Front Mission 4 | |
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Developer(s) | Square Enix Product Development Division 6 [1] |
Publisher(s) | Square Enix |
Director(s) | Toshiro Tsuchida |
Producer(s) | Toshiro Tsuchida |
Artist(s) | Yusuke Naora |
Composer(s) | Hidenori Iwasaki Ryo Yamazaki |
Series | Front Mission |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Front Mission 4, also known in Japan as Front Mission Fourth, [lower-alpha 1] is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. [2]
The game takes place in 2096, 6 years before the events of Front Mission 2 . Superstates compete for the world's resources, and two individuals are sent to investigate when five bases of one nation are attacked unprovoked by persons unknown. The game was developed to sound different musically than previous titles, with South American instruments like the pan flute were used to compose a more dynamic musical structure.
The title was the top selling game of Christmas 2003 in Japan and sold over 160,000 copies. It received generally positive reviews, highlighting the high production values and customization of mechs for combat, but also cited the game's high level of difficulty and complexity.
Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2 . The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters.
The missions in FM4 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount and recharge value depends on how many AP-specific abilities its pilot has learned.
Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Unlike in Front Mission 2 and Front Mission 3, players have greater control over Links. Up to four units can be linked together to form one "link"; an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Additionally, the player can dictate the degree of support a unit can provide; a linked unit can use battle skills or no battle skills at all. For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle. Lastly, two special actions can also be set as linked actions: Antilock and Salvage from EMP and radio backpacks, respectively. Antilock causes missiles within range to miss, while Salvage restores any wanzers destroyed in battle.
Returning features aside, Front Mission 4 has a number of new gameplay mechanics. Weapons are now capable of attacking more than once during any battle, provided that the unit initiating the attack has sufficient AP and weapon ammunition. The time of day affects a weapon's chances of hitting its target; for example, accuracy is lowered during night time. Weather conditions affect the effective range of weapons; for example, a blizzard will reduce a machine gun's maximum firing range by one square. Like in Front Mission Alternative, there are new auxiliary backpacks that offer unique features when used on the battlefield. In addition to the item, turbo, and repair backpacks, players can now use jetpacks, sensor backpacks, EMP backpacks, and radio backpacks.
Sensor backpacks are equipped with sonar and radar sensors that extend the firing range of missile launchers. EMP backpacks are armed with electromagnetic pulse (EMP) waves that disable various functions on its target. Jetpacks have built-in verniers that allow a wanzer to scale buildings and directly bypass obstacles such as water. Radio backpacks have communications equipment that allows a wanzer to act as a forward air controller by signaling a transport to drop supplies, armor coating, or call in an air strike. Aside from these new additions, turbo backpacks now come with a small amount of item space and repair backpacks can remove EMP-inflicted status damage.
Front Mission 4 is set in 2096, taking place in between the events of Front Mission 1st and Front Mission 2 . The story takes place in Venezuela and Europe. [3] Since the revelations of the true causes behind the 2nd Huffman Conflict in 2092, [lower-alpha 2] the world grew wary of the Republic of Zaftra. Zaftra began losing foreign investments and many businesses withdrew from the union, resulting in major economic losses. Superpowers such as the United States of the New Continent (USN) [lower-alpha 3] refused offers from the union to import their natural resources, the major economic driver of their economy. With a failing economy and growing distrust from the world community, the Republic of Zaftra disbanded the Peace Mediation Organization (PMO) in 2094. Meanwhile, the discovery of natural resources in Poland led the European Community (EC) to stop importing raw materials from Zaftra. Consequently, Zaftran citizens began migrating to other countries in search for work. In 2096, the Republic of Zaftra returned to the spotlight after a mysterious blitzkrieg of EC military bases leaves Europe in an imminent resource crisis. Elsewhere in the world, Venezuela suddenly declares independence from the USN.
