resides in her castle along with Toads. Since her debut, she has appeared in the majority of Mario video games as the main female character and the romantic interest of Mario. She has been voiced by Samantha Kelly since 2007.

<i>Marvel vs. Capcom</i> Series of crossover fighting games

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games; later releases were specifically developed for home consoles, handhelds, and personal computers.

<i>Street Fighter Alpha 3</i> 1998 arcade video game

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Skullgirls</i> 2D fighting video game

Skullgirls is a 2012 fighting video game developed by Reverge Labs and published by Autumn Games, originally released digitally for PlayStation 3 and Xbox 360 and ported to various other home and portable systems afterwards. A 2D fighter, Skullgirls consist of team-based fights and revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl".

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred to together as Super Smash Bros. 4 or Smash 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

<i>Bayonetta 2</i> 2014 video game

Bayonetta 2 is a 2014 action-adventure game developed by PlatinumGames and published by Nintendo. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba, Akiko Kuroda, and Hitoshi Yamagami, under supervision by series creator Hideki Kamiya.

<i>Mario Kart 8</i> 2014 video game

Mario Kart 8 is a 2014 kart racing game developed and published by Nintendo for the Wii U. It retains the gameplay of previous Mario Kart games, with players controlling a Mario character in races around tracks. Tracks are themed around locales from the Super Mario series populated with power-ups that help players gain advantages in races. Different difficulties are selectable prior to a race; harder difficulties make gameplay faster. In the new anti-gravity sequences, players drive on walls and ceilings. Mario Kart 8 contains a variety of single-player and local and online multiplayer game modes, including Grand Prix racing and arena-based battle modes.

<i>Shovel Knight</i> 2014 video game

Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.

<i>Hyrule Warriors</i> 2014 video game


Hyrule Warriors is a 2014 hack and slash game developed by Omega Force and Team Ninja and published by Nintendo for the Wii U. The game is a collaboration between Koei Tecmo and Nintendo, mixing settings and characters from Nintendo's The Legend of Zelda with the gameplay of Koei's Dynasty Warriors series. Hyrule Warriors was released in Japan in August 2014, and worldwide the following month. It became one of the best-selling games on the Wii U. An updated port, Hyrule Warriors Legends, was released for the Nintendo 3DS in Japan in January 2016 and worldwide in March of the same year. A second enhanced port, Hyrule Warriors: Definitive Edition, was released for the Nintendo Switch in 2018. A successor, Hyrule Warriors: Age of Calamity, was released exclusively for the Nintendo Switch in November 2020.

<i>Pokkén Tournament</i> 2015 video game

Pokkén Tournament is a fighting video game developed by Bandai Namco Entertainment. The game combines gameplay elements from Bandai Namco's Tekken series and other fighting games, such as 3D and 2D movement, with characters from the Pokémon franchise. It was released for Japanese arcades in July 2015, and worldwide for the Wii U in March 2016. An enhanced port for the Nintendo Switch, Pokkén Tournament DX, was released in September 2017. The arcade version was published by Bandai Namco, the Japanese console versions were published by The Pokémon Company, and the console versions outside of Japan were published by Nintendo.

<i>Killer Instinct Gold</i> 1996 video game

Killer Instinct Gold is a fighting game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the arcade game Killer Instinct 2. Players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, camera views, and improved audiovisuals.

<i>Super Mario Odyssey</i> 2017 video game

Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An entry in the Super Mario series, it follows Mario and his new ally Cappy—a sentient hat that allows Mario to control other characters and objects—as they journey across various kingdoms to save Princess Peach from Mario's nemesis Bowser's plans of forced marriage. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, 3D platform gameplay featured in Super Mario 64 and Super Mario Sunshine.

<i>Ultra Street Fighter II</i> 2017 video game

Ultra Street Fighter II: The Final Challengers is a 2017 2D fighting game developed and published by Capcom for the Nintendo Switch. Released to celebrate the Street Fighter series' 30th anniversary, it is an updated version of Super Street Fighter II Turbo (1994), itself an update of Street Fighter II (1991). The game features two graphical styles: classic pixel art and updated high-definition art. New gameplay mechanics and modes were also introduced, with minor changes being made to the game's balance. The game garnered mixed-to-positive reviews from critics, who praised its updated visuals, but criticized its price, the Way of the Hado mode, and control problems.

