Front Mission (video game)

Last updated
Front Mission
Front Mission.jpg
Super Famicom cover art
Developer(s)
  • G-Craft (SNES, WSC)
  • Studio Clips, Tom Create (WSC)
  • Square Enix (PS1)
  • Tose (DS)
  • MegaPixel Studio (Remake)
Publisher(s)
  • Square (SNES, WSC)
  • Square Enix (PS1, DS)
  • Forever Entertainment (Remake)
Director(s) Toshiro Tsuchida
Producer(s)
Artist(s) Yoshitaka Amano
Writer(s) Toshiro Tsuchida
Composer(s)
Series Front Mission
Platform(s)
Release
February 24, 1995
  • Super Famicom
    • JP: February 24, 1995
    WonderSwan Color
    • JP: July 12, 2002
    Front Mission 1st
    PlayStation
    • JP: October 23, 2003
    Nintendo DS
    • JP: March 22, 2007
    • NA: October 23, 2007
    Front Mission 1st: Remake
    Nintendo Switch
    • WW: November 30, 2022
    PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
    • WW: June 30, 2023
Genre(s) Tactical role-playing
Mode(s) Single-player, multiplayer

Front Mission [lower-alpha 1] is a tactical role-playing game developed by G-Craft and published by Square, and was released in Japan on February 24, 1995 for the Super Famicom. Front Mission is the first main entry and the first entry overall in the Front Mission series. [1] Front Mission is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. [2] A direct port of the game was released for the WonderSwan Color in Japan on July 12, 2002.

Contents

A remake of the game developed by Square Enix Co., Ltd. was released for the PlayStation in Japan on October 23, 2003, titled Front Mission 1st. [lower-alpha 2] It included new content and offered a new USN scenario to play through. Front Mission 1st was then ported to the Nintendo DS with more additional content and was released in Japan on March 22, 2007. Only the Nintendo DS port, renamed as Front Mission, was released in North America on October 23, 2007.

A further remake of Front Mission 1st, titled Front Mission 1st: Remake, was developed and published by Forever Entertainment for the Nintendo Switch on November 30, 2022. Ports to PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S were released on June 30, 2023.

Gameplay

Game progression in Front Mission proceeds in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a point-and-click world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission.

Overhead view of world map during a mission Front Mission Screenshot.png
Overhead view of world map during a mission

In Front Mission, players use playable units called wanzers, a term for mecha derived from the German word Wanderpanzer, or "walking tank". [1] A wanzer differs from the typical combat unit in that it has four modular parts: body, left arm, right arm, and legs. Each part has a specific function and its own health bar. [1] The legs parts enable movement and evasion, the arm parts are necessary to use hand and shoulder weapons, and the body part maintains the wanzer's operability. In the event the body is destroyed, the wanzer is removed from play completely. Destruction of arm and leg parts does not remove the wanzer from play, but it severely cripples its performance. [1] While the player fights mostly wanzers, vehicles and aircraft, mobile weapon platforms are also featured. These enemy units generally have only one part, the body, and are much stronger than wanzers themselves.

In the customization aspect of Front Mission, wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons. The player has full control over customizing their wanzers and can do so as long as its total weight value does not exceed its given power output. To field a wanzer in battle, it must have a complete frame of parts: body, left arm, right arm, and legs. Parts with built-in weapons in the body or arm sections can also be equipped on a wanzer. Computers improve the accuracy of the weapons equipped on the wanzer. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat; they allow a wanzer to carry support items such as ammunition reloads and increase the power output of the unit, allowing it to carry heavier gear.

There are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons. Melee weapons are weapons used at melee range and have a tendency to strike the body part of its target. Tonfas and rods are examples of melee weapons. Short-range weapons are weapons used at close range and deal damage to all parts of a target. Machine guns and shotguns are examples of short-range weapons. Long-range weapons are weapons that have long firing ranges and are ideal for avoiding counterattacks. Bazookas are examples of long-range weapons. Support fire weapons are indirect fire weapons; they can never be counterattacked, but have limited ammunition supply and minimum firing ranges. Missile launchers are examples of support fire weapons. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks.

