Gunship 2000

Last updated
Gunship 2000
Gunship 2000 Coverart.png
Developer(s) MicroProse
Publisher(s) MicroProse
Designer(s) James M. Day
Darrell Dennies
Detmar Peterke
Programmer(s) Darrell Dennies
Detmar Peterke
Artist(s) Michael Reis
Max D. Remington III
Michael Gibson
Composer(s) Jeffery L. Briggs
Ken Lagace
Jim McConkey
Platform(s) DOS, Amiga, PC-98, Amiga CD32, PlayStation
Release1991 (DOS)
1993 (Amiga, PC-98)
1994 (CD32)
1996 (PSX)
Genre(s) Air combat simulation
Mode(s) Single player

Gunship 2000 is a helicopter combat flight simulation video game developed and published by MicroProse as a follow-up to their earlier game Gunship . It was originally released in 1991 for DOS; this version received an expansion in 1992. The Amiga, PC-98, Amiga CD32 and PlayStation versions were released in 1993, 1994 and 1996 respectively (the PlayStation version was retitled as simply Gunship, but was sometimes [1] still referred to as Gunship 2000). A sequel, Gunship! , was released in 2000.

Contents

Gunship 2000 significantly enhanced and expanded the features and gameplay from the original Gunship. Besides improved audio and graphics, key areas of change were enhanced terrain, the ability to fly multiple helicopter types, and the ability to command a team of helicopters and their crews.

Gameplay

AH-64 Apache ready for take off from a helicopter base in the Middle East theater (DOS) Gunship2000 - Screenshot 1.png
AH-64 Apache ready for take off from a helicopter base in the Middle East theater (DOS)

Gunship 2000 utilised roughly the same format as most of the other MicroProse flight simulators of the time: the player had a profile, chose their combat theatre, and either performed single missions or a campaign. The primary similarity was the randomly generated 'primary-secondary' mission types where the player was given a primary mission (destroy a target / pickup or drop off troops or cargo / recon an objective) and a less valuable secondary objective that included the same kind of tasks as a primary. The campaign strung these missions together in a 'tug-of-war' system. Victories advanced the player's side towards victory and harder missions, defeat went the other way (though the missions sometimes got harder too).

Initially the player flies a lone helicopter to complete missions, choosing between AH-1 Cobra, AH-64 Apache, OH-58D Kiowa Warrior, MD 530MG and UH-60 Blackhawk. As the player's rank increased, the RAH-66 Comanche and the AH-64B Apache Longbow were unlocked (the 'B' designation is due to the game being designed before the Longbow Apache was in service as the 'D' model). Using less powerful helicopters resulted in a higher mission score, though this had to be balanced with the likelihood of having enough fuel/weapons to complete the mission. Realistic tactics such as nap-of-the-earth flight and 'pop-up' attacks can be employed on account of the reasonably detailed terrain.

Planning is often an important part of the game: fuel consumption is unrealistically high (to adjust for a limited game world), and the player can rarely lift off with full fuel and the best weapons loaded. Terrain and enemy presence are also to be considered (the intel briefing may often tell the player what to expect near targets). Usually a Forward Arming Refuel Point (FARP) is present in the mission. This is important, as the player may have to refuel or rearm during the course of the mission depending on the density of enemy and distance to objectives.

On promotion to the rank of 2nd Lieutenant, the player may gain control of several other helicopter wingmen whose helicopters can also be configured to the same extent as the player's. Wingmen can remain with the player or be sent off for separate tasks (such as completing the secondary objective), so a great deal of flexibility is present for tactical planning.

The terrain modelling is much more advanced than in the original Gunship, with desert wadis and twisting ridgelines being well represented (this is very important for simulating helicopter combat, as cover using terrain is one of the primary tactics). The game has two primary theatres: the Middle East and Europe. Terrain was designed separately for each theatre; for instance, desert really was desert, and not just European farmland painted brown. Visuals in other areas were about on par for the private flight simulator technology at the time (the later PlayStation version of the game features much better graphics, including full textures on all 3D objects). Enemy forces include infantry, vehicles, tanks, anti-aircraft gun and missile systems, and airplanes. Other game objects included moving trains, civilian buildings, and even animals.

Development

The cockpit graphics were based on photos of actual army helicopters, though switches and buttons with no in-game function were left out to avoid screen clutter. [2]

Expansion

MicroProse released the Gunship 2000: Islands & Ice expansion pack in 1992. It added two theatres of war (Antarctica and The Philippines), all previously released patches, and a mission editor. [3] Gameplay followed closely on the heels of Gunship 2000, but added unique aspects for the two new theaters as well as a number of additional functions and new player aids, including: in-flight mission changes, air and artillery support, wind and weather (including whiteouts and magnetic disturbances in Antarctica), maintenance and weapon system downtimes, improved autopilot, targeting, navigation, and the addition of a HUD mission clock.