The plot of Front Mission 4 revolves around two individuals - Durandal recruit Elsa Eliane and USN sergeant Darril Traubel. In 2096, five military bases in Germany are simultaneously attacked by unknown assailants. The EC leadership discuss the attacks and appoint the union's Durandal military research unit to lead the probe. While probing for evidence at a Bundeswehr base, they encounter Rolf Wagner, the leader of the Bundeswehr's elite Blauer Nebel special forces unit. The Durandal theorize that the attackers staged out of a small base in Denmark and run into some opposition there, but another set of wanzers ambush the Durandal after they return to Germany with their findings, which includes a wanzer AI microchip. The team delivers the microchip to Niklas Glaeser, a German general leading the investigation. In a news conference, Glaeser's revelations that the attackers were USN puzzle the Durandal, who believe they were of Zaftran origin.
Meanwhile, Venezuela suddenly secedes from the USN. In response, the USN sends in the 332nd Mobile Company to force them back into the fold. Darril Traubel and his two of friends are on patrol duty when they witness a Venezuelan State Army (VSA) transport crash in the jungle. Inspecting the remains, they find a crate carrying gold bullion worth $25 million. The three then decide to steal the gold and go AWOL. However, they are discovered by the VSA and are forced to escape north to Cumana, where a Chinese businessman named Chang offers to help them escape. However, this fails when they are attacked by unknown wanzers at the harbor, which spills over into the city. Darril captures their leader, Anizka Ivanovna Aleksandrov, and they head for another escape route. Along the way, the deserters find a village being attacked by the VSA. Darril decides to help the villagers and in the process, meets the Alianza de Libertad Venezolana (Venezuelan Liberation Alliance) rebel group. Ivanovna escapes during the skirmish, but keeps a homing beacon on the deserters' truck believing they may be of use to her in the future. As the game's plot thickens, the protagonists discover that Glaeser lied about the investigation and pieces its connections between the base attacks in Germany and the deserters' pursuers in Venezuela.
Many characters from Front Mission 4 are referenced in Front Mission 5: Scars of the War . The video game takes place in 2096. [4]
On August 6, 2003, Square Enix revealed plans to develop a new Front Mission series. [11] In December 2003, Square Enix showed off video of the game alongside Front Mission Online at Jump Fest. [12] In February 2004, a North American release was announced alongside Star Ocean 3 for a June release. [13] In March 2004, registers users of PlayOnline were given access to a free demo of the game. [14] The game was put on display at E3 in May 2004, with the games director Toshiro Tsuchida explaining the plot and new features including voice chat. [15] [16] The game featured only English voiceover, and had in Japan was subtitled. [17] The North American release of the game featured some cosmetic changes, such as the change of the USN to the UCS and the German Maltese cross roundel on the Bundeswehr units changed to a simple black X emblem.
The soundtrack was composed by Hidenori Iwasaki, with some tracks contributed by Ryo Yamazaki. The game was Iwasaki's first as a composer, as he had previously only worked as a synthesizer programmer. The music has been described as very different from the "very abstract and heavy" music of the previous game, and much more similar to the music of the first game with an emphasis on melody as well as light and thematic elements. The soundtrack also incorporates "South American"-style elements, with the use of pan flutes and tribal percussion. The music from the game was bundled with music from the remake of the first, Front Mission 1st, and the album was titled Front Mission 4 plus 1st Original Soundtrack. It was released by Square Enix on May 10, 2004. The four-disc album has two discs devoted to each game, and has 97 tracks. It is 3:24:24 long, and has catalog numbers of SQEX-10021~4. [18] The album was well received by Ben Schweitzer of RPGFan. Preferring the Front Mission 4 tracks to the 1st tracks, he complimented the album as "impressive", especially given that it was the "first work of a promising new composer". While he did not feel that all of the tracks were of consistent quality, he said that none of them were "bad" and that the more "atmospheric" tracks stood out as particularly noteworthy. [18] Reviewers from Square Enix Music Online had similar praises and criticisms, calling it "not the most diverse or consistent of Front Mission scores" but still "highly worthy"; they also noted the atmospheric tracks as worthy of note. [19]
Aggregator | Score |
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GameRankings | 76% [20] |
Metacritic | 75/100 [21] |
Publication | Score |
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Electronic Gaming Monthly | 8/10 [22] |
Famitsu | 32/40 [23] |
Game Informer | 7.25/10 [24] |
GamePro | 4/5 [20] |
GameSpot | 7/10 [25] |
GameSpy | [26] |