Front Mission has other notable features incorporated into the game. The Arena is a unique feature in which the player can fight AI-controlled enemy combatants to earn monetary rewards. Likewise, Front Mission sports a briefing feature that details basic information about the composition of enemy forces for the upcoming mission. Missions in Front Mission are traditional tactical RPG fare, ranging from destroying all enemy targets or protecting a particular allied target.

Synopsis

Setting

Set in 2090, the story of Front Mission takes place on Huffman Island, a fictional Pacific Ocean island roughly the size of Oahu, created by volcanic activity south of Mexico's west coast in 1995. [3] In 2002, the land mass was classified as an island, and was ceded to United Nations control. However, in 2020, the United States of the New Continent (USN), a unification of North American and South American countries, made a bid for control of the island after withdrawing from the United Nations. [4] The Oceania Cooperative Union (OCU), an alliance of the nations of South Asia, Southeast Asia and Australia that was created in 2025, dispute this claim when the two superpowers colonized the island in 2065. [5] The tensions heat up and eventually lead to the 1st Huffman Conflict in 2070, with Huffman Island being divided into two halves at the end of the war. An uneasy peace is maintained until the Huffman Crisis in 2086, when a series of skirmishes across the island causes chaos. Tensions flare up and end in war when the OCU is blamed for inciting the Larcus Incident on June 3, 2090. [6]

Plot

The plot of Front Mission revolves around OCU captain Lloyd Clive. An OCU reconnaissance platoon led by Lloyd is assigned to investigate a USN munitions plant in the Larcus District, located on eastern Huffman Island. Upon reaching the premises, the platoon is ambushed by USN wanzers led by an officer named Driscoll. He quickly ambushes Karen Meure, Lloyd’s fiancée, and destroys her wanzer. As the two forces engage in battle, Driscoll detonates explosives inside the plant and escapes. The USN accuses the OCU of the attack, later known as the Larcus Incident, but the OCU insists that the incident was a set-up. Both sides soon declare war, setting off the 2nd Huffman Conflict. The OCU pins the blame of the incident on Royd's platoon, discharging them from the military indefinitely. One year later, OCU colonel Guri B. Olson seeks him out at a wanzer fighting arena in the town of Barinden. Dangling the prospect of killing the person responsible for Karen's death, he manages to recruit Lloyd to the Canyon Crows mercenary outfit. With the Canyon Crows, Lloyd is assigned to help the OCU military reverse its fortunes and win the war.

In the PlayStation and Nintendo DS remaster titled Front Mission 1st, the player can also play a second scenario revolving around USN officer Kevin Greenfield. Months before the Larcus Incident, Kevin and his teammates in the Black Hounds special forces unit are participating in an operation against a terrorist organization known as "The Star of Freedom". Upon finding out the location of their headquarters in the Andes Mountains, the Black Hounds execute an operation to eliminate the group. A grave mistake on Kevin's part gets him fired from the unit and arrested by USN MPs. In a last-ditch effort to remain in service, Greenfield accepts a post to the USN special weapons research division known as the "Nirvana Institute". He is then deployed to the Nirvana branch on Huffman Island, which is led by Driscoll. After a few operations with the division, the 2nd Huffman Conflict breaks out and Kevin is recalled to active duty. As the new leader of the Silver Lynx strike force, he aids the USN offensive to defeat the OCU and help end the war quickly.

Understanding Front Mission in its entirety requires playing through both the OCU and USN campaigns. They each have their own unique events and mysteries, the latter of which is fully explained only by playing the other scenario. The two scenarios also have a plot connection when a link between the Larcus Incident and the Nirvana Institute is established.

Development

Concept

Development of the first Front Mission started with discussions between software developers Square and G-Craft. [7] Square had never had another developer make a game for them and planning proceeded slowly, but an agreement between the two was finished in the Fall of 1993. [7] Game producer and writer Toshiro Tsuchida presented a proposal for a game called “100 Mission” to Square through his own development company, Solid, on G-Crafts behalf. [7] When Square producer Shinji Hashimoto first saw the first version of the game proposal, he thought it was “too radical” and usually such proposals would not be approved. [7] Square was not enthusiastic, repeatedly telling Tsuchida “no robots”, and being told by Square that game development couldn’t just be driven by a creators passion anymore. [7] Tsuchida also had difficulty explaining how much of a role robots would have in the proposed game, and so he obtained some development hardware to create a prototype of the title. [7] Square was the only publisher at the time willing to consider Tsuchidas’ proposal. [7] They finally agreed to make the game because they thought working in a new genre would be stimulating and it was a title they probably could not do themselves as to that point Square had mostly made fantasy games. [7] Hashimoto insisted that lighter moments be included, such as the characters hanging out and playing cards, in order to balance the mood of the game which was dark and moody. [7]

