Fate of Hellas | |
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Developer(s) | World Forge |
Publisher(s) | |
Director(s) | Alexander Kochukov |
Producer(s) | Roman Volkov |
Designer(s) | Pavel Pashinsky |
Programmer(s) | Alexander Kochukov |
Artist(s) | Mikhail Babenko |
Writer(s) |
|
Composer(s) | Dynamedion |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Fate of Hellas [lower-alpha 1] (released as Great War Nations: The Spartans in North America) is a 2007 real-time strategy video game for Windows. Developed by World Forge, it was published in Russia by Russobit-M in December 2007, in Europe by JoWooD in March 2008, and in North America and Australia by DreamCatcher Interactive and n3vrf41l Publishing (respectively) in May 2008. A spiritual successor to Ancient Wars: Sparta (it is often referred to as a "standalone expansion", but it is, in fact, a different game [5] [6] ), Fate of Hellas uses the same game engine as the previous title - the Ancient Wars Engine (AWE) - and features identical gameplay. Two more World Forge games using this engine and gameplay style would follow - The Golden Horde and Age of Alexander .
The game features two campaigns. The first tells the story of the last days of Spartan military dominance in the Eastern Mediterranean (396-394 BC), as the Greek city-state attempts to establish Spartan hegemony throughout the Peloponnese. The second depicts the wars of Alexander the Great (336-326), looking at his conquests in Persia, Egypt, and India. The campaigns feature fictional depictions of historical figures such as Agesilaus II, Cleombrotus I, Darius II, Alexander the Great, Darius III, Parmenion, Khabbabash, and Taxiles, and depict such events as the Battle of Nemea, the Battle of Coronea, the Battle of Chaeronea, the Siege of Miletus, the Battle of Issus, and the Battle of the Hydaspes.
Fate of Hellas received mainly negative reviews. Although the graphics were lauded by some critics, the game was seen as generic and was felt to be too similar to its predecessor. Critics were especially unimpressed with the AI, pathfinding, lack of combat tactics, and LAN-only multiplayer.
Fate of Hellas is a real-time strategy game, controlled via a point and click interface, in which the primary goal on most maps is to build a strong enough army to defeat the opponent or opponents by destroying their settlement, or, on occasion, killing a specific unit in their army. To achieve this end, the player must engage in some basic economic micromanagement, such as gathering resources, constructing buildings, and researching new technologies, abilities, weapons, ships, and war machines. [5]
The game can be played in one of two modes; single-player or multiplayer. In single-player mode, the player can play either campaign missions or individual non-campaign games. In campaign mode, the player must complete a series of missions, the goal of many of which is to defeat the computer controlled opponent or opponents by destroying their settlement. Most missions have several primary objectives, which usually must be completed sequentially, and often one or more secondary objectives. [6] Secondary objectives are not necessary to complete the mission, but they do reward the player with troops or resources if completed. The game features fourteen missions (a seven-mission campaign for the Spartans and a seven-mission campaign for the Macedonians). [7] The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed. [5]
In non-campaign single-player and multiplayer modes, the player chooses the map on which to play, and then selects the type of game, choosing from "No other players" (the player plays the mission without any opposition), "AI" (the player competes against only computer-controlled opponents), and "Open" (the player competes against either a combination of computer-controlled and human-controlled opponents, or all human controlled opponents). Multiplayer mode allows for up to four players or any combination of human players and computer-controlled opponents. Multiplayer games can only be played via a LAN; there is no online multiplayer mode. [7] [8] In non-campaign single-player and multiplayer modes, players can play as the Spartans, Macedonians, Persians, or Egyptians (the latter two of whom play identically to how they played in Ancient Wars: Sparta ). [7]
Whether playing in single-player or multiplayer mode, each game begins roughly the same way; the player is positioned at a set location on the map, usually with a prebuilt base building, and often with a certain number of soldiers and/or workers. [9] The game features three types of resource; gold, wood and food. [10] Gold and wood are required to construct buildings, research new weaponry and technologies, equip warriors with weapons and shields, and build war machines such as catapults, siege towers, and chariots. [10] Food is required to sustain the army and workforce. If food reserves drop to zero, the number of health points of all combat units begins to dwindle, eventually dropping to 10% of the maximum amount. [11] The player can acquire gold by building goldmines, wood by clearing forests, and food by constructing buildings such as farms or sending workers out to hunt. [10]
Workers (Helots for the Spartans; slaves for the Macedonians) are required to construct buildings and gather wood. [12] They also occupy and perform the requisite task of each building, whether the building is a resource building such as a farm, a research building such as a workshop, or a manufacture building such as a forge. Workers can be directly controlled by the player and can be ordered to repair buildings, collect enemy weapons, hunt game, and, if necessary, fight. [12] Each worker must be recruited manually in the player's base building. Resources have to be transported by workers from their point of origin (such as a goldmine, forest, or farm) to either the base building or a specific storage building, but they do not have to be transported to building sites, to buildings where they are being used for research or manufacturing, or to buildings that are being upgraded.