<span class="mw-page-title-main">Twintelle</span> Fictional character in the video game Arms

Twintelle is a character in the 2017 video game Arms by Nintendo for the Nintendo Switch. Unlike other playable characters in Arms, who fight using their arms, Twintelle fights using her hair. She is depicted as a femme fatale and a celebrity. The design process for her was more complicated than the others in Arms, as producer Kosuke Yabuki wished to consult Nintendo's American and European branches in an effort to represent people of different backgrounds and national origins.

<i>Dragon Ball FighterZ</i> 2018 2.5D Dragon Ball fighting game

Dragon Ball FighterZ is a 2.5D fighting game co-developed by Arc System Works and Ecole Software and published by Bandai Namco Entertainment. Based on the Dragon Ball franchise, it was released for the PlayStation 4, Windows, and Xbox One, in most regions in January 2018, and in Japan the following month, and was released worldwide for the Nintendo Switch in September 2018. Versions for PlayStation 5 and Xbox Series X/S were released in February 2024 alongside an update adding rollback netcode for these versions and Windows.

<i>Super Smash Bros. Ultimate</i> 2018 video game

Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay, in which players control one of the various characters and use attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a single-player campaign and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games as well as newcomers. The roster ranges from Nintendo characters to those from third-party franchises.

<i>Super Mario Maker 2</i> 2019 video game

Super Mario Maker 2 is a 2019 platform game and game creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to Super Mario Maker and was released worldwide on June 28, 2019. The gameplay is largely retained from that of its predecessor, in which players create their own custom courses using assets from various games across the Super Mario franchise and share them online. Super Mario Maker 2 introduces new features and course assets, including a single player story mode and new level assets based on Super Mario 3D World.

<span class="mw-page-title-main">Simon Belmont</span> Castlevania series character

Simon Belmont is a fictional character who serves as the first protagonist to appear in the Castlevania series. He appears in Castlevania, Vampire Killer, Haunted Castle, Castlevania II: Simon's Quest, Super Castlevania IV, and Castlevania Chronicles, and acts as a supporting character in Castlevania Judgment and Castlevania: Harmony of Despair. He also appeared as a playable character in DreamMix TV World Fighters and Super Smash Bros. Ultimate. Simon has received positive reviews from critics.

<i>Teenage Mutant Ninja Turtles: Shredders Revenge</i> 2022 video game

Teenage Mutant Ninja Turtles: Shredder's Revenge is a 2022 beat 'em up game developed by Tribute Games and published by Dotemu. It is inspired by and based on the 1987 Teenage Mutant Ninja Turtles animated series and borrows stylistically from the arcade and home console Turtles games developed by Konami during the 1980s and 1990s. The story follows the Turtles as they set out to stop Shredder and Krang from taking over New York City, whilst facing foes that stand in their way.

