Baby Steps (video game)

Last updated
Baby Steps
Baby Steps cover art.jpg
Developers Gabe Cuzzillo
Maxi Boch
Bennett Foddy
Publisher Devolver Digital
Platforms
ReleaseSeptember 23, 2025
Genre Walking simulator
Mode Single-player

Baby Steps is a 2025 walking simulator video game developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy. In contrast to previous walking simulators, the act of walking is not automated; the player must raise and lower their character's feet. The game was released for Windows and PlayStation 5 on September 23, 2025 to generally positive reviews.

Contents

Gameplay

Baby Steps is a walking simulation video game played from a third-person perspective. In the game, the player assumes control of a man named Nate, who must attempt to reach a distant mountain. In the game, the player must manually lift and place each of Nate's leg as he walks, shifting his weight side to side while maintaining balance. The game is set in an open world with numerous optional locations of interest. As players progress, the terrain will become more treacherous, and Nate will be faced with numerous environmental obstacles and hazards that may hinder his progress. [1] Players will need to replay certain sections of the game if they misstep and fall off the track, though the game features occasional checkpoints. [2] It also has no waypoint, fast travel or a map, though glowing campsites guide players to the correct direction. [3] The game features a "fully dynamic onesie soilage system", in which Nate's costume will accumulate mud and dirt as he explores. [4]

Plot

Nate, an unaccomplished and insecure 35-year-old man living with his parents, is sleeping on a sofa when a power surge awakens him. He finds himself transported to a surreal world and begins walking. Nate refuses repeated offers of help from cranky groundskeeper Jim and hiking enthusiast Mike as he proceeds to a series of campfires. Along the way he meets a tribe of half-naked anthropomorphic donkeys and learns that every walker gets to make one wish. Some of the donkeys are dismissive of his own wishes and hope that he will use his wish to get them cigarettes. Instead, upon reaching the wishing idol, he wishes that he were dead. He momentarily has an out-of-body experience in his parents' house and realizes that he has died.

The next morning a sympathetic donkey named Moose tries to cheer Nate up and mentions that he is building a cabin high in the mountains. Nate continues onward toward the mountains and climbs a snow-covered peak. Below the summit he finds a pit where Moose has built his cabin. Nate can go all the way to the summit or visit Moose at the cabin. When he does the latter, Moose opens the door twice and engages in conversation but does not invite Nate inside. After Nate knocks a third time and asks if he can come in, Moose agrees. Inside the cabin Nate finds a toilet for long-awaited relief and a map on which he retraces his journey.

Development

Baby Steps was developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy. Foddy was known for developing difficult games such as QWOP and Getting Over It , and previously collaborated with Cuzzillo and Boch on Ape Out . The initial pitch for the game was suggested by Cuzzillo, who wished to develop a more refined version of QWOP. The scope of the game was expanded significantly, featuring a large, 3D environment while maintaining signature features of Foddy's previous games, such as gameplay mechanic heavily focused on locomotion, ragdoll physics, and major progress loss following an episode of failure. The team was also inspired by the concept of Death Stranding . As with Foddy's past games, the team wanted players to find fun through learning and understanding the gameplay mechanics. [5] Commenting on the game's difficulty, Foddy added that there was a "latent love of punishing choices" among players, while Cuzzillo added that the game presented players with "situations that might prompt introspection", adding that players were the one who actively decide to complete the game's challenges despite not finding them fun. [6]

The main character in the game was described by Foddy as "nerdy and unprepared", though the team decided to "turned that dial up and up", resulting in the creation of Nate, an unemployed, socially inept man-child wearing a onesie. Foddy added that Nate was very insecure. Throughout the game, he actively rejects any help from other non-playable characters to maintain a façade of masculine success. [7] Cuzzillo provided the voice for Nate, while Foddy voiced most other characters and often improvised to put Cuzzillo off his guard. [8] Real-life hiking trails, such as Old Rag Mountain and Angel's Landing, as well as locations from the Uncharted series inspired the game's world. [6]

Baby Steps was announced by publisher Devolver Digital in June 2023. [9] Originally set to be released in 2024, it was delayed to September 8, 2025, [10] and then further delayed for few more weeks to avoid competing with Hollow Knight: Silksong . The game was released on September 23, 2025, for Windows and PlayStation 5. [11]

Reception

Baby Steps received "generally favorable" reviews, according to review aggregator Metacritic. [12] [13]