One of the most innovative features was the mission builder. This tool enabled players to create and edit missions of their own design. Every aspect of a typical Gunship 2000 mission was available for use in the mission builder. It also provided a number of shortcut steps to enable players to quickly create new missions without having to, for example, place every defender on the map one-by-one. Players can even export a standard Gunship 2000 mission into the mission builder as a template for editing. Once completed, mission could be saved for play, editing or free exchange with other players. Very advanced for its day, the mission builder set the tone for many follow on products by enabling players to determine fun by their own standards.

Ports

A port of Gunship 2000 for the Atari Jaguar was announced in November 1993 after MicroProse was signed to be a third-party developer by Atari Corporation for the system, [4] [5] [6] and despite kept being advertised for a late 1994 release, [7] [8] [9] [10] [11] [12] [13] [14] this version of the game went unreleased for unknown reasons.

The PlayStation version was re-released on the PlayStation Store for download on the PlayStation 3, PlayStation Portable and PlayStation Vita on November 17, 2010 in Europe and on March 18, 2014 in North America.

Reception

In 1991, Computer Gaming World 's reviewer, United States Army AH-64 pilot Bryan Walker, criticized Gunship 2000 for presenting a helicopter that "flies like an overloaded Huey", but nonetheless concluded that "the designers have succeeded in creating the best helicopter simulator game currently available, thorns included". Cited flaws included inaccurate flight models and avionics; awkward controls; and mediocre graphics and lack of ground texture. Strengths included a wide variety of accurately modeled weapons and the ability to control multiple types of helicopters in a squadron. [15] 1992 and 1994 surveys in the magazine of wargames with modern settings gave the game four stars out of five, [16] [17] and the magazine named it one of 1992's best simulation games. [18] The game received 5 out of 5 stars in Dragon . [19]

Walker reported that the Islands and Ice expansion and patches provided an improved flight model, the option to fly with two joysticks and other peripherals, and target designation. He found that he could recreate missions from his career with the scenario editor with "surprising accuracy", and concluded that the expansion "has helped transform what was a mediocre title into a much better gaming value ... my vote as 'Most Improved Game of the Year'." [3]

PlayStation Magazine gave the PlayStation version of Gunship 2000 a score of 7/10, calling it an "immersive helicopter flying sim with engrossing, varied missions." [1] Next Generation gave it two out of five stars, remarking that "the shoddy graphics, sparse sound effects, and annoying gameplay will have you reaching for a pack of Tums." [20]

Related Research Articles

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processorsTom and Jerryin addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.

<i>Star Trek: The Next Generation – A Final Unity</i> 1995 video game

Star Trek: The Next Generation – A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for the DOS and later ported to the Macintosh. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic encounters and tactical ship-to-ship combat.

<span class="mw-page-title-main">MicroProse</span> American video game company

MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the Civilization and X-COM series. Most of their internally developed titles were vehicle simulation and strategy games.

<i>Silent Service</i> (video game) 1985 video game

Silent Service is a submarine simulator video game designed by Sid Meier and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.

<i>Comanche</i> (video game series) Video game series

Comanche is a series of simulation games published by NovaLogic, later THQ Nordic after their acquisition. The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release.

<i>Stunt Car Racer</i> 1989 video game

Stunt Car Racer is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.

<i>F-19 Stealth Fighter</i> 1988 video game

F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.

<i>Gunship</i> (video game) 1986 video game

Gunship is a combat flight simulation video game developed and published by MicroProse in 1986. In the game, controlling a simulated AH-64 Apache helicopter, players navigate through missions to attack enemy targets and protect friendly forces. Commercially and critically successful, Gunship was followed by Gunship 2000 and Gunship!.

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>Tempest 2000</i> 1994 video game

Tempest 2000 is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994. It was released in Europe on 27 June and in Japan on 15 December of the same year, with the Japanese release being published by Mumin Corporation. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Dave Theurer's 1981 arcade game Tempest, which used Atari's QuadraScan vector color display technology.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

<i>F-15 Strike Eagle</i> (video game) 1984 war video game

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator originally released for the Atari 8-bit family in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

<i>Cybermorph</i> 1993 video game

Cybermorph is a shooter video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar first in North America on November 23, 1993, where it was included as the pack-in game for the console when it launched. It was later released in Europe on June 23, 1994 and finally in Japan as a stand-alone release on December 15 of the same year, where it was published by Mumin Corporation.

<i>Steel Talons</i> 1991 video game

Steel Talons is a 3D combat flight simulator arcade game released by Atari Games in 1991. The player takes on the role of a pilot for an "AT1196 Steel Talons combat helicopter". Steel Talons was ported to the Sega Genesis, Atari Lynx, Atari Falcon, and the Super Nintendo Entertainment System. A Jaguar port was announced, but never released.

