Disney's Dinosaur (video game)

Last updated
Disney's Dinosaur
Disnosaur.jpg
North American Game Boy Color cover art
Developer(s) Digital Eclipse (GBC)
Sandbox Studios (PS)
Ubi Soft Paris (PC, DC)
Ubi Soft Montreal (PS2)
Publisher(s) Ubi Soft
Disney Interactive (PC)
Platform(s) Game Boy Color, PlayStation, Dreamcast, PlayStation 2, Microsoft Windows
ReleaseGame Boy Color
PlayStation
  • NA: August 29, 2000
  • EU: October 6, 2000
Dreamcast
  • EU: November 24, 2000
  • NA: November 28, 2000 [3]
PlayStation 2
  • EU: December 8, 2000 [4]
Windows
  • EU: December 15, 2000
Genre(s) Adventure, action, platformer, puzzle
Mode(s) Single-player

Disney's Dinosaur is a 2000 video game published by Ubi Soft, and functions as a tie-in to the Disney film of the same name.

Contents

Story

The game loosely follows the story of the film, starting with Aladar, Zini, Suri, and Plio on the Lemur Island. The island is destroyed in a meteor shower, forcing Aladar and his friends to flee to the mainland, where they encounter a herd of dinosaurs led by the ruthless Kron.

Gameplay

All versions of the game are played from a third-person top-down perspective. The game is played in a platforming-esque fashion, while most of the game consists of puzzles. The player's goal on each level is to complete tasks, such as defeating all enemy dinosaurs in an area, or locating and leading lost dinosaurs back to a herd. Enemies include Velociraptor , Oviraptor , Albertosaurus , Dryptosaurus , Spinosaurus and Carnotaurus .

The PlayStation and Dreamcast versions of the game both feature 12 levels. Checkpoints are featured in most levels. The PC and console versions allow the player to separately or simultaneously control three characters: Aladar, Zini, and the Pteranodon that took Aladar's egg to the lemur island in the film, here dubbed Flia. The PC and console versions feature clips from the film, which play before and after each level.

The Game Boy Color version supports use of the Game Boy Printer and features 27 levels, as well as six playable characters from the film: Aladar, Eema, Url, Zini, Plio and Suri. [5]

Reception

The Dreamcast version received "mixed" reviews, while the PlayStation version received "unfavorable" reviews, according to the review aggregation website Metacritic. [10] [11] Blake Fischer of NextGen said that the former console version was "Not as bad as most movie tie-ins, but still not a very compelling game." [30] In Japan, where the PlayStation 2 version was ported for release on February 15, 2001, [33] Famitsu gave it a score of all four sixes for a total of 24 out of 40. [19] Extreme Ahab of GamePro said of the PlayStation version, "In the the Darwinian video game market, this one's only hope for survival rests with younger gamers with enough patience for a truly basic title (think rental)." [34] [lower-alpha 2]

Adam Cleveland of IGN reviewed the PlayStation version and said: "The game isn't exciting, the levels are drab, and the graphics are outdated. Dinosaur's objectives can be accomplished quickly, and the levels speed by. Before you know it, it's all over". [26] Anthony Chau criticized the Dreamcast version for "horrible collision detection, tedious fighting sequences, and an overall gameplay experience that just isn't fun". [25] Marc Nix criticized the Game Boy Color version for lack of good puzzles and gameplay as droned and boring. Nix also criticized the game for bad collision detection and controls, as well as three of its playable lemur characters: "You end up playing most of the game with a leaping monkey. That may be fun elsewhere, but I want to stomp, to swim, to fight. [...] If the game box says 'Dinosaur', I want Dinosaurs. [...] Even Aladar, the film's star, sees little screen time in this game". [5] CNET Gamecenter 's Colin Williamson considered it a "tired action/puzzler" game, although he praised the graphics. [15]

Notes

  1. In GameFan 's viewpoint of the PlayStation version, three critics gave it each a score of 59, 58, and 67.
  2. GamePro gave the PlayStation version two 2.5/5 scores for graphics and sound, 2/5 for control, and 3/5 for fun factor.

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