Kyle Orland from Ars Technica wrote that the game can be "punishing, unforgiving, tedious, and enraging" at times. However, he noted that player progression are entirely defined by their understanding the game's mechanics and controls, and the game created "moments of the most genuinely satisfying sense of achievement I can remember having in modern gaming". He compared Baby Steps to Death Stranding and Foddy's previous games, describing it as an "wonderfully surreal, unique game". [21] Travis Northup from IGN wrote that "despite centering itself around intentionally awkward controls, it has a deceptive level of depth that made me eager to master it". While he noted that the game can be difficult, most of its most frustrating challenges were optional, and he "couldn’t really get too mad" at the game because he "voluntarily subjected" himself to completing them. [17] Polygon 's Giovanni Colantonio described Baby Steps as 2025's "funniest game", praising its slapstick comedy. He noted that despite the game's wacky premise, it was also a "sincere dissection of manhood and the societal pressures it creates". [22]

Writing for GamesRadar , Luke Kemp felt that Baby Steps was much more accessible than Foddy's previous games, though he noted that certain segments of the game were significantly more infurirating than the overall experience. He added that the game camera did not adequately inform the player of Nate's surroundings. [16] In a more negative review, Charles Harte from Game Informer noted that Baby Steps was a game designed for streamers, as it was funnier watching the game instead of playing it. While he understood the direction the game was going for, he found that the overall experience to be "annoying and grating" and largely unenjoyable. [15]

References

  1. Griffin, Jada (March 28, 2025). "Baby Steps First Hands-On Preview: You've Got to Fall Before You Walk". IGN . Retrieved September 24, 2025.
  2. White, Lucas (September 23, 2025). "Baby Steps review: One foot twirling wildly around the other". Shacknews . Retrieved September 24, 2025.
  3. Harmon Jr., O’Dell (March 28, 2025). "Baby Steps: hands-on report". PlayStation Blog . Retrieved September 24, 2025.
  4. Thwaites, Sarah (August 3, 2025). "'He's clumsy, high, and completely unprepared': Baby Steps, a game about falling flat on your face". The Guardian . Retrieved August 24, 2025.
  5. Colantonio, Giovanni (September 1, 2025). "The brain behind QWOP has spent 20 years perfecting the art of failure". Polygon . Retrieved September 24, 2025.
  6. 1 2 Romig, Rollo (September 23, 2025). "When You Fall on Your Face, a Philosophical Designer Succeeds". New York Times . Retrieved September 24, 2025.
  7. Park, Gene (September 24, 2025). "'Baby Steps' is a satire of immaturity — in video games and man-children". Washington Post . Retrieved September 24, 2025.
  8. Jewett, Katelyn Mitchell (September 17, 2025). "How Baby Steps' Improv Shaped Its Humor". Game Rant. Retrieved 2025-10-10.
  9. Nightingale, Ed (June 9, 2025). "Baby Steps is a man-baby walking sim out next year from Devolver". Eurogamer . Retrieved September 24, 2025.
  10. Ingraham, Nathan (June 5, 2025). "Baby Steps finally has a release date, two years after it was originally slated to arrive". Engadget . Retrieved September 24, 2025.
  11. Stewart, Marcus (August 26, 2025). "Baby Steps And Other Indie Games Are Being Delayed To Avoid Silksong's Launch". Game Informer . Retrieved September 24, 2025.
  12. 1 2 "Baby Steps for PC Reviews". Metacritic . Retrieved September 23, 2025.
  13. 1 2 "Baby Steps for PlayStation 5 Reviews". Metacritic . Retrieved September 23, 2025.
  14. Purchese, Robert (September 23, 2025). "Baby Steps review - is it possible to love and hate a game at the same time". Eurogamer . Retrieved September 23, 2025.
  15. 1 2 Harte, Charles (September 23, 2025). "Baby Steps Review - Unhappy Feet". Game Informer . Retrieved September 24, 2025.
  16. 1 2 Kemp, Luke (September 23, 2025). "Baby Steps review: "If you craved a tougher hiking challenge than Death Stranding, this is for you – though prepare to get dropped from many great heights"". GamesRadar . Retrieved September 24, 2025.
  17. 1 2 Northup, Travis (September 24, 2025). "Baby Steps Review". IGN . Retrieved September 24, 2025.
  18. Macgregor, Jody (September 24, 2025). "Baby Steps review". PC Gamer . Retrieved September 24, 2025.
  19. Tailby, Stephen (September 23, 2025). "Baby Steps Review (PS5)". Push Square . Retrieved September 23, 2025.
  20. White, Lucas (September 23, 2025). "Baby Steps review: One foot twirling wildly around the other". Shacknews . Retrieved September 23, 2025.
  21. Orland, Kyle (September 24, 2025). "Baby Steps is the most gloriously frustrating game I've ever struggled through". Ars Technica . Retrieved September 24, 2025.
  22. Colantonio, Giovanni (September 24, 2025). "Baby Steps' open world will destroy you in the funniest ways possible". Polygon . Retrieved September 24, 2025.