<i>Hind</i> (video game) 1996 video game

Hind is combat flight simulation game released by Digital Integration in 1996 for MS-DOS compatible operating systems and Microsoft Windows. It is the successor to Apache.

<i>Hover Strike</i> 1995 video game

Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.

<i>Knights of the Sky</i> 1990 video game

Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for MS-DOS. Ports to the Amiga and Atari ST followed in 1991.

<i>Tinhead</i> 1993 video game

Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis.

<i>Blue Lightning</i> (1995 video game) 1995 video game

Blue Lightning is a 1995 combat flight simulator video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is a remake of Epyx's 1989 Atari Lynx title of the same name, and one of the pack-in games for the Jaguar CD. In the game, the player assume the role of a rookie fighter pilot from the Blue Lightning squadron, taking control of multiple military aircraft across various missions to stop general Drako, who betrayed the United Nations and gained power of military organizations through corruption to expand his organized crime empire all over the world.

<i>Gunship!</i> 2000 video game

Gunship! is a video game developed by MicroProse and published by Hasbro Interactive for Windows in April 2000. It's the third game in the Gunship series following Gunship (1986) and Gunship 2000 (1991). Hasbro announced in late 1999 that it would discontinue the development of military simulations. Gunship! was the last game in that genre from MicroProse.

References

  1. 1 2 PSM 8.
  2. "Behind the Screens". Electronic Gaming Monthly . No. 86. Ziff Davis. September 1996. p. 99.
  3. 1 2 Walker, Bryan A. (January 1993). "Locking On To MicroProse's Gunship 2000 Scenario Disk". Computer Gaming World. p. 162. Archived from the original on 2016-07-02. Retrieved 5 July 2014.
  4. "ATARI SIGNS 15 MORE NEW SOFTWARE COMPANIES; JAGUAR MOMENTUM ACCELERATES; TOTAL OF 35 AGREEMENTS SIGNED". Nine Lives. November 29, 1993. Archived from the original on December 7, 2004. Retrieved 2018-09-23.
  5. "News - La Jaguar ronronne - On attend sur Jaguar". Génération 4 (in French). No. 64. Computec Media France. March 1994. p. 42. Archived from the original on 2018-09-25. Retrieved 2018-11-04.
  6. "Action Feature - Jaguar Previews - The Jaguar moves in". Atari ST User . No. 99. Europress. April 1994. pp. 64–69. Archived from the original on 2019-01-04. Retrieved 2018-10-29.
  7. "News - Update - New Jaguar Development System Released - Expected Release Dates". ST Format . No. 57. Future plc. April 1994. p. 50. Archived from the original on 2016-07-19. Retrieved 2018-10-29.
  8. "Warpzone - Demnächst für Eure Konsolen". Video Games (in German). No. 30. Future-Verlag. May 1994. p. 79. Archived from the original on 2018-08-04. Retrieved 2018-10-29.
  9. "Special - Release Schedule ECTS-Messe". Mega Fun (in German). No. 21. CT Computec Verlag GmbH & Co. KG. June 1994. p. 16. Archived from the original on 2018-09-12. Retrieved 2018-10-29.
  10. "Update - Games News - Atari ooze confidence at ECTS - Jaguar Developers". ST Format . No. 59. Future plc. June 1994. pp. 56–57. Archived from the original on 2018-09-27. Retrieved 2018-10-29.
  11. "Warpzone - Jaguar - Angekündigte Jaguar-Spiele". Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 2018-08-04. Retrieved 2018-10-29.
  12. "CVG News - Jag attack... eyes down". Computer and Video Games . No. 154. Future Publishing. September 1994. p. 9.
  13. Gavet, Nicolas (September 1994). "Jaguar - Atari - Le Jaguar, La Preuve Par 64". Consoles + (in French). No. 35. M.E.R.7. pp. 86–87. Archived from the original on 2018-08-18. Retrieved 2018-10-29.
  14. Ripper, The (December 1994). "Europa!". GameFan . Vol. 2, no. 12. Shinno Media. p. 214. Archived from the original on 2019-03-02. Retrieved 2019-04-04.
  15. Walker, Bryan A. (December 1991). "Flaming Arrows of the "Apache"". Computer Gaming World. No. 89. pp. 34–35. Archived from the original on 2013-12-03. Retrieved 18 November 2013.
  16. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Archived from the original on 2013-12-02. Retrieved 24 November 2013.
  17. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212. Archived from the original on 2017-10-03. Retrieved 2017-11-08.
  18. "CGW Salutes The Games of the Year". Computer Gaming World. November 1992. p. 110. Archived from the original on 2014-07-02. Retrieved 4 July 2014.
  19. Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1992). "The Role of Computers". Dragon (178): 57–64.
  20. "Gunship". Next Generation . No. 22. Imagine Media. October 1996. p. 170.