Developed by | Digital Living Network Alliance |
---|---|
Introduced | 2004 |
Industry | Local area networks |
Compatible hardware |
Digital Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs. [1] DLNA incorporates several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, wired and wireless networking standards, and widely used digital media formats. [2] [3] Many routers and network attached storage (NAS) devices have built-in DLNA support, as well as software applications like Windows Media Player. [4] [5]
DLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies, publishing its first set of guidelines in June 2004. [6] The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard, with a claimed membership of "more than 200 companies" [7] before dissolving in 2017. By September 2014 [8] over 25,000 device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices. [9]
The DLNA Certified Device Classes are separated as follows: [10]
The specification uses DTCP-IP as "link protection" for copyright-protected commercial content between one device to another. [11] [12]
Some of the earlier devices with DLNA included the PlayStation 3, the Nokia N95 [16] and the Pioneer BDP-HD1 Blu-ray player. [17] By 2014 over 25,000 DLNA-certified products were available, [8] up from 9,000 in 2011. [18] This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more. [19] According to a 2013 study from Parks Associates, [20] nearly 3 billion products were expected to be on the market in 2014, increasing to over 7 billion by 2018. DLNA certification of devices can be determined by a DLNA logo on the device, or by verifying certification through the DLNA Product Search. [21]
TwonkyMedia server, Serviio and BubbleUPnP are known examples of DLNA server software. All versions of Microsoft Windows since Windows 7 have native DLNA server and client support through Windows Media Player (it is named "media streaming"). [22]
In many cases DLNA protocols are in use by services or software without openly stating the name: examples include Nokia's Home Network functionality in Symbian OS, [16] Samsung's All Share, [23] the Play To functionality in Windows 8.1, [24] and in applications such as VLC media player or Roku Media Player.
Established | June 2003 [11] [6] |
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Founder | Intel |
Dissolved | February 2017 [25] |
Type | Trade organization |
Headquarters | Lake Oswego, Oregon, US |
Membership | 200 companies [7] |
Website | www |
Intel established the Digital Living Network Alliance along with Sony and Microsoft in June 2003 as the Digital Home Working Group (DHWG), changing its name 12 months later, when the first set of guidelines for DLNA was published. [11] Its board members as of 2007 were: HP, Intel, Matsushita, Microsoft, Nokia, Philips, Samsung, and Sony. [26]
Home Networked Device Interoperability Guidelines v1.5 was published in March 2006 and expanded in October of the same year; the changes included the addition of two new product categories — printers, and mobile devices — as well as an "increase of DLNA Device Classes from two to twelve" and an increase in supported user scenarios related to the new product categories. [11]
DLNA worked with cable, satellite, and telecom service providers to provide link protection on each end of the data transfer. The extra layer of digital rights management (DRM) security allows broadcast operators to communicate digital media to certain devices (e.g. to those of their customers) in such a manner that further, unauthorized, communication of the media is difficult. [27] [28]
In 2005, [29] DLNA began a software certification program in order to make it easier for consumers to share their digital media across a broader range of products. DLNA is certifying software that is sold directly to consumers through retailers, websites and mobile application stores. With DLNA certified software, consumers can upgrade products from within their home networks that may not be DLNA certified and bring them into their personal DLNA ecosystems. This helps in bringing content such as videos, photos and music stored on DLNA certified devices to a larger selection of consumer electronics, mobile and PC products. [30]
In March 2014, DLNA publicly released the VidiPath Guidelines, originally called "DLNA CVP-2 Guidelines." VidiPath enables consumers to view subscription TV content on a wide variety of devices including televisions, tablets, phones, Blu-ray players, set-top boxes (STBs), personal computers (PCs) and game consoles without any additional intermediate devices from the service provider.
In November 2015 there were 13 promoter members and 171 contributor members. The promoter members were: [31]
Arris, AwoX, Broadcom, CableLabs, Comcast, Dolby Laboratories, Intel, LG Electronics, Panasonic, Samsung Electronics, Sony Electronics, Time Warner Cable, and Verizon.
The board of directors oversaw the activity of the four following committees:
On January 5, 2017, the DLNA organization announced, "The organization has fulfilled its mission and will dissolve as a non-profit trade association." Its certification program continues to be conducted by SpireSpark International of Portland, Oregon. [32] [33]
As the past president of DLNA pointed out to the Register in March 2009: [34]
The vendors of software are allowed to claim that their software is a DLNA Technology Component if the software has gone through certification testing on a device and the device has been granted DLNA Certification. DLNA Technology Components are not marketed to the consumer but only to industry.
DLNA Interoperability Guidelines allow manufacturers to participate in the growing marketplace of networked devices and are separated into the following sections of key technology components: [35]
Universal Plug and Play (UPnP) is a set of networking protocols on the Internet Protocol (IP) that permits networked devices, such as personal computers, printers, Internet gateways, Wi-Fi access points and mobile devices, to seamlessly discover each other's presence on the network and establish functional network services. UPnP is intended primarily for residential networks without enterprise-class devices.
