Crash 'N Burn | |
---|---|
Developer(s) | Crystal Dynamics |
Publisher(s) | Crystal Dynamics |
Director(s) | David Burke |
Producer(s) | Mark Wallace |
Designer(s) | Mark Cerny |
Programmer(s) | Bill Mitchell Bill Willis |
Artist(s) | Cyrus Lum Steve Kongsle |
Writer(s) | E. Daniel Arey |
Composer(s) | Burke Trieschmann |
Platform(s) | 3DO Interactive Multiplayer |
Release | |
Genre(s) | Racing, vehicular combat |
Mode(s) | Single-player |
Crash 'N Burn is a futuristic racing/shooter video game developed by Crystal Dynamics and released for the 3DO in 1993. [3] The game was the launch title for the system and was included as a pack-in game with Panasonic's original 3DO console. [4]
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In Crash 'N Burn, players assume the role of any one of six cyberpunks, each equipped with a unique car and a deadly supply of weapons. Full-motion videos of the racers are accessible in between races, in which each character flaunt their skills and insult their opponents with death threats. The game has rally and tournament modes with a total of 30 tracks designed for one player. [5]
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The game is set in the year 2044 AD. [5]
Crystal Dynamics was formed on July 8, 1992, by Sega veterans Judy Lange, Madeline Canepa, and Dave Morse. Crystal was the first licensed developer for 3DO, a gaming hardware platform simultaneously funded by Kleiner Perkins. Mark Cerny joined the company, but he left to work for Universal Interactive Studios. In 1993, Strauss Zelnick, president of 20th Century Fox's film studio, was hired to run Crystal Dynamics. This made national news and helped to touch off the frenzy of multimedia investments of the mid-1990s. [6] A 1993 editorial in Electronic Gaming Monthly declared that "the hottest new video game company on the upscale scene is definitely Crystal Dynamics." [7]
Crash 'N Burn was conceived and produced by Mark Wallace and developed by Crystal Dynamics, with Bill Mitchell and Bill Willis as lead programmers and Mark Cerny as designer. [5] [8] [9] Its development team required a small number of artists, including Steve Kongsle. [10] The project was directed by David Burke and E. Daniel Arey was responsible for writing the script used for the product. Burke Trieschmann acted as a composer for the game's score. [5] [8]
The launch of the 3DO in October 1993 received a great deal of attention in the press as part of the "multimedia wave" in the computer world at the time. Return Fire , Road Rash , FIFA International Soccer and Jurassic Park Interactive had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the sophisticated hardware. [11] The 3DO Company also made continued updates to the console hardware almost up to the system's release, which resulted in a number of third-party titles missing the launch date and in some cases by less than a month, because the developers were not left enough time to fully test them on the finalized hardware. [12] Its only software available at launch was Crash 'N Burn. [11] [13] Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units. [14] By mid-November, it had sold 30,000 units. [15]
In an interview shortly after The 3DO Company dropped support for the system, Trip Hawkins pointed out that it was essentially a lack of coordination between the company, Panasonic and the console's software developers which had led to it launching with only one game ready. [16]
Publication | Score |
---|---|
AllGame | [17] |
Consoles + | 95% [18] |
Edge | 8 / 10 [19] |
Electronic Gaming Monthly | 7 / 10 [20] |
Famitsu | 19 / 40 [2] |
GamePro | 16.5 / 20 [21] |
Génération 4 | 96% [22] |
Hyper | 82% [23] |
Video Games (DE) | 75% [24] |
Entertainment Weekly | B+ [4] |
Game Zero Magazine | 79.0 / 100 [25] |
Publication | Award |
---|---|
GameFan (1993) | Best Driving Game (3DO) [26] |
Electronic Gaming Monthly gave the game a 7 out of 10. They described it as "a complex and exciting game once you get into [it]", but felt that it was not a strong enough game to sell a system as expensive as the 3DO. [20]
GamePro praised the game as having the best racing game graphics ever seen in a home system, and also complimented the striking cast of characters, the variety of tracks, and the shopping feature. However, they criticized the lack of multiplayer and the relative shallowness of the racing gameplay (in particular that cars cannot get into crashes), and concluded it to be "a good, not a great, ride." [21]
Crash 'N Burn received the Best Driving Game award from GameFan's 1993 Megawards. [26]