Both races have their own unique buildings, heroes, soldiers, support troops, and special abilities. For example, the Spartan headquarters is the Acropolis and the Macedonian is the Megaron. Each of their economic models is also slightly different. For example, the Spartans require specific storage for all three resources, whereas the Macedonians require storage for only food and wood.
All soldiers are recruited at either a barracks or a shooting range. The game features three basic types of soldier; Light (Psiloi for the Spartans; Sarissaphoros for the Macedonians), Medium (Spartiate for the Spartans; Hetairoi for the Macedonians), and Heavy (Hoplites for both races). [13] [14] These are base units only, and the player is free to create melee warriors and archers from all three types of unit, using a variety of equipment and armour combinations. [5] [15] Each unit has three slots for customization, with the player free to choose from a primary weapon, secondary weapon and, depending on the primary and secondary weapon, a shield. [8] [15] So, for example, a player may equip some Hoplites with a sword and shield, some with a bow, some with both a sword and a bow (which weapon is their primary weapon is dictated by where they were trained, barracks or shooting range), and some with a sword, shield, and bow. [15] Players can order soldiers equipped with more than one weapon to switch weapons at any time. [5]
Initially, the player is restricted to the base unit's default equipment, but once research has begun, more weapons and armour become available. [5] [16] Once researched, all items have to be manufactured. [7] Each process (research and manufacture) costs resources and takes time, and once a piece of equipment has been researched and manufactured, the player can equip it to any unit. [7] Both research and manufacture are one-time procedures and are not required every time the player equips that particular piece. [16] However, producing a unit of any kind also costs resources, and the more advanced the equipment, the more expensive the unit and the longer the training. [5] [15] An alternative way to equip soldiers is to have workers collect the equipment of defeated enemies. This equipment can then be used by the player to equip their own army at no cost, and with no research or manufacture time. [5] [17]
When the player's units see enemies, they react automatically, depending on which stance the player has selected from the four available; "Aggressive" (attack enemies as soon as they come within range, and pursue fleeing enemies indefinitely), "Defensive" (attack enemies as soon as they come within range, but only pursue them a short distance), "Hold the ground" (units defend their position and do not pursue the enemy), and "Passive" (units do not attack the enemy unless they are attacked first). As well as these four stances, the player also has three formations from which to choose: line, column, and free formation.
Heroes are also an important element of combat. They have more health points and are stronger than normal units, and they can acquire special abilities when they level up. [18] In some missions, if the player's hero dies, the mission is immediately over. Players also have access to support units - for the Spartans there are Mysteries (can heal individual troops and see through the fog of war) and Flautists (can raise troop morale, making them stronger in battle), and for the Macedonians there are Mysteries and Magians (can temporarily control enemy troops and create a circle of fire around allied troops). [14] [19]
Another element of combat is the use of war machines, with both races using chariots, battle chariots, siege towers, and catapults. [20] [21] War machines must be researched before they can be manufactured, and once built, they require either workers or soldiers to operate them. [22] As with equipment, the player can commandeer the opponents' war machines. [22] The game also features naval combat, with three different types of ship available: light battleships (Biremes), heavy battleships (Triremes), and barges, which are defenceless and are used to transport large groups of soldiers and equipment. [23] [24] As with equipment and war machines, the player can commandeer the opponents' ships. [22] There are also horses available for both races. As with equipment, war machines, and ships, the player can commandeer the opponents' animals. [22]
The campaign begins in 396 BC. Agesilaus II has been king of Sparta for two years and is presiding over a period of increased aggression. [25] Having already taken control of Ephesus, and with his mind bent on Spartan hegemony over all of the Peloponnese, Agesilaus turns his attention to Elis. Offering protection, friendship, and trade, in return for subservience, he is infuriated when the city resists Spartan rule. He acknowledges that he has no desire to wage war on his fellow Greeks, but, nevertheless, he refuses to allow his authority to be rebuked in such a manner. [26] Accompanied by his senior-most general, Cleombrotus, Agesilaus defeats Elis and then focuses on Heraclea Trachinia, which also resists Spartan hegemony, much to his ongoing bewilderment. [27]
Upon successfully conquering Heraclea, Agesilaus heads to Asia Minor to begin liberating Greek states from Persian control. [28] Having successfully defeated the Persians in several small battles, the Spartans then head to Sardis, home of the Persian king, Darius II. They attack and capture the city.