Streamium was a line of IP-enabled entertainment products by Dutch electronics multi-national Philips Consumer Electronics. Streamium products use Wi-Fi to stream multimedia content from desktop computers or Internet-based services to home entertainment devices. A Streamium device plugged into the local home network will be able to see multimedia files that are in different UPnP-enabled computers, PDAs and other networking devices that run UPnP AV MediaServer software.
An Internet radio device, also called network music player is a hardware device that is capable of receiving and playing streamed media from either Internet radio stations or a home network.
Lyrion Music Server is a streaming audio server supported by the LMS community and formerly supported by Logitech, developed in particular to support their Squeezebox range of digital audio receivers.
A home network or home area network (HAN) is a type of computer network, specifically a type of local area network (LAN), that facilitates communication among devices within the close vicinity of a home. Devices capable of participating in this network, for example, smart devices such as network printers and handheld mobile computers, often gain enhanced emergent capabilities through their ability to interact. These additional capabilities can be used to increase the quality of life inside the home in a variety of ways, such as automation of repetitive tasks, increased personal productivity, enhanced home security, and easier access to entertainment.
AMD Live! is the name of AMD's initiative in 2005 aimed at gathering the support of professional musicians and other media producers behind its hardware products. The primary focus of this initiative was the Opteron server- and workstation-class central processing units (CPUs).
A digital media player is a type of consumer electronics device designed for the storage, playback, or viewing of digital media content. They are typically designed to be integrated into a home cinema configuration, and attached to a television or AV receiver or both.
A home server is a computing server located in a private computing residence providing services to other devices inside or outside the household through a home network or the Internet. Such services may include file and printer serving, media center serving, home automation control, web serving, web caching, file sharing and synchronization, video surveillance and digital video recorder, calendar and contact sharing and synchronization, account authentication, and backup services. In the recent times, it has become very common to run hundreds of applications as containers, isolated from the host operating system.
Monsoon Multimedia was a company that manufactured, developed and sold video streaming and place-shifting devices that allowed consumers to view and control live television on PCs connected to a local (home) network or remotely from a broadband-connected PC or mobile phone. It was one of 5 major transformations initiated by Prabhat Jain, a Silicon Valley entrepreneur with 5 undergraduate and post graduate engineering degrees from Cal Berkeley and Univ of Vienna, Austria. On the even of Cisco acquiring Monsoon in 2017, EchoStar, the new parent of Sling sued Monsoon for patent infringement, having obtained confidential information about the date of the acquisition by Cisco from a Monsoon employee under murky circumstances. Monsoon settled the lawsuit by agreeing not to sell its products in the USA simply because it did not have the legal funds to fight mighty Echostar's legal maneuvers. EchoStar thus successfully removed its only competitor from the market place. This meant Monsoon's death knell.
PlayOn is a streaming media brand and software suite that enables users to view and record videos from numerous online content providers. The suite consists of two main products: PlayOn Cloud and PlayOn Desktop. PlayOn Cloud is an online service for recording digital video streams, accessible via native iOS or Android mobile device applications. PlayOn Desktop is Windows-based software that acts as a streaming dashboard and hub on the PC. The available streaming websites are organized as channels in both products. Users browse through or search the video content found in those channels in order to record the videos for later viewing. PlayOn Desktop allows watching the videos real-time on the PC, or casting the videos to a TV via a streaming device or gaming console.
TwonkyMedia server (TMS) is DLNA-compliant UPnP AV server software originally offered by TwonkyVision GmbH. TMS runs on Linux, macOS, Microsoft Windows, iOS, Android and QNX operating systems. TwonkyMedia server can be used to share and stream media to most UPnP AV or DLNA-compliant clients, in addition to non-UPnP devices through the HTML, RSS, and JSON supported front ends. After the PacketVideo acquisition of Berlin-based TwonkyVision GmbH by 17 October 2006, Twonky was renamed PVConnect in November 2007, but the name was changed back to TwonkyMedia server by 7 January 2010. Corporate parent NTT DOCOMO sold PacketVideo NorthAmerica and Europe to Lynx Technology on 10 May 2015 and PacketVideo Japan exactly one year later on 10 May 2016 transferring the Twonky product line to Lynx, renaming TwonkyMedia Server to Twonky Server.
The RVU Alliance (RVUA) is a standards body created to manage the RVU protocol standard as used by manufacturers of consumer electronics to allow entertainment devices within the home to share their content with each other across a home network.
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Serviio is a freeware media server designed to let users stream music, video or image files to DLNA compliant televisions, Blu-ray players, game consoles and Android or Windows Mobile devices on a home network.
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BubbleUPnP is a DLNA-compliant UPnP media controller, server and renderer, designed to allow streaming of audio or video from and to an Android device with various external devices and software. Alongside the Android client, it also has a server middleware application that can be installed on Windows, macOS and Linux computers or network storage devices, providing remote access through a web interface. BubbleUPnP also utilises ffmpeg and ffprobe for transcoding.