IGN | 6.8/10 [27] |
Official U.S. PlayStation Magazine | [20] |
PlayStation: The Official Magazine | 8/10 [20] |
Front Mission 4 sold 169,606 copies in Japan by the end of 2003. [28] Additionally, it was the top-selling game during the week of Christmas in Japan. [29] It was re-released alongside other titles in the series in Square Enix's Ultimate Hits line on May 11, 2006. [30] Around the time of the Ultimate Hits re-release, Front Mission 4 sold over 260,000 copies in Japan. [3]
Front Mission 4 holds a 75% on both GameRankings and Metacritic. [20] [21] North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side, many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times. At least 4 of the critics below mentioned the high complexity of the game would be a benefit or a fault of the game depending on the player. Official PlayStation Magazine summed it up with, "Outside of the Romance of the Three Kingdoms series, nothing surpasses the complexity of FM4." The critic consensus seemed to be that fans of mecha or strategy RPG games would be pleased with Front Mission 4 and that the general audience should rent it first. Another complaint heard (particularly with Game Informer ) is that the first few battles alternate between tedious and annoying.
Front Mission is a collection of video games and related media produced by Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed within Square Enix as Product Development Division-6. Since the release of the original Front Mission in 1995, the series has gone on to encompass several media, including film, manga, novels, radio dramas, mobile phone applications, and toys. While the series is primarily rooted in the turn-based tactical role-playing genre, it has also ventured into other genres such as side-scrolling shooter, real-time strategy (RTS), massive multiplayer online (MMO), and third-person shooter through its spin-offs. The Front Mission video games achieved moderate success, selling over 3 million units worldwide up until January 2006.
Toshiro Tsuchida is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd.. He is most notably credited for creating the Front Mission and Arc the Lad media franchises.
Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games including Front Mission Online, Fantasy Earth: The Ring of Dominion, Tetra Master, and the Japanese releases of EverQuest II, Dirge of Cerberus: Final Fantasy VII and JongHoLo. As of 2022, however, the PC version of Final Fantasy XI is the only remaining game supported by the service.
Unlimited Saga is a 2002 role-playing video game developed and published by Square for the PlayStation 2 as the ninth game in the SaGa series. It was released in 2002 in Japan and 2003 in North America and Europe; its European version was published by Atari Europe. The story follows seven characters as they explore mysteries connected to the Seven Wonders, artifacts left by an ancient civilization said to be capable of triggering a golden age. Battles carry over the skill-based levelling systems and nonlinear structure of earlier SaGa titles, with an exploration structure similar to a board game.
Front Mission Series: Gun Hazard is a 1996 side-scrolling shooter game developed by Omiya Soft and published by Squaresoft for the Super Famicom. It was released only in Japan on February 23. Gun Hazard is the second entry in the Front Mission series and is a side-scrolling shooter with role-playing game elements. The game received an English language fan translation in 2004.
Front Mission 2, also known in Japan as Front Mission Second, is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square, and was released in Japan on September 25, 1997. Front Mission 2 is the second main entry and the third entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. The game was well received by critics and fans, and was part of Square Enix's "Ultimate Hits" collection in 2005.
Front Mission Alternative is a real-time tactics video game developed and published by Square, and was released in Japan on December 18, 1997. Front Mission Alternative is the second spin-off entry and the fourth entry overall in the Front Mission series. Unlike other Front Mission titles, Front Mission Alternative is the precursor to the serialized storyline and features a completely standalone story and cast of characters.
Front Mission 5: Scars of the War, also known in Japan as Front Mission Fifth: Scars of the War, is a tactical role-playing game developed and published by Square Enix, released in Japan on December 29, 2005. Front Mission 5: Scars of the War is the fifth main entry and ninth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 5: Scars of the War is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
Front Mission is a tactical role-playing game developed by G-Craft and published by Square, and was released in Japan on February 24, 1995 for the Super Famicom. Front Mission is the first main entry and the first entry overall in the Front Mission series. Front Mission is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. A direct port of the game was released for the WonderSwan Color in Japan on July 12, 2002.