References

  1. 1 2 Frank, Allegra (January 12, 2017). "Arms is a fantasy fighter for Nintendo Switch". Polygon . Retrieved January 13, 2017.
  2. Alexander, Julia (January 13, 2017). "Arms is the competitive, motion controlled fighting game coming to Nintendo Switch". Polygon . Retrieved January 13, 2017.
  3. Gilyadov, Alex (June 15, 2017). "E3 2017: First Arms DLC Character Revealed". IGN . Retrieved June 19, 2017.
  4. Ramos, Jeff (June 16, 2017). "How to choose the best character in Arms". Polygon . Retrieved June 20, 2017.
  5. Nunneley, Stephany (June 8, 2017). "Arms – here are six tips to help you dominate opponents". VG247 . Retrieved June 15, 2017.
  6. 1 2 "Battle Modes - ARMS for Nintendo". Nintendo . Retrieved June 15, 2017.
  7. Karassik, Neila (June 12, 2017). "Nintendo Switch's ARMS Is A Knockout - And That's No Stretch". Space.
  8. Stark, Chelsea (May 17, 2017). "Arms' new game modes are a weird take on classic sports". Polygon . Retrieved June 6, 2017.
  9. D'Anastasio, Cecilia (December 22, 2017). "Nintendo's Arms Gets Its Last New Character". Kotaku. Retrieved April 22, 2024.
  10. 1 2 ARMS Dev. Talk - ft. Mr. Yabuki , retrieved October 7, 2019
  11. "Studio 2/Studio S | バンダイナムコスタジオ". Studio 2/Studio S | バンダイナムコスタジオ (in Japanese). Retrieved November 19, 2023.
  12. Reynolds, Matthew (March 22, 2018). "Early prototype of Arms revealed, including a cut bowling mini-game". Eurogamer. Retrieved October 7, 2019.
  13. 1 2 Webster, Andrew (June 6, 2017). "How Nintendo Created Its Wild New Cast of Fighters for Switch Game Arms". The Verge . Retrieved June 8, 2017.
  14. McWhertor, Michael (March 26, 2018). "Arms director Kosuke Yabuki on the past and future of the Switch fighting game". Polygon . Retrieved March 26, 2018.
  15. Hillard, Kyle (June 7, 2017). "Arms' Creators On Twintelle's Popularity And The Strange Lore Of The Game's World". Game Informer . Archived from the original on June 3, 2017. Retrieved June 8, 2017.
  16. Cox, Simon; Davison, John (June 14, 2017). "'Because Nintendo': 'Arms' Producer Explains Why Fighters Have Stretchy Arms". Rolling Stone . Archived from the original on September 3, 2020. Retrieved October 21, 2017.
  17. Sakurai, Masahiro (June 22, 2020). Super Smash Bros. Ultimate – Mr. Sakurai Presents "Min Min" (Video) (in Japanese). Nintendo.
  18. Goldfarb, Andrew (April 12, 2017). "ARMS Release Date Announced for Nintendo Switch". IGN . Retrieved April 12, 2017.
  19. "ARMS for the Nintendo Switch™ home gaming system – Official Site". Nintendo . Retrieved May 19, 2017.
  20. Roberts, David (May 17, 2017). "Try out Nintendo's upcoming Switch fighter Arms with two Global Testpunch events, starting May 26". GamesRadar . Retrieved May 18, 2017.
  21. Nintendo (May 17, 2017). "ARMS Direct 5.17.2017". YouTube . Retrieved May 18, 2017.
  22. McCarthy, Caty (May 17, 2017). "Arms Unveils New Characters, Modes, a Global Testpunch, and More in Latest Nintendo Direct". USGamer . Archived from the original on May 20, 2017. Retrieved May 18, 2017.
  23. Nintendo (December 22, 2017). ""Theoretically strongest" fighter entry! "ARMS" Ver. 5 update". Nintendo . Retrieved December 23, 2017.
  24. "Nintendo's Arms Gets Its Last New Character". December 22, 2017. Retrieved February 25, 2019.
  25. McWhertor, Michael (October 5, 2017). "NINTENDO HAS 'NO PLANS' FOR ADDITIONAL ARMS CONTENT". IGN. Retrieved January 25, 2018.
  26. "ARMS demo now available". Nintendo. May 10, 2018. Retrieved May 12, 2018.
  27. 1 2 "ARMS for Switch Reviews". Metacritic . Retrieved June 7, 2017.
  28. Carter, Chris (June 16, 2017). "Review: Arms". Destructoid . Archived from the original on June 17, 2017. Retrieved June 17, 2017.
  29. 1 2 Edge staff (April 27, 2017). "The art of fighting without fighting? Show me some of it". Edge . Retrieved May 23, 2017.
  30. Schaeffer, Emma (June 7, 2017). "Arms Review". EGMNow . Retrieved June 17, 2017.
  31. Romano, Sal (June 6, 2017). "Famitsu Review Scores: Issue 1488". Gematsu. Retrieved June 8, 2017.