Returning to Greece, Agesilaus is shocked to find the Athenians have allied with Thebes, Corinth, and Argos against the Spartans, with the alliance backed by the remnants of the Achaemenid Empire. At the Battle of Nemea, the Spartans defeat the Athenians. They then turn their attention to the Thebans and are victorious at the Battle of Coronea. However, as Agesilaus celebrates, he is approached by a soldier who informs him that although they have won, the army has been decimated. Agesilaus vows to continue the policy of Spartan aggression, stating that if he must, he will enlist women, children, and the elderly, but Cleombrotus reminds him that the Spartan treasury is empty. As Agesilaus rages, Cleombrotus points out that Sparta's time as the most dominant power in the Eastern Mediterranean may have reached its natural conclusion. [29]
It is 336 BC. As Celombrotus predicted, Spartan dominance has waned, as has the influence of the Achaemenid Empire, which is now ruled by Darius III. Two years before the game begins, King Philip II of Macedon invaded Greece and defeated an Athenian and Theban army at the Battle of Chaeronea. [30] Compelling the majority of the Greek city-states to join the League of Corinth, Philip next invaded Persia, appointing his eighteen-year-old son Alexander as his senior-most general. However, Philip died early in the campaign, and Alexander was forced to assume power, even at his young age.
Most of Persia surrendered quickly, but a few cities resist, one of which is Miletus. At the Siege of Miletus, Alexander successfully conquers the city. He next heads to Issus, where Darius has amassed a huge army. At the Battle of Issus, Alexander is again victorious and begins to move through Persian territory, capturing whatever cities don't surrender. However, Philotas, commander of the Companion cavalry, is accused of conspiring against Alexander and is put to death. This enrages his father, Parmenion, Alexander's senior-most advisor. In retaliation for the death of his son, Parmenion kidnaps Alexander and imprisons him in a Persian stronghold. However, Alexander is able to escape, returning to the stronghold with his army, and putting Parmenion to death.
Alexander next heads to Egypt. Seeing him as their salvation from Persian occupation, the people welcome him, and in 332, he is officially recognised as Pharaoh. Shortly thereafter, a small rebellion against Macedonian rule begins, led by Khabbabash, a former slave. Unwilling to tolerate any resistance, Alexander defeats and kills Khabbabash, learning that the real organiser of the rebellion is Cambyses, the former Persian satrap of Egypt. [31] At Avaris, Alexander defeats Cambyses, and subsequently presides over victory after victory. Eventually, he reaches India. Throughout the land, rajas submit, until the only place west of the Ganges not under Alexander's control is Cathai. Traditionally a fractured tribalist region, with the arrival of Alexander, the various factions in Cathai unite under the leadership of Taxiles. [32] At the Battle of the Hydaspes in 326, Alexander is once again victorious, defeating the Cathai resistance, and completing his conquest of the known world.
However, only three years later, he would die and his vast empire would splinter and collapse, although his legacy would live forever. As the face of the Mediterranean changes, the balance of power in the region shifts once again, just as it had done when the Spartans gave way to the Macedonians. This time, the dominant power comes from the west - Rome. [33]
Aggregator | Score |
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Metacritic | 52/100 [34] |
Publication | Score |
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GameSpot | 5.5/10 [7] |
GamesRadar+ | [35] |
IGN | 6/10 [5] |
2404.org | 6.5/10 [9] |
GamingExcellence | 4.6/10 [36] |
The game received mainly negative reviews, with an aggregate score of 52 out of 100 on Metacritic, based on eleven reviews. [34]
2404.org's Björn Holine scored it 6.5 out of 10, finding it "terribly generic" and "indistinguishable from the first instalment." He was especially critical of the LAN-only multiplayer, the AI, and the pathfinding, particularly the pathfinding for ships, which he called "wretched". He concluded by citing "average gameplay, average storyline, average graphics, average sound...you get the picture." [9]
IGN 's Steve Butts scored it 6 out of 10. He too was critical of the pathfinding, which he referred to as "downright atrocious", with managing ships feeling like "an exercise in frustration." He was also critical of the lack of tactics during combat. He was impressed with the graphics, writing "the units look great up close and from afar, and their animations are realistic and dynamic," but he concluded, "the pathing problems and the lack of excitement at the tactical level don't provide a strong enough framework for the good parts of the game to really shine through." [5]
GameSpot 's Brett Todd scored it 5.5 out of 10. He too was critical of the AI and LAN-only multiplayer, calling the game "a paint-by-numbers production in every way", "formulaic", and "simplistic". Of the lack of combat tactics, he wrote, "all you ever have to do on a map is churn out troops as quickly as possible and hurl them at the enemy base." He was also unimpressed with the graphics, citing "flickering, artifacting, a shudder effect that makes the whole screen seem to shimmer, and no support for widescreen." [7]
GamesRadar+ 's Jim Rossignol scored it 2.5 out of 5, calling it "ponderously predictable" and "below the standard we can recommend." He compared it unfavourably to Warcraft III: Reign of Chaos . [35]
GamingExcellence's Nicholas Bale scored it 4.6 out of 10, criticising the LAN-only multiplayer and finding it an "extremely basic, paint-by-the-numbers RTS that seems more like a title from a decade ago." He concluded, "Great War Nations: The Spartans is just such a generic game that it's hard to recommend at all. Even the parts that do stand out don't perform well." [36]
Agesilaus II was king of Sparta from c. 400 to c. 360 BC. Generally considered the most important king in the history of Sparta, Agesilaus was the main actor during the period of Spartan hegemony that followed the Peloponnesian War. Although brave in combat, Agesilaus lacked the diplomatic skills to preserve Sparta's position, especially against the rising power of Thebes, which reduced Sparta to a secondary power after its victory at Leuctra in 371 BC.