Heroes of Mana is a 2007 real-time strategy video game developed by Brownie Brown and Square Enix and published by Square Enix for the Nintendo DS. It is the ninth game of the Mana series and the fourth entry in the World of Mana subseries, following the release of Dawn of Mana three months prior. Set in a high fantasy universe, Heroes of Mana follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles.
Shinji Hashimoto is a Japanese former game producer at Square Enix and currently senior advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the Final Fantasy series brand manager for over a decade, was an executive officer at Square Enix board of directors and he was the Head of Square Enix's Business Division 3 for 6 years. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.
Front Mission Evolved is a third-person shooter video game developed by Double Helix Games and published by Square Enix. Unlike previous Front Mission titles which have a tactical role-playing game structure, players engage in combat in real time on 3D maps using giant robotic weapons of war known as "Wanzers." The game also features a single player story mode and several multiplayer combat modes with up to eight players.
Masayoshi Soken is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. Soken is best known for being the lead composer and sound director of Final Fantasy XIV and its expansions and lead composer of Final Fantasy XVI.
Front Mission is a series of tactical role-playing games produced by Square Enix. The music of the series includes the soundtracks to the main series, composed of Front Mission through Front Mission 5: Scars of the War, as well as the spin-off games, which include Front Mission Series: Gun Hazard, Front Mission Alternative, Front Mission: Online, Front Mission 2089 and its remake Front Mission 2089: Border of Madness, Front Mission 2089-II, and Front Mission Evolved. The soundtracks of the series' installments have been released in album form in Japan, with the exceptions of 2089, 2089-II, and Border of Madness, which reuse music from the other installments, and Evolved, which was published in 2010. The soundtrack to Front Mission was released in 1995 by NTT Publishing, which also published the soundtrack to Front Mission: Gun Hazard in 1996. DigiCube published soundtrack albums for Front Mission 2 and Alternative in 1997 and 3 in 1999. Square Enix published the albums for Front Mission 4 in 2004, and 5 and Online in 2006.
Front Mission 2089 is a tactical role-playing game developed by Square Enix Co., Ltd., MSF, and Winds, and was published and released in Japan by Square Enix Co., Ltd. in 2005 and 2008 for mobile phones. The game was released on March 7, 2005, October 27, 2005, and June 18, 2008. Front Mission 2089 is part of Front Mission Mobile, a project dedicated to Front Mission video games for the mobile phones. Front Mission 2089 is the fifth main entry and the seventh entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2089 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. An enhanced remake of the game developed by h.a.n.d. was released for the Nintendo DS on May 29, 2008, titled Front Mission 2089: Border of Madness. A sequel, Front Mission 2089-II, was released for mobile phones in Japan in 2006 and 2008 for i-mode and EZweb services, respectively, continuing the story following a new main character.
Front Mission: Online was a massively multiplayer online (MMO), third-person shooter video game developed by and published by Square Enix, and was released in Japan on May 12, 2005 for the PlayStation 2, and on December 8, 2005 for Windows. Like other Front Mission titles, Front Mission: Online is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. The game's servers were closed on May 31, 2008.
Left Alive is a 2019 action-adventure stealth game developed by Ilinx and published by Square Enix. It was released in February and March 2019 for the PlayStation 4 and Windows platforms. It was announced at a press conference by Sony Interactive Entertainment before the 2017 Tokyo Game Show. Set in the universe of the Front Mission series of videogames, the story follows several individuals trying to survive amidst a surprise invasion of their country, while both helping civilians to safety and attempting to stop destruction and damage wrought by Wanzers, a form of combat mecha.
Darril: So what if he breaks a few rules here and there? It beats going by the book. Besides, I don't want to relive Huffman...too many civvies died there, while we couldn't do anything.
Renges: Hey Darril... I think our squad leader might've skipped a few classes in Officer School.
Renges: Chaeffer must've messed with my control settings... I'm gonna kick his butt when I get back to base!.
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