This article needs additional citations for verification .(December 2024) |
Clubhouse Games | |
---|---|
![]() North American cover art | |
Developer(s) | Agenda |
Publisher(s) | Nintendo |
Platform(s) | Nintendo DS DSiWare [1] |
Release | |
Genre(s) | Tabletop game |
Mode(s) | Single-player, multiplayer |
Clubhouse Games [b] is a compilation video game developed by Agenda and published by Nintendo for the Nintendo DS, consisting of board, card, and tabletop games from around the world. It was released across 2005 and 2006, with some game included varying between regions. A follow-up for the Nintendo Switch, Clubhouse Games: 51 Worldwide Classics , was developed by NDcube and released worldwide in June 2020.
Clubhouse Games is a compilation of board, card, and tabletop games from around the world. The game is compatible with the Nintendo DS Rumble Pak. If the Rumble Pak is inserted, the Nintendo DS will vibrate when it is the player's turn in the game. The compilation contains three different game modes: Free Play, Stamp Mode, and Mission Mode.
In free-play mode, the player may choose any of the 42 games available to play. Clubhouse Games divides its 42 games up into eight categories. These are the categories and the titles found in each:
Stamp mode is a single-player mode that has three levels of difficulty. Players receive 1–3 stamps depending on how they place in the games. Several games in the "Free Play" mode are locked until the player plays them in Stamp Mode. After completing the first "easy" level of Stamp Mode, normal and hard modes are unlocked. Beating the normal mode unlocks the "stamp" section in the chat window; finishing hard mode gives the player a new color to use in the chat window and one last stamp.
Mission mode is a single-player mode that features 30 missions to accomplish. Some missions include beating the "Memory" card game under three minutes, bowling three strikes in a row, or getting 200 points in Darts. When a mission is successfully completed, another icon is unlocked. When all 30 missions have been completed, an alternative "Pop" soundtrack is unlocked.
A player may send over a demo of a game by using the "gift" option. They can set the difficulty of the CPU. It is similar to the DS Download Station demo; the receiving player may play the game as many times as they want, but once the Nintendo DS is turned off, the game is erased.
Clubhouse Games supports the Nintendo Wi-Fi Connection service. The original Japanese version did not feature WFC support, but an April 2007 release features it. Out of the 42 games, Old Maid, Spit, I Doubt It, Pig, and the three "Single Player Games" are not playable over WFC. With strangers, players may send emoticons and pre-selected messages (such as "Good game!" and "Aaack!"). Like all other WFC-compatible games, it uses a friends list and friend code system. Against friends, players can draw out messages. Clubhouse Games also supports Single-Card and Multi-Card Download Play for up to eight players.
Clubhouse Games was developed by Agenda. The 42 games included in Daredemo Asobi Taizen are similar to the games included in Clubhouse Games, but there are some differences. The original Japanese version lacked the Nintendo Wi-Fi Connection service of the North American version, and the aesthetics of many games have been changed across regions. The games goninkan, bozu mekuri, sugoroku, seesaw game, last one, mini golf, and Napoleon (a Japanese card game unrelated to the British card game nap) are exclusive to Daredemo Asobi Taizen; Texas hold'em, dots and boxes, grid attack, ludo, dominoes, escape, and mahjong solitaire are exclusive to the international versions.
Aggregator | Score |
---|---|
GameRankings | 82.98% [2] |
Metacritic | 83/100 [3] |
Publication | Score |
---|---|
Eurogamer | 9/10 [4] |
GamesMaster | 80/100 |
GameSpot | 8/10 [5] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 8.5/10 [7] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | 9/10 [9] |
Official Nintendo Magazine | 90% |
PALGN | 8/10 [10] |
Pocket Gamer | ![]() ![]() ![]() ![]() ![]() |
The game received generally positive reviews from outlets, with many reviewers praising the game for its diverse selection, simple interface, and tweakable and easily accessible rules. The portable "pick-up-and-play" mentality was also praised. Some of the more popular games in the collection included Solitaire and Mahjong Solitaire. [12] Much of the game's criticism comes from the limitations on card games. Both GameSpot and GameSpy complained that Texas Hold'Em allowed players to bet in negative chip totals and did not offer no-limit playing. [5] [6] Also noted was that the Blackjack options to "split" cards and buy insurance were not in this series. Stamp Mode was greeted more warily. IGN noted that having to unlock some games through Stamp Mode went against the "pick-up-and-play" mentality of the compilation, while GameSpy went further in calling it a "cheap way" to get players to play every game. [12] [6]
Clubhouse Games was the runner-up for IGN's best offline multiplayer game for the Nintendo DS, losing only to Bomberman Land Touch! , [13] and a nominee for GameSpot's Nintendo DS Game of the Year for 2006. [14]
Clubhouse Games (as 42 All-Time Classics) received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [15] indicating sales of at least 600,000 copies in the United Kingdom. [16]
Several games from Clubhouse Games have been re-released in five-game compilations for the Nintendo DSi through the DSiWare download service. The DSi series is titled Chotto Asobi Taizen (ちょっとアソビ大全) in Japan, A Little Bit Of... All Time Classics in Europe, and Clubhouse Games Express in American English. All of the versions came out with the alternative Pop soundtrack, all player icons, and the stamps and golden color for the chat mode pre-unlocked; only the game designs still have to be unlocked.