Initial development

Square and G-Craft worked together making the title, including aspects like the games graphics and sound. [7] Because the developers wanted an immersive experience and disliked text-heavy introductions in games, they requested and were allowed to omit the usual Squaresoft branding that always appeared when Square games began. [7] Hironobu Sakaguchi, Shinji Hashimoto, and Toshiro Tsuchida all loved robots and did a lot of brainstorming to discover elements that could be in the game. [7] Hashimoto came up with the idea of the colonel Kirkland being in a fort in Stage 15. [7] Many times Hashimoto would take Tsuchida’s ideas and expand upon them. [7] There was debate about whether a game for children should have a brain in the opening scene, but decided to include it anyway. [7] Yoshitaka Amano painted an illustration for the game, and it was intended to be used as the front cover of the cartridges packaging, but it was too “imposing” and only a portion was used. [7] The development team even went so far as to make a sample movie of the game's intro on a Macintosh for Hashimoto, which impressed upon him how dedicated and passionate the team was for the game. [7] Sakaguchi loved plastic models, and that led to hiring Kow Yokoyama, who had a reputation for excellent modeling. [7] Yokoyama helped craft models for the wanzer mechs and was able to help design them as though they were real weapons. [7]

Music

Front Mission's soundtrack was composed by the joint team of Noriko Matsueda and Yoko Shimomura. Shimomura's work on the soundtrack was requested by Hironobu Sakaguchi, the vice-president of Square, due to the need for a more experienced composer to work on the project along with Matsueda. While Shimomura intended to turn down this request due to her preoccupation with the Super Mario RPG soundtrack, she changed her mind after encountering the company president, Tetsuo Mizuno, and being embarrassed to decline the request in front of him. Shimomura mainly composed the action themes, as well as the opening theme, describing the soundtrack as "passionate" due to their "motivated" work. [8] The score was arranged by Hidenori Iwasaki for the PlayStation and DS remakes. [9] The promotional album, Front Mission 1st Special BGM Selection, arranged by Isawaki, was released in 2003. [10] Two songs composed by Shimomura from Front Mission, Take the Offensive and Manifold Irons, were orchestrated for the Drammatica album. [11]

Remakes

Front Mission 1st

Front Mission was remade for the PlayStation on November 23, 2003 with the title Front Mission 1st. This remake included new content and offered a new USN scenario to play through. [12] Front Mission 1st also included new characters that would later be seen in Front Mission 4 , namely Darril Traubel and Billy Renges. This remake served as the basis for the Nintendo DS port, which was released in Japan on March 22, 2007, and in North America (as Front Mission) on October 23, 2007. The PlayStation version was re-released as a PSOne Classic on the PlayStation Network in Japan on November 12, 2008.

The Nintendo DS version features battle sequences that make use of the console's dual screen setup for an easy view of the action. [13] The port also includes a number of new additions. A number of characters from other Front Mission titles were added to the game's storyline, such as Griff Burnam and Glen Duval. New parts and weapons from other Front Mission entries were added. This version also boasted nine secret missions that further expanded the storyline. [14]

Front Mission 1st: Remake

A further remake of Front Mission 1st, titled Front Mission 1st: Remake, was developed and published by Forever Entertainment for the Nintendo Switch on November 30, 2022. [15] Ports to PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S were released on June 30, 2023. [16]

Reception

Critical reception

In April 1995, Famitsu magazine gave the Super Famicom version of the game first a 9 out of 10 [38] and later an 8 out of 10 in their Reader Cross Review. [39] Mega Fun gave the game a Gold for an import game. [32]

The Nintendo DS version received average reviews from critics. IGN's Mark Bozon commended the games "options", "depth", and "customization" compared to other DS tactics games, but was disappointed at the lack of online play, calling it a pure port. [29] Nintendo Power called the game "a stark, futuristic Advance Wars without the happy combatants and vehicle variety." [31]