  32. Shea, Brian (June 7, 2017). "Arms Review - Punching Up". Game Informer . Archived from the original on June 8, 2017. Retrieved June 17, 2017.
  33. 1 2 Plagge, Kallie (June 7, 2017). "Arms Review". GameSpot .
  34. Schilling, Chris (June 7, 2017). "Arms review: 'An invigorating blend of graceful movement and slapstick violence'". GamesRadar .
  35. Swalley, Kirstin (June 7, 2017). "Review: ARMS". Hardcore Gamer. Retrieved July 20, 2018.
  36. 1 2 Graeber, Brendan (June 7, 2017). "Arms Review". IGN .
  37. McFerran, Damien (June 16, 2017). "Review: Arms (Switch)". Nintendo Life . Retrieved June 17, 2017.
  38. Ronaghan, Neal (June 7, 2017). "Arms (Switch) Review". Nintendo World Report. Retrieved June 17, 2017.
  39. 1 2 McWhertor, Michael (June 7, 2017). "Arms review". Polygon .
  40. Hardawar, Devindra (January 12, 2017). "'Arms' brings shooter-esque boxing to the Nintendo Switch". Engadget . Retrieved January 13, 2017.
  41. Prell, Sam (January 12, 2017). "Switch game Arms is like boxing, if boxing starred anime characters with Slinkies for... arms". GamesRadar . Retrieved January 13, 2017.
  42. Shepherd, Jack (January 16, 2017). "Nintendo Switch hands-on review: Brilliant device, lacklustre line-up". The Independent . Retrieved February 22, 2017.
  43. Eurogamer staff (December 30, 2017). "Eurogamer's Top 50 Games of 2017: 10-1". Eurogamer . Retrieved December 30, 2017.
  44. EGM staff (December 27, 2017). "EGM's Best of 2017: Part One: #25 ~ #21". EGMNow. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  45. Polygon staff (December 18, 2017). "The 50 best games of 2017". Polygon . Retrieved February 12, 2018.
  46. Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 2)". Game Informer . Archived from the original on January 7, 2018. Retrieved January 18, 2018.
  47. "Best of 2017 Awards: Best Fighting Game". IGN . December 20, 2017. Retrieved January 18, 2018.
  48. "A Pocket Of Passionate Players Is The Only Thing Keeping Competitive ARMS Alive". Compete. January 4, 2018. Retrieved November 4, 2019.
  49. Dayus, Oscar (June 19, 2017). "Top 10 UK Sales Chart: Horizon Zero Dawn Beats Switch's Arms To No.1". GameSpot . Retrieved June 19, 2017.
  50. "Top 10 games for the week ended 18 June 2017 - IGEA". Archived from the original on July 29, 2017. Retrieved July 29, 2017.
  51. Romano, Sal (June 21, 2017). "Media Create Sales: 6/12/17 – 6/18/17". Gematsu. Retrieved June 23, 2017.
  52. "IR Information : Sales Data - Top Selling Title Sales Units". Nintendo Co., Ltd. Archived from the original on December 3, 2018. Retrieved February 10, 2019.
  53. 2023CESAゲーム白書 (2023 CESA Games White Papers). Computer Entertainment Supplier's Association. 2023. ISBN   978-4-902346-47-3.
  54. "Game Critics Awards: Best of E3 2017 (2017 Nominees)". Game Critics Awards . Retrieved December 31, 2017.
  55. Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the original on January 10, 2018. Retrieved January 18, 2018.
  56. Weber, Rachel (November 17, 2017). "The Legend of Zelda: Breath of the Wild scores big at the 35th Golden Joystick Awards presented with OMEN by HP". GamesRadar . Retrieved January 18, 2018.
  57. Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot . Retrieved January 18, 2018.
  58. Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot . Retrieved January 17, 2018.
  59. Khan, Imran. "ARMS Comic Announced, Written By Ian Flynn". Game Informer. Archived from the original on December 22, 2017. Retrieved October 15, 2019.
  60. Berube, Justin. "ARMS Graphic Novel Status Update". Nintendo World Report. Retrieved February 27, 2020.
  61. Doolan, Liam (March 12, 2021). "Dark Horse Appears To Have Cancelled The ARMS Graphic Novel Series". Nintendo Life. Retrieved March 12, 2021.
  62. Minotti, Mike (June 22, 2020). "Min Min from Arms joins Super Smash Bros. Ultimate". Venture Beat. Retrieved June 22, 2020.
  63. "Min Min amiibo - SSB - Official Nintendo Site".