This article concerns the period 399 BC – 390 BC.
This article concerns the period 379 BC – 370 BC.
This article concerns the period 389 BC – 380 BC.
This article concerns the period 369 BC – 360 BC
The Battle of Leuctra was fought on 6 July 371 BC between the Boeotians led by the Thebans, and the Spartans along with their allies amidst the post–Corinthian War conflict. The battle took place in the vicinity of Leuctra, a village in Boeotia in the territory of Thespiae. The Theban victory shattered Sparta's immense influence over the Greek peninsula, which Sparta had gained with its victory in the Peloponnesian War a generation earlier.
The Sacred Band of Thebes was a troop of select soldiers, consisting of 150 pairs of male lovers which formed the elite force of the Theban army in the 4th century BC, ending Spartan domination. Its predominance began with its crucial role in the Battle of Leuctra in 371 BC. It was annihilated by Philip II of Macedon in the Battle of Chaeronea in 338 BC.
The Gerousia (γερουσία) was the council of elders in ancient Sparta. Sometimes called Spartan senate in the literature, it was made up of the two Spartan kings, plus 28 men over the age of sixty, known as gerontes. The Gerousia was a prestigious body, holding extensive judicial and legislative powers, which shaped Sparta's policies.
Agis III was the eldest son of Archidamus III, and the 21st Eurypontid king of Sparta between 338 and 331 BC. He tried to lead a revolt against Macedonian hegemony over Greece, but was defeated by Antipater—Alexander the Great's regent in Greece—at the Battle of Megalopolis in 331 BC, where he died.
Cleomenes II was king of Sparta from 370 to 309 BC. He was the second son of Cleombrotus I, and grandfather of Areus I, who succeeded him. Although he reigned for more than 60 years, his life is completely unknown, apart from a victory at the Pythian Games in 336 BC. Several theories have been suggested by modern historians to explain such inactivity, but none has gained consensus.
Sphodrias was a Spartan general during the Spartan Hegemony over Greece. As governor of Thespiai in 378 BC, he made an unsuccessful attack against Athens without any order from Sparta. He was put on trial for this act, but unexpectedly acquitted, thanks to the support of the two Spartan kings, Cleombrotus I and Agesilaus II. This acquittal greatly upset Athens which rapidly concluded an alliance with Thebes against Sparta as a result.
Classical Greece was a period of around 200 years in Ancient Greece, marked by much of the eastern Aegean and northern regions of Greek culture gaining increased autonomy from the Persian Empire; the peak flourishing of democratic Athens; the First and Second Peloponnesian Wars; the Spartan and then Theban hegemonies; and the expansion of Macedonia under Philip II. Much of the early defining mathematics, science, artistic thought, theatre, literature, philosophy, and politics of Western civilization derives from this period of Greek history, which had a powerful influence on the later Roman Empire. Part of the broader era of classical antiquity, the classical Greek era ended after Philip II's unification of most of the Greek world against the common enemy of the Persian Empire, which was conquered within 13 years during the wars of Alexander the Great, Philip's son.
World Forge was a Russian video game developer located in Voronezh, Russia. The company was founded late 2004 and it employed about 50 people in 2008. It was established by Burut Creative Team as an expansion of its activities and focused on the development of real-time strategy games.
Ancient Wars: Sparta is a 2006 real-time strategy video game for Windows. Developed by World Forge and published by Playlogic, it was released in Russia in December 2006, in Europe and North America in April 2007, and in Australia in October 2007.