Sales

The original Front Mission was a huge success in Japan, selling over 500,000 copies. [35] Next Generation reported sales of 530,000 copies. [40]

By the end of 2007, the Nintendo DS version sold 57,153 copies in Japan. [41]

Notes

  1. Japanese: フロントミッション, Hepburn: Furonto Misshon
  2. Japanese: フロントミッション ザ・ファスト

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<i>Front Mission 3</i> 1999 video game

Front Mission 3, also known in Japan as Front Mission Third, is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000. Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

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<i>Front Mission: Gun Hazard</i> 1996 video game

Front Mission Series: Gun Hazard is a 1996 side-scrolling shooter game developed by Omiya Soft and published by Squaresoft for the Super Famicom. It was released only in Japan on February 23. Gun Hazard is the second entry in the Front Mission series and is a side-scrolling shooter with role-playing game elements. The game received an English language fan translation in 2004.

<i>Front Mission 2</i> 1997 video game

Front Mission 2, also known in Japan as Front Mission Second, is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square, and was released in Japan on September 25, 1997. Front Mission 2 is the second main entry and the third entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. The game was well received by critics and fans, and was part of Square Enix's "Ultimate Hits" collection in 2005.

<i>Dragon Quest V</i> 1992 video game

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<i>Front Mission 4</i> 2003 video game

Front Mission 4, also known in Japan as Front Mission Fourth, is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

<i>Front Mission 5: Scars of the War</i> 2005 video game

Front Mission 5: Scars of the War, also known in Japan as Front Mission Fifth: Scars of the War, is a tactical role-playing game developed and published by Square Enix, released in Japan on December 29, 2005. Front Mission 5: Scars of the War is the fifth main entry and ninth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 5: Scars of the War is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

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Front Mission Evolved is a third-person shooter video game developed by Double Helix Games and published by Square Enix. Unlike previous Front Mission titles which have a tactical role-playing game structure, players engage in combat in real time on 3D maps using giant robotic weapons of war known as "Wanzers." The game also features a single player story mode and several multiplayer combat modes with up to eight players.

Front Mission is a series of tactical role-playing games produced by Square Enix. The music of the series includes the soundtracks to the main series, composed of Front Mission through Front Mission 5: Scars of the War, as well as the spin-off games, which include Front Mission Series: Gun Hazard, Front Mission Alternative, Front Mission: Online, Front Mission 2089 and its remake Front Mission 2089: Border of Madness, Front Mission 2089-II, and Front Mission Evolved. The soundtracks of the series' installments have been released in album form in Japan, with the exceptions of 2089, 2089-II, and Border of Madness, which reuse music from the other installments, and Evolved, which was published in 2010. The soundtrack to Front Mission was released in 1995 by NTT Publishing, which also published the soundtrack to Front Mission: Gun Hazard in 1996. DigiCube published soundtrack albums for Front Mission 2 and Alternative in 1997 and 3 in 1999. Square Enix published the albums for Front Mission 4 in 2004, and 5 and Online in 2006.

<i>Front Mission 2089</i> 2005 video game

Front Mission 2089 is a tactical role-playing game developed by Square Enix Co., Ltd., MSF, and Winds, and was published and released in Japan by Square Enix Co., Ltd. in 2005 and 2008 for mobile phones. The game was released on March 7, 2005, October 27, 2005, and June 18, 2008. Front Mission 2089 is part of Front Mission Mobile, a project dedicated to Front Mission video games for the mobile phones. Front Mission 2089 is the fifth main entry and the seventh entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2089 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. An enhanced remake of the game developed by h.a.n.d. was released for the Nintendo DS on May 29, 2008, titled Front Mission 2089: Border of Madness. A sequel, Front Mission 2089-II, was released for mobile phones in Japan in 2006 and 2008 for i-mode and EZweb services, respectively, continuing the story following a new main character.

<i>Front Mission: Online</i> 2005 video game

Front Mission: Online was a massively multiplayer online (MMO), third-person shooter video game developed by and published by Square Enix, and was released in Japan on May 12, 2005 for the PlayStation 2, and on December 8, 2005 for Windows. Like other Front Mission titles, Front Mission: Online is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. The game's servers were closed on May 31, 2008.

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