The Game Boy Advance (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance. Compared to the Game Boy Color it replaced, the console offered far more powerful ARM7 processor and vastly improved graphics, while retaining backward compatibility with games initially developed for its predecessor.
The Nintendo DS is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.
The Rumble Pak is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available for the Nintendo 64, the Nintendo DS, and the Nintendo DS Lite. A select few Game Boy Color and Game Boy Advance (GBA) games use a similar technology built into the game cartridge. Force feedback vibration has become a built-in standard feature in almost every home video game console controller since.
True Swing Golf is a golf video game by long-time golf game creators T&E Soft, published by Nintendo and released for the Nintendo DS handheld video game system.
Brain Age: Train Your Brain in Minutes a Day!, known as Dr. Kawashima's Brain Training: How Old Is Your Brain? in the PAL regions, is an edutainment puzzle video game developed and published by Nintendo for the Nintendo DS. It is inspired by the work of Japanese neuroscientist Ryuta Kawashima, who appears as a caricature of himself guiding the player. It was first released in Japan in 2005 and worldwide in 2006.
Game & Watchgames have had many different re-releases.
Brain Age 2: More Training in Minutes a Day!, known as More Brain Training from Dr Kawashima: How Old Is Your Brain? in PAL regions, is an edutainment puzzle game and the sequel to Brain Age: Train Your Brain in Minutes a Day! (2005). It was developed and published by Nintendo for the Nintendo DS handheld game console. Before the game begins, the player must perform a Brain Age Check to determine their brain age, which ranges from 20 to 80, to determine approximately their brain's responsiveness. A brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. After the player is told their initial brain age, they can complete a series of minigames to help improve their brain's responsiveness, after which they can run Brain Age Check again to determine their updated brain age.
Master of Illusion, known in Europe as Magic Made Fun: Perform Tricks That Will Amaze Your Friends! and in Japan as Magic Encyclopedia, is a magician video game for the Nintendo DS. It was developed by Tenyo and Eighting and published by Nintendo, released in Japan on November 16, 2006, November 26, 2007 in North America and March 14, 2008 in Europe. Around 9 of its magic tricks were released as separate pieces of DSiWare.
Planet Puzzle League, known as Puzzle League DS in Europe, and as Panel de Pon DS in Japan, is a video game for the Nintendo DS handheld video game console in the Puzzle League Panel de Pon visual matching puzzle game series. In North America, Planet Puzzle League is part of the Touch! Generations brand; in Japan, Panel de Pon DS is marketed in the general Touch! brand. The publisher for the game is Nintendo, and the developer is Nintendo's second-party developer Intelligent Systems, creator of the original Panel de Pon and its cult classic English-language adaptation Tetris Attack. The game was released in Japan on April 26, 2007 in North America on June 4, 2007, and in Europe on June 29, 2007.
The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.
100 Classic Book Collection, known in North America as 100 Classic Books, is an e-book collection developed by Genius Sonority and published by Nintendo for the Nintendo DS. First released in Europe in December 2008, it was later released in Australia in January 2009, and in North America in June 2010. The game includes one hundred public domain works of literature.
Brain Age Express are three educational puzzle video games developed by Nintendo for the Nintendo DSi's DSiWare download service. They are the third series of games in the Brain Age series, and are repackaged versions of both Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day! games, featuring both old and new puzzles.
Sujin Taisen: Number Battles, known in North America as Number Battle, is a puzzle/strategy video game developed by Mitchell Corporation for the Nintendo DS handheld video game console. By the end of 2007, Sujin Taisen sold 21,996 copies.
Aquia, known as Aquite in Europe and Aquario in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service. It was released at the launch of the Nintendo DSi and DSiWare service on April 5, 2009 in North America.
Dr. Mario Express, known in PAL regions as A Little Bit of... Dr. Mario, is a Mario puzzle video game published by Nintendo. The game was released as a DSiWare title for the Nintendo DSi platform. Dr. Mario Express was released as a launch title for the DSiWare service in Japan on December 24, 2008, and was released in both North America and PAL regions in 2009. The game was developed by Arika, which had previously developed the WiiWare title Dr. Mario Online Rx.
The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
Art Academy, also known as Art Academy: Learn painting and drawing techniques with step-by-step training in the PAL regions and Artistic Taste Classroom DS in Japan, is an art training software for the Nintendo DS. It was developed by Headstrong Games and published by Nintendo. Art Academy was originally a two-part training application only available for download via the DSiWare service since 2009. It was later re-released in 2010 as a fully compiled, retail-able DS Game Card with added features, thus also making it available for original Nintendo DS and Nintendo DS Lite users.
Clubhouse Games: 51 Worldwide Classics, known as 51 Worldwide Games in Europe and Australia, is a 2020 party video game developed by NDcube and published by Nintendo for the Nintendo Switch. The game is a successor to Clubhouse Games for the Nintendo DS and is a compilation of board, card, tabletop, and toy sports games from around the world. The game sold more than four million copies by April 2022.