Due chiefly to the unexpectedly slow growth of the next generation gaming market, Crystal Dynamics's massive expansion in its early years failed to pay off. [27] [28] In 1996 new CEO Ted Ardel announced the company was cutting one third of its workforce and stepping aside as a publisher to focus strictly on games development. [27] For several months the company functioned without a president, with Ardel managing the day-to-day operations until Rob Dyer was promoted to president on April 4, 1997. [29]
After Crash 'N Burn, Crystal Dynamics would later become known for developing the Legacy of Kain and Gex series of video games, as well as later entries in the Tomb Raider franchise, starting with the 2006 title Tomb Raider: Legend . [30] [31]
The Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with fourth generation consoles released the same year, including the 16-bit Genesis, the 16-bit Super NES, and the 32-bit 3DO Interactive Multiplayer. Jaguar has a Motorola 68000 CPU and two custom 32-bit coprocessors named Tom and Jerry. Atari marketed it as the world's first 64-bit game system, emphasizing its blitter's 64-bit bus; however, none of its three processors have a 64-bit instruction set, as do later 64-bit consoles such as PlayStation 2 or Nintendo 64. The Jaguar launched with Cybermorph as the pack-in game, which received mixed reviews. The system's library ultimately comprises only 50 licensed games.
The PC-FX is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine. Unlike its predecessor, the PC-FX was only released in Japan.
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx, High Heat Major League Baseball and Might and Magic. It went bankrupt in 2003 due to poor sales of its games.
3DO is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.
The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64, Sega Saturn, and Atari Jaguar. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
Panasonic M2, earlier known as 3DO M2, is a multimedia terminal and cancelled video game console. It was initially developed by The 3DO Company as a peripheral chip for the 3DO hardware before turning into a standalone successor system. In January 1996, the technology was acquired by Matsushita (Panasonic) who continued development as their own game console before cancelling it altogether in 1997. The M2 technology was then incorporated into commercial-oriented devices including a Konami arcade board and in interactive kiosks.
Mark Evan Cerny is an American video game designer, programmer, producer and media proprietor.
1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the Tomb Raider, Legacy of Kain, and Gex series.
Slam City with Scottie Pippen is the first FMV basketball video game. It was developed by Digital Pictures for the PC and CD-ROM-based video game consoles such as the Sega CD. Scottie Pippen stars in the game, and performed the theme song. Ron Stein, who had previously directed the video footage for Prize Fighter, directed the video footage for the game. A 3DO Interactive Multiplayer version was announced but never released.
Gex is a 1995 platform game developed by Crystal Dynamics. It was originally released for the 3DO; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.
Total Eclipse is a space flight simulation video game developed and published by Crystal Dynamics for 3DO. It was later ported to the PlayStation under the title Total Eclipse Turbo. The game was copyrighted in 1993 and released 1994. Total Eclipse Turbo was a launch title for the PlayStation in the U.S., with the game's released date predating the North American console launch by 11 days. A sequel, Solar Eclipse, was released for Sega Saturn and PlayStation.
Burning Soldier is a 1994 rail shooter video game developed by Genki and originally published by Panasonic and Pack-In-Video in North America, Japan and Europe exclusively on 3DO. The first title created by Genki for the 3DO platform, the game is set in a futuristic Solar System in 2095 where a war against humanity erupts with the arrival of the Kaisertian alien race, as players assume the role of an Earth Defense Force fighter pilot taking control of the mecha-style Strike space fighter craft in an effort to overthrow the invaders and end the conflict. Its gameplay mainly consists of shooting mixed alongside full motion video with sprite-based enemies imposed on them using a main two-button configuration.
Cyclone Studios was an American video game developer and publisher based in San Mateo, California. It developed several titles for the 3DO Interactive Multiplayer and later Microsoft Windows.
Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was SNK's first arcade fighting game to focus primarily on weapon-based combat.
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