The Boeotian War broke out in 378 BC as the result of a revolt in Thebes against Sparta. The war saw Thebes become dominant in the Greek World at the expense of Sparta. However, by the end of the war Thebes’ greatest leaders, Pelopidas and Epaminondas, were both dead and Thebes power already waning, allowing for the Rise of Macedon.
The Agiad dynasty was one of the two royal families of the Ancient Greek city-state of Sparta. They ruled jointly along with the Eurypontid dynasty, possibly from the 8th century BC onwards, being the senior of the two houses. The hypothetical founder of the dynasty was Agis I, possibly the first king of Sparta at the end of the 10th century BC, who subsequently gave his name to the dynasty. The two lines, who maintained an enduring rivalry, were, according to tradition, respectively descended from the twins Eurysthenes and Procles, both descendants of Heracles. The most famous member of the Agiad dynasty was Leonidas I, known for his heroic death at the Battle of Thermopylae in 480 BC. The last Agiad king was Agesipolis III, deposed by the Eurypontid Lycurgus in 215 BC.
Warrior Kings: Battles is a real-time strategy video game developed by British studio Black Cactus and published by Empire Interactive in Europe and co-published with Strategy First in North America. It is a sequel to the 2002 game Warrior Kings and was released March 21, 2003 in Europe and September 30, 2003 in North America.
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
The Golden Horde is a 2008 real-time strategy video game for Windows. Developed by World Forge, it was published in Russia by Russobit-M in February 2008, in Europe by JoWooD in March, in North America by DreamCatcher Interactive in July, and in Australia by n3vrf41l Publishing in September. A spiritual successor to Ancient Wars: Sparta and Fate of Hellas, Golden Horde uses the same game engine as the previous titles – the Ancient Wars Engine (AWE) – and features similar gameplay. One more World Forge game using this engine and gameplay style would follow – Age of Alexander.
The Theban–Spartan War of 378–362 BC was a series of military conflicts fought between Sparta and Thebes for hegemony over Greece. Sparta had emerged victorious from the Peloponnesian War against Athens, and occupied an hegemonic position over Greece. However, the Spartans' violent interventionism upset their former allies, especially Thebes and Corinth. The resulting Corinthian War ended with a difficult Spartan victory, but the Boeotian League headed by Thebes was also disbanded.
Majestic Sparta invaded neighbouring lands. The descendants of the immortals, like a pack of jackals who wanted power, started fighting and tearing the legacy of their ancestors into pieces. The goals were forgotten and it was just pride that remained. And dreams about power.
Agesilaus : The ingratitude shown by Elis is just impudence. As Zeus is my witness, we don't want war between the people of Hellas - after all, we are brothers. But the younger brother should know his place and obey the orders of the older brother.
Sparta wished to see Heraclea under its protectorate. Agesilaus and Cleombrotus were very surprised to hear of the Heraclean refusal to acquiesce. Arrogance and greed prevailed over common sense. The Spartans were insulted by this and felt they could not leave empty-handed.
Agesilaus: We came in peace. We came as free people, but the Persians don't respect our values and ideals. They took from the Hellenes their birthright - the right to freedom. / Cleombrotus: We were too far away to help them then, but now we're here and we can save our brothers from slavery.
Agesilaus: Sparta cannot fall. / Cleombrotus: Sparta didn't fall. It just ran out. Do you know what I see in the burning ruins of Thebes, my friend? / Agesilaus: What is it? / Cleombrotus: Decline. The decline of Sparta.
The former greatness of the Persian Empire lapsed into oblivion and the might of freedom-loving Sparta turned to dust. The time came for the birth of a new legend. When Hellas fell before the might of the Macedonian army, Alexander's ambitions grew.
The defeat of Khabbabash and the capitulation of his warriors did not halt the rebellion. Captured rebels disclosed that Cambyses, formerly the satrap of the Egyptian court, was advising Khabbabash from behind the scenes, manipulating the citizens in such a way as to oppose Macedonia.
The news of Alexander's approach was carried before the phalanxes as they marched east. There were no enemies to the west of the Ganges. No one but the small and militant nation of Cathai, which decided to forget about a hundred years of conflict and unite to stand against the foreign invader.
His empire would turn into dust, but his glory was unfading. The name of a young military leader would spread the world and be remembered by history forever. And what of Hellas? City-states languished in poverty, remembering past grandeur and ancient heroes. The Fates had played a cruel joke - the era of Hellas had vanished with the last great king, as new nations came, and a new star emerged on the other side of the Mediterranean - the star of Rome.